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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
commit620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch)
tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/guild/gldfunc_flag.txt
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium Guild Flags Function
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.3a
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Flags display messages stating whether or not a guild castle has been captured.
+//= Allows the guild members to return to a captured castle.
+//======================================
+//= Break down of arguments used in the function:
+//= arg(0): name of City.
+//= arg(1): name of guild castle.
+//= arg(2): x1 coordinate for warp
+//= arg(3): y1 coordinate for warp
+//= arg(4): Teleportable (0/1)
+//===== Additional Comments: =================================
+//= v1.2: All Guild flags scripts use this function. [kobra_k88]
+//= v1.3: Can now only flag in from outside the castle [Kayla]
+//= v1.3a: Implemented k3dt's exploit fix [Vicious]
+//============================================================
+
+function script F_Flags {
+
+ set @GID, GetCastleData(getarg(1)+".gat",1);
+ if (@GID != 0) goto L_Startg;
+
+ mes "[ Edict of the Divine Rune Midgard Kingdom of " + getarg(0) + " ]";
+ mes " ";
+ mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of " + getarg(0) + ", this guild base has not been taken by any guild yet";
+ mes " ";
+ mes "2. In order to take this guild base, you must defeat all the guardians that are protecting the guild base and eliminate the Emperium.";
+ return;
+L_Startg:
+ if ((getcharid(2) == @GID) && (getarg(4) == 1)) goto L_Startg2;
+ mes "[ Edict of the Divine Rune Midgard Kingdom of "+ getarg(0) +" ]";
+ mes " ";
+ mes "1. Honoring the ordinance of the";
+ mes "Divine Rune Midgard Kingdom of ";
+ mes getarg(0) +", we approve that this";
+ mes "base is in the private possession";
+ mes "of the ^ff0000" + GetGuildName(@GID) + "^000000 guild.";
+ mes " ";
+ mes "2. The guild master of the";
+ mes "^ff0000"+ GetGuildName(@GID) + "^000000 guild, is ^0000FF" + GetGuildMaster(@GID) + "^000000.";
+ mes "If anyone objects to that, raise your sword to honor yourself.";
+ return;
+L_Startg2:
+ mes "[ Ringing Voice ]";
+ mes "Brave one... would you return to your honorable be?";
+ next;
+ menu "Return.",M_Enter,"Cancel.",-;
+ return;
+
+ M_Enter:
+ if (getcharid(2) == GetCastleData(getarg(1)+".gat",1)) warp getarg(1)+".gat",getarg(2),getarg(3);
+ return;
+}