From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/guild/prtg_cas02.txt | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'npc/guild/prtg_cas02.txt') diff --git a/npc/guild/prtg_cas02.txt b/npc/guild/prtg_cas02.txt index 4ddb3f64f..7c3df9334 100644 --- a/npc/guild/prtg_cas02.txt +++ b/npc/guild/prtg_cas02.txt @@ -16,7 +16,7 @@ // Guild Flags (Outside Castle) //============================================================ -- script Swanhild#1::OutsideFlagsPR2 722,{ +- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{ set .@GID, GetCastleData("prtg_cas02",1); @@ -66,14 +66,14 @@ OnRecvCastlePt02: end; } -prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722 -prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722 -prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722 -prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722 +prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG +prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG +prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG +prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG // Guild Flags (Inside Castle) //============================================================ -- script Swanhild#5::InsideFlagsPR2 722,{ +- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{ end; OnRecvCastlePt02: @@ -81,34 +81,34 @@ OnRecvCastlePt02: end; } -prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722 -prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722 -prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722 -prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722 -prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722 -prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722 -prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722 -prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722 -prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722 -prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722 -prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722 -prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722 +prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG +prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG +prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG +prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG +prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG +prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG +prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG +prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG +prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG +prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG +prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG +prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG // Guild Flag (Town) //============================================================ -prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722 +prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG // Kafra Employee //============================================================ -prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117 +prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1 // Steward //============================================================ -prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55 +prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER // Treasure Room Exit //============================================================ -prtg_cas02,207,228,0 script #Lever_PR02 111,{ +prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; @@ -123,7 +123,7 @@ prtg_cas02,207,228,0 script #Lever_PR02 111,{ // Guild Dungeon Switch //============================================================ -prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111 +prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC // Guild Treasure Spawns //============================================================ -- cgit v1.2.3-60-g2f50