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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/books.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Prontera Library
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Various Books found in Prontera Library
+//===== Additional Comments: =================================
+//= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf]
+//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//============================================================
+
+// Prontera
+//============================================================
+
+prt_in,168,56,4 script Monster Encyclopedia#prt 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "This is a Monster Encyclopedia";
+ mes "containing information on Water,";
+ mes "Wind and Ghost property monsters.";
+ next;
+ set .@loop1,1;
+ while(.@loop1) {
+ set .@loop2,1;
+ switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) {
+ case 1:
+ while(.@Loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet,";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monstesr that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat.";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "4. Vadon";
+ mes "Covered in a thick, protective";
+ mes "shell, Vadons attack with powerful";
+ mes "pincers. Although they look like";
+ mes "crabs, their meat can't be eaten.";
+ mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
+ mes "Shell, Shell";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "5. Marina";
+ mes "Transparent jellyfish that attack";
+ mes "by stretching their flexible bodies";
+ mes "in a whip-like fashion. They live";
+ mes "in cool places near water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "6. Cornutus";
+ mes "Benign monsters that conceal";
+ mes "themselves in hard, turban shaped";
+ mes "shells. They try to live as";
+ mes "peacefully as they can in this";
+ mes "crazy, crazy world.";
+ mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "7. Magnolia";
+ mes "Cute looking creatures that appear";
+ mes "as large frying pans cooking an";
+ mes "egg. They mercilessly spank all";
+ mes "that oppose them.";
+ mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "8. Marine Sphere";
+ mes "Strange, round-shaped monsters that";
+ mes "pulse with destructive energy.";
+ mes "Gathering their Detonators may be";
+ mes "useful for Alchemists.";
+ mes "^0099FFItem Drops^000000: Tendon, Detonator";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "1. Poring";
+ mes "Small, pink monsters that are made";
+ mes "of a living gelatinous substance.";
+ mes "They're cute, and move by";
+ mes "bouncing.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "2. Roda Frog";
+ mes "Amphibious frogs that have an";
+ mes "annoying croak. In some countries,";
+ mes "their legs are a delicacy.";
+ mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,";
+ mes "Green Herb, Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "3. Spore";
+ mes "Mushroom-like monsters that utilise";
+ mes "mycelial reproduction. Usually live";
+ mes "in forests or dungeons.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "4. Goblin";
+ mes "Small, mask wearing monsters that";
+ mes "viciously attack passerby's. There";
+ mes "seem to be different types that use";
+ mes "different weapons.";
+ mes "^0099FFItem Drops^000000: Yellow Herb, Red";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "5. Thara Frog";
+ mes "Red Frogs that are much stronger";
+ mes "than the green Roda Frogs. They";
+ mes "also produce an annoying croaking";
+ mes "noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "6. Phen";
+ mes "A blue fish with a pointed nose and";
+ mes "sad, incredibly sad, vacant eyes.";
+ mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
+ mes "Meat, Fin";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "7. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "8. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "9. Sohee";
+ mes "A female Ghost that harbours a deep";
+ mes "grudge. Although she is usually";
+ mes "crying, she can become fierce upon";
+ mes "encountering the living.";
+ mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "10. Marc";
+ mes "A proud looking Sea Horse that sort";
+ mes "of looks like a dragon.";
+ mes "Unfortunately, you can't ride it.";
+ mes "^0099FFItem Drops^000000: Gill, Fin";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "11. Deviace";
+ mes "Fish monster with a big mouth";
+ mes "attached to a suction cup. Small,";
+ mes "strong, and sort of looks like a";
+ mes "watermelon.";
+ mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient";
+ mes "Lips";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
+ mes "1. Ambernite";
+ mes "A snail shaped monster, it is";
+ mes "highly strong offense and defense.";
+ mes "However, it is incredibly slow like";
+ mes "all other snails.";
+ mes "^0099FFItem Drops^000000: Snail's Shell,";
+ mes "Garlet, Shell, Solid Shell";
+ next;
+ mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
+ mes "2. Sword Fish";
+ mes "Fish Monster with a sharp, long nose";
+ mes "that's just like a sword. Although it";
+ mes "has googly eyes, it's a dangerous";
+ mes "monster. Why wasn't it named Sword";
+ mes "Nose Fish?";
+ mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "1. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "2. Hornet";
+ mes "Usually benign, they will attack in";
+ mes "groups if one of them is harmed.";
+ mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "3. Creamy";
+ mes "A flying monster with beautiful";
+ mes "wings. It will escape by";
+ mes "teleporting if it thinks that it is";
+ mes "in grave danger.";
+ mes "^0099FFItem Drops^000000: Powder of Butterfly,";
+ mes "Honey, Butterfly Wing, Flower";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "4. Stainer";
+ mes "Tiny little insect with a splended,";
+ mes "ladybug-like shell. It can sense";
+ mes "magic and will attack once a spell";
+ mes "begins casting.";
+ mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet";
+ mes "Shell, Solid Shell";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "5. Steel Chonchon";
+ mes "Similar to Chonchon, but is yellow";
+ mes "and green. It picks up everything";
+ mes "from the ground, so be careful not";
+ mes "to drop items.";
+ mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "6. Dustiness";
+ mes "This flying monsters has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "7. Hunter Fly";
+ mes "Winged insect covered in the blood";
+ mes "of innocents. It's incredibly";
+ mes "quick, as well as strong. Novices";
+ mes "must flee from this monster at all";
+ mes "cost.";
+ mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
+ mes "1. Condor";
+ mes "A bald, funny looking vulture-like";
+ mes "bird. They tend to attack in a";
+ mes "group if one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,";
+ mes "Feather of Birds";
+ next;
+ mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
+ mes "2. Cobold the 1st";
+ mes "A monster looks like a baby wolf,";
+ mes "but it is smart enough to make and";
+ mes "use tools. Although Kobolds are";
+ mes "cute, they're actually quite";
+ mes "hostile.";
+ mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
+ mes "3. Petite";
+ mes "A tiny, cute flying Dragon. There";
+ mes "is another kind of Petite that";
+ mes "walks, but it is of the Earth";
+ mes "property.";
+ mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
+ mes "Tail, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 6: Great Wind Monsters]^000000";
+ mes "1. Joker";
+ mes "A large, enchanted playing card. If";
+ mes "you don't have good attack";
+ mes "accuracy, the stakes are against";
+ mes "you when fighting Joker.";
+ mes "^0099FFItem Drops^000000: High Heels";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
+ mes "1. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
+ mes "2. Marionette";
+ mes "A monster reborn as a cursed doll";
+ mes "that is bound to strings attached";
+ mes "to wooden sticks.";
+ mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000";
+ mes "1. Eggyra";
+ mes "A weird, robotic egg looking thing";
+ mes "that waddles when it walks. No one";
+ mes "knows where these things come";
+ mes "from.";
+ mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
+ mes "Red Herb";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
+ mes "1. Nightmare";
+ mes "A ghostly horse that radiates a";
+ mes "violet aura of evil.";
+ mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
+ next;
+ mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
+ mes "2. Medusa";
+ mes "Monster with hair composed of";
+ mes "snakes. It is rumoured to turn";
+ mes "people into stone if they look into";
+ mes "her eyes.";
+ mes "^0099FFItem Drops^000000: Medusa Head, Horrendous";
+ mes "Hair, White Herb";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 4:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+}
+
+prt_in,159,56,4 script Monster Encyclopedia#2pr 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "This is a Monster Encyclopedia";
+ mes "containing information on Earth,";
+ mes "Fire and Neutral property";
+ mes "monsters.";
+ next;
+ set .@loop1,1;
+ while(.@loop1) {
+ set .@loop2,1;
+ switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) {
+ case 1:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "1. Fabre";
+ mes "The weak and small larva of Creamy.";
+ mes "Although some say it is cute, the";
+ mes "author must disagree.";
+ mes "Whole-heartedly.";
+ mes "^0099FFItem Drops^000000: Feather, Fluff, Green";
+ mes "Herb, Clover";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "2. Pupa";
+ mes "Monster that is the pupal stage of";
+ mes "Fabre. It doesn't attack at all, so";
+ mes "it's easy to kill for Novices.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "3. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "4. Savage Bebe";
+ mes "Tiny, pink baby Savage. It's";
+ mes "disheartening to know that it grows";
+ mes "up to become ugly-looking.";
+ mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
+ mes "Arrow, Feather";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "5. Andre";
+ mes "A kind of worker ant, Andres are";
+ mes "yellow, very diligent and gather";
+ mes "everything in sight for the Queen";
+ mes "Ant.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "6. Coco";
+ mes "A small Squirrel with dark";
+ mes "piercing eyes. It's always holding";
+ mes "an Acorn, and would be cute if it";
+ mes "didn't always have a look of utter";
+ mes "contempt.";
+ mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "7. Piere";
+ mes "Pieres are green worker ants that";
+ mes "are subtly different than Andres.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "8. Smokie";
+ mes "A chubby little raccoon that loves";
+ mes "nothing better than to scamper.";
+ mes "It's rumored to use a magic leaf to";
+ mes "become invisible!";
+ mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "9. Deniro";
+ mes "Red worker ants that live to serve";
+ mes "the Queen Ant. If there's anything";
+ mes "on the ground, they'll pick it up.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "10. Yoyo";
+ mes "A naughty monkey that picks up";
+ mes "anything from the ground. They're";
+ mes "very quick and will gang up on you";
+ mes "if you attack just one of them.";
+ mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,";
+ mes "Yellow Herb, Animal Skin";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "11. Vitata";
+ mes "Plump worker ants that heal the";
+ mes "other ants in their colony. When";
+ mes "killed their bodies leak... honey?";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
+ mes "Honey";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "12. Caramel";
+ mes "An adorable porcupine with tiny";
+ mes "spiky quills. However, it gets";
+ mes "incredibly angry when touched.";
+ mes "^0099FFItem Drops^000000: Porcupine Quill,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "13. Giearth";
+ mes "An elderly pixie that wanders caves";
+ mes "to gather ores. They're incredible";
+ mes "chain smokers.";
+ mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "1. Willow";
+ mes "Creature reborn from an old tree.";
+ mes "Its features and the sounds it";
+ mes "makes are incredibly eerie.";
+ mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red";
+ mes "Herb, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "2. Rocker";
+ mes "A lazy grasshopper that loves to";
+ mes "play the violin, just like in";
+ mes "Aesop's fable.";
+ mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
+ mes "Jellopy";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "3. Mandragora";
+ mes "Although it stays in the same";
+ mes "place, it can attack passerby from";
+ mes "a distance using underground";
+ mes "stalks.";
+ mes "^0099FFItem Drops^000000: Stem, Green Herb,";
+ mes "Shoot";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "4. Wolf";
+ mes "Wild, roving wolves with blue";
+ mes "manes. They tend to attack as a";
+ mes "pack when even one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
+ mes "Monster's Feed, Animal Skin";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "5. Snake";
+ mes "Green snake that lives in the";
+ mes "forests and deserts. They're not";
+ mes "poisonous, but their bites still";
+ mes "hurt.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "6. Horn";
+ mes "Although it looks fierce, it's";
+ mes "actually a peaceful insect. It";
+ mes "roams around fields with a";
+ mes "crunching sound.";
+ mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "7. Orc Warrior";
+ mes "A warrior of the proud race of";
+ mes "Orcs. At one time, Orcs and humans";
+ mes "were allies, but now they are";
+ mes "bitter enemies.";
+ mes "^0099FFItem Drops^000000: Orcish Voucher";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "8. Hode";
+ mes "A huge earthworm that usually hides";
+ mes "under the ground. It can usually be";
+ mes "found in the desert.";
+ mes "^0099FFItem Drops^000000: Earthworm Peeling,";
+ mes "Sticky Mucus";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "9. Mantis";
+ mes "It wanders about fields, waving a";
+ mes "tiny fan. An entire martial arts";
+ mes "style is based on the movements of";
+ mes "this insect.";
+ mes "^0099FFItem Drops^000000: Mantis Scythe, Scell";
+ mes "Solid Shell, Red Herb";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "10. Savage";
+ mes "A wild boar that walks around,";
+ mes "grunting restlessly. Its rough";
+ mes "looking tusks make it hard to";
+ mes "believe it was cute as a baby.";
+ mes "^0099FFItem Drops^000000: Mane, Animal Skin";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "11. Petite";
+ mes "Cute, walking Dragon. There is";
+ mes "another kind of Petite that flys,";
+ mes "but it is of the Wind property.";
+ mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
+ mes "Tail, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "1. Worm Tail";
+ mes "A strange monster that uses";
+ mes "whiping attacks with a tail that";
+ mes "looks like a blade of grass.";
+ mes "^0099FFItem Drops^000000: Pointed Scale, Yellow";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "2. Muka";
+ mes "Cute Cactus commonly found in the";
+ mes "desert. It tries to threaten";
+ mes "passerby with its growls, but its";
+ mes "noises are too funny to be scary.";
+ mes "^0099FFItem Drops^000000: Cactus Needle, Empty";
+ mes "Bottle, Green Herb, Red Herb";
+ next;
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "3. Bigfoot";
+ mes "Although its name may be";
+ mes "misleading, Bigfoot is actually a";
+ mes "large bera. It walks like it owns";
+ mes "the forest, and it does.";
+ mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
+ mes "Animal Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "4. Flora";
+ mes "A man-eating plant. Its parts are";
+ mes "considered useful for Alchemists to";
+ mes "make monsters of their own...";
+ mes "^0099FFItem Drops^000000: Maneater Blossom, Stem";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
+ mes "1. Picky";
+ mes "Cute little chick that may grow up";
+ mes "to be a Peco Peco, unless, of";
+ mes "course, you kill it.";
+ mes "^0099FFItem Drops^000000: Feather of Birds,";
+ mes "Feather, Red Herb, Milk";
+ next;
+ mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
+ mes "2. Baby Desert Wolf";
+ mes "A Baby Desert Wolf that tires to";
+ mes "threaten adventurers with its cute,";
+ mes "little yelps.";
+ mes "^0099FFItem Drops^000000: Animal Skin, Meat";
+ next;
+ mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
+ mes "3. Horong,";
+ mes "An eerie-looking, violent fireball.";
+ mes "It's useless to use hiding skills";
+ mes "near this vengeful spirit.";
+ mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
+ mes "Fire Arrow";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "1. Drops";
+ mes "The desert version of the Poring";
+ mes "that has a pale orange colour. It";
+ mes "seems a tiny bit stronger than";
+ mes "Poring, though.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "2. Elder Willow";
+ mes "The elderly version of the Willow";
+ mes "monster. It's red and can even use";
+ mes "some magic.";
+ mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet";
+ mes "Potato";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "3. Metaller";
+ mes "The evolved form of Rocker. It is";
+ mes "dim brown and lives in the desert.";
+ mes "This cricket will pick items up";
+ mes "from the ground.";
+ mes "^0099FFItem Drops^000000: Red Blood,";
+ mes "Grasshopper's Leg, Scell, Shell";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "4. Zerom";
+ mes "An undead slave. Sadly, not even";
+ mes "death will bring peace to the";
+ mes "abusive hours of labor Zerom";
+ mes "suffers from his Pharaoh.";
+ mes "^0099FFItem Drops^000000: Panties";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "5. Scorpion";
+ mes "Scorpions can be found in areas";
+ mes "where there is desert. It has a";
+ mes "beautiful colour, but can be";
+ mes "dangerous.";
+ mes "^0099FFItem Drops^000000: Scorpion Tail, Green";
+ mes "Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "6. Desert Wolf";
+ mes "Wolves in the desert are much";
+ mes "stronger than those living in the";
+ mes "forset. If you strike one, you'll";
+ mes "have to deal with the whole pack.";
+ mes "Item Drops; Animal Skin, Mink";
+ mes "Coat, Meat, Wolf Claw";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "7. Frilldora";
+ mes "Lizard with a frilly, fan-like";
+ mes "neck. Although it looks rediculous,";
+ mes "it's actually pretty strong.";
+ mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,";
+ mes "Red Herb, Zargon";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "8. Cobold the 3rd";
+ mes "A blue, wolf-like monster that is";
+ mes "amazingly cuddly. However, all";
+ mes "Kobolds have sworn to hate humans.";
+ mes "There are different kinds of";
+ mes "Kobolds that use different";
+ mes "weapons.";
+ mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "9. Jakk";
+ mes "A spooky, Pumpkin-headed monster";
+ mes "that dresses in a slick formal";
+ mes "suit. It's been known to invade";
+ mes "Prontera on St. Hallow's Eve in the";
+ mes "past.";
+ mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
+ mes "1. Peco Peco";
+ mes "Nowadays peco peco is popular as a";
+ mes "vehicle for Knights and Crusaders.";
+ mes "They live in the Desert or Forest";
+ mes "and will also attack in packs if";
+ mes "one of them is threatened.";
+ mes "^0099FFItem Drops^000000: Bill of Birds, Yellow";
+ mes "Herb, Red Herb";
+ next;
+ mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
+ mes "2. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "1. Lunatic";
+ mes "A shaggy monster that looks kind of";
+ mes "like a rabbit. Although some may";
+ mes "think it's cute, the author";
+ mes "believes it to be absolutely";
+ mes "hideous. Perhaps that is because of";
+ mes "his alleriges.";
+ mes "^0099FFItem Drops^000000: Clover, Feather,";
+ mes "Carrot, Red Herb";
+ next;
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "2. Peco Peco Egg";
+ mes "The egg of a Peco Peco. It's small,";
+ mes "and defenseless, making it a";
+ mes "perfect target for Novices.";
+ mes "^0099FFItem Drops^000000: Shell, Red Herb,";
+ mes "Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "3. Ant Egg";
+ mes "An Ant Egg that is also";
+ mes "defenseless. Some of them actually";
+ mes "hatch, though.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
+ mes "Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "4. Baby Thief Bug";
+ mes "Dirty, filthy Creatures that tend";
+ mes "to work in groups. Whatever you do,";
+ mes "don't let them pollute the Prontera";
+ mes "Culvert, it'd be a disaster!";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
+ mes "^0099FF...^000000";
+ next;
+ mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
+ mes "^0099FF...^000000";
+ mes "^0099FF......^000000";
+ next;
+ mes "^0099FFSome pages seem to have been ripped^000000";
+ mes "^0099FFout of this book, and replaced with^000000";
+ mes "^0099FFpinups of the Isis monster. It^000000";
+ mes "^0099FFlooks like you'll need to learn^000000";
+ mes "^0099FFabout Neutral, medium sizd^000000";
+ mes "^0099FFmonsters on your own.^000000";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000";
+ mes "1. Golem";
+ mes "A being of living stone that has";
+ mes "been enchanted with black magic. It";
+ mes "can recognise spell casting, but";
+ mes "moves incredibly slowly due to its";
+ mes "weight problem.";
+ mes "^0099FFItem Drops^000000: Scell";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 4:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+}
+
+prt_in,161,50,4 script Monster Encyclopedia#3pr 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "This is a Monster Encyclopedia";
+ mes "containing information on Dark,";
+ mes "Poison and Undead monsters.";
+ next;
+ set .@loop1,1;
+ while(.@loop1) {
+ set .@loop2,1;
+ switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) {
+ case 1:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg from a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "2. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "3. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "4. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "5. Dokkaebi";
+ mes "A traditional Korean demon with the";
+ mes "power to generate wealth. Using";
+ mes "Mammonite is no big deal to them.";
+ mes "^0099FFItem Drops^000000: Dokkaebi Horn";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "6. Deviruchi";
+ mes "A miniature demon that repeatedly";
+ mes "stabs umans with its pitchfork.";
+ mes "It's cute, but nonetheless a true";
+ mes "fiend of darkness.";
+ mes "^0099FFItem Drops^000000: Little Evil Horn,";
+ mes "Little Evil Wing, Zargon";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "1. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "2. Male Thief Bug";
+ mes "A large, green insect, the Male";
+ mes "Thief Bug is considerably powerful.";
+ mes "They're also very aggressive";
+ mes "towards humans.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "3. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "4. Zenorc";
+ mes "A dishonourable Orc whose body has";
+ mes "been cursed. They continue their";
+ mes "shameful ways by looting items that";
+ mes "have been dropped to the ground.";
+ mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
+ mes "Mucus, Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "5. Requiem";
+ mes "An ancient slave that carries a";
+ mes "heavy coffin on its back. Weary";
+ mes "from its labour, Requiem simply";
+ mes "collapses, hoping the coffing will";
+ mes "hit its mark, when attacking";
+ mes "^0099FFItem Drops^000000: Old Blue Box";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "6. Bathory";
+ mes "A wart-nosed Witch wearing bunny";
+ mes "boxers that will attack anything";
+ mes "prettier that her. In other words,";
+ mes "she attacks everyone.";
+ mes "^0099FFItem Drops^000000: Witch Starsand";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
+ mes "1. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
+ mes "2. Raydric";
+ mes "The soul of a castle guard bound to";
+ mes "a living suit of armour through a";
+ mes "curse.";
+ mes "^0099FFItem Drops^000000: Elunium, Chivalry";
+ mes "Emblem";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+ case 2:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 22: Small Poison Monsters]^000000";
+ mes "^0099FF...^000000";
+ next;
+ mes "^FF0000[Vol. 22: Small Posion Monsters]^000000";
+ mes "^0099FF...^000000";
+ mes "^0099FF......^000000";
+ next;
+ mes "^0099FFThere are^000000";
+ mes "^0099FFPoring stickers^000000";
+ mes "^0099FFall over these pages!^000000";
+ next;
+ mes "^0099FFIt looks like you'll have to learn^000000";
+ mes "^0099FFabout small, poisonous monsters all^000000";
+ mes "^0099FFon your own.^000000";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "1. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "2. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "3. Cobold the 2nd";
+ mes "A small, wolf-like monster that's";
+ mes "intelligent enough to use weapons.";
+ mes "Look out, though, he's pretty mean";
+ mes "for a little guy.";
+ mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "4. Side Winder";
+ mes "A dark coloured snake that hates";
+ mes "people. Be careful, and kill them";
+ mes "before they can poison you.";
+ mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
+ mes "Poisonous Canine, Snake Scale";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
+ mes "1. Argos";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
+ mes "2. Argriope";
+ mes "A segmented, millipede type monster";
+ mes "that will attack passerby with";
+ mes "poison.";
+ mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
+ mes "3. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
+ mes "^0099FF...^000000";
+ next;
+ mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
+ mes "^0099FF...^000000";
+ mes "^0099FF......^000000";
+ next;
+ mes "^0099FF...!^000000";
+ mes "^0099FFSome stupid kid scribbled pictures^000000";
+ mes "^0099FFall over this chapter! It looks^000000";
+ mes "^0099FFlike you'll have to learn about^000000";
+ mes "^0099FFsmall Undead monsters^000000";
+ mes "^0099FFon your very own.^000000";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "1. Zombie";
+ mes "An innocent human that has been";
+ mes "raised from the dead through black";
+ mes "magic.";
+ mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
+ mes "Mucus, Horrendous Mouth";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "2. Megalodon";
+ mes "An animated fish skeleton that";
+ mes "roams the seas. Although it looks";
+ mes "scary, it's actually benign.";
+ mes "^0099FFItem Drops^000000: Stinky Scale,";
+ mes "Skel-Bone";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "3. Orc Zombie";
+ mes "Orcs that have risen back from the";
+ mes "dead. The honourable fighting spirit";
+ mes "of the Orc Warrior never dies!";
+ mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "4. Pirate Skel";
+ mes "A topless pirate skeleton that";
+ mes "skips around in purple socks.";
+ mes "Scourge of the seven seas.";
+ mes "^0099FFItem Drops^000000: Skel-Bone";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "5. Orc Skeleton";
+ mes "The skeleton of an Orc that has";
+ mes "been brought back to life. Even in";
+ mes "death, Orcs continue to do battle.";
+ mes "^0099FFItem Drops^000000: Orc's Fang, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "6. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. He must have been a";
+ mes "badass when he was alive.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "7. Munak";
+ mes "A beautiful zombie that seems to be";
+ mes "linked to Bongun somehow.";
+ mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "8. Skel Worker";
+ mes "A reanimated skeleton of a miner";
+ mes "that has died without receiving its";
+ mes "severance pay.";
+ mes "^0099FFItem Drops^000000: Iron, Lantern";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "9. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "10. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "11. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Heart, Zargon";
+ mes "Rotten Bandage";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "12. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 27: Great Undead Monsters]^000000";
+ mes "1. Evil Druid";
+ mes "A flamboyantly evil druid. It's";
+ mes "always using a floating spellbook";
+ mes "that crackles with energy to cause";
+ mes "misery to adventurers";
+ mes "^0099FFItem Drops^000000: Amulet, White Herb";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 4:
+ close2;
+ set .@loop,0;
+ end;
+ }
+ }
+}
+
+prt_in,172,96,4 script Monster Encyclopedia#4pr 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing";
+ mes "monsters living in Dungeons.";
+ next;
+ set .@loop1,1;
+ switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) {
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:Cancel")) {
+ case 1:
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "1. Ant Egg";
+ mes "Merely an Ant Egg. It can't hurt";
+ mes "you.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
+ mes "Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "2. Andre";
+ mes "A diligent worker ant that lives";
+ mes "for the sake of the colony. Look";
+ mes "out though, hit one and you'll";
+ mes "fight them all.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "3. Piere";
+ mes "A green worker ant that works just";
+ mes "as diligently as Andre.";
+ mes "^0099FFItem Drops^000000: Worm";
+ mes "Peeling, Garlet, Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "4. Deniro";
+ mes "The red worker ant, and is";
+ mes "faster than Pieres and Deniros.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "5. Vitata";
+ mes "Worker ants that are plump with";
+ mes "honey... So plump, they won't pick";
+ mes "up anything.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Scell";
+ mes "Honey";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "6. Giearth";
+ mes "An elderly pixie that wanders caves";
+ mes "to gather ores. When he dies, he";
+ mes "plans to leave the world his";
+ mes "beautiful moustache.";
+ mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "1. Ant Egg";
+ mes "Ant eggs incapable of attacking, or";
+ mes "even feeling pain.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
+ mes "Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "2. Andre";
+ mes "A yellow worker ant that may be the";
+ mes "slowest of its race, aside from";
+ mes "Vitata.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "3. Piere";
+ mes "A green worker and obviously";
+ mes "hailing from France.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "4. Deniro";
+ mes "The speediest of the worker ants";
+ mes "that comes in a flashy red colour.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "5. Vitata";
+ mes "Worker ants in charge of storing";
+ mes "honey inside their bellies.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
+ mes "Honey";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "6. Giearth";
+ mes "An elderly pixie that wanders caves";
+ mes "to gather ores. Almost a dwarf, but";
+ mes "not quite.";
+ mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "7. Phreeoni";
+ mes "An extremely strong bastard that is";
+ mes "forty percent tongue.";
+ mes "^0099FFItem Drops^000000: Tongue, Ant Jaw";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:Cancel")) {
+ case 1:
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "2. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "3. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "4. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "2. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "3. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "4. Argos";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "5. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "6. Jakk";
+ mes "A spooky, Pumpkin-headed monster";
+ mes "that dresses in a slick formal";
+ mes "suit. It's been known to invade";
+ mes "Prontera on St. Hallow's Even in the";
+ mes "past.";
+ mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "1. Argos";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "2. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "3. Jakk";
+ mes "A spooky, Pumpkin-headed monster";
+ mes "that dresses in a slick formal";
+ mes "suit. It's been known to invade";
+ mes "Prontera on St. Hallow's Even in the";
+ mes "past.";
+ mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "4. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "5. Marionette";
+ mes "A monster reborn as a cursed doll";
+ mes "that is bound to strings attached";
+ mes "to wooden sticks.";
+ mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "6. Bathory";
+ mes "A wart-nosed Witch wearing bunny";
+ mes "boxers that will attack anything";
+ mes "prettier than her. In other words,";
+ mes "she attacks everyone.";
+ mes "^0099FFItem Drops^000000: With Starsand";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "7. Nightmare";
+ mes "A ghostly horse that radiates a";
+ mes "violet aura of evil.";
+ mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "1. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "2. Deviruchi";
+ mes "A minature demon that repeatedly";
+ mes "stabs humans with its pitchfork.";
+ mes "It's cute, but nonetheless a true";
+ mes "fiend of darkness.";
+ mes "^0099FFItem Drops^000000: Little Evil Horn,";
+ mes "Little Evil Wing, Zargon";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "3. Raydric";
+ mes "The soul of a castle guard bound to";
+ mes "a living suit of armour through a";
+ mes "curse.";
+ mes "^0099FFItem Drops^000000: Elunium, Chivalry";
+ mes "Emblem";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "4. Joker";
+ mes "A large, enchanted playing card. If";
+ mes "you don't have good attack";
+ mes "accuracy, the stakes are against";
+ mes "you when fighting Joker.";
+ mes "^0099FFItem Drops^000000: High Heels";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "5. Doppelganger";
+ mes "A ghostly double of a Swordman.";
+ mes "Perhaps the coolest and baddest";
+ mes "monster in all of Rune-Midgard.";
+ mes "^0099FFItem Drops^000000: Spiky Band, Blue";
+ mes "Potion, Cursed Ruby, Ruby";
+ next;
+ break;
+ case 5:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ case 1:
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
+ mes "Wing, Grape, Red Herb";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "2. Snake";
+ mes "Green snake that lives in the";
+ mes "forests and deserts. They're not";
+ mes "poisonous, but their bites still";
+ mes "hurt.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "3. Zerom";
+ mes "An undead slave. Sadly, not even";
+ mes "death will bring peace to the";
+ mes "abusive hours of labour Zerom";
+ mes "suffers for his Pharaoh.";
+ mes "^0099FFItem Drops^000000: Panties";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "4. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "5. Requieum";
+ mes "An ancient slave that carries a";
+ mes "heavy coffin on its back. Weary";
+ mes "from its labour, Requiem simply";
+ mes "collapses, hoping the coffin will";
+ mes "hit its mark, when attacking.";
+ mes "^0099FFItem Drops^000000: Old Blue Box";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
+ mes "Wing, Grape, Red Herb";
+ next;
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "2. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "3. Requiem";
+ mes "An ancient slave that carries a";
+ mes "heavy coffin on its back. Weary";
+ mes "from its labour, Requiem simply";
+ mes "collapses, hoping the coffin will";
+ mes "hit its mark, when attacking.";
+ mes "^0099FFItem Drops^000000: Old Blue Box";
+ next;
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "4. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Sphinx 3F Monsters]^000000";
+ mes "1. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Sphinx 3F Monsters]^000000";
+ mes "2. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 3F Monsters]^000000";
+ mes "3. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Sphinx 4F Monsters]^000000";
+ mes "1. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 4F Monsters]^000000";
+ mes "2. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ mes "^FF0000[Sphinx 4F Monsters]^000000";
+ mes "3. Medusa";
+ mes "Monster with hair composed of";
+ mes "snakes. It is rumoured to turn";
+ mes "people into stone if they look into";
+ mes "her eyes.";
+ mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
+ mes "Snake, White Herb";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Sphinx 5F Monsters]^000000";
+ mes "1. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 5F Monsters]^000000";
+ mes "2. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ mes "^FF0000[Sphinx 5F Monsters]^000000";
+ mes "3. Medusa";
+ mes "Monster with hair composed of";
+ mes "snakes. It is rumoured to turn";
+ mes "people into stone if they look into";
+ mes "her eyes.";
+ mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
+ mes "Snake, White Herb";
+ next;
+ break;
+ case 6:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 4:
+ close;
+ }
+}
+
+
+prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing";
+ mes "Monsters living in Dungeons.";
+ next;
+ set .@loop1,1;
+ switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:Cancel")) {
+ case 1:
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "1. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "2. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "3. Orc Zombie";
+ mes "Orcs that have risen back from the";
+ mes "dead. The honorable fighting spirit";
+ mes "of the Orc Warrior never dies!";
+ mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "4. Orc Skeleton";
+ mes "The skeleton of an Orc that has";
+ mes "been brought back to life. Even in";
+ mes "death, Orcs continue to do battle.";
+ mes "^0099FFItem Drops^000000: Orc's Fang, Green";
+ mes "Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "1. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "2. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerbys.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "3. Orc Skeleton";
+ mes "The skeleton of an Orc that has";
+ mes "been brought back to life. Even in";
+ mes "death, Orcs continue to do battle.";
+ mes "^0099FFItem Drops^000000: Orc's Fang, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "4. Zenorc";
+ mes "A dishonorable Orc whose body has";
+ mes "been cursed. They continue their";
+ mes "shameful ways by looting items that";
+ mes "have been dropped to the ground.";
+ mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
+ mes "Mucus, Yellow Herb";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ case 1:
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "4. Vadon";
+ mes "Covered in a thick, protective";
+ mes "shell, Vadons attack with powerful";
+ mes "pincers. Although they look like";
+ mes "crabs, their meat can't be eaten.";
+ mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
+ mes "Shell, Shell";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "5. Marina";
+ mes "Transparent jellyfish that attack";
+ mes "by stretching their flexible bodies";
+ mes "in a whip-like fashion. They live";
+ mes "in cool places near water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Sticky";
+ mes "Mucus";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "4. Vadon";
+ mes "Covered in a thick, protective";
+ mes "shell, Vadons attack with powerful";
+ mes "pincers. Although they look like";
+ mes "crabs, their meat can't be eaten.";
+ mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
+ mes "Shell, Shell";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "5. Marina";
+ mes "Transparent jellyfish that attack";
+ mes "by stretching their flexible bodies";
+ mes "in a whip-like fashion. They live";
+ mes "in cool places near water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "6. Thara Frog";
+ mes "Frogs of red colour, surely stronger";
+ mes "than Roda Frogs. However there is";
+ mes "obviously one thing in common about";
+ mes "them, an annoying croaking noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "1. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "2. Thara Frog";
+ mes "Frogs of red colour, surely stronger";
+ mes "than Roda Frogs. However there is";
+ mes "obviously one thing in common about";
+ mes "them, an annoying croaking noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "3. Cornutus";
+ mes "Benign monsters that conceal";
+ mes "themselves in hard, turban shaped";
+ mes "shells. They try to live as";
+ mes "peacefully as they can in this";
+ mes "crazy, crazy world.";
+ mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "4. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "5. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "1. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "2. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "3. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "4. Marine Sphere";
+ mes "Strange, round-shaped monsters that";
+ mes "pulse with destructive energy.";
+ mes "Gathering their Detonators may be";
+ mes "useful for Alchemists.";
+ mes "^0099FFItem Drops^000000: Tendon, Detonator";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "5. Phen";
+ mes "A blue fish with a pointed nose and";
+ mes "sad, incredibly sad, vacant eyes.";
+ mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
+ mes "Meat, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "6. Sword Fish";
+ mes "Fish Monster with a sharp, long nose";
+ mes "that's just like a sword. Although it";
+ mes "has googly eyes, it's a dangerous";
+ mes "monster. Why wasn't it named Sword";
+ mes "Nose Fish?";
+ mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "1. Marine Sphere";
+ mes "Strange, round-shaped monsters that";
+ mes "pulse with destructive energy.";
+ mes "Gathering their Detonators may be";
+ mes "useful for Alchemists.";
+ mes "^0099FFItem Drops^000000: Tendon, Detonator";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "2. Sword Fish";
+ mes "Fish Monster with a sharp, long nose";
+ mes "that's just like a sword. Although it";
+ mes "has googly eyes, it's a dangerous";
+ mes "monster. Why wasn't it named Sword";
+ mes "Nose Fish?";
+ mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "3. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "4. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "5. Marc";
+ mes "A proud looking Sea Horse that sort";
+ mes "of looks like a dragon.";
+ mes "Unfortunately, you can't ride it.";
+ mes "^0099FFItem Drops^000000: Gill, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "6. Strouf";
+ mes "A lordly fish monster that looks";
+ mes "like the God of the Seas. Carries a";
+ mes "lightning trident to fight the";
+ mes "surface people.";
+ mes "^0099FFItem Drops^000000: Fin, Feather, Gill";
+ next;
+ break;
+ case 6:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop1) {
+ switch(select("1F.:2F.:3F.:4F.:Cancel.")) {
+ case 1:
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "3. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "4. Spore";
+ mes "Mushroom-like monsters that usually";
+ mes "live in forests or dungeons. The";
+ mes "strange, chocolate chip like nubs";
+ mes "on its cap are actually something";
+ mes "else.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "5. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "3. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "4. Spore";
+ mes "Mushroom-like monsters that usually";
+ mes "live in forests or dungeons. The";
+ mes "strange, chocolate chip like nubs";
+ mes "on its cap are actually something";
+ mes "else.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "5. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "6. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "7. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "8. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "3. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "4. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "5. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "6. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
+ mes "Green Herb";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "1. Theif Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "3. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "4. Male Thief Bug";
+ mes "A large, blue insect, the Male";
+ mes "Thief Bug is considerably powerful.";
+ mes "They're also very aggressive";
+ mes "towards humans.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "5. Golden Thief Bug";
+ mes "A Thief Bug with a shell that";
+ mes "shimmers in a brilliant, golden";
+ mes "light. Beautiful, but still a nasty";
+ mes "bug through and through.";
+ mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora";
+ mes "Ora, Insect Feeler";
+ next;
+ break;
+ case 5:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+ case 4:
+ close;
+ }
+}
+
+prt_in,172,102,4 script Monster Encyclopedia#6pr 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing";
+ mes "Monsters living in Dungeons.";
+ next;
+ set .@loop1,1;
+ switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) {
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:Cancel")) {
+ case 1:
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "2. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "3. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "4. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "1. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "2. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "3. Skel Wroker";
+ mes "A reanimated skeleton of a miner";
+ mes "that has died, but come back to";
+ mes "abuse its health insurance policy.";
+ mes "^0099FFItem Drops^000000: Iron, Lantern";
+ next;
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "4. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Dead Pit 3F Monsters]^000000";
+ mes "1. Skel Worker";
+ mes "A reanimated skeleton of a miner";
+ mes "that has died, but returned to join";
+ mes "his brothers in the Miner's Union";
+ mes "Strike.";
+ mes "^0099FFItem Drops^000000: Iron, Lantern";
+ next;
+ mes "^FF0000[Dead Pit 3F Monsters]^000000";
+ mes "2. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ mes "^FF0000[Dead Pit 3F Monsters]^000000";
+ mes "3. Evil Druid";
+ mes "A flamboyantly evil druid. It's";
+ mes "always using a floating spellbook";
+ mes "that crackles with energy to cause";
+ mes "misery to adventurers.";
+ mes "^0099FFItem Drops^000000: Amulet, White Herb";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ case 1:
+ mes "^FF0000[Payon Cave 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 1F Monsters]^000000";
+ mes "2. Spore";
+ mes "Mushroom-like monsters that attack";
+ mes "with mushy headbutts. Usually live";
+ mes "in forests or dungeons.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Payon Cave 1F Monsters]^000000";
+ mes "3. Zombie";
+ mes "Bad Case of the Dead which has been";
+ mes "reborn as a Walking Corpse by Black";
+ mes "magic. Let's lead it to Nirvana.";
+ mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
+ mes "Mucus, Horrendous Mouth";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "2. Eggyra";
+ mes "A weird, robotic egg looking thing";
+ mes "that waddles when it walks. No one";
+ mes "knows what these things are made";
+ mes "out of.";
+ mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "3. Magnolia";
+ mes "Cute looking creatures that appear";
+ mes "as large frying pans cooking an";
+ mes "egg. Ironically, they're not";
+ mes "morning monsters.";
+ mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
+ next;
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "4. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. In life, they";
+ mes "laughed at him for being obese, but";
+ mes "now he will have his revenge.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "2. Soldier Skeleton";
+ mes "A double sword wielding skeleton.";
+ mes "Like all good soldiers, this";
+ mes "skeleton has a nice, manly cleft in";
+ mes "its chin.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "3. Munak";
+ mes "A beautiful zombie that seems to be";
+ mes "linked to Bongun somehow.";
+ mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
+ next;
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "4. Archer Skeleton";
+ mes "An excellent, Undead bowman.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow";
+ mes "Red Herb";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "1. Soldier Skeleton";
+ mes "A skeleton wielding two swords at";
+ mes "the same time> Wear shorts and";
+ mes "booties, but not socks and";
+ mes "underwear. A very risque monster.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "2. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "3. Sohee";
+ mes "A female Ghost that harbours a deep";
+ mes "grudge. Although she is usually";
+ mes "crying, she can become fierce upon";
+ mes "encountering the living.";
+ mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "4. Horong";
+ mes "An eerie-looking, violent fireball.";
+ mes "It's useless to use hiding skills";
+ mes "near this vengeful spirit.";
+ mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
+ mes "Fire Arrow";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "1. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. He might have";
+ mes "fought for justice at one time, but";
+ mes "now he's one of the undead!";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "2. Archer Skeleton";
+ mes "Despite not having actualy eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "3. Sohee";
+ mes "A female Ghost that harbours a deep";
+ mes "grudge. Although she is usually";
+ mes "crying, she can become fierce upon";
+ mes "encountering the living.";
+ mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "4. Horong";
+ mes "An eerie-looking, violent fireball.";
+ mes "It's useless to use hiding skills";
+ mes "near this vengeful spirit.";
+ mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
+ mes "Fire Arrow";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "5. Moonlight Flower";
+ mes "A wild Girl that command the 9 Tail";
+ mes "Foxes. She carries around a staff";
+ mes "topped with a Bell.";
+ mes "^0099FFItem Drops^000000: 9 Tails, White Herb";
+ mes "Topaz, Elunium";
+ next;
+ break;
+ case 6:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:6F:Cancel")) {
+ case 1:
+ mes "^FF0000[Pyramid 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 1F Monsters]^000000";
+ mes "2. Spore";
+ mes "Giant sized mushroom-like monsters";
+ mes "that might taste good on giant";
+ mes "sized pizza. Usually live in";
+ mes "forests or dungeons.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Pyramid 1F Monsters]^000000";
+ mes "3. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
+ mes "Green Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "1. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "2. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "3. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. Doesn't have much";
+ mes "to do, other than attack passerby.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "4. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "1. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "2. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. Surprisingly quick";
+ mes "for an Undead monster.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "3. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "4. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "5. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Herat, Zargon";
+ mes "Rotten Bandage";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "1. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "2. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
+ mes "Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "3. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "4. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Pyramid 5F Monsters]^000000";
+ mes "1. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 5F Monsters]^000000";
+ mes "2. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 5F Monsters]^000000";
+ mes "3. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ break;
+ case 6:
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "1. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "2. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
+ mes "Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "3. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "4. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "5. Osiris";
+ mes "The indisputable King of Mummies.";
+ mes "He wears a crown and rotting";
+ mes "bandages that are decidedly royal";
+ mes "purple colour.";
+ mes "^0099FFItem Drops^000000: Memento, Rotten";
+ mes "Bandage, Hand of God, Elunium";
+ next;
+ break;
+ case 7:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 4:
+ close;
+ }
+}
+
+prt_in,164,102,4 script Monster Encyclopedia#7pr 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing";
+ mes "Monsters living in Dungeons.";
+ next;
+ set .@loop1,1;
+ switch(select("Sunken Ship near Alberta:Prontera Maze")) {
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:Cancel")) {
+ case 1:
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus";
+ mes "Meat";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "4. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "5. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "6. Pirate Skel";
+ mes "A topless pirate skeleton that";
+ mes "skips around in purple socks.";
+ mes "Scourge of the seven seas.";
+ mes "^0099FFItem Drops^000000: Skel-Bone";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "1. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "2. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "3. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "4. Thara Frog";
+ mes "Red Frogs that are much stronger";
+ mes "than the green Roda Frogs. They";
+ mes "also produce an annoying croaking";
+ mes "noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "5. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "6. Megalodon";
+ mes "Skeleton Fish having spooky empty";
+ mes "eye-holes.";
+ mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "7. Pirate Skel";
+ mes "A topless pirate skeleton that";
+ mes "skips around in purple socks.";
+ mes "Scourge of the seven seas.";
+ mes "^0099FFItem Drops^000000: Skel-Bone";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "8. Marionette";
+ mes "A monster reborn as a cursed doll";
+ mes "that is bound to strings attached";
+ mes "to wooden sticks.";
+ mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "9. Drake";
+ mes "A peg-legged, ghostly pirate";
+ mes "captain that takes its leisurely";
+ mes "time to attack the living.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, White";
+ mes "Herb, Elunium";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:3F:Cancel")) {
+ case 1:
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "1. Poring";
+ mes "Small, pink monsters that are made";
+ mes "of a living gelatinous substance.";
+ mes "They're cute, and move by";
+ mes "bouncing.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "2. Lunatic";
+ mes "Plump and shaggy monster shaped in";
+ mes "a Rabbit. However it won't give you a";
+ mes "'Bunny Band'.";
+ mes "^0099FFItem Drops^000000:";
+ mes "Clover, Feather, Carrot, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "3. Fabre";
+ mes "The weak and small larva of Creamy.";
+ mes "Although some say it is cute, the";
+ mes "author must disagree.";
+ mes "Whole-heartedly.";
+ mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
+ mes "Herb, Clover";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "4. Creamy";
+ mes "A flying monster with beautiful";
+ mes "wings. It will escape by";
+ mes "teleporting if it thinks that it's";
+ mes "in grave danger.";
+ mes "^0099FFItem Drops^000000: Powder of Butterfly";
+ mes "Honey, Butterfly Wing, Flower";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "5. Pupa";
+ mes "Monster that is the pupal stage of";
+ mes "Fabre. It doesn't attack at all, so";
+ mes "it's easy to kill for Novices.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "6. Poporing";
+ mes "A light green Poring with the";
+ mes "Posion property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "7. Rocker";
+ mes "A lazy grasshopper that loves to";
+ mes "play the violin, just like in";
+ mes "Aesop's fable.";
+ mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
+ mes "Jellopy";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "8. Bigfoot";
+ mes "Althought its name may be";
+ mes "misleading, Bigfoot is actually a";
+ mes "large bear. It walks like it owns";
+ mes "the forest, and it does.";
+ mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
+ mes "Animal Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "9. Smokie";
+ mes "A chubby little raccoon that loves";
+ mes "nothing better than to scamper.";
+ mes "It's rumoured to use a magic leaf to";
+ mes "become invisible!";
+ mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "10. Snake";
+ mes "Green Coloured Snake living in the";
+ mes "Forest or Desert. Not poisonous but";
+ mes "be careful.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "11. Wolf";
+ mes "Wild, roving wolves with blue";
+ mes "manes. They tend to attack as a";
+ mes "pack when even one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
+ mes "Monster's Feed, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "12. Agriope";
+ mes "A segmented, millipede type monster";
+ mes "that will attack passerby with";
+ mes "poison.";
+ mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "13. Agros";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "14. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "15. Horn";
+ mes "Although it looks fierce, it's";
+ mes "actually a peaceful insect. It";
+ mes "roams around fields with a";
+ mes "crunching sound.";
+ mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "16. Hunter Fly";
+ mes "Winged insects covered in the blood";
+ mes "of innocents. It's incredibly";
+ mes "quick, as well as strong. Novices";
+ mes "must flee from this monster at all";
+ mes "cost.";
+ mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "17. Mantis";
+ mes "It wanders about fields, waving a";
+ mes "tiny fan. An entire martial arts";
+ mes "style is based on the movements of";
+ mes "this insect.";
+ mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
+ mes "Solid Shell, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "18. Stainer";
+ mes "Tiny little insect with a splendid,";
+ mes "ladybug-like shell. It can sense";
+ mes "magic and will attack once a spell";
+ mes "begins casting.";
+ mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
+ mes "Shell, Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "19. Side Winder";
+ mes "A dark coloured snake that hates";
+ mes "people. Be careful, and kill them";
+ mes "before they can poison you.";
+ mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
+ mes "Poisonous Canine, Snake Scale";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "20. Yoyo";
+ mes "Pink coloured Monkey. Not only do";
+ mes "they pick up everything dropped on the";
+ mes "ground, outrageously, but they are";
+ mes "nimble and cooperative, you must be";
+ mes "cautious of being attacked by a";
+ mes "group.";
+ mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
+ mes "Herb, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "21. Caramel";
+ mes "An adorable porcupine with tiny";
+ mes "spiky quills. However, it gets";
+ mes "incredibly angry when touched.";
+ mes "^0099FFItem Drops^000000: Porcupine Quill,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "22. Steel Chonchon";
+ mes "Similar to Chonchon, but is yellow";
+ mes "and green. It picks up everything";
+ mes "from the ground, so be careful not";
+ mes "to drop items.";
+ mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "23. Coco";
+ mes "A small Squirrel with dark,";
+ mes "piercing eyes. It's always holding";
+ mes "an Acorn, and would be cute if it";
+ mes "didn't always have a look of utter";
+ mes "contempt.";
+ mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "24. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "25. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "26. Savage";
+ mes "A wild boar that walks around,";
+ mes "grunting restlessly. It's rough";
+ mes "looking tusks make it hard to";
+ mes "believe it was cute as a baby.";
+ mes "^0099FFItem Drops^000000: Mane, Animal Skin";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "1. Poring";
+ mes "Small, pink monsters that are made";
+ mes "of a living gelatinous substance.";
+ mes "They're cute, and move by";
+ mes "bouncing.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "2. Lunatic";
+ mes "Plump and shaggy monster shaped in";
+ mes "a Rabbit. However it won't give you a";
+ mes "'Bunny Band'.";
+ mes "^0099FFItem Drops^000000:";
+ mes "Clover, Feather, Carrot, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "3. Fabre";
+ mes "The weak and small larva of Creamy.";
+ mes "Although some say it is cute, the";
+ mes "author must disagree.";
+ mes "Whole-heartedly.";
+ mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
+ mes "Herb, Clover";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "4. Creamy";
+ mes "A flying monster with beautiful";
+ mes "wings. It will escape by";
+ mes "teleporting if it thinks that it's";
+ mes "in grave danger.";
+ mes "^0099FFItem Drops^000000: Powder of Butterfly";
+ mes "Honey, Butterfly Wing, Flower";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "5. Pupa";
+ mes "Monster that is the pupal stage of";
+ mes "Fabre. It doesn't attack at all, so";
+ mes "it's easy to kill for Novices.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "6. Poporing";
+ mes "A light green Poring with the";
+ mes "Posion property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "7. Rocker";
+ mes "A lazy grasshopper that loves to";
+ mes "play the violin, just like in";
+ mes "Aesop's fable.";
+ mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
+ mes "Jellopy";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "8. Bigfoot";
+ mes "Althought its name may be";
+ mes "misleading, Bigfoot is actually a";
+ mes "large bear. It walks like it owns";
+ mes "the forest, and it does.";
+ mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
+ mes "Animal Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "9. Smokie";
+ mes "A chubby little raccoon that loves";
+ mes "nothing better than to scamper.";
+ mes "It's rumoured to use a magic leaf to";
+ mes "become invisible!";
+ mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "10. Snake";
+ mes "Green Coloured Snake living in the";
+ mes "Forest or Desert. Not poisonous but";
+ mes "be careful.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "11. Wolf.";
+ mes "Wild, roving wolves with blue";
+ mes "manes. They tend to attack as a";
+ mes "pack when even one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
+ mes "Monster's Feed, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "12. Agriope";
+ mes "A segmented, millipede type monster";
+ mes "that will attack passerby with";
+ mes "poison.";
+ mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "13. Agros";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "14. Horn";
+ mes "Although it looks fierce, it's";
+ mes "actually a peaceful insect. It";
+ mes "roams around fields with a";
+ mes "crunching sound.";
+ mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "15. Hunter Fly";
+ mes "Winged insects covered in the blood";
+ mes "of innocents. It's incredibly";
+ mes "quick, as well as strong. Novices";
+ mes "must flee from this monster at all";
+ mes "cost.";
+ mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "16. Mantis";
+ mes "It wanders about fields, waving a";
+ mes "tiny fan. An entire martial arts";
+ mes "style is based on the movements of";
+ mes "this insect.";
+ mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
+ mes "Solid Shell, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "17. Stainer";
+ mes "Tiny little insect with a splendid,";
+ mes "ladybug-like shell. It can sense";
+ mes "magic and will attack once a spell";
+ mes "begins casting.";
+ mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
+ mes "Shell, Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "18. Side Winder";
+ mes "A dark coloured snake that hates";
+ mes "people. Be careful, and kill them";
+ mes "before they can poison you.";
+ mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
+ mes "Poisonous Canine, Snake Scale";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "19. Yoyo";
+ mes "Pink coloured Monkey. Not only do";
+ mes "they pick up everything dropped on the";
+ mes "ground, outrageously, but they are";
+ mes "nimble and cooperative, you must be";
+ mes "cautious of being attacked by a";
+ mes "group.";
+ mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
+ mes "Herb, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "20. Caramel";
+ mes "An adorable porcupine with tiny";
+ mes "spiky quills. However, it gets";
+ mes "incredibly angry when touched.";
+ mes "^0099FFItem Drops^000000: Porcupine Quill,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "21. Steel Chonchon";
+ mes "Similar to Chonchon, but is yellow";
+ mes "and green. It picks up everything";
+ mes "from the ground, so be careful not";
+ mes "to drop items.";
+ mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "22. Coco";
+ mes "A small Squirrel with dark,";
+ mes "piercing eyes. It's always holding";
+ mes "an Acorn, and would be cute if it";
+ mes "didn't always have a look of utter";
+ mes "contempt.";
+ mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "23. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "24. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "25. Savage";
+ mes "A wild boar that walks around,";
+ mes "grunting restlessly. It's rough";
+ mes "looking tusks make it hard to";
+ mes "believe it was cute as a baby.";
+ mes "^0099FFItem Drops^000000: Mane, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "26. Savage Bebe";
+ mes "Tiny, pink baby Savage. It's";
+ mes "disheartening to know that it grows";
+ mes "up to become ugly-looking.";
+ mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
+ mes "Arrow, Feather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "27. Mastering";
+ mes "A giant Poring rarely seen in the";
+ mes "Morroc Desert, Mt. Mjolnir or the";
+ mes "Prontera Maze. It may be the Master";
+ mes "of Porings, but... it's still a";
+ mes "Poring";
+ mes "^0099FFItem Drops^000000: Apple, Apple Juice";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "28. Eclipse";
+ mes "Lord and Master of all Lunatics.";
+ mes "Its attacks may be weak, but it";
+ mes "has considerable defense.";
+ mes "^0099FFItem Drops^000000: Carrot, Glass Bead,";
+ mes "Milk, Carrot Juice";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "29. Baphomet";
+ mes "A horned goat-like beast that";
+ mes "wields an intimidating scythe with";
+ mes "incredible might. Sired countless";
+ mes "Baphomet Jrs.";
+ mes "^0099FFItem Drops^000000: Evil Horn,";
+ mes "Yggdrasilberry, Animal Skin,";
+ mes "Oridecon";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 3:
+ close;
+ }
+}
+
+prt_in,162,68,4 script Vending Guide#pront 111,{
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "So you want to open your own shop";
+ mes "so that you can sell items to other";
+ mes "players and make zeny?";
+ next;
+ if (select("Yes, I do!:Close the book.") == 1) {
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "First, only certain job classes can";
+ mes "open vending shops. As a Merchant,";
+ mes "Blacksmith or Alchemist, you must";
+ mes "first learn ^009933Level 5 Enlarge Weight^000000";
+ mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000";
+ mes "skill.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When you have learned the Pushcart";
+ mes "skill, you can go ahead and rent a";
+ mes "Cart form a Kafra Employee. Once";
+ mes "this cart is equipped, it won't";
+ mes "disappear as long as you don't take";
+ mes "it off.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "However, equipping a Cart reduces";
+ mes "your movement speed. You can";
+ mes "recover this movement speed by";
+ mes "continuing to add skill points to";
+ mes "the ^009933Pushcart^000000 skill.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Now, this next part is very";
+ mes "important. If you want to be able";
+ mes "to sell what is inside your cart,";
+ mes "you must learn ^009933Level 3 Pushcart^000000 so";
+ mes "that youc an learn ^009933Vending^000000,";
+ mes "allowing you to sell items inside";
+ mes "your cart.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Remember, only items inside your";
+ mes "Cart can be sold with the Vending";
+ mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys";
+ mes "to open the Cart Window labeled";
+ mes "'Rent a Cart Item.'";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "You can drag and drop items from";
+ mes "your Inventory Window into this";
+ mes "Cart Window. You can also click the";
+ mes "'^009933items^000000' button int he Equipment";
+ mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart";
+ mes "Window.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Now use the Vending skill. Two";
+ mes "windows will pop up. ^009933Available^000000";
+ mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Drag and drop items from the";
+ mes "^009933Available items for Vending^000000";
+ mes "Window into the ^009933Vend a Shop^000000 Window.";
+ mes "Then, in the ^009933Vend a Shop^000000 window,";
+ mes "you may set prices and name your";
+ mes "shop.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "After confirming the items and";
+ mes "prices, click the 'OK' button. The";
+ mes "^009933My Shop^000000 window will appear.";
+ mes "Congratulations, you are now";
+ mes "vending your items!";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When you close the ^009933My Shop^000000 window,";
+ mes "your shop will be closed. You can";
+ mes "check the prices of your items in";
+ mes "the ^009933My Shop^000000 window, and your sales";
+ mes "will be recorded in the chat";
+ mes "window.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When everything's sold out, the";
+ mes "shop will automatically close.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "SuperNovices can learn all the";
+ mes "skills needed to open vending";
+ mes "shops, but none of the Kafra";
+ mes "Employees will rent Carts to them.";
+ mes "If only they could find somewhere";
+ mes "to rent a cart...";
+ }
+ close;
+}
+
+prt_in,168,68,4 script Blacksmith Guide#pront 111,{
+ mes "^FF0000[Blacksmith Guide for Dummies]^000000";
+ mes "This is a useful guide detailing";
+ mes "the process of Ore Refining and";
+ mes "Weapon Crafting for Blacksmith job";
+ mes "class characters.";
+ next;
+ switch(select("Ore Refining.:Weapon Craft:Cancel.")) {
+ case 1:
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Rough ores, like Iron Ore, and";
+ mes "rough enchanted stones can be";
+ mes "refined to create a higher quality";
+ mes "metal or stone. Refining rough";
+ mes "materials requires a ^0099FFMini Furnace^000000.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Several rough ores are also needed";
+ mes "to create just one of a higher";
+ mes "quality. When you think you have";
+ mes "enough rough ores or stones of the";
+ mes "same kind, double-click the Mini";
+ mes "Furnace item in the Inventory";
+ mes "window.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "If you have the available materials";
+ mes "and creation skills, a list of";
+ mes "enchanted stones or metals that you";
+ mes "can create will appear in a new";
+ mes "window labeled ^0099FFItem List you can^000000";
+ mes "^0099FFcraft^000000.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "However, if you don't have the";
+ mes "necessary skills or materials, you";
+ mes "will receive a message stating '^0099FFYou^000000";
+ mes "^0099FFcan't Create Items yet^000000'.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Remember that there is a";
+ mes "possibility that the refining";
+ mes "process may fail. Also, be aware";
+ mes "that a Mini Furnace will be used";
+ mes "each time you double-click it,";
+ mes "regardless of the end result.";
+ close;
+ case 2:
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "To create weapons, you must first";
+ mes "learn the appropriate smithing";
+ mes "skills, depending on the weapon you";
+ mes "wish to create. The following is a";
+ mes "list of Blacksmith weapon creation";
+ mes "skills.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "^0099FFSmith Dagger^000000";
+ mes "^0099FFSmith Sword^000000";
+ mes "^0099FFSmith Two-handed Sword^000000";
+ mes "^0099FFSmith Axe^000000";
+ mes "^0099FFSmith Mace^000000";
+ mes "^0099FFSmith Spear^000000";
+ mes "^0099FFSmith Knucklebrace^000000";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Every Weapon requires ^0099FFSteel^000000 and the";
+ mes "consumption of one ^0099FFHammer^000000.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "When you double-click on a Hammer";
+ mes "item in the Inventory Window, a new";
+ mes "window labeled ^0099FFItem List you can^000000";
+ mes "^0099FFcraft^000000 will appear.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "A list of weapons that you are";
+ mes "currently able to craft will";
+ mes "appear. Clicking a Weapon in that";
+ mes "list will show the items required";
+ mes "for creation.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "In that list window, there are 3";
+ mes "sockets into which you can insert";
+ mes "additional items, such as Enchanted";
+ mes "Stones or Star Crumbs, which enable";
+ mes "you to enhance the smithed weapon.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Afterwards, cick the 'OK' button";
+ mes "to confirm that you want to create";
+ mes "the selected item. The materials";
+ mes "required to create the weapon will";
+ mes "be automatically consumed from your";
+ mes "inventory.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "The chance of smithing success will";
+ mes "depend on your character stats and";
+ mes "skills, and other factors. If the";
+ mes "smithing fails, any items used to";
+ mes "create the new weapon will still be";
+ mes "consumed. Good luck!";
+ close;
+ case 3:
+ close;
+ }
+}