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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-19 13:34:00 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-19 13:34:00 +0000
commit9275d18a5a462b676e8336b2c9957edb999634cc (patch)
treead8e87a95667f7bf955f6731978e823425fd25b7 /npc/pre-re/guides/guides_lighthalzen.txt
parent0e29645ff50b8447fa610d46b79d3b517502cace (diff)
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Follow up r16430, reverted all the pre-re guides to their pre-renewal version. Disabled a couple of renewal quests from pre-renewal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16451 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guides/guides_lighthalzen.txt')
-rw-r--r--npc/pre-re/guides/guides_lighthalzen.txt315
1 files changed, 178 insertions, 137 deletions
diff --git a/npc/pre-re/guides/guides_lighthalzen.txt b/npc/pre-re/guides/guides_lighthalzen.txt
index 52ee73902..c9fb40b5b 100644
--- a/npc/pre-re/guides/guides_lighthalzen.txt
+++ b/npc/pre-re/guides/guides_lighthalzen.txt
@@ -1,186 +1,227 @@
-//===== rAthena Script =======================================
+//===== rAthena Script =======================================
//= Lighthalzen Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
+//===== By: ==================================================
+//= MasterOfMuppets; L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Guides for the city of Lighthalzen.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized. [Euphy]
-//============================================================
+//===== Description: =========================================
+//= [Official Conversion]
+//= Guides for the City of Lighthalzen
+//===== Additional Comments: =================================
+//= 1.0 First Version [MasterOfMuppets]
+//= 1.1 Removed Duplicates [Silent]
+//= 1.2 Rescripted to official 10.3 standards. [L0ne_W0lf]
+//============================================================
-lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
+lighthalzen,207,310,5 script Guide#lhz::LhzGuide 852,{
cutin "ein_soldier",2;
mes "[Lighthalzen Guide]";
- mes "Welcome to ^8B4513Lighthalzen^000000,";
+ mes "Welcome to Lighthalzen,";
mes "the Corporation City-State.";
mes "If you need any guidance";
mes "around the city, feel free";
mes "to ask me and I'll do my";
mes "very best to help you.";
- next;
- mes "[Lighthalzen Guide]";
- mes "Please be aware that I'm";
- mes "in charge of providing info";
- mes "regarding the West District";
- mes "of ^8B4513Lighthalzen^000000. Now, please";
- mes "select the location that you'd";
- mes "like to learn more about.";
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ set .@loop1,1;
+ while (.@loop1) {
+ next;
+ switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
case 1:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
+ mes "[Lighthalzen Guide]";
+ mes "Please be aware that I'm";
+ mes "in charge of providing info";
+ mes "regarding the West District";
+ mes "of Lighthalzen. Now, please";
+ mes "select the location that you'd";
+ mes "like to learn more about.";
+ if (.@compass_check == 0) {
+ next;
+ mes "[Lighthalzen Guide]";
+ mes "But before that,";
+ mes "would you like me";
+ mes "to mark locations";
+ mes "on your Mini-Map?";
+ next;
+ if (select("Yes.:No.") == 1) set .@compass_check,1;
+ }
+ set .@loop2,1;
+ while(.@loop2) {
+ if (.@wait_button_chk == 0) set .@wait_button_chk,1;
+ else next;
+ switch(select("^FF0000Rekenber Corporation^000000:Train Station:Police Station:Bank:Hotel:Airport:Merchant Guild:Jewelry Shop:Weapon Shop:Departement Store:Cancel")) {
case 1:
- callsub L_Mark,"^FF0000Hotel";
- viewpoint 1,160,217,0,0xFF0000;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "Rekenber Corporation,";
+ mes "the largest company in";
+ mes "the Schwaltzvalt Republic,";
+ mes "in located in northwestern";
+ mes "Lighthalzen. You can't miss";
+ mes "the headquarters building.";
+ if (.@compass_check)
+ viewpoint 1,102,247,2,0xFF0000;
break;
case 2:
- callsub L_Mark,"^FF4500Bank";
- viewpoint 1,203,257,1,0xFF4500;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Train Station is";
+ mes "located in the center of";
+ mes "the city, where we have";
+ mes "a direct railroad to Einbroch.";
+ if (.@compass_check)
+ viewpoint 1,233,164,3,0xFF00FF;
break;
case 3:
- callsub L_Mark,"^DAA520Airport";
- viewpoint 1,262,75,2,0xDAA520;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "Our Police Station is just";
+ mes "north of the city's center.";
+ mes "Please don't hesitate to report";
+ mes "any suspicious persons and";
+ mes "activity, or if you have any";
+ mes "problems whatsoever.";
+ if (.@compass_check)
+ viewpoint 1,236,276,4,0x99FFFFF;
break;
case 4:
- callsub L_Mark,"^7B68EEWeapon Shop";
- viewpoint 1,194,35,3,0x7B68EE;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Bank is located";
+ mes "just opposite to the";
+ mes "Lighthalzen Police Station,";
+ mes "which is a pretty good idea";
+ mes "when I think about it, actually. ^FFFFFFspacer^000000";
+ if (.@compass_check)
+ viewpoint 1,198,257,5,0x0000FF;
break;
case 5:
- callsub L_Mark,"^B91A4DDepartment Store";
- viewpoint 1,202,106,4,0xB91A4D;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "Our Hotel is located in";
+ mes "the middle of the South Plaza.";
+ mes "Due to its quality services and";
+ mes "luxurious accomodations, this";
+ mes "hotel is extremely popular.";
+ if (.@compass_check)
+ viewpoint 1,159,133,6,0x00FF00;
break;
case 6:
- callsub L_Mark,"^008000Police Station";
- viewpoint 1,234,276,5,0x008000;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Airport is to the far";
+ mes "west of the Central Promenade.";
+ mes "You can travel anywhere within";
+ mes "the Schwaltzvalt Republic by";
+ mes "riding on one of the Airships.";
+ if (.@compass_check)
+ viewpoint 1,267,75,7,0x00FF00;
break;
case 7:
- callsub L_Mark,"^0000FFJewelry Store";
- viewpoint 1,96,110,6,0x0000FF;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Merchant Guild can be";
+ mes "found in the southwestern";
+ mes "part of Lighthalzen.";
+ if (.@compass_check)
+ viewpoint 1,74,53,8,0xFF99FF;
break;
case 8:
- callsub L_Mark,"^000080Cool Event Corp.";
- viewpoint 1,238,217,7,0x000080;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Jewelry Shop is";
+ mes "located just west of";
+ mes "the South Plaza.";
+ if (.@compass_check)
+ viewpoint 1,93,110,9,0xFF9900;
break;
case 9:
- callsub L_Mark,"^800080Somatology Laboratory";
- viewpoint 1,101,243,8,0x800080;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Weapon Shop is";
+ mes "located at the end of";
+ mes "the Central Promenade.";
+ mes "It's at least worth a look";
+ mes "if you're serious about";
+ mes "adventuring around here.";
+ if (.@compass_check)
+ viewpoint 1,196,46,10,0x330033;
break;
case 10:
- callsub L_Mark,"^0A9696Alchemist Association";
- viewpoint 1,54,132,9,0x0A9696;
- next;
+ mes "[Lighthalzen Guide]";
+ mes "The Department Store is";
+ mes "located in the middle of";
+ mes "Lighthalzen and is the biggest";
+ mes "and most convenient place for";
+ mes "shopping for almost everything.";
+ if (.@compass_check)
+ viewpoint 1,199,163,11,0xFFFF00;
break;
case 11:
- set .@loop,0;
- break;
+ mes "[Lighthalzen Guide]";
+ mes "Please ask me to ''Remove";
+ mes "Marks from Mini-Map'' if you";
+ mes "no longer wish to have the";
+ mes "location marks displayed";
+ mes "on your Mini-Map.";
+ set .@loop2,0;
}
}
break;
case 2:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
- case 1:
- mes "[Lighthalzen Guide]";
- mes "You may go to Fulerr,";
- mes "the ^0A9696Armsmith^000000";
- mes "on the 1st floor of the Weapon Shop.";
- viewpoint 1,194,35,10,0x0A9696;
- next;
- callsub L_Mark,"^0A9696Armsmith";
- next;
- break;
- case 2:
- mes "[Lighthalzen Guide]";
- mes "^4B0082Seiyablem^000000 adds";
- mes "sockets on your items";
- mes "on the 1st floor";
- mes "of the Weapon Shop.";
- viewpoint 1,194,35,11,0x4B0082;
- next;
- callsub L_Mark,"^4B0082Seiyablem",1;
- next;
- break;
- case 3:
- callsub L_Mark,"^FF4500Pet Groomer";
- viewpoint 1,222,191,12,0xFF4500;
- next;
- break;
- case 4:
- callsub L_Mark,"^008080Kafra Employees";
- viewpoint 1,164,99,13,0x008080;
- viewpoint 1,164,99,14,0x008080;
- next;
- break;
- case 5:
- callsub L_Mark,"^FF1493Cool Event Corp. Staff";
- viewpoint 1,94,247,15,0xFF1493;
- next;
- break;
- case 6:
- set .@loop,0;
- break;
- }
- }
+ viewpoint 2,102,247,2,0xFF0000;
+ viewpoint 2,233,164,3,0xFF00FF;
+ viewpoint 2,236,276,4,0x99FFFF;
+ viewpoint 2,198,257,5,0x0000FF;
+ viewpoint 2,159,133,6,0x00FF00;
+ viewpoint 2,267,75,7,0x00FF00;
+ viewpoint 2,74,53,8,0xFF99FF;
+ viewpoint 2,93,110,9,0xFF9900;
+ viewpoint 2,196,46,10,0x330033;
+ viewpoint 2,199,163,11,0xFFFF00;
+ set .@compass_check,0;
break;
case 3:
mes "[Lighthalzen Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,160,217,0,0xFFFFFF;
- viewpoint 2,203,257,1,0xFFFFFF;
- viewpoint 2,262,75,2,0xFFFFFF;
- viewpoint 2,194,35,3,0xFFFFFF;
- viewpoint 2,202,106,4,0xFFFFFF;
- viewpoint 2,234,276,5,0xFFFFFF;
- viewpoint 2,96,110,6,0xFFFFFF;
- viewpoint 2,238,217,7,0xFFFFFF;
- viewpoint 2,101,243,8,0xFFFFFF;
- viewpoint 2,54,132,9,0xFFFFFF;
- viewpoint 2,194,35,10,0xFFFFFF;
- viewpoint 2,194,35,11,0xFFFFFF;
- viewpoint 2,222,191,12,0xFFFFFF;
- viewpoint 2,164,99,13,0xFFFFFF;
- viewpoint 2,164,99,14,0xFFFFFF;
- viewpoint 2,94,247,15,0xFFFFFF;
+ mes "Advances in sorcery and";
+ mes "technology have allowed";
+ mes "us to update our information";
+ mes "system, enabling up to mark";
+ mes "locations on your Mini-Map";
+ mes "for easier navigation.";
+ next;
+ mes "[Lighthalzen Guide]";
+ mes "Your Mini-Map is located";
+ mes "in the upper right corner";
+ mes "of the screen. If you can't";
+ mes "see it, press the Ctrl + Tab";
+ mes "keys or click the ''Map'' button in your Basic Info Window.";
next;
+ mes "[Lighthalzen Guide]";
+ mes "On your Mini-Map,";
+ mes "click on the ''+'' and ''-''";
+ mes "symbols to zoom in and";
+ mes "our of your Mini-Map. We";
+ mes "hope you enjoy your travels";
+ mes "here in Lighthalzen.";
break;
case 4:
mes "[Lighthalzen Guide]";
- mes "Enjoy your adventures!";
+ mes "Lighthalzen is divided";
+ mes "into the East and West";
+ mes "districts by a railroad that";
+ mes "runs right through the middle.";
+ mes "There are always guards on";
+ mes "watch to protect the peace.";
+ next;
+ mes "[Lighthalzen Guide]";
+ mes "Please don't hesitate";
+ mes "to report any suspicious";
+ mes "activity or persons to us.";
+ mes "We hope that you enjoy";
+ mes "our fair city, adventurer.";
close2;
- cutin "ein_soldier",255;
- end;
+ set .@loop1,0;
}
}
+ cutin "ein_soldier",255;
end;
-L_Mark:
- mes "[Lighthalzen Guide]";
- mes "I will mark the location";
- mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
}
-lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852
-lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852
-lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852
+lighthalzen,220,311,3 duplicate(LhzGuide) Guide#2lhz 852
+
+lighthalzen,154,100,5 duplicate(LhzGuide) Guide#3lhz 852
+
+lighthalzen,307,224,3 duplicate(LhzGuide) Guide#4lhz 852