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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/merchants/novice_exchange.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/novice_exchange.txt')
-rw-r--r--npc/merchants/novice_exchange.txt316
1 files changed, 158 insertions, 158 deletions
diff --git a/npc/merchants/novice_exchange.txt b/npc/merchants/novice_exchange.txt
index 6c2dda72b..a0e6535b2 100644
--- a/npc/merchants/novice_exchange.txt
+++ b/npc/merchants/novice_exchange.txt
@@ -1,159 +1,159 @@
-//===== eAthena Script ========================================
-//= Novice Goods Exchanger
-//===== By: ==================================================
-//= ???, eAthena Team
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Exchanges your cheap loot to Red Potions.
-//= Official NPC.
-//===== Additional Comments: =================================
-//= 1.1 Made it as a function. U can add your own Merchs [Lupus]
-//= 1.1a Fixed item select [KarLaeda]
-//============================================================
-
-function script F_NMerch {
- mes "["+getarg(0)+"]";
- if((Weight*100)/MaxWeight >= 90){
- mes "You will exceed your weight limit if you exchange for the Red Potions.";
- close;
- }
- mes "Good day!";
- mes "Do you have any collection items such as "+getitemname(getarg(1))+" or "+getitemname(getarg(3))+"?";
- if(getarg(5))
- mes "...how about "+getitemname(getarg(5))+"?..";
- mes "Oh, yeah, I need those for something.";
- next;
- mes "["+getarg(0)+"]";
- mes "Of course I am not asking you to give those for free!";
- mes "How about... if I give you 1 Red";
- mes "Potion for "+getarg(2)+" "+getitemname(getarg(1))+" or "+getarg(4)+" "+getitemname(getarg(3))+"?";
- if(getarg(5))
- mes "Or "+getarg(6)+" "+getitemname(getarg(5))+"?";
- next;
- switch (select("Sure!:Think you're ripping me off...:No, thanks")) {
- case 1:
- mes "["+getarg(0)+"]";
- mes "So which item do you bring me?";
- mes ""+getitemname(getarg(1))+"? "+getitemname(getarg(3))+"?";
- if(getarg(5))
- mes "Or "+getitemname(getarg(5))+"?";
- next;
- if(getarg(5))
- set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"",""+getitemname(getarg(5))+"","Cancel");
- else
- set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"","Cancel");
- if(@i==4 || (@i==3 && !getarg(5))) {
- mes "["+getarg(0)+"]";
- mes "Sure, no problem.";
- close;
- }
- set @item,getarg(@i*2-1);
- set @amount,getarg(@i*2);
- set @have,countitem(@item);
- if(@have < @amount) {
- mes "["+getarg(0)+"]";
- mes "Hey, where are all those";
- mes getitemname(@item)+" you promised?";
- close;
- }
- mes "["+getarg(0)+"]";
- mes "Okay, let me take a look at the stuff you brought.";
- next;
- set @max,@have / @amount;
- mes "["+getarg(0)+"]";
- mes "You have total "+@have+" "+getitemname(@item)+"...";
- mes "I can give you";
- mes "total "+@max+" Red Potion for those.";
- next;
- mes "["+getarg(0)+"]";
- mes "What do you say? Deal?";
- next;
- if(select("Deal.:No deal.")==2) {
- mes "["+getarg(0)+"]";
- mes "Bah~ whatever.";
- mes "Bah!";
- close;
- }
- mes "["+getarg(0)+"]";
- mes "You know the exact number of Red Potions";
- mes "you can receive for "+getitemname(@item)+", don't you?";
- next;
- mes "["+getarg(0)+"]";
- mes "You can get Red Potions";
- mes "from minimum 1 to maximum 100 at once.";
- mes "If you change your mind, enter '0'";
- mes "to cancel.";
- while(1) {
- next;
- input @val;
- if(@val<0 || @val>100) {
- mes "["+getarg(0)+"]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many Red";
- mes "Potions you can get.";
- continue;
- }
- break;
- }
- mes "["+getarg(0)+"]";
- if(@val == 0) {
- mes "What...how the hell did you even";
- mes "bother to talk to me?";
- mes "Leave, I don't deal with whimsical";
- mes "people.";
- close;
- }
- if(@val > @max) {
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many Red";
- mes "Potions you can get.";
- close;
- }
- delitem @item,@amount*@val;
- getitem 501,@val;
- mes "There you go!";
- mes "Thanks, it was a good deal.";
- close;
- case 2:
- mes "["+getarg(0)+"]";
- mes "Did you say I am ripping you off?!";
- mes "You got to know how ignorant that comment was!";
- next;
- mes "["+getarg(0)+"]";
- mes "When you check the price of each item,";
- mes "I am doing a losing business.";
- mes "If you don't want to do then, fine!";
- close;
- case 3:
- mes "["+getarg(0)+"]";
- mes "Hah, no problem.";
- mes "Bah!";
- close;
- }
-}
-
-prontera.gat,123,102,5 script Merchant#1 85,{
- callfunc "F_NMerch","Merchant",935,5,914,10,909,10;
-}
-
-geffen.gat,173,88,5 script Merchant#2 85,{
- callfunc "F_NMerch","Merchant",935,5,915,6,909,10;
-}
-
-morocc.gat,180,259,3 script Merchant#3 85,{
- callfunc "F_NMerch","Merchant",935,5,916,7,909,10;
-}
-
-aldebaran.gat,152,63,5 script Merchant#4 85,{
- callfunc "F_NMerch","Merchant",955,1,916,7,909,10;
-}
-
-payon.gat,200,134,5 script Merchant#5 85,{
- //we remove 3rd item, by adding 0,0
- callfunc "F_NMerch","Merchant",902,6,909,10,0,0;
+//===== eAthena Script ========================================
+//= Novice Goods Exchanger
+//===== By: ==================================================
+//= ???, eAthena Team
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Exchanges your cheap loot to Red Potions.
+//= Official NPC.
+//===== Additional Comments: =================================
+//= 1.1 Made it as a function. U can add your own Merchs [Lupus]
+//= 1.1a Fixed item select [KarLaeda]
+//============================================================
+
+function script F_NMerch {
+ mes "["+getarg(0)+"]";
+ if((Weight*100)/MaxWeight >= 90){
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
+ close;
+ }
+ mes "Good day!";
+ mes "Do you have any collection items such as "+getitemname(getarg(1))+" or "+getitemname(getarg(3))+"?";
+ if(getarg(5))
+ mes "...how about "+getitemname(getarg(5))+"?..";
+ mes "Oh, yeah, I need those for something.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Of course I am not asking you to give those for free!";
+ mes "How about... if I give you 1 Red";
+ mes "Potion for "+getarg(2)+" "+getitemname(getarg(1))+" or "+getarg(4)+" "+getitemname(getarg(3))+"?";
+ if(getarg(5))
+ mes "Or "+getarg(6)+" "+getitemname(getarg(5))+"?";
+ next;
+ switch (select("Sure!:Think you're ripping me off...:No, thanks")) {
+ case 1:
+ mes "["+getarg(0)+"]";
+ mes "So which item do you bring me?";
+ mes ""+getitemname(getarg(1))+"? "+getitemname(getarg(3))+"?";
+ if(getarg(5))
+ mes "Or "+getitemname(getarg(5))+"?";
+ next;
+ if(getarg(5))
+ set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"",""+getitemname(getarg(5))+"","Cancel");
+ else
+ set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"","Cancel");
+ if(@i==4 || (@i==3 && !getarg(5))) {
+ mes "["+getarg(0)+"]";
+ mes "Sure, no problem.";
+ close;
+ }
+ set @item,getarg(@i*2-1);
+ set @amount,getarg(@i*2);
+ set @have,countitem(@item);
+ if(@have < @amount) {
+ mes "["+getarg(0)+"]";
+ mes "Hey, where are all those";
+ mes getitemname(@item)+" you promised?";
+ close;
+ }
+ mes "["+getarg(0)+"]";
+ mes "Okay, let me take a look at the stuff you brought.";
+ next;
+ set @max,@have / @amount;
+ mes "["+getarg(0)+"]";
+ mes "You have total "+@have+" "+getitemname(@item)+"...";
+ mes "I can give you";
+ mes "total "+@max+" Red Potion for those.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "What do you say? Deal?";
+ next;
+ if(select("Deal.:No deal.")==2) {
+ mes "["+getarg(0)+"]";
+ mes "Bah~ whatever.";
+ mes "Bah!";
+ close;
+ }
+ mes "["+getarg(0)+"]";
+ mes "You know the exact number of Red Potions";
+ mes "you can receive for "+getitemname(@item)+", don't you?";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "You can get Red Potions";
+ mes "from minimum 1 to maximum 100 at once.";
+ mes "If you change your mind, enter '0'";
+ mes "to cancel.";
+ while(1) {
+ next;
+ input @val;
+ if(@val<0 || @val>100) {
+ mes "["+getarg(0)+"]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many Red";
+ mes "Potions you can get.";
+ continue;
+ }
+ break;
+ }
+ mes "["+getarg(0)+"]";
+ if(@val == 0) {
+ mes "What...how the hell did you even";
+ mes "bother to talk to me?";
+ mes "Leave, I don't deal with whimsical";
+ mes "people.";
+ close;
+ }
+ if(@val > @max) {
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many Red";
+ mes "Potions you can get.";
+ close;
+ }
+ delitem @item,@amount*@val;
+ getitem 501,@val;
+ mes "There you go!";
+ mes "Thanks, it was a good deal.";
+ close;
+ case 2:
+ mes "["+getarg(0)+"]";
+ mes "Did you say I am ripping you off?!";
+ mes "You got to know how ignorant that comment was!";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "When you check the price of each item,";
+ mes "I am doing a losing business.";
+ mes "If you don't want to do then, fine!";
+ close;
+ case 3:
+ mes "["+getarg(0)+"]";
+ mes "Hah, no problem.";
+ mes "Bah!";
+ close;
+ }
+}
+
+prontera.gat,123,102,5 script Merchant#1 85,{
+ callfunc "F_NMerch","Merchant",935,5,914,10,909,10;
+}
+
+geffen.gat,173,88,5 script Merchant#2 85,{
+ callfunc "F_NMerch","Merchant",935,5,915,6,909,10;
+}
+
+morocc.gat,180,259,3 script Merchant#3 85,{
+ callfunc "F_NMerch","Merchant",935,5,916,7,909,10;
+}
+
+aldebaran.gat,152,63,5 script Merchant#4 85,{
+ callfunc "F_NMerch","Merchant",955,1,916,7,909,10;
+}
+
+payon.gat,200,134,5 script Merchant#5 85,{
+ //we remove 3rd item, by adding 0,0
+ callfunc "F_NMerch","Merchant",902,6,909,10,0,0;
} \ No newline at end of file