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author | Kenpachi2k13 <3476227+Kenpachi2k13@users.noreply.github.com> | 2020-05-03 09:14:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-03 09:14:56 +0200 |
commit | cd593de68b02d77766fcb3b7b2a869096ceb7183 (patch) | |
tree | 2245738ce70d50031b927fed560815458658c7c2 /npc/jobs | |
parent | f70a887b188dbd88c45c9992cd18a33b6886005f (diff) | |
parent | f40cc839413cc82aed445d39cc3aa204dce87780 (diff) | |
download | hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.tar.gz hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.tar.bz2 hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.tar.xz hercules-cd593de68b02d77766fcb3b7b2a869096ceb7183.zip |
Merge branch 'master' into cell_noskill
Diffstat (limited to 'npc/jobs')
33 files changed, 589 insertions, 399 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 1369a209b..5c13d3de9 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -9,18 +9,18 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) ultramage -//= Copyright (C) Playtester -//= Copyright (C) KarLaeda -//= Copyright (C) CBMaster -//= Copyright (C) Lupus -//= Copyright (C) Kisuka -//= Copyright (C) erKURITA -//= Copyright (C) RockmanEXE +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) SinSloth +//= Copyright (C) ultramage +//= Copyright (C) Playtester +//= Copyright (C) KarLaeda +//= Copyright (C) CBMaster +//= Copyright (C) Lupus +//= Copyright (C) Kisuka +//= Copyright (C) erKURITA +//= Copyright (C) RockmanEXE //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index 762f94b4b..a1a0cc690 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -9,13 +9,13 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) SinSloth -//= Copyright (C) Playtester -//= Copyright (C) Lupus -//= Copyright (C) Kisuka -//= Copyright (C) Legionaire +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) SinSloth +//= Copyright (C) Playtester +//= Copyright (C) Lupus +//= Copyright (C) Kisuka +//= Copyright (C) Legionaire //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -93,9 +93,9 @@ alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{ } } -que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ +que_ng,30,65,3 script Kuuga Gai#nq 4_M_JOB_ASSASSIN,{ if (Upper == 2) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "I... I've never"; mes "seen a baby as"; mes "powerful as you!"; @@ -105,7 +105,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ } if (Class == Job_Novice) { if (JobLevel < 10) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Hm? Have you come to"; mes "learn how to be a Ninja?"; mes "You're not quite experienced"; @@ -119,7 +119,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "Excuse me."; mes "H-hello?"; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "..............................."; mes "How did you do that?"; next; @@ -127,7 +127,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "Do what? I didn't"; mes "do anything, I don't think..."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "H-How are you able to"; mes "see me? I'm supposed to"; mes "be invisible to the naked eye."; @@ -140,7 +140,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "Calm down, there's no"; mes "need to get violent!"; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "What...?"; mes "How did you dodge"; mes "all of my attacks?"; @@ -153,7 +153,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "to change my job"; mes "to a Ninja."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "...Oh. Is that all?"; mes "Hmm, you've got great"; mes "potential, but I can't help"; @@ -161,14 +161,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "enemies, and I can't let my"; mes "guard down for even a second."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "That Wildcat Joe is"; mes "completely ruthless...!"; mes "He could strike at any time!"; mes "He'll do anything to achieve"; mes "victory over his enemies!"; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Wait, wait, I just"; mes "thought of something."; mes "Maybe you can help me out."; @@ -177,7 +177,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "really want to be a Ninja."; next; if(select("Sure.", "No, thanks.") == 2) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Hm? Well, alright."; mes "Still, I don't see"; mes "why we can't help"; @@ -185,7 +185,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "little predicament..."; close; } - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Great! Now, I wanted to"; mes "ask Wildcat Joe if he'd"; mes "agree to a temporary truce."; @@ -193,7 +193,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "are out of weapons, so we"; mes "should get well equipped first."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Please take this letter,"; mes "and deliver it to Wildcat"; mes "Joe in Einbroch. He's a master"; @@ -201,7 +201,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "eye out for him. Ah, and look"; mes "for him in a high place."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Yeah, Wildcat Joe"; mes "always did have a thing"; mes "for hiding in high places."; @@ -213,7 +213,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } else if (NINJ_Q == 1) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Even if this task"; mes "isn't that urgent,"; mes "please hurry over to"; @@ -222,7 +222,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } else if (NINJ_Q == 2) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Did you deliver that"; mes "letter to Wildcat Joe?"; mes "I still need to know his"; @@ -232,14 +232,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } else if (NINJ_Q == 3) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Ah, you've returned."; mes "So did Wildcat Joe send"; mes "you back here with his"; mes "response? Great, great,"; mes "please let me read it."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "What...?! How could he"; mes "reject my proposal for"; mes "a truce?! This can only"; @@ -247,14 +247,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "Kunai. Nuts! I have to catch"; mes "up to him, or I'm a goner!"; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Listen, you've got to help"; mes "me out again! I need you to"; mes "gather some materials so that"; mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead"; mes "and change your job to a Ninja."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "All you need"; mes "to bring me is"; mes "^3355FF5 Cyfars^000000 and"; @@ -268,7 +268,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "asked me to gather"; mes "those same materials."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Curses! Then that means..."; mes "You actually helped Joe"; mes "in crafting his Kunai! No!"; @@ -281,7 +281,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ } else if (NINJ_Q == 4) { if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Hurry and bring"; mes "^3355FF5 Cyfars^000000 and"; mes "^3355FF1 Phracon^000000 to me,"; @@ -291,7 +291,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } if (SkillPoint != 0) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Whoa, whoa..."; mes "You still have some"; mes "leftover Skill Points."; @@ -300,7 +300,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "change jobs, right?"; close; } - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Ah, you're back with"; mes "everything that I need."; mes "You've come earlier than"; @@ -308,14 +308,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "as promised, I'll turn"; mes "you into a Ninja."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Let me formally introduce"; - mes "myself. I am High Ninja Cougar"; + mes "myself. I am High Ninja Kuuga Gai"; mes "in the Touga Ninja Corps, and"; mes "I'm in charge of the search"; mes "party to find Sir Kazma."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "Sir Kazma is the chief"; mes "of my village, but he's"; mes "run away. This has resulted"; @@ -323,7 +323,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "the Ninja Corps. Things are"; mes "pretty unstable right now..."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "I initially didn't want to"; mes "accept you as a Ninja because"; mes "of this complicated situation."; @@ -331,14 +331,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "you're truly worthy of joining"; mes "the Ninja ranks."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "According to his letter, even"; mes "Joe thinks highly of you. Just"; mes "remember that, as a Ninja, your"; mes "mission is your highest priority. But don't let mission objectives"; mes "supercede your conscience."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "''Secrecy above all else.''"; mes "To keep our secrets in the"; mes "shadows, you can only buy"; @@ -346,7 +346,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "authorized dealers. Please"; mes "keep that in mind."; next; - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "As of today, you are"; mes "now a proud member of the"; mes "Touga Ninja Corps. Be as"; @@ -361,7 +361,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } else { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "How have you been?"; mes "Train hard: you want"; mes "to be able to vanish"; @@ -372,7 +372,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ } } else { if (BaseClass == Job_Ninja) { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "How have you been?"; mes "Train hard: you want"; mes "to be able to vanish"; @@ -381,7 +381,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "the respect of any Ninja~"; close; } else { - mes "[Cougar]"; + mes "[Kuuga Gai]"; mes "What...?"; mes "How were you able"; mes "to find me hidden"; @@ -478,7 +478,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "?????!!"; next; mes "[Suspicious Man]"; - mes "Why? Didn't you bring Cougar's letter for me?"; + mes "Why? Didn't you bring Kuuga Gai's letter for me?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you..."; @@ -487,7 +487,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "[Suspicious Man]"; mes "...Yes, but I prefer to"; mes "be called Red Leopard Joe."; - mes "Cougar sent you to me, right?"; + mes "Kuuga Gai sent you to me, right?"; mes "He's the only one who calls"; mes "me that. So you want to be"; mes "a Ninja, eh? Hmm, alright."; @@ -513,7 +513,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "[Red Leopard Joe]"; mes "For now, let me read"; mes "this letter. Let's see..."; - mes "Hm. I thought that Cougar"; + mes "Hm. I thought that Kuuga Gai"; mes "would want to challenge me"; mes "again, but he actually wants"; mes "a temporary truce? Hah!"; @@ -540,7 +540,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "[Red Leopard Joe]"; mes "Here you go."; mes "Please bring this"; - mes "letter to Cougar."; + mes "letter to Kuuga Gai."; mes "It'll take a while to"; mes "return to Amatsu, so let"; mes "me send you there directly..."; @@ -557,7 +557,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "Eh? I'm not sure what"; mes "happened, but it seems"; mes "that you haven't delivered"; - mes "my response to Cougar yet."; + mes "my response to Kuuga Gai yet."; mes "Shall I directly send you"; mes "to Amatsu right now?"; next; @@ -577,7 +577,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ } else if (NINJ_Q == 4) { mes "[Red Leopard Joe]"; - mes "Cougar asked you to"; + mes "Kuuga Gai asked you to"; mes "gather some materials"; mes "too? Oh well, I suppose"; mes "that I can't blame him."; diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 80f3ba0ea..95e2e12f1 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) Tsuyuki +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Kisuka +//= Copyright (C) Samuray22 +//= Copyright (C) Tsuyuki //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fcc1c4c98..c6bdfc6be 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -9,21 +9,21 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) JayPee -//= Copyright (C) Kisuka -//= Copyright (C) brianluau -//= Copyright (C) Zephyrus -//= Copyright (C) Zephyrus_cr -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Toms -//= Copyright (C) Silent -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Pgro Team (OwNaGe) -//= Copyright (C) kobra_k88 +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) JayPee +//= Copyright (C) Kisuka +//= Copyright (C) brianluau +//= Copyright (C) Zephyrus +//= Copyright (C) Zephyrus_cr +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Toms +//= Copyright (C) Silent +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Pgro Team (OwNaGe) +//= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 8b1c9e9d3..c87a43c5c 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -9,20 +9,20 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) Yommy -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Silent -//= Copyright (C) Vicious -//= Copyright (C) Poki#3 -//= Copyright (C) celest -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= Copyright (C) Komurka -//= Copyright (C) yoshiki -//= Copyright (C) EREMES THE CANIVALIZER(Aegis) +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= Copyright (C) Yommy +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Silent +//= Copyright (C) Vicious +//= Copyright (C) Poki#3 +//= Copyright (C) celest +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= Copyright (C) Komurka +//= Copyright (C) yoshiki +//= Copyright (C) EREMES THE CANIVALIZER(Aegis) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 76b3c4b39..4ee344a7b 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -9,20 +9,20 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vali -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Samuray22 -//= Copyright (C) FlavioJS -//= Copyright (C) Silent -//= Copyright (C) Vicious -//= Copyright (C) Poki#3 -//= Copyright (C) celest -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= Copyright (C) yoshiki -//= Copyright (C) EREMES THE CANIVALIZER (Aegis) +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vali +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Samuray22 +//= Copyright (C) FlavioJS +//= Copyright (C) Silent +//= Copyright (C) Vicious +//= Copyright (C) Poki#3 +//= Copyright (C) celest +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= Copyright (C) yoshiki +//= Copyright (C) EREMES THE CANIVALIZER (Aegis) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index f75d0ea46..51d052fd5 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -9,17 +9,17 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Vali -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= Copyright (C) PGRO TEAM (Aegis) +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Joseph +//= Copyright (C) Euphy +//= Copyright (C) Vali +//= Copyright (C) Kisuka +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= Copyright (C) PGRO TEAM (Aegis) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index fa33215d6..2f544e78a 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -9,15 +9,15 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) KarLaeda -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= Copyright (C) Pgro Team (OwNaGe)(Aegis) +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) KarLaeda +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= Copyright (C) Pgro Team (OwNaGe)(Aegis) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 08f2177d4..3814e1880 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -9,19 +9,19 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Vali -//= Copyright (C) Kisuka -//= Copyright (C) SoulBlaker -//= Copyright (C) Yommy -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Zairik -//= Copyright (C) Vicious -//= Copyright (C) Silentdragon -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= Copyright (C) yoshiki +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Vali +//= Copyright (C) Kisuka +//= Copyright (C) SoulBlaker +//= Copyright (C) Yommy +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Zairik +//= Copyright (C) Vicious +//= Copyright (C) Silentdragon +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= Copyright (C) yoshiki //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt index deb940dd2..6030f0372 100644 --- a/npc/jobs/2-1a/AssassinCross.txt +++ b/npc/jobs/2-1a/AssassinCross.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt index 1b53a8732..359323b20 100644 --- a/npc/jobs/2-1a/HighPriest.txt +++ b/npc/jobs/2-1a/HighPriest.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt index 511d620f4..48e9d1b7c 100644 --- a/npc/jobs/2-1a/HighWizard.txt +++ b/npc/jobs/2-1a/HighWizard.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt index da60caa92..04925806a 100644 --- a/npc/jobs/2-1a/LordKnight.txt +++ b/npc/jobs/2-1a/LordKnight.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt index f026ad30f..1a99dc48e 100644 --- a/npc/jobs/2-1a/Sniper.txt +++ b/npc/jobs/2-1a/Sniper.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt index d8166cbab..512e39826 100644 --- a/npc/jobs/2-1a/WhiteSmith.txt +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 9963eaf48..7a9c54afc 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -9,12 +9,12 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) Samuray22 -//= Copyright (C) Celestria +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) Samuray22 +//= Copyright (C) Celestria //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 634e0753b..4111c2d6a 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -9,14 +9,14 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= Copyright (C) Darkchild -//= Copyright (C) nestor_zulueta (Fusion) +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= Copyright (C) Darkchild +//= Copyright (C) nestor_zulueta (Fusion) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -567,33 +567,39 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; mes "12 + 23 + 34 + 45 = ?"; next; - input .@input; - if (.@input != 114) .@w_point += 1; + input(.@input); + if (.@input != 114) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 36 - 227 - 348 = ?"; next; - input .@input; - if (.@input != 389) .@w_point += 1; + input(.@input); + if (.@input != 389) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "14 * 17 * 3 = ?"; next; - input .@input; - if (.@input != 714) .@w_point += 1; + input(.@input); + if (.@input != 714) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "9765 / 3 / 5 / 7 = ?"; next; - input .@input; - if (.@input != 93) .@w_point += 1; + input(.@input); + if (.@input != 93) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(47 * 28) - (1376 / 4) = ?"; next; - input .@input; - if (.@input != 972) .@w_point += 1; + input(.@input); + if (.@input != 972) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; - input .@input; - if (.@input != 742) .@w_point += 1; + input(.@input); + if (.@input != 742) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("How much do\r" "12 %s,\r" @@ -604,8 +610,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Wing_Of_Butterfly), getitemname(Wing_Of_Fly)); next; - input .@input; - if (.@input != 909) .@w_point += 1; + input(.@input); + if (.@input != 909) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total weight of\r" @@ -615,8 +622,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Helm), getitemname(Coat)); next; - input .@input; - if (.@input != 450) .@w_point += 1; + input(.@input); + if (.@input != 450) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total defense of\r" @@ -632,8 +640,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Boots), getitemname(Ear_Mufs)); next; - input .@input; - if (.@input != 20) .@w_point += 1; + input(.@input); + if (.@input != 20) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("If you buy 5 %s\r" "with a 24%% discount\r" @@ -642,45 +651,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ "do you earn?", getitemname(Helm)); next; - input .@input; - if (.@input != 8800) .@w_point += 1; + input(.@input); + if (.@input != 8800) + .@w_point += 1; break; case 2: mes "[Raspuchin Gregory]"; mes "13 + 25 + 37 + 48 = ?"; next; - input .@input; - if (.@input != 123) .@w_point += 1; + input(.@input); + if (.@input != 123) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 58 - 214 - 416 = ?"; next; - input .@input; - if (.@input != 312) .@w_point += 1; + input(.@input); + if (.@input != 312) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "12 * 24 * 3 = ?"; next; - input .@input; - if (.@input != 864) .@w_point += 1; + input(.@input); + if (.@input != 864) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "10530 / 3 / 5 / 2 = ?"; next; - input .@input; - if (.@input != 351) .@w_point += 1; + input(.@input); + if (.@input != 351) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(35 * 19) - (1792 / 7) = ?"; next; - input .@input; - if (.@input != 409) .@w_point += 1; + input(.@input); + if (.@input != 409) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2368 / 8) + (24 * 17) = ?"; next; - input .@input; - if (.@input != 704) .@w_point += 1; + input(.@input); + if (.@input != 704) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; - input .@input; - if (.@input != 742) .@w_point += 1; + input(.@input); + if (.@input != 742) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total price of\r" @@ -692,8 +709,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Spectacles), getitemname(Booby_Trap)); next; - input .@input; - if (.@input != 934) .@w_point += 1; + input(.@input); + if (.@input != 934) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total weight of\r" @@ -703,8 +721,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Cap), getitemname(Boots)); next; - input .@input; - if (.@input != 550) .@w_point += 1; + input(.@input); + if (.@input != 550) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total defense of\r" @@ -720,8 +739,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Sahkkat), getitemname(Glasses)); next; - input .@input; - if (.@input != 16) .@w_point += 1; + input(.@input); + if (.@input != 16) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("How much profit do you\r" "make if you buy %s\r" @@ -730,40 +750,47 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ "the normal price?", getitemname(Tights)); next; - input .@input; - if (.@input != 8520) .@w_point += 1; + input(.@input); + if (.@input != 8520) + .@w_point += 1; break; case 3: mes "[Raspuchin Gregory]"; mes "12 + 23 + 34 + 45 = ?"; next; - input .@input; - if (.@input != 114) .@w_point += 1; + input(.@input); + if (.@input != 114) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 58 - 214 - 416 = ?"; next; - input .@input; - if (.@input != 312) .@w_point += 1; + input(.@input); + if (.@input != 312) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "14 * 17 * 3 = ?"; next; - input .@input; - if (.@input != 714) .@w_point += 1; + input(.@input); + if (.@input != 714) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "10530 / 3 / 5 / 2 = ?"; next; - input .@input; - if (.@input != 351) .@w_point += 1; + input(.@input); + if (.@input != 351) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(47 * 28) - (1376 / 4) = ?"; next; - input .@input; - if (.@input != 972) .@w_point += 1; + input(.@input); + if (.@input != 972) + .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; - input .@input; - if (.@input != 742) .@w_point += 1; + input(.@input); + if (.@input != 742) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total cost of\r" @@ -775,8 +802,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Green_Potion), getitemname(Wing_Of_Fly)); next; - input .@input; - if (.@input != 798) .@w_point += 1; + input(.@input); + if (.@input != 798) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total weight of\r" @@ -786,8 +814,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Cap), getitemname(Boots)); next; - input .@input; - if (.@input != 480) .@w_point += 1; + input(.@input); + if (.@input != 480) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total defense of\r" @@ -800,8 +829,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ getitemname(Muffler), getitemname(Eye_Bandage)); next; - input .@input; - if (.@input != 12) .@w_point += 1; + input(.@input); + if (.@input != 12) + .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("If you buy 4 Padded Armors\r" "at a 24%% discount and sell\r" @@ -810,8 +840,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ "you make from this sale?", getitemname(Padded_Armor)); next; - input .@input; - if (.@input != 7680) .@w_point += 1; + input(.@input); + if (.@input != 7680) + .@w_point += 1; } if (.@w_point == 0) { mes "[Raspuchin Gregory]"; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index e44299193..c70d0e597 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -9,13 +9,13 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Vicious -//= Copyright (C) Samuray22 -//= Copyright (C) Lupus -//= Copyright (C) Muad_Dib(The Prometheus Project) +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Vicious +//= Copyright (C) Samuray22 +//= Copyright (C) Lupus +//= Copyright (C) Muad_Dib(The Prometheus Project) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -499,7 +499,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "There was a man") .@w_point += 1; @@ -510,7 +510,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "who was said to be immortal.") .@w_point += 1; @@ -521,7 +521,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "His name Jichfreid,") .@w_point += 1; @@ -532,7 +532,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Son of the hero Jichmunt.") .@w_point += 1; @@ -543,7 +543,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "The evil giant Papner,^000000"; mes "Turned into a dragon and ate him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "The evil giant Papner,") .@w_point += 1; @@ -554,7 +554,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him.^000000"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Turned into a dragon and ate him.") .@w_point += 1; } @@ -566,7 +566,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "A Merchant without money or equipment,") .@w_point += 1; @@ -577,7 +577,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "a Merchant that couldn't sell anything.") .@w_point += 1; @@ -588,7 +588,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "But he was too proud to beg.") .@w_point += 1; @@ -599,7 +599,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "So he gathered some money selling items.") .@w_point += 1; @@ -610,7 +610,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "At first he only sold Red Potions.^000000"; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "At first he only sold Red Potions.") .@w_point += 1; @@ -621,7 +621,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too.^000000"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Some say he sold Sweet Potatoes, too.") .@w_point += 1; } @@ -633,7 +633,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "All Gods never age.") .@w_point += 1; @@ -644,7 +644,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "The ever so Beautiful Goddess Eden,") .@w_point += 1; @@ -655,7 +655,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Beautiful and graceful Goddess Eden,") .@w_point += 1; @@ -666,7 +666,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.") .@w_point += 1; @@ -677,7 +677,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Her sweet apples in her basket,^000000"; mes "All thanks to her sweet apples."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Her sweet apples in her basket,") .@w_point += 1; @@ -688,7 +688,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples.^000000"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "All thanks to her sweet apples.") .@w_point += 1; } @@ -700,7 +700,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Bragi, Bragi,") .@w_point += 1; @@ -711,7 +711,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Forever call the poets name.") .@w_point += 1; @@ -722,7 +722,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "My songs are his breath,") .@w_point += 1; @@ -733,7 +733,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "My mind is his will,") .@w_point += 1; @@ -744,7 +744,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "All wandering poets are his people,^000000"; mes "And all praise shall go to him."; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "All wandering poets are his people,") .@w_point += 1; @@ -755,7 +755,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him.^000000"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "And all praise shall go to him.") .@w_point += 1; } @@ -767,7 +767,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Louder, louder, louder.") .@w_point += 1; @@ -778,7 +778,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Give strength to the warriors!") .@w_point += 1; @@ -789,7 +789,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Shake the sky and roar through the land.") .@w_point += 1; @@ -800,7 +800,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Make my heart pound again!") .@w_point += 1; @@ -811,7 +811,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Let the castle walls ring.^000000"; mes "This day will never come again!"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "Let the castle walls ring.") .@w_point += 1; @@ -822,7 +822,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Let the castle walls ring."; mes "This day will never come again!^000000"; next; - input .@Song$; + input(.@Song$); if (.@Song$ != "This day will never come again!") .@w_point += 1; } diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index b806d12c3..f554e8c05 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -9,18 +9,18 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) Samuray22 -//= Copyright (C) Vicious -//= Copyright (C) DracoRPG -//= Copyright (C) massdriller -//= Copyright (C) Komurka -//= Copyright (C) Lupus -//= Copyright (C) Shin -//= Copyright (C) Black Dragon +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) SinSloth +//= Copyright (C) Samuray22 +//= Copyright (C) Vicious +//= Copyright (C) DracoRPG +//= Copyright (C) massdriller +//= Copyright (C) Komurka +//= Copyright (C) Lupus +//= Copyright (C) Shin +//= Copyright (C) Black Dragon //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index f0ff55d94..f795ac49d 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -9,19 +9,19 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) Brainstorm -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Skotlex -//= Copyright (C) Lance -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Fredzilla -//= Copyright (C) Athena -//= Copyright (C) Kalen +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= Copyright (C) Brainstorm +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Skotlex +//= Copyright (C) Lance +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Fredzilla +//= Copyright (C) Athena +//= Copyright (C) Kalen //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 631da5f7d..015d90cb8 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -9,17 +9,17 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Silent -//= Copyright (C) Vicious -//= Copyright (C) Zephiris -//= Copyright (C) Yor -//= Copyright (C) Lupus -//= Copyright (C) Celest -//= Copyright (C) Dino9021 +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Silent +//= Copyright (C) Vicious +//= Copyright (C) Zephiris +//= Copyright (C) Yor +//= Copyright (C) Lupus +//= Copyright (C) Celest +//= Copyright (C) Dino9021 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 311915097..67cea1516 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -9,16 +9,16 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Brainstorm -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) Silent -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) Brainstorm +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) SinSloth +//= Copyright (C) Silent +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -1292,7 +1292,7 @@ in_rogue,270,130,0 script he_to_rogue#rg WARPNPC,1,1,{ OnTouch: mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000"; next; - input .@input; + input(.@input); if (.@input < 1 || .@input > 10000) { if (ROGUE_Q == 12) mes "^3355FFIt didn't work. Please re-enter the four number combination.^000000"; @@ -1300,7 +1300,7 @@ OnTouch: mes "^3355FFPlease enter a combination of four numbers.^000000"; close; } - else if (.@input == 3019) { + if (.@input == 3019) { if (ROGUE_Q == 12) { mes "^3355FFThe door"; mes "has opened.^000000"; @@ -1308,8 +1308,7 @@ OnTouch: warp "in_rogue",10,21; ROGUE_Q = 12; end; - } - else { + } else { mes "[HermanthornJr.]"; mes "Well..."; mes "Didn't I tell you"; @@ -1318,11 +1317,9 @@ OnTouch: close; } } - else { - mes "^3355FFThe door"; - mes "is still locked.^000000"; - close; - } + mes "^3355FFThe door"; + mes "is still locked.^000000"; + close; } in_rogue,200,389,0 script gen_ro#1 FAKE_NPC,3,3,{ diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 49245e1ed..c8e214777 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -9,16 +9,16 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Brainstorm -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) KarLaeda -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Darkchild -//= Copyright (C) Athena +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) Brainstorm +//= Copyright (C) Samuray22 +//= Copyright (C) L0ne_W0lf +//= Copyright (C) KarLaeda +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Darkchild +//= Copyright (C) Athena //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt index ef543c8bc..4fc970420 100644 --- a/npc/jobs/2-2a/Champion.txt +++ b/npc/jobs/2-2a/Champion.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Clown.txt b/npc/jobs/2-2a/Clown.txt index b8f8f2ce0..ff23610db 100644 --- a/npc/jobs/2-2a/Clown.txt +++ b/npc/jobs/2-2a/Clown.txt @@ -9,11 +9,11 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Samuray22 -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Samuray22 +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index 97e571bf4..9773eb570 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -9,12 +9,12 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Haru -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Kisuka +//= Copyright (C) Haru +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Gypsy.txt b/npc/jobs/2-2a/Gypsy.txt index fc4a42166..01b9d6066 100644 --- a/npc/jobs/2-2a/Gypsy.txt +++ b/npc/jobs/2-2a/Gypsy.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Paladin.txt b/npc/jobs/2-2a/Paladin.txt index 2d208ed65..d4dcd2bd7 100644 --- a/npc/jobs/2-2a/Paladin.txt +++ b/npc/jobs/2-2a/Paladin.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt index 009b2d80d..46d380787 100644 --- a/npc/jobs/2-2a/Professor.txt +++ b/npc/jobs/2-2a/Professor.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt index 511d26435..005d0cad0 100644 --- a/npc/jobs/2-2a/Stalker.txt +++ b/npc/jobs/2-2a/Stalker.txt @@ -9,10 +9,10 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Vicious +//= Copyright (C) Lupus +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 6fc4e3aaa..28d9d4b93 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -9,13 +9,13 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) Samuray22 -//= Copyright (C) Celestria +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) Samuray22 +//= Copyright (C) Celestria //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt index ebe4ef8e2..b1428c685 100644 --- a/npc/jobs/novice/supernovice.txt +++ b/npc/jobs/novice/supernovice.txt @@ -9,13 +9,13 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Samuray22 -//= Copyright (C) Lupus -//= Copyright (C) Darkchild +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Samuray22 +//= Copyright (C) Lupus +//= Copyright (C) Darkchild //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index d4f1d3982..7962f03ec 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -9,15 +9,15 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Silent -//= Copyright (C) Vicious -//= Copyright (C) Silentdragon -//= Copyright (C) Mass Zero -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) Poki -//= Copyright (C) Nana +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) Silent +//= Copyright (C) Vicious +//= Copyright (C) Silentdragon +//= Copyright (C) Mass Zero +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) Poki +//= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -216,6 +216,70 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{ if (valkyrie_Q == 0) { mes "[Metheus Sylphe]"; mes "Welcome to the Library of the Schweicherbil Magic Academy."; + if (RENEWAL) { + if (questprogress(5160) != 0) { // Quest #5160 - Library Mistake + mes("I assume you have come here to confirm the status of the library guards report?"); + next(); + if (select((countitem(Captured_Book) > 0 ? "I'm here for the book." : "Tell me the report."), "Donate Zeny") == 1) { + if (countitem(Captured_Book) != 0) { + mes("[Metheus Sylphe]"); + mes("Just now the libary guard report aren't helpful, but there is a reason for that..."); + next(); + mes("[Metheus Sylphe]"); + mes("Most importantly, you found the escaped book!"); + next(); + mes("[Metheus Sylphe]"); + mes("As promised, I'll allow you to read the book of Ymir, you may now go in and read the book."); + if (countitem(Captured_Book) == 0) + close(); + delitem(Captured_Book, countitem(Captured_Book)); + valkyrie_Q = 1; + if (questprogress(5160) != 0) + completequest 5160; + close(); + } + mes("[Metheus Sylphe]"); + mes("This is a note from the library guards we were searching for."); + next(); + mes("[Metheus Sylphe]"); + mes("Search for the escaped book near the Juno Fields."); + next(); + mes("[Metheus Sylphe]"); + mes("However, there is no detailed description of the location. I'm glad that the search range was reduced."); + next(); + mes("[Metheus Sylphe]"); + mes("Search for the escaped book near the Juno Fields."); + next(); + mes("[Metheus Sylphe]"); + mes("Why don't you try search around Kiel Heir Area first."); + next(); + mes("[Metheus Sylphe]"); + mes("Because there are more than one book escaped."); + close(); + } + if (Zeny < 1285000) { + mes("[Metheus Sylphe]"); + mes("It's all good, but I don't think there's enough Zeny to make donation. Donation requires 1,285,000 Zeny."); + close(); + } + mes("[Metheus Sylphe]"); + mes("Ah?! Did you give up searching for the escaped books?"); + next(); + if (select("Unable to tell.", "Just Donate..") != 2) { + mes("[Metheus Sylphe]"); + mes("Haha. I thought you picked up Zeny anywhere."); + close(); + } + Zeny -= 1285000; + valkyrie_Q = 1; + setquest(1000); + if (questprogress(5160) != 0) + completequest(5160); + mes("[Metheus Sylphe]"); + mes("Thank you, your donation will be used for a good cause. You may now go in and read the book."); + close(); + } + } mes "I assume you have come here"; mes "to read the 'Book of Ymir.'"; next; @@ -230,10 +294,12 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{ mes "donation amount is"; mes "1,285,000 zeny."; next; - if (select("Donate.", "Cancel.") == 1) { + switch (select("Donate.", (RENEWAL ? "Can't we just see it?" : ""), "Cancel.")) { + case 1: if (Zeny >= 1285000) { Zeny -= 1285000; valkyrie_Q = 1; + setquest(1000); mes "[Metheus Sylphe]"; mes "Thank you, your donation will be used for a good cause. You may"; mes "now go in and read the book."; @@ -242,20 +308,116 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "Unfortunately, you don't seem to possess enough zeny at the moment. Please check your funds and come back again."; close; + case 2: + mes("[Metheus Sylphe]"); + mes("It is to preserve the original 'Book of Ymir,' we have decided to accept donations from people who wish to read the copy we have provided."); + next(); + mes("[Metheus Sylphe]"); + mes("Although I understand your feeling, but that's the rule."); + next(); + select("But, I dont have enough Zeny."); + mes("[Metheus Sylphe]"); + mes("The rules stated that everyone must made a donation, if they want to read the book..."); + next(); + mes("[Metheus Sylphe]"); + mes("I guess sometime when life is difficult, we may not follow with the principle?"); + next(); + if (select("I must follow the principle!", "I'll do anything.") != 2) { + close(); + } + mes("[Metheus Sylphe]"); + mes("I see enthusiasm within you, but I couldn't let you enter for free."); + next(); + mes("[Metheus Sylphe]"); + mes("So help me resolve the problems happen in the Schweicherbil Magic Academy's library."); + mes("I'll help you to read the book of Ymir."); + next(); + while (true) { + switch (select("What happened?", "Where does it escaped?", "I'll find it.", "Ignore")) { + case 1: + mes("[Metheus Sylphe]"); + mes("This is really a headache."); + mes("The library consists of a lot undisclosed books."); + next(); + mes("[Metheus Sylphe]"); + mes("For example, ^0055FFRideword Hat^000000 that would attack humans can't be disclose to the public."); + next(); + mes("[Metheus Sylphe]"); + mes("But not long ago, part of the undisclosed books escaped from the library..."); + next(); + mes("[Metheus Sylphe]"); + mes("Although the library guards are currently searching for it, but failed due to lack of manpower."); + next(); + continue; + case 2: + mes("[Metheus Sylphe]"); + mes("We're still trying to figure out where it escaped to."); + mes("I'll inform you when the library guards have any news for it."); + next(); + continue; + case 3: + mes("[Metheus Sylphe]"); + mes("Do you already know the problem now? That's weird. Did you know anything else?"); + next(); + switch (select("Sorry.", "Worry about gift for girlfriend?", "Worry about the lunch?", "Worry about the escaped books?")) { + case 1: + mes("[Metheus Sylphe]"); + mes("It seemed to be too. I think we need to know what are the problem first."); + next(); + continue; + case 2: + mes("[Metheus Sylphe]"); + mes("Isn't it polite to ask if you already have a girlfriend? But this isn't a problem."); + next(); + continue; + case 3: + mes("[Metheus Sylphe]"); + mes("It's not a problem these days because I'm not having lunch yet. You should listen to the library problem, not my problem."); + next(); + continue; + case 4: + mes("[Metheus Sylphe]"); + mes("Ah! You knew the problem already?"); + mes("or the news already leaked to public?"); + next(); + mes("[Metheus Sylphe]"); + mes("Wait a moment, the library guard has returned with the report."); + next(); + mes("[Metheus Sylphe]"); + mes("Let's hear the report before you left!"); + if (questprogress(5160) == 0) + setquest(5160); // Quest #5160 - Library Mistake + close(); + } + case 4: + close(); + } + } + end; + default: + break; } mes "[Metheus Sylphe]"; mes "Take your time, and"; mes "enjoy your travels."; close; } - mes "[Metheus Sylphe]"; - mes "Once again, thank you for your generous donation. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure."; - close; + mes("[Metheus Sylphe]"); + if (questprogress(5160) != 0) + mes("Once again, thank you for your generous assistance. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure."); + else + mes("Once again, thank you for your generous donation. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure."); + close(); } mes "[Metheus Sylphe]"; mes "Welcome to the Library of the Schweicherbil Magic Academy."; mes "Here, we have a countless number of books. Please take your time and look around."; close; + +OnKill: + if (questprogress(5160) == 1) // Quest #5160 - Library Mistake + getitem(Captured_Book, 1); + end; } yuno_in02,93,207,1 script Book of Ymir HIDDEN_NPC,{ |