summaryrefslogtreecommitdiff
path: root/npc/guild/prtg_cas02.txt
diff options
context:
space:
mode:
authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/guild/prtg_cas02.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
downloadhercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/guild/prtg_cas02.txt')
-rw-r--r--npc/guild/prtg_cas02.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/guild/prtg_cas02.txt b/npc/guild/prtg_cas02.txt
index 4ddb3f64f..7c3df9334 100644
--- a/npc/guild/prtg_cas02.txt
+++ b/npc/guild/prtg_cas02.txt
@@ -16,7 +16,7 @@
// Guild Flags (Outside Castle)
//============================================================
-- script Swanhild#1::OutsideFlagsPR2 722,{
+- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{
set .@GID, GetCastleData("prtg_cas02",1);
@@ -66,14 +66,14 @@ OnRecvCastlePt02:
end;
}
-prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722
-prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722
-prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722
-prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722
+prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG
+prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG
+prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG
+prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG
// Guild Flags (Inside Castle)
//============================================================
-- script Swanhild#5::InsideFlagsPR2 722,{
+- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{
end;
OnRecvCastlePt02:
@@ -81,34 +81,34 @@ OnRecvCastlePt02:
end;
}
-prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722
-prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722
-prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722
-prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722
-prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722
-prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722
-prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722
-prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722
-prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722
-prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722
-prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722
-prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722
+prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG
+prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG
+prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG
+prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG
+prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG
+prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG
+prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG
+prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG
+prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG
+prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG
+prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG
+prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG
// Guild Flag (Town)
//============================================================
-prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722
+prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG
// Kafra Employee
//============================================================
-prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117
+prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1
// Steward
//============================================================
-prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55
+prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
-prtg_cas02,207,228,0 script #Lever_PR02 111,{
+prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
@@ -123,7 +123,7 @@ prtg_cas02,207,228,0 script #Lever_PR02 111,{
// Guild Dungeon Switch
//============================================================
-prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111
+prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================