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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Bard Job Quest
+//===== By: ==================================================
+//= Muad_Dib(The Prometheus Project), Lupus
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena Final
+//===== Description: =========================================
+//= Bard job quest based off a Prometheus Project script
+//= and other sources for clarity
+//===== Additional Comments: =================================
+// 07/06/05 : Added 1st Version. [Muad_Dib]
+// Converted to eAthena format by Dr.Evil
+// Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
+// 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
+// 1.1a minor song test fix [Lupus]
+// 1.2 Fixed wrong item ID, added missing commands [Lupus]
+// 1.3 Updated flower sub-quest according to official [Lupus]
+// 1.4 Changed priority for the gifts. Now you can win the 1st
+// prize, too. Added Izidor flower [Lupus]
+//============================================================
+
+
+comodo.gat,226,123,5 script Wandering Bard 741,{
+ callfunc "F_BlockHigh",27,"High Archer",43,"Clown","Wandering Bard";
+
+ if (BARD_Q == 1) goto L_BQ1;
+ if (BARD_Q == 2) goto L_BQ2;
+ if (BARD_Q == 3) goto L_SINGING;
+ if (BARD_Q == 4) goto L_BQ4;
+ if (BaseJob == Job_Bard) goto L_CLOSE;
+ if (BaseJob == Job_Archer && Sex == 1) goto L_ARCHER;
+
+ mes "[Lalo]";
+ mes "It's a fine day to sing eh.";
+ close;
+
+L_ARCHER:
+ mes "[Lalo]";
+ mes "Hi! Delightful Archer.";
+ mes "How can a wanderer like me help you?";
+ next;
+ menu "You have a nice voice.",-,"Could you sing for me, please?",M_1,"Nothing",M_NOTHING;
+
+ mes "[Lalo]";
+ mes "Hoho, your voice is rather nice as well?";
+ mes "Ever think about singing?";
+ next;
+ menu "Of course!",-,"I can't quite possibly...",M_ICANT;
+
+ mes "[Lalo]";
+ mes "Haha, nice attitude. You have to be";
+ mes "like that to become a Bard.";
+ mes "I'll help you become a Bard then.";
+ next;
+ if(JobLevel >= 40) goto L_GONOW;
+ mes "[Lalo]";
+ mes "But before that... you need to be";
+ mes "at least base 40 to be a Bard.";
+ next;
+ mes "[Lalo]";
+ mes "Just come back again ok.";
+ close;
+
+L_GONOW:
+ set JBLVL, JobLevel; // used to determine what item to get at the end
+ mes "[Lalo]";
+ mes "But before that... do you think you can bring me a Flower?";
+ mes "I need to smell the scent of a";
+ mes "Flower to feel like teaching.";
+ next;
+ mes "[Lalo]";
+ mes "It doesn't really matter which Flower, but try to bring one that I like.";
+ mes "And don't just buy any random Flower, Ok?";
+ set BARD_Q,1;
+ close;
+
+M_ICANT:
+ mes "[Lalo]";
+ mes "Haha, what a timid one.";
+ mes "Don't think so little of yourself.";
+ next;
+ mes "[Lalo]";
+ mes "You have plenty of talent.";
+ mes "Come again if you change your mind.";
+ close;
+
+M_1:
+ mes "[Lalo]";
+ mes "A song... let's see.";
+ mes "Ok, I got one...";
+ next;
+ mes "[Lalo]";
+ mes "I'll sing... Drums of War.";
+ mes "*ehem... *cough... gag... mememememe...";
+ mes "1, 2, 3, 4...";
+ next;
+ mes "[Lalo]";
+ mes "The sound of the horses galloping over the horizon";
+ mes "The dust that covers the distant sun.";
+ mes "Where thousands of eyes open in the night sky";
+ mes "The castle's fire will burn with power.";
+ next;
+ mes "[Lalo]";
+ mes "I can hear... the beating of my heart.";
+ mes "I can feel... the blood rushing through my veins.";
+ mes "... and the weight of my armor.";
+ mes "I can see... my enemies.";
+ next;
+ mes "[Lalo]";
+ mes "Louder, louder louder...";
+ mes "Give strength to the warriors!";
+ mes "Higher, higher, higher...";
+ mes "This day will never come again!";
+ next;
+ mes "[Lalo]";
+ mes "Shake the sky and roar the through the land.";
+ mes "Make my heart pound again!";
+ mes "Let the trumpets sound, and castle walls ring.";
+ mes "This moment will never come again!";
+ next;
+ mes "[Lalo]";
+ mes "Hmm.. that's always a good song to sing.";
+ mes "How it was it? Dont you think it's a nice song?";
+ next;
+ menu "Yes, it was really nice",-,"No, not really...",M_NO;
+
+ mes "[Lalo]";
+ mes "Thanks! If you enjoyed my song, it";
+ mes "makes me happy, too.";
+ next;
+ mes "[Lalo]";
+ mes "It would be nice if more people";
+ mes "went around and sang...";
+ mes "Well, its quite ok as it is now...";
+ mes "hmmhmmm.";
+ close;
+
+M_NO:
+ mes "[Lalo]";
+ mes "Hmmm... Did I loose my senses I'll ";
+ mes "have to try harder.";
+ mes "Anyways... Thanks for listening.";
+ close;
+
+M_NOTHING:
+ mes "[Lalo]";
+ mes "Oh not requesting a song when you";
+ mes "run into a Bard isn't very polite.";
+ mes "Well...can't help it since you";
+ mes "look like you're in a hurry";
+ mes "anyways.";
+ next;
+ mes "[Lalo]";
+ mes "Hunting is good... but you can't";
+ mes "forget to relax once in a while.";
+ mes "Youth is short and wont come again";
+ mes "once it passes by..";
+ close;
+
+L_BQ1:
+ mes "[Lalo]";
+ mes "Welcome! Archer friend.";
+ mes "Did you bring a Flower? Let me see.";
+ next;
+ if(countitem(1032) >= 1) goto L_UGLYFLOWER; //Items: Maneater_Blossom,
+ if(countitem(703) >= 1) goto L_FLOWER1; //Items: Hinalle,
+L_NEXT2:
+ if(countitem(708) >= 1) goto L_FLOWER2; //Items: Ment,
+L_NEXT3:
+ if(countitem(629) >= 1) goto L_FLOWER3; //Items: Singing_Flower,
+L_NEXT4:
+ if(countitem(710) >= 1) goto L_FLOWER4; //Items: Illusion_Flower,
+L_NEXT5:
+ if(countitem(748) >= 1) goto L_FLOWER5; //Items: Witherless_Rose,
+L_NEXT6:
+ if(countitem(709) >= 1) goto L_FLOWER6; //Item: Izidor
+L_NEXT7:
+ if(countitem(712) < 1) goto M_NOTHAVE; //Item: Flower//Items: Flower,
+
+ mes "[Lalo]";
+ mes "Eh? This is just a normal flower.";
+ mes "I like it... but it's not enough.";
+ mes "Please bring me a different flower.";
+ close;
+
+L_UGLYFLOWER:
+ mes "[Lalo]";
+ mes "What is it?! Please, back off and put it away from my face.";
+ mes "I do really hate maneater blossoms!!!";
+ mes "THEY ARE SO UGLY!";
+ emotion 23;
+ close;
+
+M_NOTHAVE:
+ mes "[Lalo]";
+ mes "Well suit your self.";
+ mes "I dont like that flower anyway.";
+ close;
+
+L_FLOWER1:
+ mes "[Lalo]";
+ mes "Can I have that Hinalle?";
+ next;
+ menu "Yes",-,"No",L_NEXT2;
+ if(countitem(703) < 1) goto M_NOTHAVE;
+ delitem 703,1; //Items: Hinalle,
+ goto L_GOOD;
+
+L_FLOWER2:
+ mes "[Lalo]";
+ mes "Can I have that Ment?";
+ next;
+ menu "Yes",-,"No",L_NEXT3;
+ if(countitem(708) < 1) goto M_NOTHAVE;
+ delitem 708,1; //Items: Ment,
+ goto L_GOOD;
+
+L_FLOWER3:
+ mes "[Lalo]";
+ mes "Can I have that Singing Flower?";
+ next;
+ menu "Yes",-,"No",L_NEXT4;
+ if(countitem(629) < 1) goto M_NOTHAVE;
+ delitem 629,1; //Items: Singing_Flower,
+ goto L_GOOD;
+
+L_FLOWER4:
+ mes "[Lalo]";
+ mes "Can I have that Illusion Flower?";
+ next;
+ menu "Yes",-,"No",L_NEXT5;
+ if(countitem(710) < 1) goto M_NOTHAVE;
+ delitem 710,1; //Items: Illusion_Flower,
+ goto L_GOOD;
+
+L_FLOWER5:
+ mes "[Lalo]";
+ mes "Can I have that Witherless Rose?";
+ next;
+ menu "Yes",-,"No",L_NEXT6;
+ if(countitem(748) < 1) goto M_NOTHAVE;
+ delitem 748,1; //Items: Witherless_Rose,
+ goto L_GOOD;
+
+L_FLOWER6:
+ mes "[Lalo]";
+ mes "Can I have that Izidor?";
+ next;
+ menu "Yes",-,"No",L_NEXT7;
+ if(countitem(709) < 1) goto M_NOTHAVE;
+ delitem 709,1; //Items: Izidor
+
+L_GOOD:
+ mes "[Lalo]";
+ mes "It doesn't have a scent but it's a";
+ mes "very moderate cute flower.";
+ mes "The leaves gave me strength when I";
+ mes "used to fall.";
+ mes "I really like this flower, thank you.";
+ next;
+ mes "[Lalo]";
+ mes "As I promised, I'll help you become a Bard.";
+ mes "But it's not easy my friend. Haha!";
+ next;
+ mes "[Lalo]";
+ mes "It is important to get to know";
+ mes "lot of people to learn how to sing.";
+ mes "You must also keep up with all the";
+ mes "things going on different villages...";
+ next;
+ mes "[Lalo]";
+ mes "There's a talking snowman in a town called Lutie.";
+ mes "Go there and bring back a present.";
+ next;
+ mes "[Lalo]";
+ mes "If you become friends with Jack";
+ mes "Frost, you will receive something.";
+ mes "And also talk to townspeople";
+ mes "while you're at it...";
+ set BARD_Q,2;
+ close;
+L_BQ2:
+ if (xmas_npc == 11) goto L_BQ3; //this var is set in LUTIE.TXT
+ mes "[Lalo]";
+ mes "I'm waiting for the good news.";
+ mes "For now go to Lutie and make";
+ mes "friends with Jack Frost.";
+ close;
+L_BQ3:
+ mes "[Lalo]";
+ mes "How was the trip? Did you meet a lot of people?";
+ mes "You should have more important than a gift.";
+ set BARD_Q,3;
+ next;
+L_SINGING:
+ mes "[Lalo]";
+ mes "Then, do you want to try singing...?";
+ mes "I'll sing a short melody...";
+ mes "and you try after.";
+ next;
+ mes "[Lalo]";
+ mes "Here I go.";
+ mes "Ehem *clears throat*";
+ mes "1, 2, 3, 4";
+ next;
+ mes "[Lalo]";
+//this should text input
+ mes "All Gods never age.";
+ mes "The ever so beautiful Goddess";
+ mes "Eden,";
+ mes "Beatuful and graceful Goddess";
+ mes "Eden,";
+ mes "Odin's daugther-in-law and Bragis";
+ mes "wife";
+ mes "Her sweet apples in her basket,";
+ mes "All thanks to her sweet apples.";
+
+ set @score,0;
+ next;
+ mes "[Lalo]";
+ mes "Now you try...";
+ next;
+
+ menu "All Gods never age.",-,"All Gods never age?",M_S2,"All Gods never age,",M_S2,"Are Gods never age?",M_S2;
+
+ set @score,@score+10;
+
+M_S2:
+ menu "The ever so beautiful Goddess,",M_S3,"The ever so beautiful Goddess.",M_S3,"The never beautiful Goddess.",M_S3,"The ever so beautiful Goddess",-;
+
+ set @score,@score+10;
+
+M_S3:
+ menu "Odins,",M_S4,"Odin.",M_S4,"Odin,",M_S4,"Eden,",-;
+
+ set @score,@score+10;
+M_S4:
+ menu "Very beatuful Goddess",M_S5,"Beatuful and Graceful Goddess",M_S5,"Beatuful and graceful Goddess",-,"Beatuful and the graceful Goddess",M_S5;
+
+ set @score,@score+10;
+M_S5:
+ menu "Eden.",M_S6,"Odins,",M_S6,"Eden,",-,"Edens,",M_S6;
+
+ set @score,@score+10;
+M_S6:
+ menu "Brags daugther-in-law and Odin's",M_S7,"Brags and Odin's daugther-in-law",M_S7,"Odin's daugther-in-law and Bragis",-,"Odin's daugther-in-law and Brags",M_S7;
+
+ set @score,@score+10;
+M_S7:
+ menu "whales",M_S8,"wifes",M_S8,"wife",-,"waffels",M_S8;
+
+ set @score,@score+10;
+M_S8:
+ menu "Her sweet apple in her basket,",M_S9,"Her sweet apple in her basket",M_S9,"Her sweet apples in her basket,",-;
+
+ set @score,@score+10;
+M_S9:
+ menu "All thanks to her sweet apple!",M_S10,"All thanks to her sweet apples.",-,"All thanks to her sweet apples!",M_S10;
+
+ set @score,@score+10;
+M_S10:
+ next;
+ if(@score >= 90) goto L_GOODWORK;
+ mes "[Lalo]";
+ mes "Oy, You got the lyrics wrong!";
+ mes "Can't you even sing along...?";
+ next;
+ mes "[Lalo]";
+ mes "Your pronunciation is very unclear.";
+ mes "Do a better job next time.";
+ close;
+
+L_GOODWORK:
+ set BARD_Q,4;
+ mes "[Lalo]";
+ mes "Wonderful! Finish it in one try!";
+ mes "You can become a great Bard.";
+ next;
+ mes "[Lalo]";
+ mes "Do you want to just change jobs now?";
+ mes "Or do you want a present?";
+ next;
+ menu "Just change my job please.",-,"I'd be thankful for a present.",M_PRESENTPLZ;
+
+ if(skillpoint != 0) goto L_SKILLSLEFT;
+ goto L_CHANGE;
+
+M_PRESENTPLZ:
+ mes "[Lalo]";
+ mes "Hmmm...very well, bring some trunks.";
+ mes "It doesn't matter what kind, as";
+ mes "long they are ^FF000060 of the same kind^000000...";
+ next;
+ mes "[Lalo]";
+ mes "I will give you a gift once you";
+ mes "bring them have a safe trip.";
+ close;
+
+L_SKILLSLEFT:
+ mes "[Lalo]";
+ mes "Hmmm... you seems to have some skill points left.";
+ mes "Use them all and come back to me again.";
+ close;
+
+L_BQ4:
+ set @gift,0;
+ if (countitem(1019) >= 60) set @gift,5; // Trunk//Items: Trunk,
+ if (countitem(1068) >= 60) set @gift,4; // Barren_Trunk//Items: Barren_Trunk,
+ if (countitem(1067) >= 60) set @gift,3; // Solid_Trunk//Items: Solid_Trunk,
+ if (countitem(1066) >= 60) set @gift,2; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
+ if (JBLVL == 50 && countitem(1066) >=60) set @gift,1; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
+
+ if (@gift!=0) goto L_CHANGE;
+
+ mes "[Lalo]";
+ mes "Mmm? Seems like you haven't prepared all trunks yet?";
+ mes "Do you want to just change jobs anyways?";
+ next;
+ menu "Yes",L_CHANGE,"Wait, not yet",-;
+
+ mes "[Lalo]";
+ mes "Ok I'll just wait here.";
+ close;
+
+L_CHANGE:
+ if(skillpoint != 0) goto L_SKILLSLEFT;
+ callfunc "Job_Change",Job_Bard;
+ callfunc "F_ClearJobVar";
+
+ mes "[Lalo]";
+ if (@gift==0) goto L_NOGIFT;
+
+ mes "Good job. I will make you a";
+ mes "job change with this souvenir.";
+ mes "Wait just a moment.";
+ next;
+ mes "Scrape Scrape Tang Tang";
+ mes "Squeak Squeak Scratch Scratch";
+ next;
+
+ switch(@gift){
+ case 1:
+ delitem 1066,60; //Fine-grained_Trunk + 50 JobLvl --> Harp [2]
+ getitem 1910,1;
+ break;
+ case 2:
+ delitem 1066,60; //Fine-grained_Trunk --> Lute [2]
+ getitem 1905,1;
+ break;
+ case 3:
+ delitem 1067,60; //Solid_Trunk --> Mandolin [2]
+ getitem 1903,1;
+ break;
+ case 4:
+ delitem 1068,60; //Barren_Trunk --> Mandolin [2]
+ getitem 1903,1;
+ break;
+ case 5:
+ delitem 1019,60; //Trunk --> Violin [3]
+ getitem 1901,1;
+ }
+
+ emotion e_grat;
+ mes "[Lalo]";
+ mes "Here you go, a souvenir. It is";
+ mes "useful when you sing.";
+L_NOGIFT:
+ mes "Hope you sing happy songs.";
+ next;
+L_CLOSE:
+ mes "[Lalo]";
+ mes "See you next time!";
+ close;
+}