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authorKenpachi2k13 <3476227+Kenpachi2k13@users.noreply.github.com>2020-05-03 09:14:56 +0200
committerGitHub <noreply@github.com>2020-05-03 09:14:56 +0200
commitcd593de68b02d77766fcb3b7b2a869096ceb7183 (patch)
tree2245738ce70d50031b927fed560815458658c7c2 /npc/jobs
parentf70a887b188dbd88c45c9992cd18a33b6886005f (diff)
parentf40cc839413cc82aed445d39cc3aa204dce87780 (diff)
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Merge branch 'master' into cell_noskill
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt24
-rw-r--r--npc/jobs/1-1e/ninja.txt92
-rw-r--r--npc/jobs/1-1e/taekwon.txt10
-rw-r--r--npc/jobs/2-1/assassin.txt30
-rw-r--r--npc/jobs/2-1/blacksmith.txt28
-rw-r--r--npc/jobs/2-1/hunter.txt28
-rw-r--r--npc/jobs/2-1/knight.txt22
-rw-r--r--npc/jobs/2-1/priest.txt18
-rw-r--r--npc/jobs/2-1/wizard.txt26
-rw-r--r--npc/jobs/2-1a/AssassinCross.txt8
-rw-r--r--npc/jobs/2-1a/HighPriest.txt8
-rw-r--r--npc/jobs/2-1a/HighWizard.txt8
-rw-r--r--npc/jobs/2-1a/LordKnight.txt8
-rw-r--r--npc/jobs/2-1a/Sniper.txt8
-rw-r--r--npc/jobs/2-1a/WhiteSmith.txt8
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt12
-rw-r--r--npc/jobs/2-2/alchemist.txt171
-rw-r--r--npc/jobs/2-2/bard.txt74
-rw-r--r--npc/jobs/2-2/crusader.txt24
-rw-r--r--npc/jobs/2-2/dancer.txt26
-rw-r--r--npc/jobs/2-2/monk.txt22
-rw-r--r--npc/jobs/2-2/rogue.txt35
-rw-r--r--npc/jobs/2-2/sage.txt20
-rw-r--r--npc/jobs/2-2a/Champion.txt8
-rw-r--r--npc/jobs/2-2a/Clown.txt10
-rw-r--r--npc/jobs/2-2a/Creator.txt12
-rw-r--r--npc/jobs/2-2a/Gypsy.txt8
-rw-r--r--npc/jobs/2-2a/Paladin.txt8
-rw-r--r--npc/jobs/2-2a/Professor.txt8
-rw-r--r--npc/jobs/2-2a/Stalker.txt8
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt14
-rw-r--r--npc/jobs/novice/supernovice.txt14
-rw-r--r--npc/jobs/valkyrie.txt188
33 files changed, 589 insertions, 399 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 1369a209b..5c13d3de9 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -9,18 +9,18 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) ultramage
-//= Copyright (C) Playtester
-//= Copyright (C) KarLaeda
-//= Copyright (C) CBMaster
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//= Copyright (C) erKURITA
-//= Copyright (C) RockmanEXE
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) SinSloth
+//= Copyright (C) ultramage
+//= Copyright (C) Playtester
+//= Copyright (C) KarLaeda
+//= Copyright (C) CBMaster
+//= Copyright (C) Lupus
+//= Copyright (C) Kisuka
+//= Copyright (C) erKURITA
+//= Copyright (C) RockmanEXE
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index 762f94b4b..a1a0cc690 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -9,13 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) SinSloth
-//= Copyright (C) Playtester
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//= Copyright (C) Legionaire
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) SinSloth
+//= Copyright (C) Playtester
+//= Copyright (C) Lupus
+//= Copyright (C) Kisuka
+//= Copyright (C) Legionaire
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -93,9 +93,9 @@ alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{
}
}
-que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
+que_ng,30,65,3 script Kuuga Gai#nq 4_M_JOB_ASSASSIN,{
if (Upper == 2) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "I... I've never";
mes "seen a baby as";
mes "powerful as you!";
@@ -105,7 +105,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
}
if (Class == Job_Novice) {
if (JobLevel < 10) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Hm? Have you come to";
mes "learn how to be a Ninja?";
mes "You're not quite experienced";
@@ -119,7 +119,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "Excuse me.";
mes "H-hello?";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "...............................";
mes "How did you do that?";
next;
@@ -127,7 +127,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "Do what? I didn't";
mes "do anything, I don't think...";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "H-How are you able to";
mes "see me? I'm supposed to";
mes "be invisible to the naked eye.";
@@ -140,7 +140,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "Calm down, there's no";
mes "need to get violent!";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "What...?";
mes "How did you dodge";
mes "all of my attacks?";
@@ -153,7 +153,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "to change my job";
mes "to a Ninja.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "...Oh. Is that all?";
mes "Hmm, you've got great";
mes "potential, but I can't help";
@@ -161,14 +161,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "enemies, and I can't let my";
mes "guard down for even a second.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "That Wildcat Joe is";
mes "completely ruthless...!";
mes "He could strike at any time!";
mes "He'll do anything to achieve";
mes "victory over his enemies!";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Wait, wait, I just";
mes "thought of something.";
mes "Maybe you can help me out.";
@@ -177,7 +177,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "really want to be a Ninja.";
next;
if(select("Sure.", "No, thanks.") == 2) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Hm? Well, alright.";
mes "Still, I don't see";
mes "why we can't help";
@@ -185,7 +185,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "little predicament...";
close;
}
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Great! Now, I wanted to";
mes "ask Wildcat Joe if he'd";
mes "agree to a temporary truce.";
@@ -193,7 +193,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "are out of weapons, so we";
mes "should get well equipped first.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Please take this letter,";
mes "and deliver it to Wildcat";
mes "Joe in Einbroch. He's a master";
@@ -201,7 +201,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "eye out for him. Ah, and look";
mes "for him in a high place.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Yeah, Wildcat Joe";
mes "always did have a thing";
mes "for hiding in high places.";
@@ -213,7 +213,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
else if (NINJ_Q == 1) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Even if this task";
mes "isn't that urgent,";
mes "please hurry over to";
@@ -222,7 +222,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
else if (NINJ_Q == 2) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Did you deliver that";
mes "letter to Wildcat Joe?";
mes "I still need to know his";
@@ -232,14 +232,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
else if (NINJ_Q == 3) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Ah, you've returned.";
mes "So did Wildcat Joe send";
mes "you back here with his";
mes "response? Great, great,";
mes "please let me read it.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "What...?! How could he";
mes "reject my proposal for";
mes "a truce?! This can only";
@@ -247,14 +247,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "Kunai. Nuts! I have to catch";
mes "up to him, or I'm a goner!";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Listen, you've got to help";
mes "me out again! I need you to";
mes "gather some materials so that";
mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead";
mes "and change your job to a Ninja.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "All you need";
mes "to bring me is";
mes "^3355FF5 Cyfars^000000 and";
@@ -268,7 +268,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "asked me to gather";
mes "those same materials.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Curses! Then that means...";
mes "You actually helped Joe";
mes "in crafting his Kunai! No!";
@@ -281,7 +281,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
}
else if (NINJ_Q == 4) {
if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Hurry and bring";
mes "^3355FF5 Cyfars^000000 and";
mes "^3355FF1 Phracon^000000 to me,";
@@ -291,7 +291,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
if (SkillPoint != 0) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Whoa, whoa...";
mes "You still have some";
mes "leftover Skill Points.";
@@ -300,7 +300,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "change jobs, right?";
close;
}
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Ah, you're back with";
mes "everything that I need.";
mes "You've come earlier than";
@@ -308,14 +308,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "as promised, I'll turn";
mes "you into a Ninja.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Let me formally introduce";
- mes "myself. I am High Ninja Cougar";
+ mes "myself. I am High Ninja Kuuga Gai";
mes "in the Touga Ninja Corps, and";
mes "I'm in charge of the search";
mes "party to find Sir Kazma.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "Sir Kazma is the chief";
mes "of my village, but he's";
mes "run away. This has resulted";
@@ -323,7 +323,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "the Ninja Corps. Things are";
mes "pretty unstable right now...";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "I initially didn't want to";
mes "accept you as a Ninja because";
mes "of this complicated situation.";
@@ -331,14 +331,14 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "you're truly worthy of joining";
mes "the Ninja ranks.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "According to his letter, even";
mes "Joe thinks highly of you. Just";
mes "remember that, as a Ninja, your";
mes "mission is your highest priority. But don't let mission objectives";
mes "supercede your conscience.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "''Secrecy above all else.''";
mes "To keep our secrets in the";
mes "shadows, you can only buy";
@@ -346,7 +346,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "authorized dealers. Please";
mes "keep that in mind.";
next;
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "As of today, you are";
mes "now a proud member of the";
mes "Touga Ninja Corps. Be as";
@@ -361,7 +361,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
else {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "How have you been?";
mes "Train hard: you want";
mes "to be able to vanish";
@@ -372,7 +372,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
}
} else {
if (BaseClass == Job_Ninja) {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "How have you been?";
mes "Train hard: you want";
mes "to be able to vanish";
@@ -381,7 +381,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "the respect of any Ninja~";
close;
} else {
- mes "[Cougar]";
+ mes "[Kuuga Gai]";
mes "What...?";
mes "How were you able";
mes "to find me hidden";
@@ -478,7 +478,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "?????!!";
next;
mes "[Suspicious Man]";
- mes "Why? Didn't you bring Cougar's letter for me?";
+ mes "Why? Didn't you bring Kuuga Gai's letter for me?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you...";
@@ -487,7 +487,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "[Suspicious Man]";
mes "...Yes, but I prefer to";
mes "be called Red Leopard Joe.";
- mes "Cougar sent you to me, right?";
+ mes "Kuuga Gai sent you to me, right?";
mes "He's the only one who calls";
mes "me that. So you want to be";
mes "a Ninja, eh? Hmm, alright.";
@@ -513,7 +513,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "[Red Leopard Joe]";
mes "For now, let me read";
mes "this letter. Let's see...";
- mes "Hm. I thought that Cougar";
+ mes "Hm. I thought that Kuuga Gai";
mes "would want to challenge me";
mes "again, but he actually wants";
mes "a temporary truce? Hah!";
@@ -540,7 +540,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "[Red Leopard Joe]";
mes "Here you go.";
mes "Please bring this";
- mes "letter to Cougar.";
+ mes "letter to Kuuga Gai.";
mes "It'll take a while to";
mes "return to Amatsu, so let";
mes "me send you there directly...";
@@ -557,7 +557,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "Eh? I'm not sure what";
mes "happened, but it seems";
mes "that you haven't delivered";
- mes "my response to Cougar yet.";
+ mes "my response to Kuuga Gai yet.";
mes "Shall I directly send you";
mes "to Amatsu right now?";
next;
@@ -577,7 +577,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
}
else if (NINJ_Q == 4) {
mes "[Red Leopard Joe]";
- mes "Cougar asked you to";
+ mes "Kuuga Gai asked you to";
mes "gather some materials";
mes "too? Oh well, I suppose";
mes "that I can't blame him.";
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index 80f3ba0ea..95e2e12f1 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -9,11 +9,11 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) Tsuyuki
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Kisuka
+//= Copyright (C) Samuray22
+//= Copyright (C) Tsuyuki
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index fcc1c4c98..c6bdfc6be 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -9,21 +9,21 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) JayPee
-//= Copyright (C) Kisuka
-//= Copyright (C) brianluau
-//= Copyright (C) Zephyrus
-//= Copyright (C) Zephyrus_cr
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Toms
-//= Copyright (C) Silent
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Pgro Team (OwNaGe)
-//= Copyright (C) kobra_k88
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) JayPee
+//= Copyright (C) Kisuka
+//= Copyright (C) brianluau
+//= Copyright (C) Zephyrus
+//= Copyright (C) Zephyrus_cr
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Toms
+//= Copyright (C) Silent
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Pgro Team (OwNaGe)
+//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 8b1c9e9d3..c87a43c5c 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -9,20 +9,20 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) Yommy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Silent
-//= Copyright (C) Vicious
-//= Copyright (C) Poki#3
-//= Copyright (C) celest
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) Komurka
-//= Copyright (C) yoshiki
-//= Copyright (C) EREMES THE CANIVALIZER(Aegis)
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Kisuka
+//= Copyright (C) Yommy
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Silent
+//= Copyright (C) Vicious
+//= Copyright (C) Poki#3
+//= Copyright (C) celest
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//= Copyright (C) Komurka
+//= Copyright (C) yoshiki
+//= Copyright (C) EREMES THE CANIVALIZER(Aegis)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 76b3c4b39..4ee344a7b 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -9,20 +9,20 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vali
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Samuray22
-//= Copyright (C) FlavioJS
-//= Copyright (C) Silent
-//= Copyright (C) Vicious
-//= Copyright (C) Poki#3
-//= Copyright (C) celest
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) yoshiki
-//= Copyright (C) EREMES THE CANIVALIZER (Aegis)
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vali
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Samuray22
+//= Copyright (C) FlavioJS
+//= Copyright (C) Silent
+//= Copyright (C) Vicious
+//= Copyright (C) Poki#3
+//= Copyright (C) celest
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//= Copyright (C) yoshiki
+//= Copyright (C) EREMES THE CANIVALIZER (Aegis)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index f75d0ea46..51d052fd5 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -9,17 +9,17 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Joseph
-//= Copyright (C) Euphy
-//= Copyright (C) Vali
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) PGRO TEAM (Aegis)
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Joseph
+//= Copyright (C) Euphy
+//= Copyright (C) Vali
+//= Copyright (C) Kisuka
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//= Copyright (C) PGRO TEAM (Aegis)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index fa33215d6..2f544e78a 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -9,15 +9,15 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) KarLaeda
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) Pgro Team (OwNaGe)(Aegis)
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) KarLaeda
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//= Copyright (C) Pgro Team (OwNaGe)(Aegis)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 08f2177d4..3814e1880 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -9,19 +9,19 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Vali
-//= Copyright (C) Kisuka
-//= Copyright (C) SoulBlaker
-//= Copyright (C) Yommy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Zairik
-//= Copyright (C) Vicious
-//= Copyright (C) Silentdragon
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) yoshiki
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Vali
+//= Copyright (C) Kisuka
+//= Copyright (C) SoulBlaker
+//= Copyright (C) Yommy
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Zairik
+//= Copyright (C) Vicious
+//= Copyright (C) Silentdragon
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//= Copyright (C) yoshiki
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt
index deb940dd2..6030f0372 100644
--- a/npc/jobs/2-1a/AssassinCross.txt
+++ b/npc/jobs/2-1a/AssassinCross.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt
index 1b53a8732..359323b20 100644
--- a/npc/jobs/2-1a/HighPriest.txt
+++ b/npc/jobs/2-1a/HighPriest.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt
index 511d620f4..48e9d1b7c 100644
--- a/npc/jobs/2-1a/HighWizard.txt
+++ b/npc/jobs/2-1a/HighWizard.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt
index da60caa92..04925806a 100644
--- a/npc/jobs/2-1a/LordKnight.txt
+++ b/npc/jobs/2-1a/LordKnight.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt
index f026ad30f..1a99dc48e 100644
--- a/npc/jobs/2-1a/Sniper.txt
+++ b/npc/jobs/2-1a/Sniper.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt
index d8166cbab..512e39826 100644
--- a/npc/jobs/2-1a/WhiteSmith.txt
+++ b/npc/jobs/2-1a/WhiteSmith.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 9963eaf48..7a9c54afc 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -9,12 +9,12 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) Samuray22
-//= Copyright (C) Celestria
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Lupus
+//= Copyright (C) Samuray22
+//= Copyright (C) Celestria
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 634e0753b..4111c2d6a 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -9,14 +9,14 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) Darkchild
-//= Copyright (C) nestor_zulueta (Fusion)
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//= Copyright (C) Darkchild
+//= Copyright (C) nestor_zulueta (Fusion)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -567,33 +567,39 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
- input .@input;
- if (.@input != 114) .@w_point += 1;
+ input(.@input);
+ if (.@input != 114)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "1000 - 36 - 227 - 348 = ?";
next;
- input .@input;
- if (.@input != 389) .@w_point += 1;
+ input(.@input);
+ if (.@input != 389)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
- input .@input;
- if (.@input != 714) .@w_point += 1;
+ input(.@input);
+ if (.@input != 714)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "9765 / 3 / 5 / 7 = ?";
next;
- input .@input;
- if (.@input != 93) .@w_point += 1;
+ input(.@input);
+ if (.@input != 93)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
- input .@input;
- if (.@input != 972) .@w_point += 1;
+ input(.@input);
+ if (.@input != 972)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
- input .@input;
- if (.@input != 742) .@w_point += 1;
+ input(.@input);
+ if (.@input != 742)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("How much do\r"
"12 %s,\r"
@@ -604,8 +610,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Wing_Of_Butterfly),
getitemname(Wing_Of_Fly));
next;
- input .@input;
- if (.@input != 909) .@w_point += 1;
+ input(.@input);
+ if (.@input != 909)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total weight of\r"
@@ -615,8 +622,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Helm),
getitemname(Coat));
next;
- input .@input;
- if (.@input != 450) .@w_point += 1;
+ input(.@input);
+ if (.@input != 450)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total defense of\r"
@@ -632,8 +640,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Boots),
getitemname(Ear_Mufs));
next;
- input .@input;
- if (.@input != 20) .@w_point += 1;
+ input(.@input);
+ if (.@input != 20)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("If you buy 5 %s\r"
"with a 24%% discount\r"
@@ -642,45 +651,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
"do you earn?",
getitemname(Helm));
next;
- input .@input;
- if (.@input != 8800) .@w_point += 1;
+ input(.@input);
+ if (.@input != 8800)
+ .@w_point += 1;
break;
case 2:
mes "[Raspuchin Gregory]";
mes "13 + 25 + 37 + 48 = ?";
next;
- input .@input;
- if (.@input != 123) .@w_point += 1;
+ input(.@input);
+ if (.@input != 123)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
- input .@input;
- if (.@input != 312) .@w_point += 1;
+ input(.@input);
+ if (.@input != 312)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "12 * 24 * 3 = ?";
next;
- input .@input;
- if (.@input != 864) .@w_point += 1;
+ input(.@input);
+ if (.@input != 864)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
- input .@input;
- if (.@input != 351) .@w_point += 1;
+ input(.@input);
+ if (.@input != 351)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(35 * 19) - (1792 / 7) = ?";
next;
- input .@input;
- if (.@input != 409) .@w_point += 1;
+ input(.@input);
+ if (.@input != 409)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2368 / 8) + (24 * 17) = ?";
next;
- input .@input;
- if (.@input != 704) .@w_point += 1;
+ input(.@input);
+ if (.@input != 704)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
- input .@input;
- if (.@input != 742) .@w_point += 1;
+ input(.@input);
+ if (.@input != 742)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total price of\r"
@@ -692,8 +709,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Spectacles),
getitemname(Booby_Trap));
next;
- input .@input;
- if (.@input != 934) .@w_point += 1;
+ input(.@input);
+ if (.@input != 934)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total weight of\r"
@@ -703,8 +721,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Cap),
getitemname(Boots));
next;
- input .@input;
- if (.@input != 550) .@w_point += 1;
+ input(.@input);
+ if (.@input != 550)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total defense of\r"
@@ -720,8 +739,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Sahkkat),
getitemname(Glasses));
next;
- input .@input;
- if (.@input != 16) .@w_point += 1;
+ input(.@input);
+ if (.@input != 16)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("How much profit do you\r"
"make if you buy %s\r"
@@ -730,40 +750,47 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
"the normal price?",
getitemname(Tights));
next;
- input .@input;
- if (.@input != 8520) .@w_point += 1;
+ input(.@input);
+ if (.@input != 8520)
+ .@w_point += 1;
break;
case 3:
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
- input .@input;
- if (.@input != 114) .@w_point += 1;
+ input(.@input);
+ if (.@input != 114)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
- input .@input;
- if (.@input != 312) .@w_point += 1;
+ input(.@input);
+ if (.@input != 312)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
- input .@input;
- if (.@input != 714) .@w_point += 1;
+ input(.@input);
+ if (.@input != 714)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
- input .@input;
- if (.@input != 351) .@w_point += 1;
+ input(.@input);
+ if (.@input != 351)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
- input .@input;
- if (.@input != 972) .@w_point += 1;
+ input(.@input);
+ if (.@input != 972)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
- input .@input;
- if (.@input != 742) .@w_point += 1;
+ input(.@input);
+ if (.@input != 742)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total cost of\r"
@@ -775,8 +802,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Green_Potion),
getitemname(Wing_Of_Fly));
next;
- input .@input;
- if (.@input != 798) .@w_point += 1;
+ input(.@input);
+ if (.@input != 798)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total weight of\r"
@@ -786,8 +814,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Cap),
getitemname(Boots));
next;
- input .@input;
- if (.@input != 480) .@w_point += 1;
+ input(.@input);
+ if (.@input != 480)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total defense of\r"
@@ -800,8 +829,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
getitemname(Muffler),
getitemname(Eye_Bandage));
next;
- input .@input;
- if (.@input != 12) .@w_point += 1;
+ input(.@input);
+ if (.@input != 12)
+ .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("If you buy 4 Padded Armors\r"
"at a 24%% discount and sell\r"
@@ -810,8 +840,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
"you make from this sale?",
getitemname(Padded_Armor));
next;
- input .@input;
- if (.@input != 7680) .@w_point += 1;
+ input(.@input);
+ if (.@input != 7680)
+ .@w_point += 1;
}
if (.@w_point == 0) {
mes "[Raspuchin Gregory]";
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index e44299193..c70d0e597 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -9,13 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Vicious
-//= Copyright (C) Samuray22
-//= Copyright (C) Lupus
-//= Copyright (C) Muad_Dib(The Prometheus Project)
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Vicious
+//= Copyright (C) Samuray22
+//= Copyright (C) Lupus
+//= Copyright (C) Muad_Dib(The Prometheus Project)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -499,7 +499,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "There was a man")
.@w_point += 1;
@@ -510,7 +510,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "who was said to be immortal.")
.@w_point += 1;
@@ -521,7 +521,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "His name Jichfreid,")
.@w_point += 1;
@@ -532,7 +532,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Son of the hero Jichmunt.")
.@w_point += 1;
@@ -543,7 +543,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "The evil giant Papner,^000000";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "The evil giant Papner,")
.@w_point += 1;
@@ -554,7 +554,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.^000000";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Turned into a dragon and ate him.")
.@w_point += 1;
}
@@ -566,7 +566,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "A Merchant without money or equipment,")
.@w_point += 1;
@@ -577,7 +577,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "a Merchant that couldn't sell anything.")
.@w_point += 1;
@@ -588,7 +588,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "But he was too proud to beg.")
.@w_point += 1;
@@ -599,7 +599,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "So he gathered some money selling items.")
.@w_point += 1;
@@ -610,7 +610,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "At first he only sold Red Potions.^000000";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "At first he only sold Red Potions.")
.@w_point += 1;
@@ -621,7 +621,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.^000000";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Some say he sold Sweet Potatoes, too.")
.@w_point += 1;
}
@@ -633,7 +633,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "All Gods never age.")
.@w_point += 1;
@@ -644,7 +644,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "The ever so Beautiful Goddess Eden,")
.@w_point += 1;
@@ -655,7 +655,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Beautiful and graceful Goddess Eden,")
.@w_point += 1;
@@ -666,7 +666,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.")
.@w_point += 1;
@@ -677,7 +677,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Her sweet apples in her basket,^000000";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Her sweet apples in her basket,")
.@w_point += 1;
@@ -688,7 +688,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.^000000";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "All thanks to her sweet apples.")
.@w_point += 1;
}
@@ -700,7 +700,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Bragi, Bragi,")
.@w_point += 1;
@@ -711,7 +711,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Forever call the poets name.")
.@w_point += 1;
@@ -722,7 +722,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "My songs are his breath,")
.@w_point += 1;
@@ -733,7 +733,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "My mind is his will,")
.@w_point += 1;
@@ -744,7 +744,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "All wandering poets are his people,^000000";
mes "And all praise shall go to him.";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "All wandering poets are his people,")
.@w_point += 1;
@@ -755,7 +755,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.^000000";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "And all praise shall go to him.")
.@w_point += 1;
}
@@ -767,7 +767,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Louder, louder, louder.")
.@w_point += 1;
@@ -778,7 +778,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Give strength to the warriors!")
.@w_point += 1;
@@ -789,7 +789,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Shake the sky and roar through the land.")
.@w_point += 1;
@@ -800,7 +800,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Make my heart pound again!")
.@w_point += 1;
@@ -811,7 +811,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Let the castle walls ring.^000000";
mes "This day will never come again!";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "Let the castle walls ring.")
.@w_point += 1;
@@ -822,7 +822,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Let the castle walls ring.";
mes "This day will never come again!^000000";
next;
- input .@Song$;
+ input(.@Song$);
if (.@Song$ != "This day will never come again!")
.@w_point += 1;
}
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index b806d12c3..f554e8c05 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -9,18 +9,18 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) Samuray22
-//= Copyright (C) Vicious
-//= Copyright (C) DracoRPG
-//= Copyright (C) massdriller
-//= Copyright (C) Komurka
-//= Copyright (C) Lupus
-//= Copyright (C) Shin
-//= Copyright (C) Black Dragon
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) SinSloth
+//= Copyright (C) Samuray22
+//= Copyright (C) Vicious
+//= Copyright (C) DracoRPG
+//= Copyright (C) massdriller
+//= Copyright (C) Komurka
+//= Copyright (C) Lupus
+//= Copyright (C) Shin
+//= Copyright (C) Black Dragon
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index f0ff55d94..f795ac49d 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -9,19 +9,19 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) Brainstorm
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Skotlex
-//= Copyright (C) Lance
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Fredzilla
-//= Copyright (C) Athena
-//= Copyright (C) Kalen
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Kisuka
+//= Copyright (C) Brainstorm
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Skotlex
+//= Copyright (C) Lance
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Fredzilla
+//= Copyright (C) Athena
+//= Copyright (C) Kalen
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 631da5f7d..015d90cb8 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -9,17 +9,17 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Silent
-//= Copyright (C) Vicious
-//= Copyright (C) Zephiris
-//= Copyright (C) Yor
-//= Copyright (C) Lupus
-//= Copyright (C) Celest
-//= Copyright (C) Dino9021
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Silent
+//= Copyright (C) Vicious
+//= Copyright (C) Zephiris
+//= Copyright (C) Yor
+//= Copyright (C) Lupus
+//= Copyright (C) Celest
+//= Copyright (C) Dino9021
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index 311915097..67cea1516 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -9,16 +9,16 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Brainstorm
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) Silent
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) Brainstorm
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) SinSloth
+//= Copyright (C) Silent
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -1292,7 +1292,7 @@ in_rogue,270,130,0 script he_to_rogue#rg WARPNPC,1,1,{
OnTouch:
mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000";
next;
- input .@input;
+ input(.@input);
if (.@input < 1 || .@input > 10000) {
if (ROGUE_Q == 12)
mes "^3355FFIt didn't work. Please re-enter the four number combination.^000000";
@@ -1300,7 +1300,7 @@ OnTouch:
mes "^3355FFPlease enter a combination of four numbers.^000000";
close;
}
- else if (.@input == 3019) {
+ if (.@input == 3019) {
if (ROGUE_Q == 12) {
mes "^3355FFThe door";
mes "has opened.^000000";
@@ -1308,8 +1308,7 @@ OnTouch:
warp "in_rogue",10,21;
ROGUE_Q = 12;
end;
- }
- else {
+ } else {
mes "[HermanthornJr.]";
mes "Well...";
mes "Didn't I tell you";
@@ -1318,11 +1317,9 @@ OnTouch:
close;
}
}
- else {
- mes "^3355FFThe door";
- mes "is still locked.^000000";
- close;
- }
+ mes "^3355FFThe door";
+ mes "is still locked.^000000";
+ close;
}
in_rogue,200,389,0 script gen_ro#1 FAKE_NPC,3,3,{
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index 49245e1ed..c8e214777 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -9,16 +9,16 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Brainstorm
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) KarLaeda
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Darkchild
-//= Copyright (C) Athena
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) Brainstorm
+//= Copyright (C) Samuray22
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) KarLaeda
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Darkchild
+//= Copyright (C) Athena
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt
index ef543c8bc..4fc970420 100644
--- a/npc/jobs/2-2a/Champion.txt
+++ b/npc/jobs/2-2a/Champion.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Clown.txt b/npc/jobs/2-2a/Clown.txt
index b8f8f2ce0..ff23610db 100644
--- a/npc/jobs/2-2a/Clown.txt
+++ b/npc/jobs/2-2a/Clown.txt
@@ -9,11 +9,11 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Samuray22
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt
index 97e571bf4..9773eb570 100644
--- a/npc/jobs/2-2a/Creator.txt
+++ b/npc/jobs/2-2a/Creator.txt
@@ -9,12 +9,12 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Haru
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Kisuka
+//= Copyright (C) Haru
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Gypsy.txt b/npc/jobs/2-2a/Gypsy.txt
index fc4a42166..01b9d6066 100644
--- a/npc/jobs/2-2a/Gypsy.txt
+++ b/npc/jobs/2-2a/Gypsy.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Paladin.txt b/npc/jobs/2-2a/Paladin.txt
index 2d208ed65..d4dcd2bd7 100644
--- a/npc/jobs/2-2a/Paladin.txt
+++ b/npc/jobs/2-2a/Paladin.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt
index 009b2d80d..46d380787 100644
--- a/npc/jobs/2-2a/Professor.txt
+++ b/npc/jobs/2-2a/Professor.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt
index 511d26435..005d0cad0 100644
--- a/npc/jobs/2-2a/Stalker.txt
+++ b/npc/jobs/2-2a/Stalker.txt
@@ -9,10 +9,10 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Vicious
+//= Copyright (C) Lupus
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 6fc4e3aaa..28d9d4b93 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -9,13 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) Samuray22
-//= Copyright (C) Celestria
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Lupus
+//= Copyright (C) Samuray22
+//= Copyright (C) Celestria
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt
index ebe4ef8e2..b1428c685 100644
--- a/npc/jobs/novice/supernovice.txt
+++ b/npc/jobs/novice/supernovice.txt
@@ -9,13 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Samuray22
-//= Copyright (C) Lupus
-//= Copyright (C) Darkchild
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Kisuka
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Samuray22
+//= Copyright (C) Lupus
+//= Copyright (C) Darkchild
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt
index d4f1d3982..7962f03ec 100644
--- a/npc/jobs/valkyrie.txt
+++ b/npc/jobs/valkyrie.txt
@@ -9,15 +9,15 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Silent
-//= Copyright (C) Vicious
-//= Copyright (C) Silentdragon
-//= Copyright (C) Mass Zero
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) Poki
-//= Copyright (C) Nana
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) Silent
+//= Copyright (C) Vicious
+//= Copyright (C) Silentdragon
+//= Copyright (C) Mass Zero
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Lupus
+//= Copyright (C) Poki
+//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -216,6 +216,70 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{
if (valkyrie_Q == 0) {
mes "[Metheus Sylphe]";
mes "Welcome to the Library of the Schweicherbil Magic Academy.";
+ if (RENEWAL) {
+ if (questprogress(5160) != 0) { // Quest #5160 - Library Mistake
+ mes("I assume you have come here to confirm the status of the library guards report?");
+ next();
+ if (select((countitem(Captured_Book) > 0 ? "I'm here for the book." : "Tell me the report."), "Donate Zeny") == 1) {
+ if (countitem(Captured_Book) != 0) {
+ mes("[Metheus Sylphe]");
+ mes("Just now the libary guard report aren't helpful, but there is a reason for that...");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Most importantly, you found the escaped book!");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("As promised, I'll allow you to read the book of Ymir, you may now go in and read the book.");
+ if (countitem(Captured_Book) == 0)
+ close();
+ delitem(Captured_Book, countitem(Captured_Book));
+ valkyrie_Q = 1;
+ if (questprogress(5160) != 0)
+ completequest 5160;
+ close();
+ }
+ mes("[Metheus Sylphe]");
+ mes("This is a note from the library guards we were searching for.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Search for the escaped book near the Juno Fields.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("However, there is no detailed description of the location. I'm glad that the search range was reduced.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Search for the escaped book near the Juno Fields.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Why don't you try search around Kiel Heir Area first.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Because there are more than one book escaped.");
+ close();
+ }
+ if (Zeny < 1285000) {
+ mes("[Metheus Sylphe]");
+ mes("It's all good, but I don't think there's enough Zeny to make donation. Donation requires 1,285,000 Zeny.");
+ close();
+ }
+ mes("[Metheus Sylphe]");
+ mes("Ah?! Did you give up searching for the escaped books?");
+ next();
+ if (select("Unable to tell.", "Just Donate..") != 2) {
+ mes("[Metheus Sylphe]");
+ mes("Haha. I thought you picked up Zeny anywhere.");
+ close();
+ }
+ Zeny -= 1285000;
+ valkyrie_Q = 1;
+ setquest(1000);
+ if (questprogress(5160) != 0)
+ completequest(5160);
+ mes("[Metheus Sylphe]");
+ mes("Thank you, your donation will be used for a good cause. You may now go in and read the book.");
+ close();
+ }
+ }
mes "I assume you have come here";
mes "to read the 'Book of Ymir.'";
next;
@@ -230,10 +294,12 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{
mes "donation amount is";
mes "1,285,000 zeny.";
next;
- if (select("Donate.", "Cancel.") == 1) {
+ switch (select("Donate.", (RENEWAL ? "Can't we just see it?" : ""), "Cancel.")) {
+ case 1:
if (Zeny >= 1285000) {
Zeny -= 1285000;
valkyrie_Q = 1;
+ setquest(1000);
mes "[Metheus Sylphe]";
mes "Thank you, your donation will be used for a good cause. You may";
mes "now go in and read the book.";
@@ -242,20 +308,116 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{
mes "[Metheus Sylphe]";
mes "Unfortunately, you don't seem to possess enough zeny at the moment. Please check your funds and come back again.";
close;
+ case 2:
+ mes("[Metheus Sylphe]");
+ mes("It is to preserve the original 'Book of Ymir,' we have decided to accept donations from people who wish to read the copy we have provided.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Although I understand your feeling, but that's the rule.");
+ next();
+ select("But, I dont have enough Zeny.");
+ mes("[Metheus Sylphe]");
+ mes("The rules stated that everyone must made a donation, if they want to read the book...");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("I guess sometime when life is difficult, we may not follow with the principle?");
+ next();
+ if (select("I must follow the principle!", "I'll do anything.") != 2) {
+ close();
+ }
+ mes("[Metheus Sylphe]");
+ mes("I see enthusiasm within you, but I couldn't let you enter for free.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("So help me resolve the problems happen in the Schweicherbil Magic Academy's library.");
+ mes("I'll help you to read the book of Ymir.");
+ next();
+ while (true) {
+ switch (select("What happened?", "Where does it escaped?", "I'll find it.", "Ignore")) {
+ case 1:
+ mes("[Metheus Sylphe]");
+ mes("This is really a headache.");
+ mes("The library consists of a lot undisclosed books.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("For example, ^0055FFRideword Hat^000000 that would attack humans can't be disclose to the public.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("But not long ago, part of the undisclosed books escaped from the library...");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Although the library guards are currently searching for it, but failed due to lack of manpower.");
+ next();
+ continue;
+ case 2:
+ mes("[Metheus Sylphe]");
+ mes("We're still trying to figure out where it escaped to.");
+ mes("I'll inform you when the library guards have any news for it.");
+ next();
+ continue;
+ case 3:
+ mes("[Metheus Sylphe]");
+ mes("Do you already know the problem now? That's weird. Did you know anything else?");
+ next();
+ switch (select("Sorry.", "Worry about gift for girlfriend?", "Worry about the lunch?", "Worry about the escaped books?")) {
+ case 1:
+ mes("[Metheus Sylphe]");
+ mes("It seemed to be too. I think we need to know what are the problem first.");
+ next();
+ continue;
+ case 2:
+ mes("[Metheus Sylphe]");
+ mes("Isn't it polite to ask if you already have a girlfriend? But this isn't a problem.");
+ next();
+ continue;
+ case 3:
+ mes("[Metheus Sylphe]");
+ mes("It's not a problem these days because I'm not having lunch yet. You should listen to the library problem, not my problem.");
+ next();
+ continue;
+ case 4:
+ mes("[Metheus Sylphe]");
+ mes("Ah! You knew the problem already?");
+ mes("or the news already leaked to public?");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Wait a moment, the library guard has returned with the report.");
+ next();
+ mes("[Metheus Sylphe]");
+ mes("Let's hear the report before you left!");
+ if (questprogress(5160) == 0)
+ setquest(5160); // Quest #5160 - Library Mistake
+ close();
+ }
+ case 4:
+ close();
+ }
+ }
+ end;
+ default:
+ break;
}
mes "[Metheus Sylphe]";
mes "Take your time, and";
mes "enjoy your travels.";
close;
}
- mes "[Metheus Sylphe]";
- mes "Once again, thank you for your generous donation. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure.";
- close;
+ mes("[Metheus Sylphe]");
+ if (questprogress(5160) != 0)
+ mes("Once again, thank you for your generous assistance. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure.");
+ else
+ mes("Once again, thank you for your generous donation. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure.");
+ close();
}
mes "[Metheus Sylphe]";
mes "Welcome to the Library of the Schweicherbil Magic Academy.";
mes "Here, we have a countless number of books. Please take your time and look around.";
close;
+
+OnKill:
+ if (questprogress(5160) == 1) // Quest #5160 - Library Mistake
+ getitem(Captured_Book, 1);
+ end;
}
yuno_in02,93,207,1 script Book of Ymir HIDDEN_NPC,{