summaryrefslogtreecommitdiff
path: root/npc/other
diff options
context:
space:
mode:
authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-20 02:06:41 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-20 02:06:41 +0000
commit0836d92ab347ad3e8c5b35a360a20367e1ef9f36 (patch)
tree5fa5190eb4f5307c570bc15e15afe4c40901bcee /npc/other
parent1cf8506c4b51235a0e48cd7d55559062b782315f (diff)
downloadhercules-0836d92ab347ad3e8c5b35a360a20367e1ef9f36.tar.gz
hercules-0836d92ab347ad3e8c5b35a360a20367e1ef9f36.tar.bz2
hercules-0836d92ab347ad3e8c5b35a360a20367e1ef9f36.tar.xz
hercules-0836d92ab347ad3e8c5b35a360a20367e1ef9f36.zip
* Optimized "Guild Battle NPC" (other\guildpvp.txt)
* Cleanup of "Gonryun Power Arena" script (other\powernpc.txt) * Condensed "Seal Status" script a little bit (other\sealstatus.txt) * Other general cleaning... :3 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16323 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other')
-rw-r--r--npc/other/guildpvp.txt290
-rw-r--r--npc/other/mercenary_rent.txt5
-rw-r--r--npc/other/powernpc.txt209
-rw-r--r--npc/other/sealstatus.txt56
4 files changed, 138 insertions, 422 deletions
diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt
index e9b59b803..34143b748 100644
--- a/npc/other/guildpvp.txt
+++ b/npc/other/guildpvp.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,9 +11,15 @@
//= Guild Battle with PVP mechanics.
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Optimized. [Euphy]
//============================================================
pvp_y_room,77,85,4 script Guild Battle Guide 105,{
+
+ setarray .@map1X[1],7,9,16,8,20;
+ setarray .@map2X[1],91,90,83,91,79;
+ setarray .@mapY[1],49,49,50,49,50;
+
mes "[Guild Battle Guide]";
mes "How are you doing?";
mes "I'm the Guild Battle Guide";
@@ -21,261 +27,29 @@ pvp_y_room,77,85,4 script Guild Battle Guide 105,{
mes "Let me know to which map";
mes "you want me to move you.";
next;
- switch(select("Map 1:Map 2:Map 3:Map 4:Map 5")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "You've chosen Map 1.";
- mes "Now, which team are";
- mes "you on? You can choose";
- mes "either Team 1 or Team 2.";
- next;
- switch(select("Team 1:Team 2")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 1 as a member";
- mes "of Team 1. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs1",7,49;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 1 as a member";
- mes "of Team 2. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs1",91,49;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- }
- case 2:
- mes "[Guild Battle Guide]";
- mes "You've chosen Map 2.";
- mes "Now, which team are";
- mes "you on? You can choose";
- mes "either Team 1 or Team 2.";
- next;
- switch(select("Team 1:Team 2")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 2 as a member";
- mes "of Team 1. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs2",9,49;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 2 as a member";
- mes "of Team 2. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs2",90,49;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- }
- case 3:
- mes "[Guild Battle Guide]";
- mes "You've chosen Map 3.";
- mes "Now, which team are";
- mes "you on? You can choose";
- mes "either Team 1 or Team 2.";
- next;
- switch(select("Team 1:Team 2")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 3 as a member";
- mes "of Team 1. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs3",16,50;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 3 as a member";
- mes "of Team 2. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs3",83,50;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- }
- case 4:
- mes "[Guild Battle Guide]";
- mes "You've chosen Map 4.";
- mes "Now, which team are";
- mes "you on? You can choose";
- mes "either Team 1 or Team 2.";
- next;
- switch(select("Team 1:Team 2")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 4 as a member";
- mes "of Team 1. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs4",8,49;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 4 as a member";
- mes "of Team 2. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs4",91,49;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- }
- case 5:
+ set .@i, select("Map 1:Map 2:Map 3:Map 4:Map 5");
+ mes "[Guild Battle Guide]";
+ mes "You've chosen Map "+.@i+".";
+ mes "Now, which team are";
+ mes "you on? You can choose";
+ mes "either Team 1 or Team 2.";
+ next;
+ set .@j, select("Team 1:Team 2");
+ mes "[Guild Battle Guide]";
+ mes "Alright, I'll move you";
+ mes "to Map "+.@i+" as a member";
+ mes "of Team "+.@j+". Are you ready";
+ mes "to be transported there now?";
+ next;
+ if(select("Yes:No")==2) {
mes "[Guild Battle Guide]";
- mes "You've chosen Map 5.";
- mes "Now, which team are";
- mes "you on? You can choose";
- mes "either Team 1 or Team 2.";
- next;
- switch(select("Team 1:Team 2")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 5 as a member";
- mes "of Team 1. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs5",20,50;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I'll move you";
- mes "to Map 4 as a member";
- mes "of Team 2. Are you ready";
- mes "to be transported there now?";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Guild Battle Guide]";
- mes "Great! Have a good time~";
- close2;
- warp "guild_vs5",79,50;
- end;
- case 2:
- mes "[Guild Battle Guide]";
- mes "Alright, I hope to";
- mes "see you again on";
- mes "the PvP fields!";
- close;
- }
- }
- }
-}
+ mes "Alright, I hope to";
+ mes "see you again on";
+ mes "the PvP fields!";
+ close; }
+ mes "[Guild Battle Guide]";
+ mes "Great! Have a good time~";
+ close2;
+ warp "guild_vs"+.@i,getd(".@map"+.@j+"X["+.@i+"]"),.@mapY[.@i];
+ end;
+} \ No newline at end of file
diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt
index bd2ffabaf..834321f42 100644
--- a/npc/other/mercenary_rent.txt
+++ b/npc/other/mercenary_rent.txt
@@ -1,5 +1,4 @@
//===== rAthena Script =======================================
-//===== rAthena Script =======================================
//= Mercenary related NPCs
//===== By: ==================================================
//= L0ne_W0lf
@@ -9,8 +8,8 @@
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
-//= Sells Lancer, Sword, and Archer, mercenaries
-//= Sells related mercenary items.
+//= Sells Lancer, Sword, and Archer mercenaries,
+//= along with related mercenary items.
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Optimization. [Zephyrus]
diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt
index eb12a84c4..a563a190f 100644
--- a/npc/other/powernpc.txt
+++ b/npc/other/powernpc.txt
@@ -1,23 +1,24 @@
//===== rAthena Script =======================================
//= Official Gonryun Power Arena
//===== By: ==================================================
-//= KarLaeda (Aegis script cnversion)
+//= KarLaeda
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Athena SVN 9000+
//===== Additional Comments: =================================
+//= [Aegis Conversion]
//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.2 Cleaning. [Euphy]
//============================================================
-
gonryun,180,118,4 script Iron man#gnp 85,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes "- after you lose some weight. -";
close;
}
if (BaseJob == Job_Novice) {
@@ -29,7 +30,7 @@ gonryun,180,118,4 script Iron man#gnp 85,{
if (in_battle < 1) {
mes "[Songmoodoo]";
mes "Hey hey~ This is not something";
- mes "You can see everyday.";
+ mes "you can see everyday.";
mes "Oh~ you look strong!";
mes "Wanna try?";
next;
@@ -41,78 +42,22 @@ gonryun,180,118,4 script Iron man#gnp 85,{
mes "I'll tell you something interesting.";
mes "Ready?";
next;
- mes "^0000FFSongmoodoo pointed to a rock";
- mes "and asked you to lift.";
- if (BaseJob < Job_Knight) {
- if (checkweight(7049,690)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,690; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Looks too heavy for you.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "Come after more practice.";
- }
- } else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) {
- if (checkweight(7049,1100)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,1100; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Seemed too heavy to lift.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "come after more practice.";
- }
- } else {
- if (checkweight(7049,730)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,730; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Seemed too heavy to lift.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "come after more practice.";
- }
- }
+ mes "^0000FFSongmoodoo points to a rock";
+ mes "and asks you to lift it.";
+ if (BaseJob < Job_Knight) callsub L_Lifting,690;
+ else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) callsub L_Lifting,1100;
+ else callsub L_Lifting,730;
break;
case 2:
mes "[Songmoodoo]";
mes "That's not a big deal.";
mes "If you believe you're strong,";
- mes "This might be a good chance to experience";
+ mes "this might be a good chance to experience";
mes "something new. Wanna try??";
break;
case 3:
mes "[Songmoodoo]";
- mes "I guess not..";
- mes "....";
+ mes "I guess not...";
emotion e_pif;
break;
}
@@ -125,26 +70,46 @@ gonryun,180,118,4 script Iron man#gnp 85,{
mes "[Songmoodoo]";
mes "Good! Haha.";
mes "I like your confidence.";
- mes "Good luck on you~";
+ mes "Good luck to you~";
close2;
warp "gon_test",53,6;
end;
} else {
mes "[Songmoodoo]";
- mes "well..";
- mes "alright.";
+ mes "Well... alright.";
mes "I'll see you next time then.";
}
} else {
mes "[Songmoodoo]";
mes "You ran away from there?";
- mes "Guess you're not strong enough?";
+ mes "Guess you're not strong enough!";
mes "I'll give you another chance.";
mes "See you again.";
emotion e_pif;
set in_battle,1;
}
close;
+
+L_Lifting:
+ if (checkweight(7049,getarg(0))) {
+ mes "You lifted the Stone lightly.^000000";
+ set in_battle,1;
+ getitem 7049, getarg(0); // Stone
+ next;
+ emotion e_no1;
+ mes "[Songmoodoo]";
+ mes "Wow~ Excellent~";
+ mes "I'll take you to someplace nice";
+ mes "next time I see you.";
+ mes "See ya~";
+ } else {
+ mes "Looks too heavy for you.^000000";
+ next;
+ mes "[Songmoodoo]";
+ mes "You lack training.";
+ mes "Come back after more practice.";
+ }
+ return;
}
gon_test,50,14,4 script Administrator#gnp 780,{
@@ -154,13 +119,13 @@ gon_test,50,14,4 script Administrator#gnp 780,{
close;
}
if ($@in_battle) {
- mes "Sorry, a field of fight";
+ mes "Sorry, the field of fight";
mes "is occupied right now.";
mes "Try again later.";
close;
}
mes "Are you ready?";
- mes "";
+ mes " ";
mes "Remember, you have to pay";
mes "500z to fight.";
next;
@@ -196,71 +161,67 @@ gon_test,42,89,4 script Summoner#gnp 774,{
close;
}
mes "Welcome.";
- mes "Which monster would you recall?";
+ mes "Which monster will you recall?";
next;
set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6];
- for (set @i,1; @i < 6; set @i, @i+1) {
+ for (set @i,1; @i < 6; set @i, @i+1)
set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i];
- }
set @gnpMob,select(@gnpGroupMob$);
mes "[SongYeunWoo]";
mes "Let the fight begin!";
close2;
set in_battle,2;
if (getnpctimer(0) < 180000) monster "gon_test",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
-// do init timer on mob select ?
-// setnpctimer 0;
end;
-
- OnInit:
- initnpctimer;
- stopnpctimer;
- setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
- setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
- setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
- setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
- setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
- setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
- setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
- setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
- setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
- setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
- setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
- setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
- setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
- setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
- setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
- setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
- setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
- setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
- setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
- setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
- setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
- setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
+OnInit:
+ initnpctimer;
+ stopnpctimer;
+ setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
+ setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
+ setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
+ setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
+ setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
+ setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
+ setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
+ setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
+ setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
+ setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
+ setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
+ setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
+ setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
+ setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
+ setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
+ setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
+ setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
+ setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
+ setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
+ setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
+ setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
+ setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
end;
- OnTimer120000:
- areaannounce "gon_test",41,81,74,92,"1 min. left",0;
+OnTimer120000:
+ areaannounce "gon_test",41,81,74,92,"1 min. left",0;
end;
- OnTimer180000:
- killmonster "gon_test","Summoner#gnp::OnGnpMobDead";
+OnTimer180000:
+ killmonster "gon_test","Summoner#gnp::OnGnpMobDead";
end;
- OnTimer182000:
- areaannounce "gon_test",41,81,74,92,"Time Over.",0;
+OnTimer182000:
+ areaannounce "gon_test",41,81,74,92,"Time Over.",0;
end;
- OnGnpMobDead:
- setnpctimer 0;
- set in_battle,1;
- areaannounce "gon_test",41,81,74,92,"Thank you. Please, come again.",0;
- sleep 4000;
- OnTimer184000:
- stopnpctimer;
- areawarp "gon_test",41,81,74,92,"gon_test",44,4;
- set $@in_battle,0;
+OnGnpMobDead:
+ setnpctimer 0;
+ set in_battle,1;
+ areaannounce "gon_test",41,81,74,92,"Thank you. Please come again.",0;
+ sleep 4000;
+OnTimer184000:
+ stopnpctimer;
+ areawarp "gon_test",41,81,74,92,"gon_test",44,4;
+ set $@in_battle,0;
end;
}
@@ -285,13 +246,13 @@ gon_test,46,14,3 script Guide of field of fight 770,{
break;
case 2:
mes "[SongHeeYeon]";
- mes "eh.... excuse me?";
- mes "ah..I'm afraid I have to work right now...";
- mes "I am sorry..";
+ mes "Eh.... excuse me?";
+ mes "Ah, I'm afraid I have to work right now...";
+ mes "Sorry...";
break;
case 3:
mes "[SongHeeYeon]";
- mes "Yes, Thank you.";
+ mes "Yes, thank you.";
mes "Have a good time.";
close2;
set in_battle,3;
@@ -307,7 +268,7 @@ gon_test,46,14,3 script Guide of field of fight 770,{
case 5:
mes "[SongHeeYeon]";
mes "........";
- mes "Good bye..";
+ mes "Goodbye...";
break;
}
close;
diff --git a/npc/other/sealstatus.txt b/npc/other/sealstatus.txt
index c314ba976..74cae182e 100644
--- a/npc/other/sealstatus.txt
+++ b/npc/other/sealstatus.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,45 +11,27 @@
//===== Additional Comments: =================================
//= 1.0 Translated from the official. [L0ne_W0lf]
//= 1.1 Now checks proper char vars. [L0ne_W0lf]
+//= 1.2 Cleaning. [Euphy]
//============================================================
prontera,113,294,3 script Sign Post 837,{
mes "======== God Seal Status ========";
-
- if ($god1 == 0) { mes "Sleipnir Seal: Unseen"; }
- else if ($god1 < 50) { mes "Sleipnir Seal: Active"; }
- else if ($god1 < 100) { mes "Sleipnir Seal: Appeared"; }
- else { mes "Sleipnir Seal: Released"; }
-
- if ($god2 == 0) { mes "Megingjard Seal: Unseen"; }
- else if ($god2 < 50) { mes "Megingjard Seal: Active"; }
- else if ($god2 < 100) { mes "Megingjard Seal: Appeared"; }
- else { mes "Megingjard Seal: Released"; }
-
- if ($god3 == 0) { mes "Brisingamen Seal: Unseen"; }
- else if ($god3 < 50) { mes "Brisingamen Seal: Active"; }
- else if ($god3 < 100) { mes "Brisingamen Seal: Appeared"; }
- else { mes "Brisingamen Seal: Released"; }
-
- if ($god4 == 0) { mes "Mjolnir Seal: Unseen"; }
- else if ($god4 < 50) { mes "Mjolnir Seal: Active"; }
- else if ($god4 < 100) { mes "Mjolnir Seal: Appeared"; }
- else { mes "Mjolnir Seal: Released"; }
-
+ setarray .@n$[1], "Sleipnir","Megingjard","Brisingamen","Mjolnir";
+ for(set .@i,1; .@i<5; set .@i,.@i+1) {
+ if (getd("$god"+.@i) == 0) mes .@n$[.@i]+" Seal: Unseen";
+ else if (getd("$god"+.@i) < 50) mes .@n$[.@i]+" Seal: Active";
+ else if (getd("$god"+.@i) < 100) mes .@n$[.@i]+" Seal: Appeared";
+ else mes .@n$[.@i]+" Seal: Released";
+ }
mes " ";
mes "======= Your Seal Status ========";
-
- if (god_sl_1 < 51) { mes "^ff0000Sleipnir Seal: Not Completed^000000"; }
- else { mes "^00ff00Sleipnir Seal: Completed^000000"; }
-
- if (god_eremes < 28) { mes "^ff0000Megingjard Seal: Not Completed^000000"; }
- else { mes "^00ff00Megingjard Seal: Completed^000000"; }
-
- if (god_brising < 50) { mes "^ff0000Brisingamen Seal: Not Completed^000000"; }
- else { mes "^00ff00Brisingamen Seal: Completed^000000"; }
-
- if (god_mjo_0 < 11) { mes "^ff0000Mjolnir Seal: Not Completed^000000"; }
- else { mes "^00ff00Mjolnir Seal: Completed^000000"; }
-
-close;
-}
+ if (god_sl_1 < 51) mes "^ff0000Sleipnir Seal: Not Completed^000000";
+ else mes "^00ff00Sleipnir Seal: Completed^000000";
+ if (god_eremes < 28) mes "^ff0000Megingjard Seal: Not Completed^000000";
+ else mes "^00ff00Megingjard Seal: Completed^000000";
+ if (god_brising < 50) mes "^ff0000Brisingamen Seal: Not Completed^000000";
+ else mes "^00ff00Brisingamen Seal: Completed^000000";
+ if (god_mjo_0 < 11) mes "^ff0000Mjolnir Seal: Not Completed^000000";
+ else mes "^00ff00Mjolnir Seal: Completed^000000";
+ close;
+} \ No newline at end of file