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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
commit620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch)
tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/jobs/2-1e
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1e')
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt56
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diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
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+//===== eAthena Script =======================================
+//= Star Gladiator Job Quest
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 0.1a
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 0.1 Now it's just a temp job quest NPC [Lupus]
+//= 0.1a Small fix in warp [Komurka]
+//============================================================
+
+
+job_star.gat,166,15,0 warp startopay 1,1,payon.gat,151,85
+
+job_star.gat,166,37,2 script Star Gladiator 764,{
+ mes "[Star Gladiator]";
+ if(Class==Job_Taekwon) goto L_Check;
+ if(Class==Job_Star_Gladiator){
+ mes "You've chosen the hardest way... But it's your faith...";
+ close;
+ }
+ mes "Are you a Taekwon? No?! Get lost.";
+ emotion 1;
+ close;
+
+L_Check:
+ mes "Hello!";
+ mes "Are you strong enough to protect your sisters and brothers? Do you want to be a Star Gladiator?";
+ next;
+ menu "I want to be a Star Gladiator",-,"Not yet.",M_NOTHING;
+
+ mes "[Star Gladiator]";
+ if(JobLevel<40 || SkillPoint) {
+ mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
+ close;
+ }
+ if(Weight<MaxWeight) {
+ mes "You have strong feet... Bring me as much ores, gems and gold as you can... Much More Heavier Than Now!";
+ emotion e_sry;
+ close;
+ }
+
+ jobchange Job_Star_Gladiator;
+ callfunc "F_ClearJobVar";
+ mes "You did it! You are worth!";
+ close;
+
+M_NOTHING:
+ mes "[Star Gladiator]";
+ mes "I'll wait here forever. We need more protectors for our people.";
+ close;
+}