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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
commit581475bc6416790765c498aa3d611f6868ffb64a (patch)
tree347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/guild/old/treasure/aldeg_cas02_treasure.txt
parent600362764ce348c5c9de96eababff2e08bb90d4a (diff)
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Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/old/treasure/aldeg_cas02_treasure.txt')
-rw-r--r--npc/guild/old/treasure/aldeg_cas02_treasure.txt134
1 files changed, 67 insertions, 67 deletions
diff --git a/npc/guild/old/treasure/aldeg_cas02_treasure.txt b/npc/guild/old/treasure/aldeg_cas02_treasure.txt
index 9144bd2a6..7d7779d09 100644
--- a/npc/guild/old/treasure/aldeg_cas02_treasure.txt
+++ b/npc/guild/old/treasure/aldeg_cas02_treasure.txt
@@ -1,67 +1,67 @@
-//===== eAthena Script =======================================
-//= War of Emperium - aldeg_cas02 Treasure Room Script
-//===== By: ==================================================
-//= holyAngelX (1.0)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Treasure Room Script in aldeg_cas02
-//===== Additional Comments: =================================
-//= 1.1 by Akaru and ho|yAnge|X
-//============================================================
-
-//================================================
-// Exit Treasure Room Switch
-//================================================
-aldeg_cas02.gat,139,235,0 script Switch 111,{
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",L1,"No",L2;
-
-L1:
- warp "aldeg_cas02.gat",78,75;
-
-L2:
- close;
-}
-
-//================================================
-// Treasure Spawning Script
-//================================================
-aldeg_cas02.gat,135,231,0 script Treasure_A02 -1,{
-OnClock1200:
- SetCastleData "aldeg_cas02.gat",4,0;
- SetCastleData "aldeg_cas02.gat",5,0;
- KillMonster "aldeg_cas02.gat","Treasure_A02::TreasureDied";
- set $Economy1,GetCastleData("aldeg_cas02.gat",2);
- if ($Economy1 > 100) break;
- if (GetCastleData("aldeg_cas02.gat",1) == 0) break;
- set $boxnum1,GetCastleData("aldeg_cas02.gat",2)/5+4;
- goto TreasureCheck;
-
-TreasureCheck:
- if ($boxnum1 <= 0) break;
- set $boxid1,rand(4);
- goto TreasureSpawn;
-
-TreasureSpawn:
- if ($boxid1 > 2) goto TreasureSpawn2;
- areamonster "aldeg_cas02.gat",130,226,138,235,"Treasure Chest",1326,1,"Treasure_A02::TreasureDied";
- set $boxnum1,$boxnum1-1;
- if ($boxnum1 <= 0) break;
- goto TreasureCheck;
-
-TreasureSpawn2:
- areamonster "aldeg_cas02.gat",130,226,138,235,"Treasure Chest",1327,1,"Treasure_A02::TreasureDied";
- set $boxnum1,$boxnum1-1;
- if ($boxnum1 <= 0) break;
- goto TreasureCheck;
-
-TreasureDied:
- MapAnnounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
- break;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - aldeg_cas02 Treasure Room Script
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Treasure Room Script in aldeg_cas02
+//===== Additional Comments: =================================
+//= 1.1 by Akaru and ho|yAnge|X
+//============================================================
+
+//================================================
+// Exit Treasure Room Switch
+//================================================
+aldeg_cas02.gat,139,235,0 script Switch 111,{
+ mes " ";
+ mes "There is little switch over here";
+ mes "Would you like to pull the switch down?";
+ next;
+ menu "Yes",L1,"No",L2;
+
+L1:
+ warp "aldeg_cas02.gat",78,75;
+
+L2:
+ close;
+}
+
+//================================================
+// Treasure Spawning Script
+//================================================
+aldeg_cas02.gat,135,231,0 script Treasure_A02 -1,{
+OnClock1200:
+ SetCastleData "aldeg_cas02.gat",4,0;
+ SetCastleData "aldeg_cas02.gat",5,0;
+ KillMonster "aldeg_cas02.gat","Treasure_A02::TreasureDied";
+ set $Economy1,GetCastleData("aldeg_cas02.gat",2);
+ if ($Economy1 > 100) break;
+ if (GetCastleData("aldeg_cas02.gat",1) == 0) break;
+ set $boxnum1,GetCastleData("aldeg_cas02.gat",2)/5+4;
+ goto TreasureCheck;
+
+TreasureCheck:
+ if ($boxnum1 <= 0) break;
+ set $boxid1,rand(4);
+ goto TreasureSpawn;
+
+TreasureSpawn:
+ if ($boxid1 > 2) goto TreasureSpawn2;
+ areamonster "aldeg_cas02.gat",130,226,138,235,"Treasure Chest",1326,1,"Treasure_A02::TreasureDied";
+ set $boxnum1,$boxnum1-1;
+ if ($boxnum1 <= 0) break;
+ goto TreasureCheck;
+
+TreasureSpawn2:
+ areamonster "aldeg_cas02.gat",130,226,138,235,"Treasure Chest",1327,1,"Treasure_A02::TreasureDied";
+ set $boxnum1,$boxnum1-1;
+ if ($boxnum1 <= 0) break;
+ goto TreasureCheck;
+
+TreasureDied:
+ MapAnnounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
+ break;
+}