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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/guild/prtg_cas02.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/guild/prtg_cas02.txt')
-rw-r--r-- | npc/guild/prtg_cas02.txt | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/guild/prtg_cas02.txt b/npc/guild/prtg_cas02.txt index 4ddb3f64f..7c3df9334 100644 --- a/npc/guild/prtg_cas02.txt +++ b/npc/guild/prtg_cas02.txt @@ -16,7 +16,7 @@ // Guild Flags (Outside Castle) //============================================================ -- script Swanhild#1::OutsideFlagsPR2 722,{ +- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{ set .@GID, GetCastleData("prtg_cas02",1); @@ -66,14 +66,14 @@ OnRecvCastlePt02: end; } -prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722 -prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722 -prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722 -prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722 +prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG +prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG +prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG +prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG // Guild Flags (Inside Castle) //============================================================ -- script Swanhild#5::InsideFlagsPR2 722,{ +- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{ end; OnRecvCastlePt02: @@ -81,34 +81,34 @@ OnRecvCastlePt02: end; } -prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722 -prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722 -prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722 -prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722 -prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722 -prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722 -prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722 -prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722 -prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722 -prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722 -prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722 -prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722 +prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG +prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG +prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG +prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG +prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG +prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG +prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG +prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG +prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG +prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG +prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG +prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG // Guild Flag (Town) //============================================================ -prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722 +prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG // Kafra Employee //============================================================ -prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117 +prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1 // Steward //============================================================ -prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55 +prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER // Treasure Room Exit //============================================================ -prtg_cas02,207,228,0 script #Lever_PR02 111,{ +prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; @@ -123,7 +123,7 @@ prtg_cas02,207,228,0 script #Lever_PR02 111,{ // Guild Dungeon Switch //============================================================ -prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111 +prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC // Guild Treasure Spawns //============================================================ |