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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
commit9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch)
tree0200835722c95b4c789ed597cea40d293a650bd3 /npc/other/arena/arena_lvl50.txt
parente8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Samuray22
-//= Copyright (C) SinSloth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Izlude Arena Level 50
-//================= Description ===========================================
-//= Izlude Battle Arena Level 50
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-arena_room,64,138,5 script Lv50 Waiting Room 4_F_TELEPORTER,{
- end;
-
-OnInit:
- waitingroom "Individual; Level 50 to 69",50,"Lv50 Waiting Room::OnStartArena",1,1000,50,69;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_1-1",99,12;
- donpcevent "arena#50::OnStart";
- disablewaitingroomevent;
- end;
-
-OnStart:
- enablewaitingroomevent;
- end;
-}
-
-force_1-1,99,20,4 script Heel and Toe#arena 4_F_TELEPORTER,{
- end;
-
-OnStart:
- initnpctimer;
- $arena_min50st = gettime(GETTIME_MINUTE);
- $arena_sec50st = gettime(GETTIME_SECOND);
- end;
-
-OnTimer3000:
- mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0;
- end;
-
-OnTimer4000:
- mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0;
- end;
-
-OnTimer5000:
- mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0;
- end;
-
-OnTimer60000:
- if (getmapusers("force_1-1") == 0) {
- donpcevent "Heel and Toe#arena::OnFailClearStage";
- }
- mapannounce "force_1-1","Remaining Time : 4 minutes ",0;
- end;
-
-OnTimer120000:
- if (getmapusers("force_1-1") == 0) {
- donpcevent "Heel and Toe#arena::OnFailClearStage";
- }
- mapannounce "force_1-1","Remaining Time : 3 minutes ",0;
- end;
-
-OnTimer180000:
- if (getmapusers("force_1-1") == 0) {
- donpcevent "Heel and Toe#arena::OnFailClearStage";
- }
- mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
- end;
-
-OnTimer240000:
- if (getmapusers("force_1-1") == 0) {
- donpcevent "Heel and Toe#arena::OnFailClearStage";
- }
- mapannounce "force_1-1","Remaining Time : 1 minute ",0;
- end;
-
-OnTimer300000:
- mapannounce "force_1-1","Your time is over. I hope you had a good time~",0;
- end;
-
-OnTimer305000:
-OnTimer306000:
-OnTimer307000:
-OnTimer308000:
-OnTimer309000:
-OnTimer310000:
-OnTimer311000:
-OnTimer312000:
-OnTimer313000:
-OnTimer314000:
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- end;
-
-OnTimer315000:
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- donpcevent "Heel and Toe#arena::OnFailClearStage";
- end;
-
-OnTimerOff:
- stopnpctimer;
- end;
-
-OnFailClearStage:
- donpcevent "cast#50::OnTimeOver1";
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- donpcevent "Heel and Toe#arena::OnTimerOff";
- donpcevent "arena#50::OnReset_All";
- donpcevent "alloff#50::OnEnable";
- donpcevent "Lv50 Waiting Room::OnStart";
- end;
-
-On01_Start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0;
- end;
-
-On01_End:
- mapannounce "force_1-1","A door to the north room has opened!",0;
- end;
-
-On02_Start:
- mapannounce "force_1-1","Please escape to the door from monsters!",0;
- end;
-
-On02_End:
- mapannounce "force_1-1","A door to the north room has opened!",0;
- end;
-
-On03_Start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0;
- end;
-
-On03_End:
- mapannounce "force_1-1","Clear! A door to the east room has opened!",0;
- end;
-
-On04_Start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0;
- end;
-
-On04_End:
- mapannounce "force_1-1","A door to the east room has opened!",0;
- end;
-
-On05_Start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0;
- end;
-
-On05_End:
- mapannounce "force_1-1","Clear! A door to the south room has opened!",0;
- end;
-
-On06_Start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0;
- end;
-
-On06_End:
- mapannounce "force_1-1","A door to the south room has opened!",0;
- end;
-
-On07_Start:
- mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0;
- end;
-
-On07_End:
- mapannounce "force_1-1","Clear! A door to the west room has opened!",0;
- end;
-
-On08_Start:
- mapannounce "force_1-1","Please escape to the north exit!",0;
- end;
-
-On09_Start:
- mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0;
- end;
-
-On09_End:
- mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
- end;
-}
-
-- script arena#50 FAKE_NPC,{
-OnReset_01:
- donpcevent "force_01ex#50::OnReset";
- donpcevent "force_02start#50::OnEnable";
- enablenpc "force_01_02#50";
- enablenpc "force_02_03#50";
- end;
-
-OnReset_02:
- donpcevent "force_02mob#50::OnReset";
- donpcevent "force_03start#50::OnEnable";
- end;
-
-OnReset_03:
- enablenpc "force_03_04#50";
- donpcevent "force_04start#50::OnEnable";
- donpcevent "force_03ex#50::OnReset";
- end;
-
-OnReset_04:
- enablenpc "force_04_05#50";
- donpcevent "force_05start#50::OnEnable";
- donpcevent "force_04ex#50::OnReset";
- end;
-
-OnReset_05:
- enablenpc "force_05_06#50";
- donpcevent "force_06start#50::OnEnable";
- donpcevent "force_05ex#50::OnReset";
- end;
-
-OnReset_06:
- enablenpc "force_06_07#50";
- donpcevent "force_07start#50::OnEnable";
- donpcevent "force_06ex#50::OnReset";
- end;
-
-OnReset_07:
- enablenpc "force_07_08#50";
- donpcevent "force_07ex#50::OnReset";
- donpcevent "force_08start#50::OnEnable";
- end;
-
-OnReset_08:
- donpcevent "force_09start#50::OnEnable";
- enablenpc "force_08_09#50";
- end;
-
-OnReset_09:
- enablenpc "force_exit#50";
- end;
-
-OnStart:
- disablenpc "force_01_02#50";
- disablenpc "force_02_03#50";
- disablenpc "force_03_04#50";
- disablenpc "force_04_05#50";
- disablenpc "force_05_06#50";
- disablenpc "force_06_07#50";
- disablenpc "force_07_08#50";
- disablenpc "force_08_09#50";
- disablenpc "force_exit#50";
- donpcevent "Heel and Toe#arena::OnTimerOff";
- donpcevent "force_01mob#50::OnReset";
- donpcevent "force_02mob#50::OnReset";
- donpcevent "force_03mob#50::OnReset";
- donpcevent "force_04mob#50::OnReset";
- donpcevent "force_05mob#50::OnReset";
- donpcevent "force_06mob#50::OnReset";
- donpcevent "force_07mob#50::OnReset";
- donpcevent "force_09mob#50::OnReset";
- donpcevent "force_01ex#50::OnReset";
- donpcevent "force_03ex#50::OnReset";
- donpcevent "force_04ex#50::OnReset";
- donpcevent "force_05ex#50::OnReset";
- donpcevent "force_06ex#50::OnReset";
- donpcevent "force_07ex#50::OnReset";
- //donpcevent "force_08ex#50::OnReset";
- donpcevent "force_09ex#50::OnReset";
- enablenpc "force_08_01#50";
- donpcevent "force_01start#50::OnEnable";
- donpcevent "Heel and Toe#arena::OnStart";
- end;
-
-OnReset_All:
- donpcevent "force_01mob#50::OnReset";
- donpcevent "force_02mob#50::OnReset";
- donpcevent "force_03mob#50::OnReset";
- donpcevent "force_04mob#50::OnReset";
- donpcevent "force_05mob#50::OnReset";
- donpcevent "force_06mob#50::OnReset";
- donpcevent "force_07mob#50::OnReset";
- donpcevent "force_09mob#50::OnReset";
- donpcevent "force_01ex#50::OnReset";
- donpcevent "force_03ex#50::OnReset";
- donpcevent "force_04ex#50::OnReset";
- donpcevent "force_05ex#50::OnReset";
- donpcevent "force_06ex#50::OnReset";
- donpcevent "force_07ex#50::OnReset";
- //donpcevent "force_08ex#50::OnReset";
- donpcevent "force_09ex#50::OnReset";
- end;
-}
-
-force_1-1,62,26,1 script force_08_01#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On01_Start";
- warp "force_1-1",40,26;
- end;
-}
-
-force_1-1,25,44,1 script force_01_02#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On02_Start";
- warp "force_1-1",25,69;
- end;
-}
-
-force_1-1,25,134,1 script force_02_03#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "arena#50::OnReset_02";
- donpcevent "Heel and Toe#arena::On03_Start";
- warp "force_1-1",25,159;
- end;
-}
-
-force_1-1,44,174,1 script force_03_04#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On04_Start";
- warp "force_1-1",69,174;
- end;
-}
-
-force_1-1,134,174,1 script force_04_05#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On05_Start";
- warp "force_1-1",159,174;
- end;
-}
-
-force_1-1,174,155,1 script force_05_06#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On06_Start";
- warp "force_1-1",174,130;
- end;
-}
-
-force_1-1,174,65,1 script force_06_07#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On07_Start";
- warp "force_1-1",174,40;
- end;
-}
-
-force_1-1,155,26,1 script force_07_08#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On08_Start";
- warp "force_1-1",132,26;
- enablenpc "force_08_09#50";
- end;
-}
-
-force_1-1,99,54,1 script force_08_09#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::On09_Start";
- warp "force_1-1",99,82;
- end;
-}
-
-force_1-1,99,124,1 script force_exit#50 WARPNPC,1,1,{
-OnTouch:
- donpcevent "Heel and Toe#arena::OnTimerOff";
- donpcevent "#arn_timer_50::OnEnable";
- mapwarp "force_1-1","prt_are_in",22,191,0,0;
- end;
-}
-
-- script force_01start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_01mob#50::OnEnable";
- end;
-}
-
-- script force_01ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_01ex#50::OnMyMobDead";
- end;
-
-OnSummonMob1:
- monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_01mob#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_01ex#50::OnSummonMob1";
- monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
- monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
- monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
- monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
- monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_1-1","force_01mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_1-1","force_01mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On01_End";
- donpcevent "arena#50::OnReset_01";
- }
- end;
-}
-
-- script force_02start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_02mob#50::OnSummonMob2";
- end;
-}
-
-- script force_02mob#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_02mob#50::OnMyMobDead";
- end;
-
-OnSummonMob2:
- monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
- monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_03start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_03mob#50::OnEnable";
- end;
-}
-
-- script force_03ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_03ex#50::OnMyMobDead";
- end;
-
-OnSummonMob_03:
- monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
- monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_03mob#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_03ex#50::OnSummonMob_03";
- monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
- monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
- monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
- monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
- monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_1-1","force_03mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- //donpcevent "force_03mob#50::OnSummonMob_03";
- if (mobcount("force_1-1","force_03mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On03_End";
- donpcevent "arena#50::OnReset_03";
- }
- end;
-}
-
-- script force_04start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_04mob#50::OnEnable";
- end;
-}
-
-- script force_04ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_04ex#50::OnMyMobDead";
- end;
-
-OnSummonMob_04:
- monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
- monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_04mob#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_04ex#50::OnSummonMob_04";
- monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead";
- monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead";
- monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMyMobDead";
- end;
-OnReset:
- killmonster "force_1-1","force_04mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_1-1","force_04mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On04_End";
- donpcevent "arena#50::OnReset_04";
- }
- end;
-}
-
-- script force_05start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_05mob#50::OnEnable";
- end;
-}
-
-- script force_05ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_05ex#50::OnMyMobDead";
- end;
-
-OnSummonMob_05:
- switch(rand(1,2)) {
- case 1:
- monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMyMobDead";
- break;
- case 2:
- monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMyMobDead";
- break;
- }
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_05mob#50 FAKE_NPC,{
-OnEnable:
- monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
- monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
- monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
- monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead";
- monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead";
- monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMyMobDead";
- monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_1-1","force_05mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_1-1","force_05mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On05_End";
- donpcevent "arena#50::OnReset_05";
- }
- else donpcevent "force_05ex#50::OnSummonMob_05";
- end;
-}
-
-- script force_06start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_06mob#50::OnEnable";
- end;
-}
-
-- script force_06ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_06ex#50::OnMyMobDead";
- end;
-
-OnSummonMob_06:
- monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMyMobDead";
- monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_06mob#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_06ex#50::OnSummonMob_06";
- monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
- monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
- monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
- monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
- monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_1-1","force_06mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_1-1","force_06mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On06_End";
- donpcevent "arena#50::OnReset_06";
- }
- end;
-}
-
-- script force_07start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_07mob#50::OnEnable";
- end;
-}
-
-- script force_07ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_07ex#50::OnMyMobDead";
- end;
-
-OnSummonMob_07:
- monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMyMobDead";
- monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_07mob#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_07ex#50::OnSummonMob_07";
- monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_1-1","force_07mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_1-1","force_07mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On07_End";
- donpcevent "arena#50::OnReset_07";
- }
- end;
-}
-
-- script force_08start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_08ex#50::OnEnable";
- end;
-}
-
-- script force_08ex#50 FAKE_NPC,{
-OnEnable:
- donpcevent "arena#50::OnReset_08";
- end;
-}
-
-- script force_09start#50 FAKE_NPC,{
-OnEnable:
- donpcevent "force_09mob#50::OnEnable";
- end;
-}
-
-- script force_09ex#50 FAKE_NPC,{
-OnReset:
- killmonster "force_1-1","force_09ex#50::OnMyMobDead";
- end;
-
-OnSummonMob_09:
- monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_09mob#50 FAKE_NPC,{
-OnEnable:
- monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMyMobDead";
- donpcevent "force_09ex#50::OnSummonMob_09";
- end;
-
-OnReset:
- killmonster "force_1-1","force_09mob#50::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_1-1","force_09mob#50::OnMyMobDead") < 1) {
- donpcevent "Heel and Toe#arena::On09_End";
- donpcevent "arena#50::OnReset_09";
- donpcevent "arena#50::OnReset_All";
- $arena_min50end = gettime(GETTIME_MINUTE);
- $arena_sec50end = gettime(GETTIME_SECOND);
- }
- end;
-}
-
-prt_are_in,129,188,3 script Staff#50-1 1_F_02,{
- mes "[Staff]";
- mes "You did a good job.";
- mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Uh huh!";
- mes "You already have enough arena points.";
- mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
- next;
- } else {
- ++arena_point;
- }
- mes "[Staff]";
- mes "Let me guide you outside. I hope you had a good time.";
- close2;
- specialeffect(EF_EXIT, AREA, playerattached());
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,25,188,3 script Staff#50-2 1_F_02,{
- if($arena_min50end < $arena_min50st) {
- if($arena_sec50end < $arena_sec50st) {
- @record_min50 = 60 - $arena_min50st + $arena_min50end -1;
- @record_sec50 = 60 - $arena_sec50st + $arena_sec50end;
- } else {
- @record_min50 = 60 - $arena_min50st + $arena_min50end;
- @record_sec50 = $arena_sec50end - $arena_sec50st;
- }
- } else {
- if($arena_sec50end < $arena_sec50st) {
- @record_min50 = $arena_min50end - $arena_min50st -1;
- @record_sec50 = 60 - $arena_sec50st + $arena_sec50end;
- } else {
- @record_min50 = $arena_min50end - $arena_min50st;
- @record_sec50 = $arena_sec50end - $arena_sec50st;
- }
- }
- @gap50 = (60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
- mes "[Staff]";
- mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
- next;
- mes "[Staff]";
- mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
- mes "Congratulations!";
- next;
- mes "[Staff]";
- mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
- next;
- mes "[Staff]";
- mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
- next;
- if (@gap50 < 0) {
- mes "[Staff]";
- mes "Although you failed to make a new record, I hope you will succeed next time.";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- } else {
- arena_point += 20;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect(EF_EXIT, AREA, playerattached());
- donpcevent "cast#50::OnNomal1";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_50::OnStop";
- donpcevent "alloff#50::OnEnable";
- donpcevent "Lv50 Waiting Room::OnStart";
- end;
- } else {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! You have renewed the record!";
- mes "What a great job!";
- next;
- mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
- $top_50min = @record_min50;
- $top_50sec = @record_sec50;
- $arena_50topn$ = strcharinfo(PC_NAME);
- donpcevent "Vendigos::OnLineRec_50";
- next;
- if (arena_point > 29950) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- } else {
- mes "[Staff]";
- mes "Let me reward you with some arena points.";
- mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
- next;
- arena_point += 50;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect(EF_HIT5, AREA, playerattached());
- donpcevent "cast#50::OnNomal2";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_50::OnStop";
- donpcevent "alloff#50::OnEnable";
- donpcevent "Lv50 Waiting Room::OnStart";
- end;
- }
-}
-
-- script #arn_timer_50 FAKE_NPC,{
-OnEnable:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00;
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
- end;
-
-OnTimer60000:
- donpcevent "cast#50::OnTimeOver2";
- donpcevent "arn_warp_50::OnOut";
- donpcevent "#arn_timer_50::OnStop";
- donpcevent "alloff#50::OnEnable";
- donpcevent "Lv50 Waiting Room::OnStart";
- end;
-
-OnStop:
- stopnpctimer;
- end;
-}
-
-- script arn_warp_50 FAKE_NPC,{
-OnOut:
- areawarp "prt_are_in",14,195,29,178,"arena_room",100,75;
- end;
-}
-
-- script cast#50 FAKE_NPC,{
-OnTimeOver1:
- mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
- end;
-OnTimeOver2:
- mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
- end;
-OnNomal1:
- mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-OnNomal2:
- mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-}
-
-- script alloff#50 FAKE_NPC,{
-OnEnable:
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- donpcevent "force_01mob#50::OnReset";
- donpcevent "force_02mob#50::OnReset";
- donpcevent "force_03mob#50::OnReset";
- donpcevent "force_04mob#50::OnReset";
- donpcevent "force_05mob#50::OnReset";
- donpcevent "force_06mob#50::OnReset";
- donpcevent "force_07mob#50::OnReset";
- donpcevent "force_09mob#50::OnReset";
- donpcevent "force_01ex#50::OnReset";
- donpcevent "force_03ex#50::OnReset";
- donpcevent "force_04ex#50::OnReset";
- donpcevent "force_05ex#50::OnReset";
- donpcevent "force_06ex#50::OnReset";
- donpcevent "force_07ex#50::OnReset";
- //donpcevent "force_08ex#50::OnReset";
- donpcevent "force_09ex#50::OnReset";
- donpcevent "Heel and Toe#arena::OnTimerOff";
- disablenpc "Heel and Toe#arena";
- disablenpc "force_01_02#50";
- disablenpc "force_02_03#50";
- disablenpc "force_03_04#50";
- disablenpc "force_04_05#50";
- disablenpc "force_05_06#50";
- disablenpc "force_06_07#50";
- disablenpc "force_07_08#50";
- disablenpc "force_08_09#50";
- disablenpc "force_exit#50";
- disablenpc "arena#50";
- donpcevent "#arn_timer_50::OnStop";
- enablenpc "Heel and Toe#arena";
- enablenpc "arena#50";
- end;
-
-OnInit:
- if(!$top_50min && !$top_50sec) $top_50min = 5;
- end;
-}