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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
commit9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch)
tree0200835722c95b4c789ed597cea40d293a650bd3 /npc/merchants/socket_enchant2.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Gepard
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Episode 12 Socket Enchant NPC
-//================= Description ===========================================
-//= Adds slots to selected weapons and armor.
-//================= Current Version =======================================
-//= 1.1a
-//=========================================================================
-
-- script Leablem#dummy::SocketEnchant2 FAKE_NPC,{
- if (checkweight(Knife,1) == 0)
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you lose some weight. -";
- close;
- }
- mes "[Leablem]";
- mes "Good day. My name is Leablem,";
- mes "and I'm a technician that specializes in";
- mes "adding slots to weapons and armors.";
- mes "It can be very hard sometimes, but I like";
- mes "what I do, and take pride in it.";
- next;
- mes "[Leablem]";
- mes "I've learned most of the things from my brother, Seyablem,";
- mes "but I think I still have a lot to learn.";
- mes "So please understand my slotting services are limited,";
- mes "unlike my brother Seyablem.";
- next;
- mes "[Leablem]";
- mes "My brother wasn't so happy to teach me";
- mes "his skills because he was worried that his skills";
- mes "wouldn't be unique anymore. He did, however, his best";
- mes "to teach me.";
- next;
- mes "[Leablem]";
- mes "Thanks to him, I've learned lots of things.";
- mes "I'm not very confident";
- mes "in trying many different things,";
- mes "but I'll do what";
- mes "I can do for now.";
- next;
- mes "[Leablem]";
- mes "In fact, there's one thing";
- mes "that my brother doesn't want me to do.";
- mes "I don't want to upset him, so...let's just skip that part.";
- mes "I'll say no more about it!";
- next;
- mes "[Leablem]";
- mes "Anyways, do you have any equipment";
- mes "which you'd like to add to the slots?";
- mes "My service charge, the materials,";
- mes "and the success chance all depend on";
- mes "the specific item I'm working on.";
- next;
- switch(select("Weapon", "Armor", "About that thing you skipped", "More information", "Quit"))
- {
- case 1:
- mes "[Leablem]";
- mes "Weapon, you said? Sure, no problem.";
- mes "Weapons are divided into 4 different class";
- mes "depending on the work difficulty.";
- mes "C class is the easiest one, and S class is the hardest one.";
- mes "Which class would you like to try?";
- next;
- switch(select("C", "B", "A", "S"))
- {
- case 1:
- mes "[Leablem]";
- mes "C class, I see.";
- mes "So, what kind of weapon do you have?";
- next;
- switch(select("Book of Mother Earth", "Book of Billows", "Book of Gust of Wind", "Book of the Blazing Sun"))
- {
- case 1: callfunc "Func_Socket2",1554,1569,40,66,200,1010,10;
- case 2: callfunc "Func_Socket2",1553,1568,40,66,200,1010,10;
- case 3: callfunc "Func_Socket2",1556,1571,40,66,200,1010,10;
- case 4: callfunc "Func_Socket2",1555,1570,40,66,200,1010,10;
- }
- case 2:
- mes "[Leablem]";
- mes "You have chosen average B class.";
- mes "So, what kind of weapon do you have?";
- next;
- switch(select("Orcish Axe", "Scimiter", "Spike"))
- {
- case 1: callfunc "Func_Socket2",1304,1309,40,66,200,984,1;
- case 2: callfunc "Func_Socket2",1113,1114,40,66,200,984,1;
- case 3: callfunc "Func_Socket2",1523,1538,40,61,300,984,1;
- }
- case 3:
- mes "[Leablem]";
- mes "A class? You seem to want little too much. But, no problem.";
- mes "So, what kind of weapon do you have?";
- next;
- switch(select("Dragon Killer", "Katar of Quaking", "Katar of Raging Blaze", "Katar of Frozen Icicle", "Katar of Piercing Wind", "Golden Mace", "Oriental Lute", "Queen's Whip", "Spectral Spear", "Gae Bolg", "Schweizersabel"))
- {
- case 1: callfunc "Func_Socket2",13001,13030,40,61,500,984,2;
- case 2: callfunc "Func_Socket2", 1257, 1276,40,66,500,984,2;
- case 3: callfunc "Func_Socket2", 1258, 1277,40,66,500,984,2;
- case 4: callfunc "Func_Socket2", 1256, 1275,40,66,500,984,2;
- case 5: callfunc "Func_Socket2", 1259, 1278,40,66,500,984,2;
- case 6: callfunc "Func_Socket2", 1524, 1539,40,61,500,984,2;
- case 7: callfunc "Func_Socket2", 1918, 1922,40,61,500,984,2;
- case 8: callfunc "Func_Socket2", 1970, 1976,40,61,500,984,2;
- case 9: callfunc "Func_Socket2", 1477, 1479,40,56,500,984,2;
- case 10: callfunc "Func_Socket2", 1474, 1480,40,56,500,984,2;
- case 11: callfunc "Func_Socket2", 1167, 1178,40,61,500,984,2;
- }
- case 4:
- mes "[Leablem]";
- mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
- mes "So...which S class weapon would you like to make a slot?!";
- next;
- switch(select("Zephyrus", "Mailbreaker", "Dragon Slayer", "Swordbreaker", "Assasin Dagger", "Grand Cross", "Executioner"))
- {
- case 1: callfunc "Func_Socket2",1468, 1481,40,51,1000,984,5,999,10;
- case 2: callfunc "Func_Socket2",1225,13032,40,51,1000,984,5,999,10;
- case 3: callfunc "Func_Socket2",1166, 1180,40,51,1000,984,5,999,10;
- case 4: callfunc "Func_Socket2",1224,13031,40,51,1000,984,5,999,10;
- case 5: callfunc "Func_Socket2",1232,13033,40,51,1000,984,5,999,10;
- case 6: callfunc "Func_Socket2",1528, 1540,40,51,1000,984,5,999,10;
- case 7: callfunc "Func_Socket2",1169, 1179,40,51,1000,984,5,999,10;
- }
- }
- case 2:
- mes "[Leablem]";
- mes "Armor, you said? Sure, no problem.";
- mes "Weapons are divided into 4 different class";
- mes "depending on the work difficulty.";
- mes "C class is the easiest one, and S class is the hardest one.";
- mes "Which class would you like to try?";
- next;
- switch(select("C", "B", "A", "S"))
- {
- case 1:
- mes "[Leablem]";
- mes "C class, I see.";
- mes "So, what kind of armor do you have?";
- next;
- switch(select("Sunflower", "Ph.D Hat", "Big Ribbon", "Boys Cap"))
- {
- case 1: callfunc "Func_Socket2",2253,5351,40,66,100,999,3;
- case 2: callfunc "Func_Socket2",5012,5347,40,66,100,999,3;
- case 3: callfunc "Func_Socket2",2244,5348,40,66,100,999,5;
- case 4: callfunc "Func_Socket2",5016,5349,40,66,100,999,5;
- }
- case 2:
- mes "[Leablem]";
- mes "You have chosen average B class.";
- mes "So, what kind of armor do you have?";
- next;
- switch(select("Skull Ring", "High Heels"))
- {
- case 1: callfunc "Func_Socket2",2609,2715,40,61,300,999,5;
- case 2: callfunc "Func_Socket2",2409,2432,40,61,300,999,5;
- }
- case 3:
- mes "[Leablem]";
- mes "A class? You seem to want little too much. But, no problem.";
- mes "So, what kind of armor do you have?";
- next;
- switch (select("Pirate Bandana", "Black Leather Boots", (RENEWAL?"Special Ninja Suit": ""))) {
- case 1: callfunc "Func_Socket2",2287,5350,50,61,500,985,1; // 50,61 - it's not a typo
- case 2: callfunc "Func_Socket2",2425,2434,40,51,500,985,1;
- case 3: callfunc "Func_Socket2",15053,15056,50,61,500,985,1;
- }
- case 4:
- mes "[Leablem]";
- mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
- mes "So...which S class armor would you like to make a slot?!";
- next;
- switch(select("Mage Coat", "Holy Robe", "Sacred Mission", "Undershirt", "Pantie"))
- {
- case 1: callfunc "Func_Socket2",2334,2372,40,51,1000,985,1; // Mage Coat has 10% success chance
- case 2: callfunc "Func_Socket2",2327,2373,45,51,1000,985,1; // the rest has 5%
- case 3: callfunc "Func_Socket2",2111,2128,45,51,1000,985,1;
- case 4: callfunc "Func_Socket2",2522,2523,45,51,1000,985,1;
- case 5: callfunc "Func_Socket2",2339,2371,45,51,1000,985,1;
- }
- }
- case 3:
- mes "[Leablem]";
- mes "Oh, it's nothing special, but he thinks";
- mes "it's not something for humans to mess with. ";
- mes "I don't want to upset my brother,";
- mes "so I'd better forget about it.";
- next;
- mes "[Leablem]";
- mes "...That service itself has a very high success chance,";
- mes "but requires a lot of materials and a high-rate service charge. ";
- mes "I highly doubt that anyone would actually want to use";
- mes "the service, even if I did open it.";
- next;
- mes "[Leablem]";
- mes "...Ummm...";
- next;
- mes "[Leablem]";
- mes ".............";
- next;
- mes "[Leablem]";
- mes ".............";
- next;
- mes "[Leablem]";
- mes "You seem interested in using that service.";
- mes "If you want, I can at least tell you about it. ";
- mes "But you must promise to keep this a secret.";
- mes "If my brother finds out what I'm about to tell you,";
- mes "he's gonna give me a beating!";
- next;
- mes "[Leablem]";
- mes "This special service has a 90% success chance,";
- mes "but requires 2 Gold and 2 hundred million zeny:";
- mes "I can add slots to the Hat of the Sun God.";
- next;
- mes "[Leablem]";
- mes "My brother said that, even since ancient times, it's forbidden to modify that hat. ";
- mes "But I believe humans are too curious not to";
- mes "experiment, especially when it's forbidden.";
- mes "I just don't want my brother to yell at me. That's all.";
- next;
- switch(select("Use the Service","Quit"))
- {
- case 1:
- mes "[Leablem]";
- mes ".................";
- next;
- mes "[Leablem]";
- mes ".................";
- next;
- mes "[Leablem]";
- mes "...Wh... What? No!";
- mes "Giving me that dirty look";
- mes "won't make me do it!";
- mes "No, I said no! No is no! No!";
- next;
- mes "[Leablem]";
- mes "No, I won't! No!";
- next;
- mes "[Leablem]";
- mes "I can't do it...";
- next;
- mes "[Leablem]";
- mes "I can't do... It...";
- next;
- mes "[Leablem]";
- mes ".................";
- next;
- mes "[Leablem]";
- mes "Umm...";
- next;
- mes "[Leablem]";
- mes "You're so persistent. Okay, I'll make you an exception.";
- mes "Just don't tell anyone,";
- mes "especially my brother. Do you promise?";
- next;
- mes "[Leablem]";
- mes "Okay then, please bring me";
- mes "^FF00002 Gold, 2 hundred million zeny -- the service charge --,";
- mes "^FF0000and a Hat of the Sun God.";
- mes "^FF0000You know your chance of success is 90% with this, don't you?^000000";
- mes "We don't have time to waste,";
- mes "so let's get down to business right away.";
- next;
- if ((Zeny > 199999999) && (countitem(Gold) > 1) && (countitem(Helm_Of_Sun) > 0))
- {
- mes "[Leablem]";
- mes "Shall we start now?";
- mes "Pray to your gods for good luck.";
- next;
- .@a = rand(1,100);
- if ((.@a > 4) && (.@a < 95))
- {
- specialeffect EF_LORD;
- mes "[Leablem]";
- mes "Excellent! Wow, I guess the 90% success chance is true!";
- mes "Look, the slot was added in the perfect place.";
- mes "Congratulations.";
- delitem Helm_Of_Sun,1;
- delitem Gold,2;
- Zeny -= 200000000;
- getitem Helm_Of_Sun_,1;
- next;
- mes "[Leablem]";
- mes "This is the first and last time I will do this for you.";
- mes "Don't ever tell anyone";
- mes "about this. Okay?";
- close;
- }
- else
- {
- specialeffect EF_SUI_EXPLOSION;
- mes "[Leablem]";
- mes "Wah! Oh my god, we failed!";
- mes "My god, I guess we had the worst kind of luck...";
- mes "What should we do? ...This is why";
- mes "I didn't want to do in the first place!";
- delitem Helm_Of_Sun,1;
- delitem Gold,2;
- Zeny -= 200000000;
- next;
- mes "[Leablem]";
- mes "No, don't ever ask me to do such a risky thing again!";
- mes "Bah~";
- close;
- }
- }
- else
- {
- mes "[Leablem]";
- mes "Umm...";
- next;
- mes "[Leablem]";
- mes "You don't have enough materials.";
- mes "Man, why did you even ask me to try?";
- mes "I'm not going to do this again for you,";
- mes "even if you bring enough materials. Bah~";
- close;
- }
- case 2:
- mes "[Leablem]";
- mes "Don't ever tell anyone";
- mes "about what I told you. Okay?";
- close;
- }
- case 4:
- mes "[Leablem]";
- mes "Do you want to know more information?";
- mes "Well, I don't think there's something";
- mes "that you specifically need to know.";
- mes "But I can at least give you a tip.";
- next;
- mes "[Leablem]";
- mes "The slot technicians in each town";
- mes "provide different slotting success chances";
- mes "depending on your equipment's upgrade level.";
- mes "I don't know if that's true,";
- mes "but I can see the difference in each town.";
- next;
- mes "[Leablem]";
- mes "For instance, a slot technician in one town";
- mes "provides a higher success chance to";
- mes "equipment items at higher upgrade levels,";
- mes "while a technician in another town has higher";
- mes "success at lower upgrade levels.";
- next;
- mes "[Leablem]";
- mes "When you fail to add a slot, the equipment";
- mes "will become broken and disappear.";
- mes "I try my best to succeed, but";
- mes "slotting is complicated work.";
- next;
- mes "[Leablem]";
- mes "Oh, there's an important thing that you need to be careful about.";
- mes "^FF0000Try not to carry two identical equipment items";
- mes "^FF0000with you when you add slots.";
- mes "^FF0000Otherwise, slots may be added to one of the randomly chosen items,";
- mes "^FF0000and in the worst case, you may lose an item that is more valuable to you.^000000";
- next;
- mes "[Leablem]";
- mes "I hope this information will be helpful to you.";
- mes "Thanks.";
- close;
- case 5:
- mes "[Leablem]";
- mes "Alright, then.";
- close;
- }
-}
-
-payon,236,199,3 duplicate(SocketEnchant2) Leablem#pay 4_M_04
-lighthalzen,96,137,3 duplicate(SocketEnchant2) Leablem#lhz 4_M_04
-prt_in,22,60,6 duplicate(SocketEnchant2) Leablem#prt 4_M_04
-moc_ruins,154,86,3 duplicate(SocketEnchant2) Leablem#moc 4_M_04
-
-function script Func_Socket2 {
-
- disable_items;
- mes "[Leablem]";
- if(getarg(7,0) != 0 && getarg(8,0) != 0)
- {
- mes getitemname(getarg(0)) + "... Okay, then you need to bring me";
- mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge,";
- mes "^FF0000" + getarg(6) + "ea " + getitemname(getarg(5)) + " and " + getarg(8) + "ea " + getitemname(getarg(7)) + ".";
- mes "^FF0000Of course, you need a " + getitemname(getarg(0)) + ".^000000";
- }
- else
- {
- mes getitemname(getarg(0)) + "? Okay, then you need to bring me";
- mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge and " + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + " as the requirement.";
- mes "^FF0000Of course, don't forget to bring me a " + getitemname(getarg(0)) + ".";
- mes "^FF0000You should have all items.^000000";
- }
- next;
- mes "[Leablem]";
- mes "Did you already bring all of them?";
- mes "For your information, if you fail to create a slot,";
- mes "you will lose all the item requirement as well as the target " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
- mes "Also remember, if the " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
- mes "you will lose them even if you succeed in creating a slot.";
- next;
- switch(select("Ask for slot creation.", "Try next time."))
- {
- case 1:
- if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
- {
- mes "[Leablem]";
- mes "Alright then, let the work begin!";
- mes "You'd better pray for a successful result.";
- next;
- .@a = rand(1,100);
- if ((.@a > getarg(2)) && (.@a < getarg(3)))
- {
- specialeffect EF_LORD;
- mes "[Leablem]";
- mes "Great, it seems to be successful.";
- mes "It looks pretty well done. Congratulations!";
- delitem getarg(0),1;
- delitem getarg(5),getarg(6);
- if (getarg(7,0) != 0 && getarg(8,0) != 0)
- delitem getarg(7),getarg(8);
- Zeny -= getarg(4)*1000;
- getitem getarg(1),1;
- next;
- mes "[Leablem]";
- mes "See you again, buddy!";
- close;
- }
- else
- {
- specialeffect EF_SUI_EXPLOSION;
- mes "[Leablem]";
- mes "Wah! ...I am so sorry, it failed.";
- mes "However, I am completely innocent.";
- mes "This is your luck, and it is destined by god, okay?";
- mes "Don't be so disappointed,";
- mes "and try next time.";
- delitem getarg(0),1;
- delitem getarg(5),getarg(6);
- if (getarg(7,0) != 0 && getarg(8,0) != 0)
- delitem getarg(7),getarg(8);
- Zeny -= getarg(4)*1000;
- next;
- mes "[Leablem]";
- mes "See you again, buddy!";
- close;
- }
- }
- else
- {
- mes "[Leablem]";
- mes "Are you stupid or what? You didn't bring all of the required items!";
- mes "Go bring them quick!";
- close;
- }
- case 2:
- mes "[Leablem]";
- mes "See you next time.";
- close;
- }
-}