From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/other/books.txt | 3665 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3665 insertions(+) create mode 100644 npc/other/books.txt (limited to 'npc/other/books.txt') diff --git a/npc/other/books.txt b/npc/other/books.txt new file mode 100644 index 000000000..7655b9516 --- /dev/null +++ b/npc/other/books.txt @@ -0,0 +1,3665 @@ +//===== rAthena Script ======================================= +//= Prontera Library +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Various Books found in Prontera Library +//===== Additional Comments: ================================= +//= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf] +//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//============================================================ + +// Prontera +//============================================================ + +prt_in,168,56,4 script Monster Encyclopedia#prt 111,{ + mes "^FF0000[Monster Encyclopedia]^000000"; + mes "This is a Monster Encyclopedia"; + mes "containing information on Water,"; + mes "Wind and Ghost property monsters."; + next; + set .@loop1,1; + while(.@loop1) { + set .@loop2,1; + switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) { + case 1: + while(.@Loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "1. Plankton"; + mes "Even though they seem"; + mes "insignificantly small, be careful"; + mes "not to step on them. Plankton are"; + mes "light and can drift on the water."; + mes "^0099FFItem Drops^000000: Single Cell, Garlet,"; + mes "Sticky Mucus, Empty Bottle"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "2. Kukre"; + mes "Kukre look better than Thief Bugs"; + mes "but basically loot items just the"; + mes "same. Luckily, they don't attack"; + mes "players in a group."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Monster's Feed, Red Herb, Insect"; + mes "Feeler"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "3. Hydra"; + mes "Vegetable Monstesr that live near"; + mes "water or in the deep sea that"; + mes "attack using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat."; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "4. Vadon"; + mes "Covered in a thick, protective"; + mes "shell, Vadons attack with powerful"; + mes "pincers. Although they look like"; + mes "crabs, their meat can't be eaten."; + mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; + mes "Shell, Shell"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "5. Marina"; + mes "Transparent jellyfish that attack"; + mes "by stretching their flexible bodies"; + mes "in a whip-like fashion. They live"; + mes "in cool places near water."; + mes "^0099FFItem Drops^000000: Single Cell, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "6. Cornutus"; + mes "Benign monsters that conceal"; + mes "themselves in hard, turban shaped"; + mes "shells. They try to live as"; + mes "peacefully as they can in this"; + mes "crazy, crazy world."; + mes "^0099FFItem Drops^000000: Conch, Scell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "7. Magnolia"; + mes "Cute looking creatures that appear"; + mes "as large frying pans cooking an"; + mes "egg. They mercilessly spank all"; + mes "that oppose them."; + mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "8. Marine Sphere"; + mes "Strange, round-shaped monsters that"; + mes "pulse with destructive energy."; + mes "Gathering their Detonators may be"; + mes "useful for Alchemists."; + mes "^0099FFItem Drops^000000: Tendon, Detonator"; + next; + break; + case 2: + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "1. Poring"; + mes "Small, pink monsters that are made"; + mes "of a living gelatinous substance."; + mes "They're cute, and move by"; + mes "bouncing."; + mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; + mes "Apple, Empty Bottle, Red Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "2. Roda Frog"; + mes "Amphibious frogs that have an"; + mes "annoying croak. In some countries,"; + mes "their legs are a delicacy."; + mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,"; + mes "Green Herb, Empty Bottle"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "3. Spore"; + mes "Mushroom-like monsters that utilise"; + mes "mycelial reproduction. Usually live"; + mes "in forests or dungeons."; + mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; + mes "Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "4. Goblin"; + mes "Small, mask wearing monsters that"; + mes "viciously attack passerby's. There"; + mes "seem to be different types that use"; + mes "different weapons."; + mes "^0099FFItem Drops^000000: Yellow Herb, Red"; + mes "Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "5. Thara Frog"; + mes "Red Frogs that are much stronger"; + mes "than the green Roda Frogs. They"; + mes "also produce an annoying croaking"; + mes "noise."; + mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; + mes "Webfoot"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "6. Phen"; + mes "A blue fish with a pointed nose and"; + mes "sad, incredibly sad, vacant eyes."; + mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,"; + mes "Meat, Fin"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "7. Marse"; + mes "A miniature squid with miniature"; + mes "tentacles. How it moves through"; + mes "water with those tiny things is"; + mes "still a scientific mystery."; + mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "8. Obeaune"; + mes "A female Mermaid that attacks with"; + mes "its wild, flowing hair. Whether or"; + mes "not its male version is Merman is"; + mes "still under debate."; + mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "9. Sohee"; + mes "A female Ghost that harbours a deep"; + mes "grudge. Although she is usually"; + mes "crying, she can become fierce upon"; + mes "encountering the living."; + mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "10. Marc"; + mes "A proud looking Sea Horse that sort"; + mes "of looks like a dragon."; + mes "Unfortunately, you can't ride it."; + mes "^0099FFItem Drops^000000: Gill, Fin"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "11. Deviace"; + mes "Fish monster with a big mouth"; + mes "attached to a suction cup. Small,"; + mes "strong, and sort of looks like a"; + mes "watermelon."; + mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient"; + mes "Lips"; + next; + break; + case 3: + mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; + mes "1. Ambernite"; + mes "A snail shaped monster, it is"; + mes "highly strong offense and defense."; + mes "However, it is incredibly slow like"; + mes "all other snails."; + mes "^0099FFItem Drops^000000: Snail's Shell,"; + mes "Garlet, Shell, Solid Shell"; + next; + mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; + mes "2. Sword Fish"; + mes "Fish Monster with a sharp, long nose"; + mes "that's just like a sword. Although it"; + mes "has googly eyes, it's a dangerous"; + mes "monster. Why wasn't it named Sword"; + mes "Nose Fish?"; + mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 2: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "1. Chonchon"; + mes "Fly monsters that move with great"; + mes "speed. Amazingly, they can heal in"; + mes "the presense of fecal matter."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; + mes "Wing"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "2. Hornet"; + mes "Usually benign, they will attack in"; + mes "groups if one of them is harmed."; + mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,"; + mes "Green Herb"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "3. Creamy"; + mes "A flying monster with beautiful"; + mes "wings. It will escape by"; + mes "teleporting if it thinks that it is"; + mes "in grave danger."; + mes "^0099FFItem Drops^000000: Powder of Butterfly,"; + mes "Honey, Butterfly Wing, Flower"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "4. Stainer"; + mes "Tiny little insect with a splended,"; + mes "ladybug-like shell. It can sense"; + mes "magic and will attack once a spell"; + mes "begins casting."; + mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet"; + mes "Shell, Solid Shell"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "5. Steel Chonchon"; + mes "Similar to Chonchon, but is yellow"; + mes "and green. It picks up everything"; + mes "from the ground, so be careful not"; + mes "to drop items."; + mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "6. Dustiness"; + mes "This flying monsters has a high"; + mes "dodge rate, so if you have low"; + mes "attack accuracy, you may want to"; + mes "leave it alone."; + mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; + mes "Insect Feeler, Red Herb"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "7. Hunter Fly"; + mes "Winged insect covered in the blood"; + mes "of innocents. It's incredibly"; + mes "quick, as well as strong. Novices"; + mes "must flee from this monster at all"; + mes "cost."; + mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; + next; + break; + case 2: + mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; + mes "1. Condor"; + mes "A bald, funny looking vulture-like"; + mes "bird. They tend to attack in a"; + mes "group if one of them is"; + mes "threatened."; + mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,"; + mes "Feather of Birds"; + next; + mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; + mes "2. Cobold the 1st"; + mes "A monster looks like a baby wolf,"; + mes "but it is smart enough to make and"; + mes "use tools. Although Kobolds are"; + mes "cute, they're actually quite"; + mes "hostile."; + mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; + mes "3. Petite"; + mes "A tiny, cute flying Dragon. There"; + mes "is another kind of Petite that"; + mes "walks, but it is of the Earth"; + mes "property."; + mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; + mes "Tail, Zargon"; + next; + break; + case 3: + mes "^FF0000[Vol. 6: Great Wind Monsters]^000000"; + mes "1. Joker"; + mes "A large, enchanted playing card. If"; + mes "you don't have good attack"; + mes "accuracy, the stakes are against"; + mes "you when fighting Joker."; + mes "^0099FFItem Drops^000000: High Heels"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 3: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; + mes "1. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; + mes "2. Marionette"; + mes "A monster reborn as a cursed doll"; + mes "that is bound to strings attached"; + mes "to wooden sticks."; + mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; + next; + break; + case 2: + mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000"; + mes "1. Eggyra"; + mes "A weird, robotic egg looking thing"; + mes "that waddles when it walks. No one"; + mes "knows where these things come"; + mes "from."; + mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,"; + mes "Red Herb"; + next; + break; + case 3: + mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; + mes "1. Nightmare"; + mes "A ghostly horse that radiates a"; + mes "violet aura of evil."; + mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb"; + next; + mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; + mes "2. Medusa"; + mes "Monster with hair composed of"; + mes "snakes. It is rumoured to turn"; + mes "people into stone if they look into"; + mes "her eyes."; + mes "^0099FFItem Drops^000000: Medusa Head, Horrendous"; + mes "Hair, White Herb"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 4: + close2; + set .@loop1,0; + end; + } + } +} + +prt_in,159,56,4 script Monster Encyclopedia#2pr 111,{ + mes "^FF0000[Monster Encyclopedia]^000000"; + mes "This is a Monster Encyclopedia"; + mes "containing information on Earth,"; + mes "Fire and Neutral property"; + mes "monsters."; + next; + set .@loop1,1; + while(.@loop1) { + set .@loop2,1; + switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) { + case 1: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "1. Fabre"; + mes "The weak and small larva of Creamy."; + mes "Although some say it is cute, the"; + mes "author must disagree."; + mes "Whole-heartedly."; + mes "^0099FFItem Drops^000000: Feather, Fluff, Green"; + mes "Herb, Clover"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "2. Pupa"; + mes "Monster that is the pupal stage of"; + mes "Fabre. It doesn't attack at all, so"; + mes "it's easy to kill for Novices."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "3. Martin"; + mes "An adorable mole wearing a safety"; + mes "helmet. He's deathly afraid of"; + mes "cave-ins and occasionally stops to"; + mes "cower in fear."; + mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; + mes "Claw"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "4. Savage Bebe"; + mes "Tiny, pink baby Savage. It's"; + mes "disheartening to know that it grows"; + mes "up to become ugly-looking."; + mes "^0099FFItem Drops^000000: Animal Skin, Meat,"; + mes "Arrow, Feather"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "5. Andre"; + mes "A kind of worker ant, Andres are"; + mes "yellow, very diligent and gather"; + mes "everything in sight for the Queen"; + mes "Ant."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "6. Coco"; + mes "A small Squirrel with dark"; + mes "piercing eyes. It's always holding"; + mes "an Acorn, and would be cute if it"; + mes "didn't always have a look of utter"; + mes "contempt."; + mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "7. Piere"; + mes "Pieres are green worker ants that"; + mes "are subtly different than Andres."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "8. Smokie"; + mes "A chubby little raccoon that loves"; + mes "nothing better than to scamper."; + mes "It's rumored to use a magic leaf to"; + mes "become invisible!"; + mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "9. Deniro"; + mes "Red worker ants that live to serve"; + mes "the Queen Ant. If there's anything"; + mes "on the ground, they'll pick it up."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "10. Yoyo"; + mes "A naughty monkey that picks up"; + mes "anything from the ground. They're"; + mes "very quick and will gang up on you"; + mes "if you attack just one of them."; + mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,"; + mes "Yellow Herb, Animal Skin"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "11. Vitata"; + mes "Plump worker ants that heal the"; + mes "other ants in their colony. When"; + mes "killed their bodies leak... honey?"; + mes "^0099FFItem Drops^000000: Worm Peeling, Scell,"; + mes "Honey"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "12. Caramel"; + mes "An adorable porcupine with tiny"; + mes "spiky quills. However, it gets"; + mes "incredibly angry when touched."; + mes "^0099FFItem Drops^000000: Porcupine Quill,"; + mes "Animal Skin"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "13. Giearth"; + mes "An elderly pixie that wanders caves"; + mes "to gather ores. They're incredible"; + mes "chain smokers."; + mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; + next; + break; + case 2: + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "1. Willow"; + mes "Creature reborn from an old tree."; + mes "Its features and the sounds it"; + mes "makes are incredibly eerie."; + mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red"; + mes "Herb, Sweet Potato"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "2. Rocker"; + mes "A lazy grasshopper that loves to"; + mes "play the violin, just like in"; + mes "Aesop's fable."; + mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; + mes "Jellopy"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "3. Mandragora"; + mes "Although it stays in the same"; + mes "place, it can attack passerby from"; + mes "a distance using underground"; + mes "stalks."; + mes "^0099FFItem Drops^000000: Stem, Green Herb,"; + mes "Shoot"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "4. Wolf"; + mes "Wild, roving wolves with blue"; + mes "manes. They tend to attack as a"; + mes "pack when even one of them is"; + mes "threatened."; + mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; + mes "Monster's Feed, Animal Skin"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "5. Snake"; + mes "Green snake that lives in the"; + mes "forests and deserts. They're not"; + mes "poisonous, but their bites still"; + mes "hurt."; + mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "6. Horn"; + mes "Although it looks fierce, it's"; + mes "actually a peaceful insect. It"; + mes "roams around fields with a"; + mes "crunching sound."; + mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "7. Orc Warrior"; + mes "A warrior of the proud race of"; + mes "Orcs. At one time, Orcs and humans"; + mes "were allies, but now they are"; + mes "bitter enemies."; + mes "^0099FFItem Drops^000000: Orcish Voucher"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "8. Hode"; + mes "A huge earthworm that usually hides"; + mes "under the ground. It can usually be"; + mes "found in the desert."; + mes "^0099FFItem Drops^000000: Earthworm Peeling,"; + mes "Sticky Mucus"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "9. Mantis"; + mes "It wanders about fields, waving a"; + mes "tiny fan. An entire martial arts"; + mes "style is based on the movements of"; + mes "this insect."; + mes "^0099FFItem Drops^000000: Mantis Scythe, Scell"; + mes "Solid Shell, Red Herb"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "10. Savage"; + mes "A wild boar that walks around,"; + mes "grunting restlessly. Its rough"; + mes "looking tusks make it hard to"; + mes "believe it was cute as a baby."; + mes "^0099FFItem Drops^000000: Mane, Animal Skin"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "11. Petite"; + mes "Cute, walking Dragon. There is"; + mes "another kind of Petite that flys,"; + mes "but it is of the Wind property."; + mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; + mes "Tail, Zargon"; + next; + break; + case 3: + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "1. Worm Tail"; + mes "A strange monster that uses"; + mes "whiping attacks with a tail that"; + mes "looks like a blade of grass."; + mes "^0099FFItem Drops^000000: Pointed Scale, Yellow"; + mes "Herb"; + next; + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "2. Muka"; + mes "Cute Cactus commonly found in the"; + mes "desert. It tries to threaten"; + mes "passerby with its growls, but its"; + mes "noises are too funny to be scary."; + mes "^0099FFItem Drops^000000: Cactus Needle, Empty"; + mes "Bottle, Green Herb, Red Herb"; + next; + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "3. Bigfoot"; + mes "Although its name may be"; + mes "misleading, Bigfoot is actually a"; + mes "large bera. It walks like it owns"; + mes "the forest, and it does."; + mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; + mes "Animal Skin, Sweet Potato"; + next; + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "4. Flora"; + mes "A man-eating plant. Its parts are"; + mes "considered useful for Alchemists to"; + mes "make monsters of their own..."; + mes "^0099FFItem Drops^000000: Maneater Blossom, Stem"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 2: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; + mes "1. Picky"; + mes "Cute little chick that may grow up"; + mes "to be a Peco Peco, unless, of"; + mes "course, you kill it."; + mes "^0099FFItem Drops^000000: Feather of Birds,"; + mes "Feather, Red Herb, Milk"; + next; + mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; + mes "2. Baby Desert Wolf"; + mes "A Baby Desert Wolf that tires to"; + mes "threaten adventurers with its cute,"; + mes "little yelps."; + mes "^0099FFItem Drops^000000: Animal Skin, Meat"; + next; + mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; + mes "3. Horong,"; + mes "An eerie-looking, violent fireball."; + mes "It's useless to use hiding skills"; + mes "near this vengeful spirit."; + mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; + mes "Fire Arrow"; + next; + break; + case 2: + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "1. Drops"; + mes "The desert version of the Poring"; + mes "that has a pale orange colour. It"; + mes "seems a tiny bit stronger than"; + mes "Poring, though."; + mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; + mes "Apple, Empty Bottle, Red Herb"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "2. Elder Willow"; + mes "The elderly version of the Willow"; + mes "monster. It's red and can even use"; + mes "some magic."; + mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet"; + mes "Potato"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "3. Metaller"; + mes "The evolved form of Rocker. It is"; + mes "dim brown and lives in the desert."; + mes "This cricket will pick items up"; + mes "from the ground."; + mes "^0099FFItem Drops^000000: Red Blood,"; + mes "Grasshopper's Leg, Scell, Shell"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "4. Zerom"; + mes "An undead slave. Sadly, not even"; + mes "death will bring peace to the"; + mes "abusive hours of labor Zerom"; + mes "suffers from his Pharaoh."; + mes "^0099FFItem Drops^000000: Panties"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "5. Scorpion"; + mes "Scorpions can be found in areas"; + mes "where there is desert. It has a"; + mes "beautiful colour, but can be"; + mes "dangerous."; + mes "^0099FFItem Drops^000000: Scorpion Tail, Green"; + mes "Herb, Yellow Herb"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "6. Desert Wolf"; + mes "Wolves in the desert are much"; + mes "stronger than those living in the"; + mes "forset. If you strike one, you'll"; + mes "have to deal with the whole pack."; + mes "Item Drops; Animal Skin, Mink"; + mes "Coat, Meat, Wolf Claw"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "7. Frilldora"; + mes "Lizard with a frilly, fan-like"; + mes "neck. Although it looks rediculous,"; + mes "it's actually pretty strong."; + mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,"; + mes "Red Herb, Zargon"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "8. Cobold the 3rd"; + mes "A blue, wolf-like monster that is"; + mes "amazingly cuddly. However, all"; + mes "Kobolds have sworn to hate humans."; + mes "There are different kinds of"; + mes "Kobolds that use different"; + mes "weapons."; + mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "9. Jakk"; + mes "A spooky, Pumpkin-headed monster"; + mes "that dresses in a slick formal"; + mes "suit. It's been known to invade"; + mes "Prontera on St. Hallow's Eve in the"; + mes "past."; + mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; + next; + break; + case 3: + mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; + mes "1. Peco Peco"; + mes "Nowadays peco peco is popular as a"; + mes "vehicle for Knights and Crusaders."; + mes "They live in the Desert or Forest"; + mes "and will also attack in packs if"; + mes "one of them is threatened."; + mes "^0099FFItem Drops^000000: Bill of Birds, Yellow"; + mes "Herb, Red Herb"; + next; + mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; + mes "2. Marduk"; + mes "A gangly wizard of darkness. Look"; + mes "out, it knows magic!"; + mes "^0099FFItem Drops^000000: Flame Heart"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 3: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "1. Lunatic"; + mes "A shaggy monster that looks kind of"; + mes "like a rabbit. Although some may"; + mes "think it's cute, the author"; + mes "believes it to be absolutely"; + mes "hideous. Perhaps that is because of"; + mes "his alleriges."; + mes "^0099FFItem Drops^000000: Clover, Feather,"; + mes "Carrot, Red Herb"; + next; + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "2. Peco Peco Egg"; + mes "The egg of a Peco Peco. It's small,"; + mes "and defenseless, making it a"; + mes "perfect target for Novices."; + mes "^0099FFItem Drops^000000: Shell, Red Herb,"; + mes "Empty Bottle"; + next; + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "3. Ant Egg"; + mes "An Ant Egg that is also"; + mes "defenseless. Some of them actually"; + mes "hatch, though."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; + mes "Mucus, Empty Bottle"; + next; + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "4. Baby Thief Bug"; + mes "Dirty, filthy Creatures that tend"; + mes "to work in groups. Whatever you do,"; + mes "don't let them pollute the Prontera"; + mes "Culvert, it'd be a disaster!"; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy"; + next; + break; + case 2: + mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; + mes "^0099FF...^000000"; + next; + mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; + mes "^0099FF...^000000"; + mes "^0099FF......^000000"; + next; + mes "^0099FFSome pages seem to have been ripped^000000"; + mes "^0099FFout of this book, and replaced with^000000"; + mes "^0099FFpinups of the Isis monster. It^000000"; + mes "^0099FFlooks like you'll need to learn^000000"; + mes "^0099FFabout Neutral, medium sizd^000000"; + mes "^0099FFmonsters on your own.^000000"; + next; + break; + case 3: + mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000"; + mes "1. Golem"; + mes "A being of living stone that has"; + mes "been enchanted with black magic. It"; + mes "can recognise spell casting, but"; + mes "moves incredibly slowly due to its"; + mes "weight problem."; + mes "^0099FFItem Drops^000000: Scell"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 4: + close2; + set .@loop1,0; + end; + } + } +} + +prt_in,161,50,4 script Monster Encyclopedia#3pr 111,{ + mes "^FF0000[Monster Encyclopedia]^000000"; + mes "This is a Monster Encyclopedia"; + mes "containing information on Dark,"; + mes "Poison and Undead monsters."; + next; + set .@loop1,1; + while(.@loop1) { + set .@loop2,1; + switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) { + case 1: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "1. Thief Bug Egg"; + mes "A filthy egg from a filthy Thief"; + mes "Bug. They make horrible omelets."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "2. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "3. Tarou"; + mes "A tiny, little white mouse. Its"; + mes "squeaks can be heard in the Dead"; + mes "Pit and the Prontera Culvert."; + mes "^0099FFItem Drops^000000: Rat Tail, Animal"; + mes "Skin, Feather, Monster's Feed"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "4. Drainliar"; + mes "A blood red bat that's much"; + mes "stronger than Familiar. It also"; + mes "tends to pursue any human it"; + mes "finds."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "5. Dokkaebi"; + mes "A traditional Korean demon with the"; + mes "power to generate wealth. Using"; + mes "Mammonite is no big deal to them."; + mes "^0099FFItem Drops^000000: Dokkaebi Horn"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "6. Deviruchi"; + mes "A miniature demon that repeatedly"; + mes "stabs umans with its pitchfork."; + mes "It's cute, but nonetheless a true"; + mes "fiend of darkness."; + mes "^0099FFItem Drops^000000: Little Evil Horn,"; + mes "Little Evil Wing, Zargon"; + next; + break; + case 2: + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "1. Female Thief Bug"; + mes "Large, brown insects that are"; + mes "gruesome to the eye and disgusting"; + mes "to the touch. Notorious for quickly"; + mes "grabbing whatever drops to the"; + mes "ground."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "2. Male Thief Bug"; + mes "A large, green insect, the Male"; + mes "Thief Bug is considerably powerful."; + mes "They're also very aggressive"; + mes "towards humans."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "3. Matyr"; + mes "A hound saturated with evil. It's"; + mes "always sleeping, but springs to"; + mes "action after smelling an"; + mes "adventurer."; + mes "^0099FFItem Drops^000000: Monster's Feed,"; + mes "Animal Skin"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "4. Zenorc"; + mes "A dishonourable Orc whose body has"; + mes "been cursed. They continue their"; + mes "shameful ways by looting items that"; + mes "have been dropped to the ground."; + mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky"; + mes "Mucus, Yellow Herb"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "5. Requiem"; + mes "An ancient slave that carries a"; + mes "heavy coffin on its back. Weary"; + mes "from its labour, Requiem simply"; + mes "collapses, hoping the coffing will"; + mes "hit its mark, when attacking"; + mes "^0099FFItem Drops^000000: Old Blue Box"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "6. Bathory"; + mes "A wart-nosed Witch wearing bunny"; + mes "boxers that will attack anything"; + mes "prettier that her. In other words,"; + mes "she attacks everyone."; + mes "^0099FFItem Drops^000000: Witch Starsand"; + next; + break; + case 3: + mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; + mes "1. Isis"; + mes "A monster that is half serpent and"; + mes "half woman, as well as one of"; + mes "Osiris' trusted champions."; + mes "^0099FFItem Drops^000000: Scale Skin, Shining"; + mes "Scale"; + next; + mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; + mes "2. Raydric"; + mes "The soul of a castle guard bound to"; + mes "a living suit of armour through a"; + mes "curse."; + mes "^0099FFItem Drops^000000: Elunium, Chivalry"; + mes "Emblem"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + case 2: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 22: Small Poison Monsters]^000000"; + mes "^0099FF...^000000"; + next; + mes "^FF0000[Vol. 22: Small Posion Monsters]^000000"; + mes "^0099FF...^000000"; + mes "^0099FF......^000000"; + next; + mes "^0099FFThere are^000000"; + mes "^0099FFPoring stickers^000000"; + mes "^0099FFall over these pages!^000000"; + next; + mes "^0099FFIt looks like you'll have to learn^000000"; + mes "^0099FFabout small, poisonous monsters all^000000"; + mes "^0099FFon your own.^000000"; + next; + break; + case 2: + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "1. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,"; + mes "Green Herb"; + next; + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "2. Poison Spore"; + mes "A black capped mushroom. It attacks"; + mes "adventurers in fear of being eaten,"; + mes "despite being poisonous and not"; + mes "delicious."; + mes "^0099FFItem Drops^000000: Spore, Green Herb"; + next; + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "3. Cobold the 2nd"; + mes "A small, wolf-like monster that's"; + mes "intelligent enough to use weapons."; + mes "Look out, though, he's pretty mean"; + mes "for a little guy."; + mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "4. Side Winder"; + mes "A dark coloured snake that hates"; + mes "people. Be careful, and kill them"; + mes "before they can poison you."; + mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; + mes "Poisonous Canine, Snake Scale"; + next; + break; + case 3: + mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; + mes "1. Argos"; + mes "A monstrous spider that will attack"; + mes "adventurers on sight. It's too big"; + mes "for adventurers to squish with"; + mes "their feet."; + mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; + mes "Green Herb, Yellow Herb"; + next; + mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; + mes "2. Argriope"; + mes "A segmented, millipede type monster"; + mes "that will attack passerby with"; + mes "poison."; + mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; + mes "Herb"; + next; + mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; + mes "3. Myst"; + mes "A strange, monster made of mist"; + mes "that is attached to a phantom"; + mes "window."; + mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 3: + while(.@loop2) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; + mes "^0099FF...^000000"; + next; + mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; + mes "^0099FF...^000000"; + mes "^0099FF......^000000"; + next; + mes "^0099FF...!^000000"; + mes "^0099FFSome stupid kid scribbled pictures^000000"; + mes "^0099FFall over this chapter! It looks^000000"; + mes "^0099FFlike you'll have to learn about^000000"; + mes "^0099FFsmall Undead monsters^000000"; + mes "^0099FFon your very own.^000000"; + next; + break; + case 2: + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "1. Zombie"; + mes "An innocent human that has been"; + mes "raised from the dead through black"; + mes "magic."; + mes "^0099FFItem Drops^000000: Decayed Nail, Sticky"; + mes "Mucus, Horrendous Mouth"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "2. Megalodon"; + mes "An animated fish skeleton that"; + mes "roams the seas. Although it looks"; + mes "scary, it's actually benign."; + mes "^0099FFItem Drops^000000: Stinky Scale,"; + mes "Skel-Bone"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "3. Orc Zombie"; + mes "Orcs that have risen back from the"; + mes "dead. The honourable fighting spirit"; + mes "of the Orc Warrior never dies!"; + mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "4. Pirate Skel"; + mes "A topless pirate skeleton that"; + mes "skips around in purple socks."; + mes "Scourge of the seven seas."; + mes "^0099FFItem Drops^000000: Skel-Bone"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "5. Orc Skeleton"; + mes "The skeleton of an Orc that has"; + mes "been brought back to life. Even in"; + mes "death, Orcs continue to do battle."; + mes "^0099FFItem Drops^000000: Orc's Fang, Green"; + mes "Herb"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "6. Soldier Skeleton"; + mes "A skeleton soldier that wields two"; + mes "swords at once. He must have been a"; + mes "badass when he was alive."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "7. Munak"; + mes "A beautiful zombie that seems to be"; + mes "linked to Bongun somehow."; + mes "^0099FFItem Drops^000000: Daenggie, Munak Turban"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "8. Skel Worker"; + mes "A reanimated skeleton of a miner"; + mes "that has died without receiving its"; + mes "severance pay."; + mes "^0099FFItem Drops^000000: Iron, Lantern"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "9. Archer Skeleton"; + mes "Despite not having actual eyes,"; + mes "Archer Skeletons have great aim."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; + mes "Red Herb"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "10. Mummy"; + mes "A walking corpse covered with"; + mes "bandages. It probably used to be"; + mes "beautiful once."; + mes "^0099FFItem Drops^000000: Rotten Bandage"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "11. Verit"; + mes "A mummified dog that will pick up"; + mes "anything dropped to the ground."; + mes "Although it's a zombie, it seems"; + mes "happy to be alive again."; + mes "^0099FFItem Drops^000000: Immortal Heart, Zargon"; + mes "Rotten Bandage"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "12. Ghoul"; + mes "Similar to a Zombie, but Ghouls are"; + mes "green and much stronger. Its"; + mes "retching is offensive in more ways"; + mes "than one."; + mes "^0099FFItem Drops^000000: Horrendous Mouth"; + next; + break; + case 3: + mes "^FF0000[Vol. 27: Great Undead Monsters]^000000"; + mes "1. Evil Druid"; + mes "A flamboyantly evil druid. It's"; + mes "always using a floating spellbook"; + mes "that crackles with energy to cause"; + mes "misery to adventurers"; + mes "^0099FFItem Drops^000000: Amulet, White Herb"; + next; + break; + case 4: + close2; + set .@loop2,0; + end; + } + } + + case 4: + close2; + set .@loop,0; + end; + } + } +} + +prt_in,172,96,4 script Monster Encyclopedia#4pr 111,{ + mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; + mes "This is an Encyclopedia describing"; + mes "monsters living in Dungeons."; + next; + set .@loop1,1; + switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) { + case 1: + while(.@loop1) { + switch(select("1F:2F:Cancel")) { + case 1: + mes "^FF0000[Ant Hell 1F Monsters]^000000"; + mes "1. Ant Egg"; + mes "Merely an Ant Egg. It can't hurt"; + mes "you."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; + mes "Mucus, Empty Bottle"; + next; + mes "^FF0000[Ant Hell 1F Monsters]^000000"; + mes "2. Andre"; + mes "A diligent worker ant that lives"; + mes "for the sake of the colony. Look"; + mes "out though, hit one and you'll"; + mes "fight them all."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Ant Hell 1F Monsters]^000000"; + mes "3. Piere"; + mes "A green worker ant that works just"; + mes "as diligently as Andre."; + mes "^0099FFItem Drops^000000: Worm"; + mes "Peeling, Garlet, Sticky Mucus, Shell"; + next; + mes "^FF0000[Ant Hell 1F Monsters]^000000"; + mes "4. Deniro"; + mes "The red worker ant, and is"; + mes "faster than Pieres and Deniros."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Ant Hell 1F Monsters]^000000"; + mes "5. Vitata"; + mes "Worker ants that are plump with"; + mes "honey... So plump, they won't pick"; + mes "up anything."; + mes "^0099FFItem Drops^000000: Worm Peeling, Scell"; + mes "Honey"; + next; + mes "^FF0000[Ant Hell 1F Monsters]^000000"; + mes "6. Giearth"; + mes "An elderly pixie that wanders caves"; + mes "to gather ores. When he dies, he"; + mes "plans to leave the world his"; + mes "beautiful moustache."; + mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; + next; + break; + case 2: + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "1. Ant Egg"; + mes "Ant eggs incapable of attacking, or"; + mes "even feeling pain."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; + mes "Mucus, Empty Bottle"; + next; + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "2. Andre"; + mes "A yellow worker ant that may be the"; + mes "slowest of its race, aside from"; + mes "Vitata."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "3. Piere"; + mes "A green worker and obviously"; + mes "hailing from France."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "4. Deniro"; + mes "The speediest of the worker ants"; + mes "that comes in a flashy red colour."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "5. Vitata"; + mes "Worker ants in charge of storing"; + mes "honey inside their bellies."; + mes "^0099FFItem Drops^000000: Worm Peeling, Scell,"; + mes "Honey"; + next; + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "6. Giearth"; + mes "An elderly pixie that wanders caves"; + mes "to gather ores. Almost a dwarf, but"; + mes "not quite."; + mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; + next; + mes "^FF0000[Ant Hell 2F Monsters]^000000"; + mes "7. Phreeoni"; + mes "An extremely strong bastard that is"; + mes "forty percent tongue."; + mes "^0099FFItem Drops^000000: Tongue, Ant Jaw"; + next; + break; + case 3: + close2; + set .@loop1,0; + end; + } + } + + case 2: + while(.@loop1) { + switch(select("1F:2F:3F:4F:Cancel")) { + case 1: + mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; + mes "2. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet"; + mes "Green Herb"; + next; + mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; + mes "3. Dustiness"; + mes "This flying monster has a high"; + mes "dodge rate, so if you have low"; + mes "attack accuracy, you may want to"; + mes "leave it alone."; + mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,"; + mes "Insect Feeler, Red Herb"; + next; + mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; + mes "4. Poison Spore"; + mes "A black capped mushroom. It attacks"; + mes "adventurers in fear of being eaten,"; + mes "despite being poisonous and not"; + mes "delicious."; + mes "^0099FFItem Drops^000000: Spore, Green Herb"; + next; + break; + case 2: + mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; + mes "2. Dustiness"; + mes "This flying monster has a high"; + mes "dodge rate, so if you have low"; + mes "attack accuracy, you may want to"; + mes "leave it alone."; + mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,"; + mes "Insect Feeler, Red Herb"; + next; + mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; + mes "3. Poison Spore"; + mes "A black capped mushroom. It attacks"; + mes "adventurers in fear of being eaten,"; + mes "despite being poisonous and not"; + mes "delicious."; + mes "^0099FFItem Drops^000000: Spore, Green Herb"; + next; + mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; + mes "4. Argos"; + mes "A monstrous spider that will attack"; + mes "adventurers on sight. It's too big"; + mes "for adventurers to squish with"; + mes "their feet."; + mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; + mes "Green Herb, Yellow Herb"; + next; + mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; + mes "5. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; + mes "6. Jakk"; + mes "A spooky, Pumpkin-headed monster"; + mes "that dresses in a slick formal"; + mes "suit. It's been known to invade"; + mes "Prontera on St. Hallow's Even in the"; + mes "past."; + mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; + next; + break; + case 3: + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "1. Argos"; + mes "A monstrous spider that will attack"; + mes "adventurers on sight. It's too big"; + mes "for adventurers to squish with"; + mes "their feet."; + mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; + mes "Green Herb, Yellow Herb"; + next; + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "2. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "3. Jakk"; + mes "A spooky, Pumpkin-headed monster"; + mes "that dresses in a slick formal"; + mes "suit. It's been known to invade"; + mes "Prontera on St. Hallow's Even in the"; + mes "past."; + mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; + next; + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "4. Myst"; + mes "A strange, monster made of mist"; + mes "that is attached to a phantom"; + mes "window."; + mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; + next; + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "5. Marionette"; + mes "A monster reborn as a cursed doll"; + mes "that is bound to strings attached"; + mes "to wooden sticks."; + mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; + next; + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "6. Bathory"; + mes "A wart-nosed Witch wearing bunny"; + mes "boxers that will attack anything"; + mes "prettier than her. In other words,"; + mes "she attacks everyone."; + mes "^0099FFItem Drops^000000: With Starsand"; + next; + mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; + mes "7. Nightmare"; + mes "A ghostly horse that radiates a"; + mes "violet aura of evil."; + mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb"; + next; + break; + case 4: + mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; + mes "1. Myst"; + mes "A strange, monster made of mist"; + mes "that is attached to a phantom"; + mes "window."; + mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; + next; + mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; + mes "2. Deviruchi"; + mes "A minature demon that repeatedly"; + mes "stabs humans with its pitchfork."; + mes "It's cute, but nonetheless a true"; + mes "fiend of darkness."; + mes "^0099FFItem Drops^000000: Little Evil Horn,"; + mes "Little Evil Wing, Zargon"; + next; + mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; + mes "3. Raydric"; + mes "The soul of a castle guard bound to"; + mes "a living suit of armour through a"; + mes "curse."; + mes "^0099FFItem Drops^000000: Elunium, Chivalry"; + mes "Emblem"; + next; + mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; + mes "4. Joker"; + mes "A large, enchanted playing card. If"; + mes "you don't have good attack"; + mes "accuracy, the stakes are against"; + mes "you when fighting Joker."; + mes "^0099FFItem Drops^000000: High Heels"; + next; + mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; + mes "5. Doppelganger"; + mes "A ghostly double of a Swordman."; + mes "Perhaps the coolest and baddest"; + mes "monster in all of Rune-Midgard."; + mes "^0099FFItem Drops^000000: Spiky Band, Blue"; + mes "Potion, Cursed Ruby, Ruby"; + next; + break; + case 5: + close2; + set .@loop1,0; + end; + } + } + + case 3: + while(.@loop1) { + switch(select("1F:2F:3F:4F:5F:Cancel")) { + case 1: + mes "^FF0000[Sphinx 1F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly"; + mes "Wing, Grape, Red Herb"; + next; + mes "^FF0000[Sphinx 1F Monsters]^000000"; + mes "2. Snake"; + mes "Green snake that lives in the"; + mes "forests and deserts. They're not"; + mes "poisonous, but their bites still"; + mes "hurt."; + mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; + next; + mes "^FF0000[Sphinx 1F Monsters]^000000"; + mes "3. Zerom"; + mes "An undead slave. Sadly, not even"; + mes "death will bring peace to the"; + mes "abusive hours of labour Zerom"; + mes "suffers for his Pharaoh."; + mes "^0099FFItem Drops^000000: Panties"; + next; + mes "^FF0000[Sphinx 1F Monsters]^000000"; + mes "4. Matyr"; + mes "A hound saturated with evil. It's"; + mes "always sleeping, but springs to"; + mes "action after smelling an"; + mes "adventurer."; + mes "^0099FFItem Drops^000000: Monster's Feed,"; + mes "Animal Skin"; + next; + mes "^FF0000[Sphinx 1F Monsters]^000000"; + mes "5. Requieum"; + mes "An ancient slave that carries a"; + mes "heavy coffin on its back. Weary"; + mes "from its labour, Requiem simply"; + mes "collapses, hoping the coffin will"; + mes "hit its mark, when attacking."; + mes "^0099FFItem Drops^000000: Old Blue Box"; + next; + break; + case 2: + mes "^FF0000[Sphinx 2F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly"; + mes "Wing, Grape, Red Herb"; + next; + mes "^FF0000[Sphinx 2F Monsters]^000000"; + mes "2. Matyr"; + mes "A hound saturated with evil. It's"; + mes "always sleeping, but springs to"; + mes "action after smelling an"; + mes "adventurer."; + mes "^0099FFItem Drops^000000: Monster's Feed,"; + mes "Animal Skin"; + next; + mes "^FF0000[Sphinx 2F Monsters]^000000"; + mes "3. Requiem"; + mes "An ancient slave that carries a"; + mes "heavy coffin on its back. Weary"; + mes "from its labour, Requiem simply"; + mes "collapses, hoping the coffin will"; + mes "hit its mark, when attacking."; + mes "^0099FFItem Drops^000000: Old Blue Box"; + next; + mes "^FF0000[Sphinx 2F Monsters]^000000"; + mes "4. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + break; + case 3: + mes "^FF0000[Sphinx 3F Monsters]^000000"; + mes "1. Matyr"; + mes "A hound saturated with evil. It's"; + mes "always sleeping, but springs to"; + mes "action after smelling an"; + mes "adventurer."; + mes "^0099FFItem Drops^000000: Monster's Feed,"; + mes "Animal Skin"; + next; + mes "^FF0000[Sphinx 3F Monsters]^000000"; + mes "2. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Sphinx 3F Monsters]^000000"; + mes "3. Marduk"; + mes "A gangly wizard of darkness. Look"; + mes "out, it knows magic!"; + mes "^0099FFItem Drops^000000: Flame Heart"; + next; + break; + case 4: + mes "^FF0000[Sphinx 4F Monsters]^000000"; + mes "1. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Sphinx 4F Monsters]^000000"; + mes "2. Marduk"; + mes "A gangly wizard of darkness. Look"; + mes "out, it knows magic!"; + mes "^0099FFItem Drops^000000: Flame Heart"; + next; + mes "^FF0000[Sphinx 4F Monsters]^000000"; + mes "3. Medusa"; + mes "Monster with hair composed of"; + mes "snakes. It is rumoured to turn"; + mes "people into stone if they look into"; + mes "her eyes."; + mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous"; + mes "Snake, White Herb"; + next; + break; + case 5: + mes "^FF0000[Sphinx 5F Monsters]^000000"; + mes "1. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Sphinx 5F Monsters]^000000"; + mes "2. Marduk"; + mes "A gangly wizard of darkness. Look"; + mes "out, it knows magic!"; + mes "^0099FFItem Drops^000000: Flame Heart"; + next; + mes "^FF0000[Sphinx 5F Monsters]^000000"; + mes "3. Medusa"; + mes "Monster with hair composed of"; + mes "snakes. It is rumoured to turn"; + mes "people into stone if they look into"; + mes "her eyes."; + mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous"; + mes "Snake, White Herb"; + next; + break; + case 6: + close2; + set .@loop1,0; + end; + } + } + + case 4: + close; + } +} + + +prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{ + mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; + mes "This is an Encyclopedia describing"; + mes "Monsters living in Dungeons."; + next; + set .@loop1,1; + switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){ + case 1: + while(.@loop1) { + switch(select("1F:2F:Cancel")) { + case 1: + mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; + mes "1. Chonchon"; + mes "Fly monsters that move with great"; + mes "speed. Amazingly, they can heal in"; + mes "the presense of fecal matter."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; + mes "Wing"; + next; + mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; + mes "2. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; + mes "3. Orc Zombie"; + mes "Orcs that have risen back from the"; + mes "dead. The honorable fighting spirit"; + mes "of the Orc Warrior never dies!"; + mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus"; + next; + mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; + mes "4. Orc Skeleton"; + mes "The skeleton of an Orc that has"; + mes "been brought back to life. Even in"; + mes "death, Orcs continue to do battle."; + mes "^0099FFItem Drops^000000: Orc's Fang, Green"; + mes "Herb"; + next; + break; + case 2: + mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; + mes "1. Chonchon"; + mes "Fly monsters that move with great"; + mes "speed. Amazingly, they can heal in"; + mes "the presense of fecal matter."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; + mes "Wing"; + next; + mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; + mes "2. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerbys."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; + mes "3. Orc Skeleton"; + mes "The skeleton of an Orc that has"; + mes "been brought back to life. Even in"; + mes "death, Orcs continue to do battle."; + mes "^0099FFItem Drops^000000: Orc's Fang, Green"; + mes "Herb"; + next; + mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; + mes "4. Zenorc"; + mes "A dishonorable Orc whose body has"; + mes "been cursed. They continue their"; + mes "shameful ways by looting items that"; + mes "have been dropped to the ground."; + mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky"; + mes "Mucus, Yellow Herb"; + next; + break; + case 3: + close2; + set .@loop1,0; + end; + } + } + + case 2: + while(.@loop1) { + switch(select("1F:2F:3F:4F:5F:Cancel")) { + case 1: + mes "^FF0000[Byalan Cave 1F Monsters]^000000"; + mes "1. Plankton"; + mes "Even though they seem"; + mes "insignificantly small, be careful"; + mes "not to step on them. Plankton are"; + mes "light and can drift on the water."; + mes "^0099FFItem Drops^000000: Single Cell, Garlet"; + mes "Sticky Mucus, Empty Bottle"; + next; + mes "^FF0000[Byalan Cave 1F Monsters]^000000"; + mes "2. Kukre"; + mes "Kukre look better than Thief Bugs"; + mes "but basically loot items just the"; + mes "same. Luckily, they don't attack"; + mes "players in a group."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet"; + mes "Monster's Feed, Red Herb, Insect"; + mes "Feeler"; + next; + mes "^FF0000[Byalan Cave 1F Monsters]^000000"; + mes "3. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea. Attack"; + mes "using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat"; + next; + mes "^FF0000[Byalan Cave 1F Monsters]^000000"; + mes "4. Vadon"; + mes "Covered in a thick, protective"; + mes "shell, Vadons attack with powerful"; + mes "pincers. Although they look like"; + mes "crabs, their meat can't be eaten."; + mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; + mes "Shell, Shell"; + next; + mes "^FF0000[Byalan Cave 1F Monsters]^000000"; + mes "5. Marina"; + mes "Transparent jellyfish that attack"; + mes "by stretching their flexible bodies"; + mes "in a whip-like fashion. They live"; + mes "in cool places near water."; + mes "^0099FFItem Drops^000000: Single Cell, Sticky"; + mes "Mucus"; + next; + break; + case 2: + mes "^FF0000[Byalan Cave 2F Monsters]^000000"; + mes "1. Plankton"; + mes "Even though they seem"; + mes "insignificantly small, be careful"; + mes "not to step on them. Plankton are"; + mes "light and can drift on the water."; + mes "^0099FFItem Drops^000000: Single Cell, Garlet"; + mes "Sticky Mucus, Empty Bottle"; + next; + mes "^FF0000[Byalan Cave 2F Monsters]^000000"; + mes "2. Kukre"; + mes "Kukre look better than Thief Bugs"; + mes "but basically loot items just the"; + mes "same. Luckily, they don't attack"; + mes "players in a group."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet"; + mes "Monster's Feed, Red Herb, Insect"; + mes "Feeler"; + next; + mes "^FF0000[Byalan Cave 2F Monsters]^000000"; + mes "3. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea. Attack"; + mes "using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat"; + next; + mes "^FF0000[Byalan Cave 2F Monsters]^000000"; + mes "4. Vadon"; + mes "Covered in a thick, protective"; + mes "shell, Vadons attack with powerful"; + mes "pincers. Although they look like"; + mes "crabs, their meat can't be eaten."; + mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; + mes "Shell, Shell"; + next; + mes "^FF0000[Byalan Cave 2F Monsters]^000000"; + mes "5. Marina"; + mes "Transparent jellyfish that attack"; + mes "by stretching their flexible bodies"; + mes "in a whip-like fashion. They live"; + mes "in cool places near water."; + mes "^0099FFItem Drops^000000: Single Cell, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Byalan Cave 2F Monsters]^000000"; + mes "6. Thara Frog"; + mes "Frogs of red colour, surely stronger"; + mes "than Roda Frogs. However there is"; + mes "obviously one thing in common about"; + mes "them, an annoying croaking noise."; + mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; + mes "Webfoot"; + next; + break; + case 3: + mes "^FF0000[Byalan Cave 3F Monsters]^000000"; + mes "1. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea. Attack"; + mes "using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat"; + next; + mes "^FF0000[Byalan Cave 3F Monsters]^000000"; + mes "2. Thara Frog"; + mes "Frogs of red colour, surely stronger"; + mes "than Roda Frogs. However there is"; + mes "obviously one thing in common about"; + mes "them, an annoying croaking noise."; + mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; + mes "Webfoot"; + next; + mes "^FF0000[Byalan Cave 3F Monsters]^000000"; + mes "3. Cornutus"; + mes "Benign monsters that conceal"; + mes "themselves in hard, turban shaped"; + mes "shells. They try to live as"; + mes "peacefully as they can in this"; + mes "crazy, crazy world."; + mes "^0099FFItem Drops^000000: Conch, Scell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Byalan Cave 3F Monsters]^000000"; + mes "4. Marse"; + mes "A miniature squid with miniature"; + mes "tentacles. How it moves through"; + mes "water with those tiny things is"; + mes "still a scientific mystery."; + mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; + next; + mes "^FF0000[Byalan Cave 3F Monsters]^000000"; + mes "5. Obeaune"; + mes "A female Mermaid that attacks with"; + mes "its wild, flowing hair. Whether or"; + mes "not its male version is Merman is"; + mes "still under debate."; + mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; + next; + break; + case 4: + mes "^FF0000[Byalan Cave 4F Monsters]^000000"; + mes "1. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea. Attack"; + mes "using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat"; + next; + mes "^FF0000[Byalan Cave 4F Monsters]^000000"; + mes "2. Marse"; + mes "A miniature squid with miniature"; + mes "tentacles. How it moves through"; + mes "water with those tiny things is"; + mes "still a scientific mystery."; + mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; + next; + mes "^FF0000[Byalan Cave 4F Monsters]^000000"; + mes "3. Obeaune"; + mes "A female Mermaid that attacks with"; + mes "its wild, flowing hair. Whether or"; + mes "not its male version is Merman is"; + mes "still under debate."; + mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; + next; + mes "^FF0000[Byalan Cave 4F Monsters]^000000"; + mes "4. Marine Sphere"; + mes "Strange, round-shaped monsters that"; + mes "pulse with destructive energy."; + mes "Gathering their Detonators may be"; + mes "useful for Alchemists."; + mes "^0099FFItem Drops^000000: Tendon, Detonator"; + next; + mes "^FF0000[Byalan Cave 4F Monsters]^000000"; + mes "5. Phen"; + mes "A blue fish with a pointed nose and"; + mes "sad, incredibly sad, vacant eyes."; + mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,"; + mes "Meat, Fin"; + next; + mes "^FF0000[Byalan Cave 4F Monsters]^000000"; + mes "6. Sword Fish"; + mes "Fish Monster with a sharp, long nose"; + mes "that's just like a sword. Although it"; + mes "has googly eyes, it's a dangerous"; + mes "monster. Why wasn't it named Sword"; + mes "Nose Fish?"; + mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; + next; + break; + case 5: + mes "^FF0000[Byalan Cave 5F Monsters]^000000"; + mes "1. Marine Sphere"; + mes "Strange, round-shaped monsters that"; + mes "pulse with destructive energy."; + mes "Gathering their Detonators may be"; + mes "useful for Alchemists."; + mes "^0099FFItem Drops^000000: Tendon, Detonator"; + next; + mes "^FF0000[Byalan Cave 5F Monsters]^000000"; + mes "2. Sword Fish"; + mes "Fish Monster with a sharp, long nose"; + mes "that's just like a sword. Although it"; + mes "has googly eyes, it's a dangerous"; + mes "monster. Why wasn't it named Sword"; + mes "Nose Fish?"; + mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; + next; + mes "^FF0000[Byalan Cave 5F Monsters]^000000"; + mes "3. Marse"; + mes "A miniature squid with miniature"; + mes "tentacles. How it moves through"; + mes "water with those tiny things is"; + mes "still a scientific mystery."; + mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; + next; + mes "^FF0000[Byalan Cave 5F Monsters]^000000"; + mes "4. Obeaune"; + mes "A female Mermaid that attacks with"; + mes "its wild, flowing hair. Whether or"; + mes "not its male version is Merman is"; + mes "still under debate."; + mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; + next; + mes "^FF0000[Byalan Cave 5F Monsters]^000000"; + mes "5. Marc"; + mes "A proud looking Sea Horse that sort"; + mes "of looks like a dragon."; + mes "Unfortunately, you can't ride it."; + mes "^0099FFItem Drops^000000: Gill, Fin"; + next; + mes "^FF0000[Byalan Cave 5F Monsters]^000000"; + mes "6. Strouf"; + mes "A lordly fish monster that looks"; + mes "like the God of the Seas. Carries a"; + mes "lightning trident to fight the"; + mes "surface people."; + mes "^0099FFItem Drops^000000: Fin, Feather, Gill"; + next; + break; + case 6: + close2; + set .@loop1,0; + end; + } + } + + case 3: + while(.@loop1) { + switch(select("1F.:2F.:3F.:4F.:Cancel.")) { + case 1: + mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; + mes "1. Thief Bug Egg"; + mes "A filthy egg form a filthy Thief"; + mes "Bug. They make horrible omelets."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; + mes "2. Thief Bug Baby"; + mes "The undeveloped version of the"; + mes "Thief Bug. Even as babies, they're"; + mes "pretty disgusting."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red"; + mes "Herb, Jellopy"; + next; + mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; + mes "3. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; + mes "4. Spore"; + mes "Mushroom-like monsters that usually"; + mes "live in forests or dungeons. The"; + mes "strange, chocolate chip like nubs"; + mes "on its cap are actually something"; + mes "else."; + mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; + mes "Herb"; + next; + mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; + mes "5. Tarou"; + mes "A tiny, little white mouse. Its"; + mes "squeaks can be heard in the Dead"; + mes "Pit and the Prontera Culvert."; + mes "^0099FFItem Drops^000000: Rat Tail, Animal"; + mes "Skin, Feather, Monster's Feed"; + next; + break; + case 2: + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "1. Thief Bug Egg"; + mes "A filthy egg form a filthy Thief"; + mes "Bug. They make horrible omelets."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "2. Thief Bug Baby"; + mes "The undeveloped version of the"; + mes "Thief Bug. Even as babies, they're"; + mes "pretty disgusting."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red"; + mes "Herb, Jellopy"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "3. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "4. Spore"; + mes "Mushroom-like monsters that usually"; + mes "live in forests or dungeons. The"; + mes "strange, chocolate chip like nubs"; + mes "on its cap are actually something"; + mes "else."; + mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; + mes "Herb"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "5. Tarou"; + mes "A tiny, little white mouse. Its"; + mes "squeaks can be heard in the Dead"; + mes "Pit and the Prontera Culvert."; + mes "^0099FFItem Drops^000000: Rat Tail, Animal"; + mes "Skin, Feather, Monster's Feed"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "6. Plankton"; + mes "Even though they seem"; + mes "insignificantly small, be careful"; + mes "not to step on them. Plankton are"; + mes "light and can drift on the water."; + mes "^0099FFItem Drops^000000: Single Cell, Garlet"; + mes "Sticky Mucus, Empty Bottle"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "7. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea that"; + mes "attack using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat"; + next; + mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; + mes "8. Female Thief Bug"; + mes "Large, brown insects that are"; + mes "gruesome to the eye and disgusting"; + mes "to the touch. Notorious for quickly"; + mes "grabbing whatever drops to the"; + mes "ground."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler"; + next; + break; + case 3: + mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; + mes "1. Thief Bug Egg"; + mes "A filthy egg form a filthy Thief"; + mes "Bug. They make horrible omelets."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; + mes "2. Thief Bug Baby"; + mes "The undeveloped version of the"; + mes "Thief Bug. Even as babies, they're"; + mes "pretty disgusting."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red"; + mes "Herb, Jellopy"; + next; + mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; + mes "3. Female Thief Bug"; + mes "Large, brown insects that are"; + mes "gruesome to the eye and disgusting"; + mes "to the touch. Notorious for quickly"; + mes "grabbing whatever drops to the"; + mes "ground."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler"; + next; + mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; + mes "4. Tarou"; + mes "A tiny, little white mouse. Its"; + mes "squeaks can be heard in the Dead"; + mes "Pit and the Prontera Culvert."; + mes "^0099FFItem Drops^000000: Rat Tail, Animal"; + mes "Skin, Feather, Monster's Feed"; + next; + mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; + mes "5. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; + mes "6. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet"; + mes "Green Herb"; + next; + break; + case 4: + mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; + mes "1. Theif Bug Egg"; + mes "A filthy egg form a filthy Thief"; + mes "Bug. They make horrible omelets."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; + mes "2. Thief Bug Baby"; + mes "The undeveloped version of the"; + mes "Thief Bug. Even as babies, they're"; + mes "pretty disgusting."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red"; + mes "Herb, Jellopy"; + next; + mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; + mes "3. Female Thief Bug"; + mes "Large, brown insects that are"; + mes "gruesome to the eye and disgusting"; + mes "to the touch. Notorious for quickly"; + mes "grabbing whatever drops to the"; + mes "ground."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler"; + next; + mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; + mes "4. Male Thief Bug"; + mes "A large, blue insect, the Male"; + mes "Thief Bug is considerably powerful."; + mes "They're also very aggressive"; + mes "towards humans."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; + mes "5. Golden Thief Bug"; + mes "A Thief Bug with a shell that"; + mes "shimmers in a brilliant, golden"; + mes "light. Beautiful, but still a nasty"; + mes "bug through and through."; + mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora"; + mes "Ora, Insect Feeler"; + next; + break; + case 5: + close2; + set .@loop1,0; + end; + } + } + case 4: + close; + } +} + +prt_in,172,102,4 script Monster Encyclopedia#6pr 111,{ + mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; + mes "This is an Encyclopedia describing"; + mes "Monsters living in Dungeons."; + next; + set .@loop1,1; + switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) { + case 1: + while(.@loop1) { + switch(select("1F:2F:3F:Cancel")) { + case 1: + mes "^FF0000[Dead Pit 1F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Dead Pit 1F Monsters]^000000"; + mes "2. Tarou"; + mes "A tiny, little white mouse. Its"; + mes "squeaks can be heard in the Dead"; + mes "Pit and the Prontera Culvert."; + mes "^0099FFItem Drops^000000: Rat Tail, Animal"; + mes "Skin, Feather, Monster's Feed"; + next; + mes "^FF0000[Dead Pit 1F Monsters]^000000"; + mes "3. Martin"; + mes "An adorable mole wearing a safety"; + mes "helmet. He's deathly afraid of"; + mes "cave-ins and occasionally stops to"; + mes "cower in fear."; + mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; + mes "Claw"; + next; + mes "^FF0000[Dead Pit 1F Monsters]^000000"; + mes "4. Drainliar"; + mes "A blood red bat that's much"; + mes "stronger than Familiar. It also"; + mes "tends to pursue any human it"; + mes "finds."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; + next; + break; + case 2: + mes "^FF0000[Dead Pit 2F Monsters]^000000"; + mes "1. Martin"; + mes "An adorable mole wearing a safety"; + mes "helmet. He's deathly afraid of"; + mes "cave-ins and occasionally stops to"; + mes "cower in fear."; + mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; + mes "Claw"; + next; + mes "^FF0000[Dead Pit 2F Monsters]^000000"; + mes "2. Drainliar"; + mes "A blood red bat that's much"; + mes "stronger than Familiar. It also"; + mes "tends to pursue any human it"; + mes "finds."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; + next; + mes "^FF0000[Dead Pit 2F Monsters]^000000"; + mes "3. Skel Wroker"; + mes "A reanimated skeleton of a miner"; + mes "that has died, but come back to"; + mes "abuse its health insurance policy."; + mes "^0099FFItem Drops^000000: Iron, Lantern"; + next; + mes "^FF0000[Dead Pit 2F Monsters]^000000"; + mes "4. Myst"; + mes "A strange, monster made of mist"; + mes "that is attached to a phantom"; + mes "window."; + mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; + next; + break; + case 3: + mes "^FF0000[Dead Pit 3F Monsters]^000000"; + mes "1. Skel Worker"; + mes "A reanimated skeleton of a miner"; + mes "that has died, but returned to join"; + mes "his brothers in the Miner's Union"; + mes "Strike."; + mes "^0099FFItem Drops^000000: Iron, Lantern"; + next; + mes "^FF0000[Dead Pit 3F Monsters]^000000"; + mes "2. Myst"; + mes "A strange, monster made of mist"; + mes "that is attached to a phantom"; + mes "window."; + mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; + next; + mes "^FF0000[Dead Pit 3F Monsters]^000000"; + mes "3. Evil Druid"; + mes "A flamboyantly evil druid. It's"; + mes "always using a floating spellbook"; + mes "that crackles with energy to cause"; + mes "misery to adventurers."; + mes "^0099FFItem Drops^000000: Amulet, White Herb"; + next; + break; + case 4: + close2; + set .@loop1,0; + end; + } + } + + case 2: + while(.@loop1) { + switch(select("1F:2F:3F:4F:5F:Cancel")) { + case 1: + mes "^FF0000[Payon Cave 1F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Payon Cave 1F Monsters]^000000"; + mes "2. Spore"; + mes "Mushroom-like monsters that attack"; + mes "with mushy headbutts. Usually live"; + mes "in forests or dungeons."; + mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; + mes "Herb"; + next; + mes "^FF0000[Payon Cave 1F Monsters]^000000"; + mes "3. Zombie"; + mes "Bad Case of the Dead which has been"; + mes "reborn as a Walking Corpse by Black"; + mes "magic. Let's lead it to Nirvana."; + mes "^0099FFItem Drops^000000: Decayed Nail, Sticky"; + mes "Mucus, Horrendous Mouth"; + next; + break; + case 2: + mes "^FF0000[Payon Cave 2F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Payon Cave 2F Monsters]^000000"; + mes "2. Eggyra"; + mes "A weird, robotic egg looking thing"; + mes "that waddles when it walks. No one"; + mes "knows what these things are made"; + mes "out of."; + mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,"; + mes "Red Herb"; + next; + mes "^FF0000[Payon Cave 2F Monsters]^000000"; + mes "3. Magnolia"; + mes "Cute looking creatures that appear"; + mes "as large frying pans cooking an"; + mes "egg. Ironically, they're not"; + mes "morning monsters."; + mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell"; + next; + mes "^FF0000[Payon Cave 2F Monsters]^000000"; + mes "4. Soldier Skeleton"; + mes "A skeleton soldier that wields two"; + mes "swords at once. In life, they"; + mes "laughed at him for being obese, but"; + mes "now he will have his revenge."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + break; + case 3: + mes "^FF0000[Payon Cave 3F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Payon Cave 3F Monsters]^000000"; + mes "2. Soldier Skeleton"; + mes "A double sword wielding skeleton."; + mes "Like all good soldiers, this"; + mes "skeleton has a nice, manly cleft in"; + mes "its chin."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Payon Cave 3F Monsters]^000000"; + mes "3. Munak"; + mes "A beautiful zombie that seems to be"; + mes "linked to Bongun somehow."; + mes "^0099FFItem Drops^000000: Daenggie, Munak Turban"; + next; + mes "^FF0000[Payon Cave 3F Monsters]^000000"; + mes "4. Archer Skeleton"; + mes "An excellent, Undead bowman."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow"; + mes "Red Herb"; + next; + break; + case 4: + mes "^FF0000[Payon Cave 4F Monsters]^000000"; + mes "1. Soldier Skeleton"; + mes "A skeleton wielding two swords at"; + mes "the same time> Wear shorts and"; + mes "booties, but not socks and"; + mes "underwear. A very risque monster."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Payon Cave 4F Monsters]^000000"; + mes "2. Archer Skeleton"; + mes "Despite not having actual eyes,"; + mes "Archer Skeletons have great aim."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; + mes "Red Herb"; + next; + mes "^FF0000[Payon Cave 4F Monsters]^000000"; + mes "3. Sohee"; + mes "A female Ghost that harbours a deep"; + mes "grudge. Although she is usually"; + mes "crying, she can become fierce upon"; + mes "encountering the living."; + mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; + next; + mes "^FF0000[Payon Cave 4F Monsters]^000000"; + mes "4. Horong"; + mes "An eerie-looking, violent fireball."; + mes "It's useless to use hiding skills"; + mes "near this vengeful spirit."; + mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; + mes "Fire Arrow"; + next; + break; + case 5: + mes "^FF0000[Payon Cave 5F Monsters]^000000"; + mes "1. Soldier Skeleton"; + mes "A skeleton soldier that wields two"; + mes "swords at once. He might have"; + mes "fought for justice at one time, but"; + mes "now he's one of the undead!"; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Payon Cave 5F Monsters]^000000"; + mes "2. Archer Skeleton"; + mes "Despite not having actualy eyes,"; + mes "Archer Skeletons have great aim."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; + mes "Red Herb"; + next; + mes "^FF0000[Payon Cave 5F Monsters]^000000"; + mes "3. Sohee"; + mes "A female Ghost that harbours a deep"; + mes "grudge. Although she is usually"; + mes "crying, she can become fierce upon"; + mes "encountering the living."; + mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; + next; + mes "^FF0000[Payon Cave 5F Monsters]^000000"; + mes "4. Horong"; + mes "An eerie-looking, violent fireball."; + mes "It's useless to use hiding skills"; + mes "near this vengeful spirit."; + mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; + mes "Fire Arrow"; + next; + mes "^FF0000[Payon Cave 5F Monsters]^000000"; + mes "5. Moonlight Flower"; + mes "A wild Girl that command the 9 Tail"; + mes "Foxes. She carries around a staff"; + mes "topped with a Bell."; + mes "^0099FFItem Drops^000000: 9 Tails, White Herb"; + mes "Topaz, Elunium"; + next; + break; + case 6: + close2; + set .@loop1,0; + end; + } + } + + case 3: + while(.@loop1) { + switch(select("1F:2F:3F:4F:5F:6F:Cancel")) { + case 1: + mes "^FF0000[Pyramid 1F Monsters]^000000"; + mes "1. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Pyramid 1F Monsters]^000000"; + mes "2. Spore"; + mes "Giant sized mushroom-like monsters"; + mes "that might taste good on giant"; + mes "sized pizza. Usually live in"; + mes "forests or dungeons."; + mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; + mes "Herb"; + next; + mes "^FF0000[Pyramid 1F Monsters]^000000"; + mes "3. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,"; + mes "Green Herb"; + next; + break; + case 2: + mes "^FF0000[Pyramid 2F Monsters]^000000"; + mes "1. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus,"; + mes "Garlet, Green Herb"; + next; + mes "^FF0000[Pyramid 2F Monsters]^000000"; + mes "2. Drainliar"; + mes "A blood red bat that's much"; + mes "stronger than Familiar. It also"; + mes "tends to pursue any human it"; + mes "finds."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; + next; + mes "^FF0000[Pyramid 2F Monsters]^000000"; + mes "3. Soldier Skeleton"; + mes "A skeleton soldier that wields two"; + mes "swords at once. Doesn't have much"; + mes "to do, other than attack passerby."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Pyramid 2F Monsters]^000000"; + mes "4. Archer Skeleton"; + mes "Despite not having actual eyes,"; + mes "Archer Skeletons have great aim."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; + mes "Red Herb"; + next; + break; + case 3: + mes "^FF0000[Pyramid 3F Monsters]^000000"; + mes "1. Drainliar"; + mes "A blood red bat that's much"; + mes "stronger than Familiar. It also"; + mes "tends to pursue any human it"; + mes "finds."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; + next; + mes "^FF0000[Pyramid 3F Monsters]^000000"; + mes "2. Soldier Skeleton"; + mes "A skeleton soldier that wields two"; + mes "swords at once. Surprisingly quick"; + mes "for an Undead monster."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Pyramid 3F Monsters]^000000"; + mes "3. Archer Skeleton"; + mes "Despite not having actual eyes,"; + mes "Archer Skeletons have great aim."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; + mes "Red Herb"; + next; + mes "^FF0000[Pyramid 3F Monsters]^000000"; + mes "4. Mummy"; + mes "A walking corpse covered with"; + mes "bandages. It probably used to be"; + mes "beautiful once."; + mes "^0099FFItem Drops^000000: Rotten Bandage"; + next; + mes "^FF0000[Pyramid 3F Monsters]^000000"; + mes "5. Verit"; + mes "A mummified dog that will pick up"; + mes "anything dropped to the ground."; + mes "Although it's a zombie, it seems"; + mes "happy to be alive again."; + mes "^0099FFItem Drops^000000: Immortal Herat, Zargon"; + mes "Rotten Bandage"; + next; + break; + case 4: + mes "^FF0000[Pyramid 4F Monsters]^000000"; + mes "1. Mummy"; + mes "A walking corpse covered with"; + mes "bandages. It probably used to be"; + mes "beautiful once."; + mes "^0099FFItem Drops^000000: Rotten Bandage"; + next; + mes "^FF0000[Pyramid 4F Monsters]^000000"; + mes "2. Verit"; + mes "A mummified dog that will pick up"; + mes "anything dropped to the ground."; + mes "Although it's a zombie, it seems"; + mes "happy to be alive again."; + mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,"; + mes "Rotten Bandage"; + next; + mes "^FF0000[Pyramid 4F Monsters]^000000"; + mes "3. Ghoul"; + mes "Similar to a Zombie, but Ghouls are"; + mes "green and much stronger. Its"; + mes "retching is offensive in more ways"; + mes "than one."; + mes "^0099FFItem Drops^000000: Horrendous Mouth"; + next; + mes "^FF0000[Pyramid 4F Monsters]^000000"; + mes "4. Isis"; + mes "A monster that is half serpent and"; + mes "half woman, as well as one of"; + mes "Osiris' trusted champions."; + mes "^0099FFItem Drops^000000: Scale Skin, Shining"; + mes "Scale"; + next; + break; + case 5: + mes "^FF0000[Pyramid 5F Monsters]^000000"; + mes "1. Mummy"; + mes "A walking corpse covered with"; + mes "bandages. It probably used to be"; + mes "beautiful once."; + mes "^0099FFItem Drops^000000: Rotten Bandage"; + next; + mes "^FF0000[Pyramid 5F Monsters]^000000"; + mes "2. Ghoul"; + mes "Similar to a Zombie, but Ghouls are"; + mes "green and much stronger. Its"; + mes "retching is offensive in more ways"; + mes "than one."; + mes "^0099FFItem Drops^000000: Horrendous Mouth"; + next; + mes "^FF0000[Pyramid 5F Monsters]^000000"; + mes "3. Isis"; + mes "A monster that is half serpent and"; + mes "half woman, as well as one of"; + mes "Osiris' trusted champions."; + mes "^0099FFItem Drops^000000: Scale Skin, Shining"; + mes "Scale"; + next; + break; + case 6: + mes "^FF0000[Pyramid 6F Monsters]^000000"; + mes "1. Mummy"; + mes "A walking corpse covered with"; + mes "bandages. It probably used to be"; + mes "beautiful once."; + mes "^0099FFItem Drops^000000: Rotten Bandage"; + next; + mes "^FF0000[Pyramid 6F Monsters]^000000"; + mes "2. Verit"; + mes "A mummified dog that will pick up"; + mes "anything dropped to the ground."; + mes "Although it's a zombie, it seems"; + mes "happy to be alive again."; + mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,"; + mes "Rotten Bandage"; + next; + mes "^FF0000[Pyramid 6F Monsters]^000000"; + mes "3. Ghoul"; + mes "Similar to a Zombie, but Ghouls are"; + mes "green and much stronger. Its"; + mes "retching is offensive in more ways"; + mes "than one."; + mes "^0099FFItem Drops^000000: Horrendous Mouth"; + next; + mes "^FF0000[Pyramid 6F Monsters]^000000"; + mes "4. Isis"; + mes "A monster that is half serpent and"; + mes "half woman, as well as one of"; + mes "Osiris' trusted champions."; + mes "^0099FFItem Drops^000000: Scale Skin, Shining"; + mes "Scale"; + next; + mes "^FF0000[Pyramid 6F Monsters]^000000"; + mes "5. Osiris"; + mes "The indisputable King of Mummies."; + mes "He wears a crown and rotting"; + mes "bandages that are decidedly royal"; + mes "purple colour."; + mes "^0099FFItem Drops^000000: Memento, Rotten"; + mes "Bandage, Hand of God, Elunium"; + next; + break; + case 7: + close2; + set .@loop1,0; + end; + } + } + + case 4: + close; + } +} + +prt_in,164,102,4 script Monster Encyclopedia#7pr 111,{ + mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; + mes "This is an Encyclopedia describing"; + mes "Monsters living in Dungeons."; + next; + set .@loop1,1; + switch(select("Sunken Ship near Alberta:Prontera Maze")) { + case 1: + while(.@loop1) { + switch(select("1F:2F:Cancel")) { + case 1: + mes "^FF0000[Sunken Ship 1F Monsters]^000000"; + mes "1. Plankton"; + mes "Even though they seem"; + mes "insignificantly small, be careful"; + mes "not to step on them. Plankton are"; + mes "light and can drift on the water."; + mes "^0099FFItem Drops^000000: Single Cell, Garlet"; + mes "Sticky Mucus, Empty Bottle"; + next; + mes "^FF0000[Sunken Ship 1F Monsters]^000000"; + mes "2. Kukre"; + mes "Kukre look better than Thief Bugs"; + mes "but basically loot items just the"; + mes "same. Luckily, they don't attack"; + mes "players in a group."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Monster's Feed, Red Herb, Insect"; + mes "Feeler"; + next; + mes "^FF0000[Sunken Ship 1F Monsters]^000000"; + mes "3. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea that"; + mes "attack using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus"; + mes "Meat"; + next; + mes "^FF0000[Sunken Ship 1F Monsters]^000000"; + mes "4. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet"; + mes "Green Herb"; + next; + mes "^FF0000[Sunken Ship 1F Monsters]^000000"; + mes "5. Poison Spore"; + mes "A black capped mushroom. It attacks"; + mes "adventurers in fear of being eaten,"; + mes "despite being poisonous and not"; + mes "delicious."; + mes "^0099FFItem Drops^000000: Spore, Green Herb"; + next; + mes "^FF0000[Sunken Ship 1F Monsters]^000000"; + mes "6. Pirate Skel"; + mes "A topless pirate skeleton that"; + mes "skips around in purple socks."; + mes "Scourge of the seven seas."; + mes "^0099FFItem Drops^000000: Skel-Bone"; + next; + break; + case 2: + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "1. Kukre"; + mes "Kukre look better than Thief Bugs"; + mes "but basically loot items just the"; + mes "same. Luckily, they don't attack"; + mes "players in a group."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Monster's Feed, Red Herb, Insect"; + mes "Feeler"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "2. Hydra"; + mes "Vegetable Monsters that live near"; + mes "water or in the deep sea that"; + mes "attack using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "3. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus,"; + mes "Garlet, Green Herb"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "4. Thara Frog"; + mes "Red Frogs that are much stronger"; + mes "than the green Roda Frogs. They"; + mes "also produce an annoying croaking"; + mes "noise."; + mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; + mes "Webfoot"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "5. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "6. Megalodon"; + mes "Skeleton Fish having spooky empty"; + mes "eye-holes."; + mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "7. Pirate Skel"; + mes "A topless pirate skeleton that"; + mes "skips around in purple socks."; + mes "Scourge of the seven seas."; + mes "^0099FFItem Drops^000000: Skel-Bone"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "8. Marionette"; + mes "A monster reborn as a cursed doll"; + mes "that is bound to strings attached"; + mes "to wooden sticks."; + mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; + next; + mes "^FF0000[Sunken Ship 2F Monsters]^000000"; + mes "9. Drake"; + mes "A peg-legged, ghostly pirate"; + mes "captain that takes its leisurely"; + mes "time to attack the living."; + mes "^0099FFItem Drops^000000: Skel-Bone, White"; + mes "Herb, Elunium"; + next; + break; + case 3: + close2; + set .@loop1,0; + end; + } + } + + case 2: + while(.@loop1) { + switch(select("1F:3F:Cancel")) { + case 1: + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "1. Poring"; + mes "Small, pink monsters that are made"; + mes "of a living gelatinous substance."; + mes "They're cute, and move by"; + mes "bouncing."; + mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; + mes "Apple, Empty Bottle, Red Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "2. Lunatic"; + mes "Plump and shaggy monster shaped in"; + mes "a Rabbit. However it won't give you a"; + mes "'Bunny Band'."; + mes "^0099FFItem Drops^000000:"; + mes "Clover, Feather, Carrot, Red Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "3. Fabre"; + mes "The weak and small larva of Creamy."; + mes "Although some say it is cute, the"; + mes "author must disagree."; + mes "Whole-heartedly."; + mes "^0099FFItem Drops^000000: Fluff, Feather, Green"; + mes "Herb, Clover"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "4. Creamy"; + mes "A flying monster with beautiful"; + mes "wings. It will escape by"; + mes "teleporting if it thinks that it's"; + mes "in grave danger."; + mes "^0099FFItem Drops^000000: Powder of Butterfly"; + mes "Honey, Butterfly Wing, Flower"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "5. Pupa"; + mes "Monster that is the pupal stage of"; + mes "Fabre. It doesn't attack at all, so"; + mes "it's easy to kill for Novices."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "6. Poporing"; + mes "A light green Poring with the"; + mes "Posion property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus,"; + mes "Garlet, Green Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "7. Rocker"; + mes "A lazy grasshopper that loves to"; + mes "play the violin, just like in"; + mes "Aesop's fable."; + mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; + mes "Jellopy"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "8. Bigfoot"; + mes "Althought its name may be"; + mes "misleading, Bigfoot is actually a"; + mes "large bear. It walks like it owns"; + mes "the forest, and it does."; + mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; + mes "Animal Skin, Sweet Potato"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "9. Smokie"; + mes "A chubby little raccoon that loves"; + mes "nothing better than to scamper."; + mes "It's rumoured to use a magic leaf to"; + mes "become invisible!"; + mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "10. Snake"; + mes "Green Coloured Snake living in the"; + mes "Forest or Desert. Not poisonous but"; + mes "be careful."; + mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "11. Wolf"; + mes "Wild, roving wolves with blue"; + mes "manes. They tend to attack as a"; + mes "pack when even one of them is"; + mes "threatened."; + mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; + mes "Monster's Feed, Animal Skin"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "12. Agriope"; + mes "A segmented, millipede type monster"; + mes "that will attack passerby with"; + mes "poison."; + mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; + mes "Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "13. Agros"; + mes "A monstrous spider that will attack"; + mes "adventurers on sight. It's too big"; + mes "for adventurers to squish with"; + mes "their feet."; + mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; + mes "Green Herb, Yellow Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "14. Chonchon"; + mes "Fly monsters that move with great"; + mes "speed. Amazingly, they can heal in"; + mes "the presense of fecal matter."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; + mes "Wing"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "15. Horn"; + mes "Although it looks fierce, it's"; + mes "actually a peaceful insect. It"; + mes "roams around fields with a"; + mes "crunching sound."; + mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "16. Hunter Fly"; + mes "Winged insects covered in the blood"; + mes "of innocents. It's incredibly"; + mes "quick, as well as strong. Novices"; + mes "must flee from this monster at all"; + mes "cost."; + mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "17. Mantis"; + mes "It wanders about fields, waving a"; + mes "tiny fan. An entire martial arts"; + mes "style is based on the movements of"; + mes "this insect."; + mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,"; + mes "Solid Shell, Red Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "18. Stainer"; + mes "Tiny little insect with a splendid,"; + mes "ladybug-like shell. It can sense"; + mes "magic and will attack once a spell"; + mes "begins casting."; + mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,"; + mes "Shell, Solid Shell"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "19. Side Winder"; + mes "A dark coloured snake that hates"; + mes "people. Be careful, and kill them"; + mes "before they can poison you."; + mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; + mes "Poisonous Canine, Snake Scale"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "20. Yoyo"; + mes "Pink coloured Monkey. Not only do"; + mes "they pick up everything dropped on the"; + mes "ground, outrageously, but they are"; + mes "nimble and cooperative, you must be"; + mes "cautious of being attacked by a"; + mes "group."; + mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow"; + mes "Herb, Animal Skin"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "21. Caramel"; + mes "An adorable porcupine with tiny"; + mes "spiky quills. However, it gets"; + mes "incredibly angry when touched."; + mes "^0099FFItem Drops^000000: Porcupine Quill,"; + mes "Animal Skin"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "22. Steel Chonchon"; + mes "Similar to Chonchon, but is yellow"; + mes "and green. It picks up everything"; + mes "from the ground, so be careful not"; + mes "to drop items."; + mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "23. Coco"; + mes "A small Squirrel with dark,"; + mes "piercing eyes. It's always holding"; + mes "an Acorn, and would be cute if it"; + mes "didn't always have a look of utter"; + mes "contempt."; + mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "24. Dustiness"; + mes "This flying monster has a high"; + mes "dodge rate, so if you have low"; + mes "attack accuracy, you may want to"; + mes "leave it alone."; + mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; + mes "Insect Feeler, Red Herb"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "25. Martin"; + mes "An adorable mole wearing a safety"; + mes "helmet. He's deathly afraid of"; + mes "cave-ins and occasionally stops to"; + mes "cower in fear."; + mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; + mes "Claw"; + next; + mes "^FF0000[Prontera Maze 1F Monsters]^000000"; + mes "26. Savage"; + mes "A wild boar that walks around,"; + mes "grunting restlessly. It's rough"; + mes "looking tusks make it hard to"; + mes "believe it was cute as a baby."; + mes "^0099FFItem Drops^000000: Mane, Animal Skin"; + next; + break; + case 2: + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "1. Poring"; + mes "Small, pink monsters that are made"; + mes "of a living gelatinous substance."; + mes "They're cute, and move by"; + mes "bouncing."; + mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; + mes "Apple, Empty Bottle, Red Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "2. Lunatic"; + mes "Plump and shaggy monster shaped in"; + mes "a Rabbit. However it won't give you a"; + mes "'Bunny Band'."; + mes "^0099FFItem Drops^000000:"; + mes "Clover, Feather, Carrot, Red Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "3. Fabre"; + mes "The weak and small larva of Creamy."; + mes "Although some say it is cute, the"; + mes "author must disagree."; + mes "Whole-heartedly."; + mes "^0099FFItem Drops^000000: Fluff, Feather, Green"; + mes "Herb, Clover"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "4. Creamy"; + mes "A flying monster with beautiful"; + mes "wings. It will escape by"; + mes "teleporting if it thinks that it's"; + mes "in grave danger."; + mes "^0099FFItem Drops^000000: Powder of Butterfly"; + mes "Honey, Butterfly Wing, Flower"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "5. Pupa"; + mes "Monster that is the pupal stage of"; + mes "Fabre. It doesn't attack at all, so"; + mes "it's easy to kill for Novices."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "6. Poporing"; + mes "A light green Poring with the"; + mes "Posion property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus,"; + mes "Garlet, Green Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "7. Rocker"; + mes "A lazy grasshopper that loves to"; + mes "play the violin, just like in"; + mes "Aesop's fable."; + mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; + mes "Jellopy"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "8. Bigfoot"; + mes "Althought its name may be"; + mes "misleading, Bigfoot is actually a"; + mes "large bear. It walks like it owns"; + mes "the forest, and it does."; + mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; + mes "Animal Skin, Sweet Potato"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "9. Smokie"; + mes "A chubby little raccoon that loves"; + mes "nothing better than to scamper."; + mes "It's rumoured to use a magic leaf to"; + mes "become invisible!"; + mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "10. Snake"; + mes "Green Coloured Snake living in the"; + mes "Forest or Desert. Not poisonous but"; + mes "be careful."; + mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "11. Wolf."; + mes "Wild, roving wolves with blue"; + mes "manes. They tend to attack as a"; + mes "pack when even one of them is"; + mes "threatened."; + mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; + mes "Monster's Feed, Animal Skin"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "12. Agriope"; + mes "A segmented, millipede type monster"; + mes "that will attack passerby with"; + mes "poison."; + mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; + mes "Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "13. Agros"; + mes "A monstrous spider that will attack"; + mes "adventurers on sight. It's too big"; + mes "for adventurers to squish with"; + mes "their feet."; + mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; + mes "Green Herb, Yellow Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "14. Horn"; + mes "Although it looks fierce, it's"; + mes "actually a peaceful insect. It"; + mes "roams around fields with a"; + mes "crunching sound."; + mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "15. Hunter Fly"; + mes "Winged insects covered in the blood"; + mes "of innocents. It's incredibly"; + mes "quick, as well as strong. Novices"; + mes "must flee from this monster at all"; + mes "cost."; + mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "16. Mantis"; + mes "It wanders about fields, waving a"; + mes "tiny fan. An entire martial arts"; + mes "style is based on the movements of"; + mes "this insect."; + mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,"; + mes "Solid Shell, Red Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "17. Stainer"; + mes "Tiny little insect with a splendid,"; + mes "ladybug-like shell. It can sense"; + mes "magic and will attack once a spell"; + mes "begins casting."; + mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,"; + mes "Shell, Solid Shell"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "18. Side Winder"; + mes "A dark coloured snake that hates"; + mes "people. Be careful, and kill them"; + mes "before they can poison you."; + mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; + mes "Poisonous Canine, Snake Scale"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "19. Yoyo"; + mes "Pink coloured Monkey. Not only do"; + mes "they pick up everything dropped on the"; + mes "ground, outrageously, but they are"; + mes "nimble and cooperative, you must be"; + mes "cautious of being attacked by a"; + mes "group."; + mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow"; + mes "Herb, Animal Skin"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "20. Caramel"; + mes "An adorable porcupine with tiny"; + mes "spiky quills. However, it gets"; + mes "incredibly angry when touched."; + mes "^0099FFItem Drops^000000: Porcupine Quill,"; + mes "Animal Skin"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "21. Steel Chonchon"; + mes "Similar to Chonchon, but is yellow"; + mes "and green. It picks up everything"; + mes "from the ground, so be careful not"; + mes "to drop items."; + mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "22. Coco"; + mes "A small Squirrel with dark,"; + mes "piercing eyes. It's always holding"; + mes "an Acorn, and would be cute if it"; + mes "didn't always have a look of utter"; + mes "contempt."; + mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "23. Dustiness"; + mes "This flying monster has a high"; + mes "dodge rate, so if you have low"; + mes "attack accuracy, you may want to"; + mes "leave it alone."; + mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; + mes "Insect Feeler, Red Herb"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "24. Martin"; + mes "An adorable mole wearing a safety"; + mes "helmet. He's deathly afraid of"; + mes "cave-ins and occasionally stops to"; + mes "cower in fear."; + mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; + mes "Claw"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "25. Savage"; + mes "A wild boar that walks around,"; + mes "grunting restlessly. It's rough"; + mes "looking tusks make it hard to"; + mes "believe it was cute as a baby."; + mes "^0099FFItem Drops^000000: Mane, Animal Skin"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "26. Savage Bebe"; + mes "Tiny, pink baby Savage. It's"; + mes "disheartening to know that it grows"; + mes "up to become ugly-looking."; + mes "^0099FFItem Drops^000000: Animal Skin, Meat,"; + mes "Arrow, Feather"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "27. Mastering"; + mes "A giant Poring rarely seen in the"; + mes "Morroc Desert, Mt. Mjolnir or the"; + mes "Prontera Maze. It may be the Master"; + mes "of Porings, but... it's still a"; + mes "Poring"; + mes "^0099FFItem Drops^000000: Apple, Apple Juice"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "28. Eclipse"; + mes "Lord and Master of all Lunatics."; + mes "Its attacks may be weak, but it"; + mes "has considerable defense."; + mes "^0099FFItem Drops^000000: Carrot, Glass Bead,"; + mes "Milk, Carrot Juice"; + next; + mes "^FF0000[Prontera Maze 3F Monsters]^000000"; + mes "29. Baphomet"; + mes "A horned goat-like beast that"; + mes "wields an intimidating scythe with"; + mes "incredible might. Sired countless"; + mes "Baphomet Jrs."; + mes "^0099FFItem Drops^000000: Evil Horn,"; + mes "Yggdrasilberry, Animal Skin,"; + mes "Oridecon"; + next; + break; + case 3: + close2; + set .@loop1,0; + end; + } + } + + case 3: + close; + } +} + +prt_in,162,68,4 script Vending Guide#pront 111,{ + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "So you want to open your own shop"; + mes "so that you can sell items to other"; + mes "players and make zeny?"; + next; + if (select("Yes, I do!:Close the book.") == 1) { + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "First, only certain job classes can"; + mes "open vending shops. As a Merchant,"; + mes "Blacksmith or Alchemist, you must"; + mes "first learn ^009933Level 5 Enlarge Weight^000000"; + mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000"; + mes "skill."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "When you have learned the Pushcart"; + mes "skill, you can go ahead and rent a"; + mes "Cart form a Kafra Employee. Once"; + mes "this cart is equipped, it won't"; + mes "disappear as long as you don't take"; + mes "it off."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "However, equipping a Cart reduces"; + mes "your movement speed. You can"; + mes "recover this movement speed by"; + mes "continuing to add skill points to"; + mes "the ^009933Pushcart^000000 skill."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "Now, this next part is very"; + mes "important. If you want to be able"; + mes "to sell what is inside your cart,"; + mes "you must learn ^009933Level 3 Pushcart^000000 so"; + mes "that youc an learn ^009933Vending^000000,"; + mes "allowing you to sell items inside"; + mes "your cart."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "Remember, only items inside your"; + mes "Cart can be sold with the Vending"; + mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys"; + mes "to open the Cart Window labeled"; + mes "'Rent a Cart Item.'"; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "You can drag and drop items from"; + mes "your Inventory Window into this"; + mes "Cart Window. You can also click the"; + mes "'^009933items^000000' button int he Equipment"; + mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart"; + mes "Window."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "Now use the Vending skill. Two"; + mes "windows will pop up. ^009933Available^000000"; + mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "Drag and drop items from the"; + mes "^009933Available items for Vending^000000"; + mes "Window into the ^009933Vend a Shop^000000 Window."; + mes "Then, in the ^009933Vend a Shop^000000 window,"; + mes "you may set prices and name your"; + mes "shop."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "After confirming the items and"; + mes "prices, click the 'OK' button. The"; + mes "^009933My Shop^000000 window will appear."; + mes "Congratulations, you are now"; + mes "vending your items!"; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "When you close the ^009933My Shop^000000 window,"; + mes "your shop will be closed. You can"; + mes "check the prices of your items in"; + mes "the ^009933My Shop^000000 window, and your sales"; + mes "will be recorded in the chat"; + mes "window."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "When everything's sold out, the"; + mes "shop will automatically close."; + next; + mes "^FF0000[Vending Guide for Dummies]^000000"; + mes "SuperNovices can learn all the"; + mes "skills needed to open vending"; + mes "shops, but none of the Kafra"; + mes "Employees will rent Carts to them."; + mes "If only they could find somewhere"; + mes "to rent a cart..."; + } + close; +} + +prt_in,168,68,4 script Blacksmith Guide#pront 111,{ + mes "^FF0000[Blacksmith Guide for Dummies]^000000"; + mes "This is a useful guide detailing"; + mes "the process of Ore Refining and"; + mes "Weapon Crafting for Blacksmith job"; + mes "class characters."; + next; + switch(select("Ore Refining.:Weapon Craft:Cancel.")) { + case 1: + mes "^FF0000[Ore Refining for Dummies]^000000"; + mes "Rough ores, like Iron Ore, and"; + mes "rough enchanted stones can be"; + mes "refined to create a higher quality"; + mes "metal or stone. Refining rough"; + mes "materials requires a ^0099FFMini Furnace^000000."; + next; + mes "^FF0000[Ore Refining for Dummies]^000000"; + mes "Several rough ores are also needed"; + mes "to create just one of a higher"; + mes "quality. When you think you have"; + mes "enough rough ores or stones of the"; + mes "same kind, double-click the Mini"; + mes "Furnace item in the Inventory"; + mes "window."; + next; + mes "^FF0000[Ore Refining for Dummies]^000000"; + mes "If you have the available materials"; + mes "and creation skills, a list of"; + mes "enchanted stones or metals that you"; + mes "can create will appear in a new"; + mes "window labeled ^0099FFItem List you can^000000"; + mes "^0099FFcraft^000000."; + next; + mes "^FF0000[Ore Refining for Dummies]^000000"; + mes "However, if you don't have the"; + mes "necessary skills or materials, you"; + mes "will receive a message stating '^0099FFYou^000000"; + mes "^0099FFcan't Create Items yet^000000'."; + next; + mes "^FF0000[Ore Refining for Dummies]^000000"; + mes "Remember that there is a"; + mes "possibility that the refining"; + mes "process may fail. Also, be aware"; + mes "that a Mini Furnace will be used"; + mes "each time you double-click it,"; + mes "regardless of the end result."; + close; + case 2: + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "To create weapons, you must first"; + mes "learn the appropriate smithing"; + mes "skills, depending on the weapon you"; + mes "wish to create. The following is a"; + mes "list of Blacksmith weapon creation"; + mes "skills."; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "^0099FFSmith Dagger^000000"; + mes "^0099FFSmith Sword^000000"; + mes "^0099FFSmith Two-handed Sword^000000"; + mes "^0099FFSmith Axe^000000"; + mes "^0099FFSmith Mace^000000"; + mes "^0099FFSmith Spear^000000"; + mes "^0099FFSmith Knucklebrace^000000"; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "Every Weapon requires ^0099FFSteel^000000 and the"; + mes "consumption of one ^0099FFHammer^000000."; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "When you double-click on a Hammer"; + mes "item in the Inventory Window, a new"; + mes "window labeled ^0099FFItem List you can^000000"; + mes "^0099FFcraft^000000 will appear."; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "A list of weapons that you are"; + mes "currently able to craft will"; + mes "appear. Clicking a Weapon in that"; + mes "list will show the items required"; + mes "for creation."; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "In that list window, there are 3"; + mes "sockets into which you can insert"; + mes "additional items, such as Enchanted"; + mes "Stones or Star Crumbs, which enable"; + mes "you to enhance the smithed weapon."; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "Afterwards, cick the 'OK' button"; + mes "to confirm that you want to create"; + mes "the selected item. The materials"; + mes "required to create the weapon will"; + mes "be automatically consumed from your"; + mes "inventory."; + next; + mes "^FF0000[Weapon Craft for Dummies]^000000"; + mes "The chance of smithing success will"; + mes "depend on your character stats and"; + mes "skills, and other factors. If the"; + mes "smithing fails, any items used to"; + mes "create the new weapon will still be"; + mes "consumed. Good luck!"; + close; + case 3: + close; + } +} -- cgit v1.2.3-60-g2f50