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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Magican Class Tutorial and Job Specific Quest
+//===== By: ==================================================
+//= Fix up by Jukka
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena SVN (Testet in Trunk 88xx)
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 Fully working
+//= 1.1 Optimized [Lupus]
+//= TODO: Test, Add proper misceffects
+//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.3 Misc. updates. [L0ne_W0lf]
+//============================================================
+
+
+//=================================================Sign====================================================
+geffen,61,174,4 script Sign#M 111,{
+ mes "- Mage Job Change -";
+ close;
+}
+
+
+//=================================================New Mage Manager====================================================
+geffen,67,180,4 script New Mage Manager#M 102,{
+ mes "[Mana]";
+ if(Class == Job_Novice){
+ mes "[Mana]";
+ mes "You're not ready for";
+ mes "any of the training I have";
+ mes "to offer. You'll have to train";
+ mes "some more and become";
+ mes "a Mage first. Alright, dear?";
+ close;
+ }
+ if(BaseClass != Job_Mage){
+ mes "You know, sometimes";
+ mes "other jobs might look a";
+ mes "little better in some battle";
+ mes "situations, but always have";
+ mes "pride in yourself. Not just";
+ mes "anyone can do what you do~";
+ close;
+ }
+ if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){
+ mes "[Mana]";
+ mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills.";
+ close;
+ }
+ switch(tu_magician01){
+ case 0:
+ mes "Ah, welcome~";
+ mes "My name is Mana,";
+ mes "a trainer in charge";
+ mes "of new recruits in the";
+ mes "Mage Guild. That means";
+ mes "I'm responsible for you~";
+ next;
+ mes "[Mana]";
+ mes "I've only been doing";
+ mes "this for just a little while,";
+ mes "but I'm here to help you if";
+ mes "you want to learn more on";
+ mes "the basics of the Mage job.";
+ next;
+ switch(select("Will you teach me?:Perhaps later...")) {
+ case 1:
+ mes "[Mana]";
+ mes "Of course!";
+ mes "And don't worry,";
+ mes "everyone is a beginner";
+ mes "at one point or another.";
+ mes "You can only get better!";
+ next;
+ break;
+ case 2:
+ mes "[Mana]";
+ mes "Well, I guess";
+ mes "it'll all work out.";
+ mes "But I look forward";
+ mes "to meeting you again";
+ mes "if you decide that you";
+ mes "do want some instruction~";
+ close;
+ }
+ mes "[Mana]";
+ mes "Alright, let's begin with";
+ mes "a general description";
+ mes "of our job, shall we?";
+ mes "What exactly are Mages?";
+ next;
+ mes "[Mana]";
+ mes "Instead of physical strength,";
+ mes "Mages use the power of the";
+ mes "elements in battle. These are";
+ mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000.";
+ mes "We also have access to spells";
+ mes "to spells with the ^CFB53BGhost^000000 property.";
+ next;
+ mes "[Mana]";
+ mes "Now, when an enemy has";
+ mes "an elemental property, it will";
+ mes "be able to resist that element, but will be susceptible to others.";
+ mes "That's why knowing elemental properties is so important to us.";
+ next;
+ mes "[Mana]";
+ mes "Listen carefully to these";
+ mes "elemental relationships.";
+ mes "^FF0000Fire^000000 is strong against Earth,";
+ mes "but is weak against Water.";
+ mes "^5C4033Earth^000000 is strong against Wind,";
+ mes "but is weak against Fire.";
+ next;
+ mes "[Mana]";
+ mes "^0000FFWater^000000 is strong against";
+ mes "Fire, but weak against Wind.";
+ mes "Finally, ^93DB70Wind^000000 is strong against";
+ mes "Water, but weak against Earth.";
+ next;
+ mes "[Mana]";
+ mes "I can't remember";
+ mes "the last time I've";
+ mes "spoken so much in one";
+ mes "sitting! I'm bushed, so it's";
+ mes "time for a break. But we'll";
+ mes "continue this later, okay?";
+ set tu_magician01, 1;
+ getexp BaseLevel*3,BaseLevel*2;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ case 1:
+ mes "Are you ready";
+ mes "to continue our";
+ mes "discussion on the";
+ mes "elemental properties?";
+ next;
+ mes "[Mana]";
+ mes "You should know that";
+ mes "each monster has an";
+ mes "elemental property and that";
+ mes "there are different levels for";
+ mes "all of these elements. It's";
+ mes "important to understand this...";
+ next;
+ mes "[Mana]";
+ mes "Let me explain to you";
+ mes "all of the nuances of";
+ mes "each element. Just ask";
+ mes "me which specific element";
+ mes "you'd like to learn more about.";
+ next;
+ mes "[Mana]";
+ mes "In other words, even the same properties";
+ mes "have different features that must be considered.";
+ mes "I will explain the properties now.";
+ next;
+ while((1)){
+ switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
+ case 1:
+ mes "[Mana]";
+ mes "Monsters with the ^ff0000Fire^000000";
+ mes "property tend to have strong";
+ mes "attacks. Since we Mages are";
+ mes "physically weaker, even slight";
+ mes "hits from these monsters can";
+ mes "be extremely damaging to us.";
+ next;
+ mes "[Mana]";
+ mes "So if we have to fight";
+ mes "monsters with the ^FF0000Fire^000000";
+ mes "property on our own, we";
+ mes "can use Frost Diver to";
+ mes "freeze them in their tracks.";
+ next;
+ mes "[Mana]";
+ mes "But if we use Fire";
+ mes "property skills on Fire";
+ mes "monsters, we'd do little to no";
+ mes "damage and that's not good.";
+ next;
+ mes "[Mana]";
+ mes "For reference, our Fire";
+ mes "property skills are Sight,";
+ mes "Fire Bolt, Fire Ball and Fire";
+ mes "Wall. Ooh, let me tell you";
+ mes "a little more about Fire Wall.";
+ next;
+ mes "[Mana]";
+ mes "Fire Wall is very distinctive";
+ mes "in that it can be used up to";
+ mes "3 times on one screen. Any";
+ mes "monsters that run into it will";
+ mes "get damaged, then move away";
+ mes "in the opposite direction.";
+ next;
+ mes "[Mana]";
+ mes "But if an Undead monster";
+ mes "runs into a Fire Wall, it's ";
+ mes "only slightly injured and the";
+ mes "Fire Wall won't necessarily";
+ mes "block its approach. So beware!";
+ set tu_mana,tu_mana|1;
+ next;
+ break;
+ case 2:
+ mes "[Mana]";
+ mes "Alright, ^5C4033Earth^000000 property";
+ mes "monsters usually have";
+ mes "good targeting, so even";
+ mes "if your Dodge Rate is high,";
+ mes "you might find it hard to";
+ mes "evade all of their attacks.";
+ next;
+ mes "[Mana]";
+ mes "When dealing with these";
+ mes "monsters, use Fire property";
+ mes "spells. Fire Wall is usually";
+ mes "pretty effective, since it'll";
+ mes "stop the monster and also";
+ mes "cause some good damage.";
+ next;
+ mes "[Mana]";
+ mes "It's also handy to know";
+ mes "that when you use Stone";
+ mes "Curse on a monster, that";
+ mes "monster becomes Earth";
+ mes "property while the spell";
+ mes "is in effect. Cool, huh?";
+ next;
+ mes "[Mana]";
+ mes "So if you use Stone Curse,";
+ mes "a good strategy would be to";
+ mes "use Fire property skills right";
+ mes "afterwards, like Fire Bolt and";
+ mes "Fire Ball, to take advantage of";
+ mes "the monster's Earth property.";
+ set tu_mana,tu_mana|2;
+ next;
+ break;
+ case 3:
+ mes "[Mana]";
+ mes "Now, don't be too surprised";
+ mes "if you keep missing when you";
+ mes "attack ^93DB70Wind^000000 property monsters.";
+ mes "Most of them can avoid physical";
+ mes "attacks really well because of";
+ mes "their high Dodge Rates.";
+ next;
+ mes "[Mana]";
+ mes "But since we Mages";
+ mes "mostly attack with our";
+ mes "spells, we don't need to";
+ mes "worry so much about that.";
+ mes "Still, Wind monsters tend to";
+ mes "be pretty quick, so be careful.";
+ next;
+ mes "[Mana]";
+ mes "When it comes to attacking";
+ mes "Wind monsters, it'd be ideal";
+ mes "to use Earth property skills.";
+ mes "But since only Wizards have";
+ mes "access to Earth property attacks,";
+ mes "we should settle for Fire skills.";
+ next;
+ mes "[Mana]";
+ mes "Fire property skills might";
+ mes "not do a whole lot of damage,";
+ mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters.";
+ next;
+ mes "[Mana]";
+ mes "Just so you know,";
+ mes "the ^93DB70Wind^000000 property skills";
+ mes "that we Mages can use are";
+ mes "Lighning Bolt and Thunder Storm.";
+ next;
+ set tu_mana,tu_mana|4;
+ next;
+ break;
+ case 4:
+ mes "[Mana]";
+ mes "^0000FFWater^000000 property monsters";
+ mes "tend to have a lot of health,";
+ mes "so they can take more damage";
+ mes "than other monsters, making";
+ mes "battles with them longer.";
+ next;
+ mes "[Mana]";
+ mes "Now, remember how I said";
+ mes "that there are differing levels";
+ mes "for properties? Water property monsters are actually a bit more";
+ mes "sensitive to damage from their opposing element at higher levels.";
+ next;
+ mes "[Mana]";
+ mes "In other words, monsters";
+ mes "that are higher in level for";
+ mes "the Water property are going";
+ mes "to take even more damage";
+ mes "from Wind property attacks.";
+ next;
+ mes "[Mana]";
+ mes "Water property skills";
+ mes "in the Mage's repertoire";
+ mes "include Cold Bolt and Frost";
+ mes "Diver. These skills are very";
+ mes "effective against Fire monsters.";
+ next;
+ mes "[Mana]";
+ mes "Frost Diver is special in";
+ mes "that it has the chance to";
+ mes "actually freeze monsters.";
+ mes "While monsters are frozen by";
+ mes "Frost Diver, they're considered Water monsters. Interesting, huh?";
+ set tu_mana,tu_mana|8;
+ next;
+ break;
+ case 5:
+ mes "[Mana]";
+ mes "Now, there aren't many";
+ mes "^CFB53BGhost^000000 property monsters";
+ mes "around. But if you do run into";
+ mes "them, go ahead and use your";
+ mes "Ghost property skills, which";
+ mes "should be effective.";
+ next;
+ mes "[Mana]";
+ mes "The Ghost property attacks";
+ mes "that we Mages can use are";
+ mes "Napalm Beat and Soul Strike.";
+ mes "These skills generally tend";
+ mes "to work pretty well, except on";
+ mes "high Holy property monsters.";
+ next;
+ mes "[Mana]";
+ mes "Now, the Safety Wall spell";
+ mes "is sort of a Ghost property";
+ mes "skill, but it's hard to classify. Casting Safety Wall creates";
+ mes "a barrier than protects against";
+ mes "close range physical attacks.";
+ next;
+ mes "[Mana]";
+ mes "However, this barrier only";
+ mes "fits one person and doesn't";
+ mes "shield against long range";
+ mes "attacks or strong property";
+ mes "attacks, so be really careful!";
+ set tu_mana,tu_mana|16;
+ next;
+ break;
+ case 6:
+ mes "[Mana]";
+ mes "Are you sure that you've";
+ mes "heard enough about the";
+ mes "nuances of the elemental";
+ mes "properties? Because if you're";
+ mes "ready, we'll cover some new";
+ mes "material for you to learn.";
+ next;
+ switch(select("W-wait, not yet!:I'm ready to go on.")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Mana]";
+ mes "Alrighty, we'll";
+ mes "move on to the next";
+ mes "subject then. Ho ho ho~!";
+ set tu_magician01,2;
+ specialeffect2 EF_HIT5;
+ if(tu_mana&1){
+ getexp 15,7;
+ }
+ if(tu_mana&2){
+ getexp 15,7;
+ }
+ if(tu_mana&4){
+ getexp 15,7;
+ }
+ if(tu_mana&8){
+ getexp 15,7;
+ }
+ if(tu_mana&16){
+ getexp 15,7;
+ }
+ set tu_mana,0;
+ }
+ close;
+ break;
+ }
+ }
+ break;
+ case 2:
+ mes "I know that the concept";
+ mes "of properties might be";
+ mes "confusing now, but over";
+ mes "time you'll get the hang";
+ mes "of it. Now it's time to talk";
+ mes "about magic skills in depth~";
+ next;
+ mes "[Mana]";
+ mes "Now, the most basic magic";
+ mes "attack spells are Fire Bolt,";
+ mes "Cold Bolt, Lightning Bolt and";
+ mes "Napalm Beat. Learning these";
+ mes "enables Mages to learn their";
+ mes "more advanced skills.";
+ specialeffect2 EF_NAPALMBEAT;
+ next;
+ mes "[Mana]";
+ mes "Increasing the levels of";
+ mes "these skills not only opens";
+ mes "access to other spells, but";
+ mes "the damage of those basic";
+ mes "attack skills is also increased.";
+ specialeffect2 EF_LIGHTBOLT;
+ next;
+ mes "[Mana]";
+ mes "Other skills that are";
+ mes "basic to the Mage class";
+ mes "are Sight, Stone Curse and";
+ mes "Increase SP Recovery. They're";
+ mes "not really attack spells, but are useful in certain situations.";
+ next;
+ specialeffect2 EF_SIGHT;
+ mes "[Mana]";
+ mes "Sight is used to";
+ mes "reveal enemies that";
+ mes "are hiding. Keep in";
+ mes "mind that this skill's";
+ mes "range doesn't go too far.";
+ next;
+ specialeffect2 EF_STONECURSE;
+ mes "[Mana]";
+ mes "Stone Curse has the chance";
+ mes "to curse a target, temporarily";
+ mes "immobilizing it and making it";
+ mes "^5C4033Earth^000000 property. However, each";
+ mes "attempt to cast Stone Curse";
+ mes "requires 1 Red Gemstone.";
+ next;
+ mes "[Mana]";
+ mes "Increase SP Recovery is";
+ mes "a passive skill which helps";
+ mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better.";
+ next;
+ mes "[Mana]";
+ mes "Well, I feel like I've";
+ mes "explained the basic spells";
+ mes "enough. Now, before I talk";
+ mes "about our advanced skills,";
+ mes "there's an assignment I want";
+ mes "you to complete for training.";
+ next;
+ mes "[Mana]";
+ mes "If you head west from";
+ mes "here, you'll find a big bridge";
+ mes "bridge where you can encounter";
+ mes "these monsters called Pupa.";
+ mes "Pupa don't move and can't";
+ mes "attack to save their lives.";
+ next;
+ mes "[Mana]";
+ mes "Hunt these Pupa";
+ mes "until you've collected";
+ mes "10 Chrysalis from them.";
+ mes "Then bring them to me, okay?";
+ set tu_magician01, 3;
+ getexp 40,20;
+ specialeffect2 EF_HIT5;
+
+ close;
+ break;
+ case 3:
+ mes "Ah, you're back?";
+ mes "Let's see if you gathered";
+ mes "all 10 Chrysalis from hunting";
+ mes "all of those Pupa. Hmmmm...";
+ next;
+ if (countitem(915) < 10) {
+ mes "[Mana]";
+ mes "Aw, you don't";
+ mes "have enough of";
+ mes "them yet. Head west";
+ mes "from here and hunt Pupa";
+ mes "to get more Chrysalis, okay?";
+ mes "For now, I'll just heal you up.";
+ set tu_magician01, 4;
+ percentheal 100,100;
+ close;
+ } else {
+ mes "[Mana]";
+ mes "...Nine, ten.";
+ mes "Alright, you pass!";
+ mes "By now, you must be more";
+ mes "used to using your skills, huh?";
+ mes "Anyway, let me know when you're ready for the next lesson, okay?";
+ set tu_magician01, 5;
+ getexp 40,20;
+ specialeffect2 EF_HIT5;
+ close;
+ }
+ break;
+ case 4:
+ mes "So...";
+ mes "Did you get";
+ mes "10 Chrysalis";
+ mes "from hunting Pupa";
+ mes "like I asked? I hope so...";
+ mes "Because I'm going to check~";
+ next;
+ if(countitem(915) < 10){
+ mes "[Mana]";
+ mes "Whoa, you need";
+ mes "more than just this.";
+ mes "I know you can do it...";
+ mes "Pupas are completely";
+ mes "defenseless monsters!";
+ close;
+ } else {
+ mes "[Mana]";
+ mes "...Nine, ten.";
+ mes "Alright, you pass!";
+ mes "By now, you must be more";
+ mes "used to using your skills, huh?";
+ mes "Anyway, let me know when you're ready for the next lesson, okay?";
+ set tu_magician01, 5;
+ getexp 40,20;
+ specialeffect2 EF_HIT5;
+ close;
+ }
+ break;
+ case 5:
+ mes "Now I'll tell you";
+ mes "what I know about the";
+ mes "more advanced Mage";
+ mes "skills. Which one would";
+ mes "you like me to explain?";
+ next;
+ while(1){
+ switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) {
+ case 1:
+ mes "[Mana]";
+ mes "Soul Strike is a ^CFB53BGhost^000000";
+ mes "property skill that you can";
+ mes "learn after increasing the";
+ mes "Napalm Beat skill up to";
+ mes "a certain level. It attacks";
+ mes "with ancient spiritual power~";
+ next;
+ specialeffect2 EF_SOULSTRIKE;
+ next;
+ mes "[Mana]";
+ mes "As you train in the use";
+ mes "of Soul Strike and increase";
+ mes "that skill's level, it will grow in strength and you'll be able";
+ mes "to cast it much more quickly.";
+ set tu_mana,tu_mana|1;
+ next;
+ break;
+ case 2:
+ mes "[Mana]";
+ mes "You can learn Safety Wall";
+ mes "after training in the use of";
+ mes "Napalm Beat and Soul Strike.";
+ mes "Safety Wall protects against";
+ mes "most close range attacks.";
+ next;
+ specialeffect2 EF_GLASSWALL;
+ next;
+ mes "[Mana]";
+ mes "However, Safety Wall";
+ mes "has a time duration and";
+ mes "can only protect from a";
+ mes "certain number of attacks,";
+ mes "depending on the level of the";
+ mes "Safety Wall skill that you use.";
+ set tu_mana,tu_mana|2;
+ next;
+ break;
+ case 3:
+ mes "[Mana]";
+ mes "Fire Ball is a ^FF0000Fire^000000";
+ mes "property skill that you";
+ mes "can learn after training";
+ mes "in the use of Fire Bolt.";
+ next;
+ specialeffect2 EF_FIREBALL;
+ next;
+ mes "[Mana]";
+ mes "Fire Ball can actually";
+ mes "inflict damage on multiple";
+ mes "enemies if they are within";
+ mes "the range of the skill. Make";
+ mes "good use of the destructive";
+ mes "power of the Fire Ball!";
+ next;
+ set tu_mana,tu_mana|4;
+ break;
+ case 4:
+ mes "[Mana]";
+ mes "Frost Diver is a ^0000FFWater^000000";
+ mes "property skill that can be";
+ mes "learned after increasing";
+ mes "the Cold Bolt skill to";
+ mes "a certain level.";
+ specialeffect2 EF_FROSTDIVER;
+ next;
+ specialeffect2 EF_FROSTDIVER2;
+ mes "[Mana]";
+ mes "Frost Diver will damage";
+ mes "enemies and has the chance";
+ mes "to freeze them as well. Once";
+ mes "frozen, the monster will be";
+ mes "considered to be a Water";
+ mes "property creature.";
+ next;
+ mes "[Mana]";
+ mes "Now, as you increase";
+ mes "the level of the Frost Diver";
+ mes "skill, its damage and chance";
+ mes "of freezing monsters will also";
+ mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000";
+ set tu_mana,tu_mana|8;
+ next;
+ break;
+ case 5:
+ mes "[Mana]";
+ mes "Thunderstorm is a";
+ mes "^93DB70Wind^000000 property skill";
+ mes "that you can learn after";
+ mes "increasing the Lightning";
+ mes "Bolt skill to a certain level.";
+ next;
+ specialeffect2 EF_THUNDERSTORM;
+ mes "[Mana]";
+ mes "Thunderstorm is similar";
+ mes "to Fire Ball in that it can";
+ mes "attack multiple enemies";
+ mes "within a certain range.";
+ mes "It's an incredibly potent";
+ mes "ground targeting attack.";
+ set tu_mana,tu_mana|16;
+ next;
+ break;
+ case 6:
+ mes "[Mana]";
+ mes "Fire Wall is a ^FF0000Fire^000000";
+ mes "property skill that can";
+ mes "be learned after training";
+ mes "in the use of Fire Ball and";
+ mes "Sight. Unlike other skills,";
+ mes "Fire Wall targets an area.";
+ next;
+ specialeffect2 EF_FIREWALL;
+ mes "[Mana]";
+ mes "So you can place";
+ mes "a Fire Wall in locations";
+ mes "where you think the enemy";
+ mes "will move towards. And it's";
+ mes "especially useful when";
+ mes "monsters approach you!";
+ next;
+ mes "[Mana]";
+ mes "So if you can use";
+ mes "Fire Well strategically";
+ mes "and effectively, it can";
+ mes "be a very powerful skill~";
+ set tu_mana,tu_mana|32;
+ next;
+ break;
+ case 7:
+ mes "[Mana]";
+ mes "Energy Coat is, well,";
+ mes "a unique skill that you";
+ mes "can't just learn on your own.";
+ mes "You'll have to ask Blizardis";
+ mes "inside the Mage Guild to";
+ mes "teach you how to use it.";
+ next;
+ specialeffect2 EF_ENERGYCOAT;
+ next;
+ mes "[Mana]";
+ mes "If you do decide to";
+ mes "learn Energy Coat, I'm";
+ mes "sure Blizardis will tell";
+ mes "you all you need to know.";
+ set tu_mana,tu_mana|64;
+ next;
+ break;
+ case 8:
+ mes "[Mana]";
+ mes "Did you understand";
+ mes "all of that? Good, because";
+ mes "now I have a mission to give";
+ mes "you on behalf of the Mage";
+ mes "Guild. When you're ready for";
+ mes "briefing, talk to me, okay?";
+ next;
+ mes "[Mana]";
+ mes "Oh, and please take";
+ mes "this. It's a present for";
+ mes "you to help you in your";
+ mes "training. I hope it comes";
+ mes "in handy when fighting...";
+ set tu_magician01, 6;
+ getitem 1604,1; //Wand
+ specialeffect2 EF_HIT5;
+ if(tu_mana&1){
+ getexp 30,10;
+ }
+ if(tu_mana&2){
+ getexp 30,10;
+ }
+ if(tu_mana&4){
+ getexp 30,10;
+ }
+ if(tu_mana&8){
+ getexp 30,10;
+ }
+ if(tu_mana&16){
+ getexp 30,10;
+ }
+ if(tu_mana&32){
+ getexp 30,10;
+ }
+ if(tu_mana&64){
+ getexp 30,10;
+ }
+ set tu_mana,0;
+ close;
+ default:
+ break;
+ }
+ }
+ close;
+ break;
+ case 6:
+ mes "Oh good, you're back.";
+ mes "Let me tell you about";
+ mes "your mission. Recently,";
+ mes "something has happened in";
+ mes "Morroc and the Thief Guild";
+ mes "is requesting our assistance.";
+ next;
+ mes "[Mana]";
+ mes "It's not mandatory";
+ mes "for you to do this, but";
+ mes "you will be compensated";
+ mes "for your efforts and we'll";
+ mes "give you some support.";
+ mes "So what do you think?";
+ next;
+ switch(select("I'll do it.:Sorry, but...")) {
+ case 1:
+ mes "[Mana]";
+ mes "Great! Alright,";
+ mes "I'll send you straight";
+ mes "to Morroc, then. Once you";
+ mes "get there, go to the front";
+ mes "of the Morroc Pyramid and";
+ mes "speak to Yierhan. Thanks~";
+ next;
+ mes "[Mana]";
+ mes "Oh, and when you're";
+ mes "done with what Yierhan";
+ mes "has you do, come back";
+ mes "and report to me, okay?";
+ set tu_magician01, 7;
+ emotion e_heh;
+ warp "morocc",182,286;
+ close;
+ case 2:
+ mes "[Mana]";
+ mes "Mmm...?";
+ mes "Oh, I see. Well, if";
+ mes "you happen to change";
+ mes "your mind, come back";
+ mes "and ask me later, okay?";
+ close;
+ }
+ break;
+ case 7:
+ mes "I don't know";
+ mes "what kind of work";
+ mes "Yierhan has in store";
+ mes "for you, but hopefully";
+ mes "it won't be too difficult.";
+ close;
+ break;
+ case 27:
+ mes "Yierhan just sent me";
+ mes "a message, saying that";
+ mes "you've done a great job in";
+ mes "completing your mission.";
+ mes "Very nice work, "+PcName+"~";
+ next;
+ mes "[Mana]";
+ mes "It seems like there are";
+ mes "two secret organizations";
+ mes "involved in all of this dirty";
+ mes "business. Why would they";
+ mes "be working together?";
+ next;
+ mes "[Mana]";
+ mes "Well, in any case...";
+ mes "This is some pretty";
+ mes "major business that";
+ mes "I guess the higher-ups";
+ mes "will handle, so you don't";
+ mes "need to worry about it for now.";
+ next;
+ mes "[Mana]";
+ mes "Please take this as";
+ mes "a little reward for helping";
+ mes "out both of our guilds. Once";
+ mes "again, thanks very much~";
+ set tu_magician01, 28;
+ getitem 2321,1; //Silk_Robe
+ set Zeny, Zeny + 3000;
+ getexp 300,100;
+ close;
+ break;
+ default:
+ if(tu_magician01 < 27){
+ mes "So...";
+ mes "It looks like something is";
+ mes "going on in the Rune-Midgarts";
+ mes "Kingdom for sure. No wonder";
+ mes "all the guilds are so busy...";
+ next;
+ mes "[Mana]";
+ mes "Anyway, please ";
+ mes "keep up the good";
+ mes "work. And, um, is";
+ mes "Yierhan doing well?";
+ close;
+ } else {
+ mes "You seem to be well";
+ mes "experienced now and there";
+ mes "isn't anything else that I can";
+ mes "really teach you. Now it's up";
+ mes "to you to find ways to master";
+ mes "the ways of magic on your own.";
+ close;
+ }
+ }
+}