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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-10 06:34:50 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-10 06:34:50 +0000
commit74b23e11e9ac89accafb5f0833f8d89669a29eb0 (patch)
tree1b23b180f000bd256a5750359236062fe967332d /npc/mobs
parentd7348a4974bd6c0409001659864d0afbda532205 (diff)
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- Added svn:eol-style=native property on some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16258 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/mobs')
-rw-r--r--npc/mobs/dungeons/iz_dun_re.txt46
-rw-r--r--npc/mobs/dungeons/lhz_dun_re.txt166
2 files changed, 106 insertions, 106 deletions
diff --git a/npc/mobs/dungeons/iz_dun_re.txt b/npc/mobs/dungeons/iz_dun_re.txt
index 70c234ffa..42f97fd9f 100644
--- a/npc/mobs/dungeons/iz_dun_re.txt
+++ b/npc/mobs/dungeons/iz_dun_re.txt
@@ -1,23 +1,23 @@
-//===== rAthena Script =======================================
-//= Byalan Dungeon Monster Spawn Script
-//===== By: ==================================================
-//= Athena (1.0)
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Additional Comments: =================================
-//= 1.1 Official kRO 10.1 spawns for 1-4 [Playtester]
-//= 1.2 More accurate spawns [Playtester]
-//= 1.3 Added Izlude Dungeon F6 spawns [Chilly]
-//= 1.3a Moved Izlude Dungeon F6 spawns to separate file. [Kenpachi]
-//============================================================
-
-//==================================================
-// iz_dun05 - Undersea Tunnel F6
-//==================================================
-iz_dun05,0,0,0,0 monster King Dramoh 2198,20,0,0,0
-iz_dun05,0,0,0,0 monster Sropho 2201,50,0,0,0
-iz_dun05,0,0,0,0 monster Pot Dofle 2203,30,0,0,0
-iz_dun05,0,0,0,0 monster Sedora 2204,50,0,0,0
-iz_dun05,0,0,0,0 boss_monster Kraken 2202,1,7200000,600000,1
+//===== rAthena Script =======================================
+//= Byalan Dungeon Monster Spawn Script
+//===== By: ==================================================
+//= Athena (1.0)
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= Any Athena Version
+//===== Additional Comments: =================================
+//= 1.1 Official kRO 10.1 spawns for 1-4 [Playtester]
+//= 1.2 More accurate spawns [Playtester]
+//= 1.3 Added Izlude Dungeon F6 spawns [Chilly]
+//= 1.3a Moved Izlude Dungeon F6 spawns to separate file. [Kenpachi]
+//============================================================
+
+//==================================================
+// iz_dun05 - Undersea Tunnel F6
+//==================================================
+iz_dun05,0,0,0,0 monster King Dramoh 2198,20,0,0,0
+iz_dun05,0,0,0,0 monster Sropho 2201,50,0,0,0
+iz_dun05,0,0,0,0 monster Pot Dofle 2203,30,0,0,0
+iz_dun05,0,0,0,0 monster Sedora 2204,50,0,0,0
+iz_dun05,0,0,0,0 boss_monster Kraken 2202,1,7200000,600000,1
diff --git a/npc/mobs/dungeons/lhz_dun_re.txt b/npc/mobs/dungeons/lhz_dun_re.txt
index 03a508ce5..ed90c353f 100644
--- a/npc/mobs/dungeons/lhz_dun_re.txt
+++ b/npc/mobs/dungeons/lhz_dun_re.txt
@@ -1,83 +1,83 @@
-//===== rAthena Script =======================================
-//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
-//===== By: ==================================================
-// The Prometheus Project, rAthena dev team
-//===== Current Version: =====================================
-//= 1.9
-//===== Compatible With: =====================================
-//= Any Athena
-//===== Additional Comments: =================================
-//= 08/24/05 : Added 1st version. [Muad_Dib]
-//= 1.1: Some corrections to level 1, 2 as pointed out by
-//= MasterofMuppets. [Skotlex]
-//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3]
-//= I also made the place more Moby ^^
-//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets]
-//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
-//= 1.6: Official X.3 spawns [Playtester]
-//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
-//= - A random 99 will now be spawned when the MVP spawns.
-//= - Spare spawn and MVP spawn now spawn in official locations.
-//= - Expandeded timer to allow for varying spawn times.
-//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
-//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
-//= 1.9 Added Bio4 spawns. [Chilly]
-//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
-//============================================================
-
-//========================================================================================
-// lhz_dun04 - Bio-life Labs 4F
-//========================================================================================
-lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0
-lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1
-lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1
-lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1
-lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1
-lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1
-lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1
-lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1
-
-lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{
-OnTimer6000000: // delay1 = 6000000 ms (100 min)
- stopnpctimer;
- sleep rand(0,30)*60000; // 0 to 30 minutes
-OnInit:
- // Select Coordinates to summon a random MVP on
- switch(rand(1,7)) {
- case 1: set .@x,77; set .@y,251; break;
- case 2: set .@x,147; set .@y,224; break;
- case 3: set .@x,219; set .@y,219; break;
- case 4: set .@x,244; set .@y,120; break;
- case 5: set .@x,149; set .@y,41; break;
- case 6: set .@x,53; set .@y,109; break;
- case 7: set .@x,149; set .@y,151; break;
- }
- set .@mob,rand(2235,2241);
- monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
-
- // Select Coordinates to summon a random 99 on
- switch(rand(1,7)) {
- case 1: set .@x2,77; set .@y2,251; break;
- case 2: set .@x2,147; set .@y2,224; break;
- case 3: set .@x2,219; set .@y2,219; break;
- case 4: set .@x2,244; set .@y2,120; break;
- case 5: set .@x2,149; set .@y2,41; break;
- case 6: set .@x2,53; set .@y2,109; break;
- case 7: set .@x2,149; set .@y2,151; break;
- }
- set .@mob2,rand(2228,2234);
- monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
- end;
-
-OnMyMVPDead:
- killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
- initnpctimer;
-OnMy99Dead:
- end;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
+//===== By: ==================================================
+// The Prometheus Project, rAthena dev team
+//===== Current Version: =====================================
+//= 1.9
+//===== Compatible With: =====================================
+//= Any Athena
+//===== Additional Comments: =================================
+//= 08/24/05 : Added 1st version. [Muad_Dib]
+//= 1.1: Some corrections to level 1, 2 as pointed out by
+//= MasterofMuppets. [Skotlex]
+//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3]
+//= I also made the place more Moby ^^
+//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets]
+//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
+//= 1.6: Official X.3 spawns [Playtester]
+//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
+//= - A random 99 will now be spawned when the MVP spawns.
+//= - Spare spawn and MVP spawn now spawn in official locations.
+//= - Expandeded timer to allow for varying spawn times.
+//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
+//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
+//= 1.9 Added Bio4 spawns. [Chilly]
+//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
+//============================================================
+
+//========================================================================================
+// lhz_dun04 - Bio-life Labs 4F
+//========================================================================================
+lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1
+lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1
+lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1
+lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1
+lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1
+lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1
+lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1
+
+lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{
+OnTimer6000000: // delay1 = 6000000 ms (100 min)
+ stopnpctimer;
+ sleep rand(0,30)*60000; // 0 to 30 minutes
+OnInit:
+ // Select Coordinates to summon a random MVP on
+ switch(rand(1,7)) {
+ case 1: set .@x,77; set .@y,251; break;
+ case 2: set .@x,147; set .@y,224; break;
+ case 3: set .@x,219; set .@y,219; break;
+ case 4: set .@x,244; set .@y,120; break;
+ case 5: set .@x,149; set .@y,41; break;
+ case 6: set .@x,53; set .@y,109; break;
+ case 7: set .@x,149; set .@y,151; break;
+ }
+ set .@mob,rand(2235,2241);
+ monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
+
+ // Select Coordinates to summon a random 99 on
+ switch(rand(1,7)) {
+ case 1: set .@x2,77; set .@y2,251; break;
+ case 2: set .@x2,147; set .@y2,224; break;
+ case 3: set .@x2,219; set .@y2,219; break;
+ case 4: set .@x2,244; set .@y2,120; break;
+ case 5: set .@x2,149; set .@y2,41; break;
+ case 6: set .@x2,53; set .@y2,109; break;
+ case 7: set .@x2,149; set .@y2,151; break;
+ }
+ set .@mob2,rand(2228,2234);
+ monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
+ end;
+
+OnMyMVPDead:
+ killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
+ initnpctimer;
+OnMy99Dead:
+ end;
+}