diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-27 16:56:26 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-27 16:56:26 +0000 |
commit | a269c22b8d92b56a6b09bc2fa8375d1803cab909 (patch) | |
tree | 758a3a283bbfe847cdfde9cd3416f55270fb6844 /npc/events/christmas_2008.txt | |
parent | fc079afd18a8189b8542bc4ec989dc4f123e30a7 (diff) | |
download | hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.gz hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.bz2 hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.xz hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.zip |
- Added svn:eol-style native for some conf/css/html/pl/sql/txt files.
- Added svn:executable property for several batch/shell scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13972 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/christmas_2008.txt')
-rw-r--r-- | npc/events/christmas_2008.txt | 2432 |
1 files changed, 1216 insertions, 1216 deletions
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 8e3e4e788..bb08b13a3 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -1,1217 +1,1217 @@ -//===== eAthena Script =======================================
-//= iRO 2008 Christmas Event
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= iRO Christmas Event. (2008)
-//= Create Music Box and Cake.
-//= Play card game with Santa.
-//= Create Santa Suits.
-//==========================================
-//= Must enable X-mas08 items in item_db2 (not in databases).
-//= Must have 'Christmas Carol' skill (not in databases).
-//= Must enable X-mas08 mobs in mob_avail (not in databases).
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//============================================================
-
-// ============== Carolling - Music Box ================
-// =====================================================
-prontera,226,306,4 script Carolling#iROxmas08 79,{
- if (iROxmas08carol < 1 || iROxmas08carol == 3) {
- if (iROxmas08carol == 3) {
- mes "[Carolling]";
- mes "Jingle Bells! Jingle Bells! Jingle";
- mes "all the way!";
- mes "O' what fun it is to ride in a";
- mes "one-horse open sleeeigh, Hey!";
- next;
- mes "[Carolling]";
- mes "Merry Christmas!";
- mes "Hey! You! What comes to mind when";
- mes "you think about Christmas?";
- next;
- }else{
- mes "[Carolling]";
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
- next;
- specialeffect 75;
- mes "[Carolling]";
- mes "O' what fun it is to ride in a one-horse open sleigh!";
- next;
- mes "[Carolling]";
- mes "Merry Christmas!";
- if (Sex) {
- mes "Hey, boy! What comes to mind when";
- }else{
- mes "Hey, girl! What comes to mind when";
- }
- mes "you think about Christmas?";
- next;
- }
- switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
-
- case 1:
- mes "[Carolling]";
- mes "Santa Claus!";
- mes "You're so innocent!!";
- mes "Ah!";
- next;
- mes "[Carolling]";
- mes "Here's a secret!";
- mes "There's a rumor that Santa Claus";
- mes "lives in a certain village all";
- mes "throughout the year.";
- next;
- mes "[Carolling]";
- mes "But now!!!";
- mes "In this Christmas season!!";
- mes "You guys can meet Santa on either";
- mes "of the five possible villages";
- mes "throughout Rune-Midgerts!";
- next;
- mes "[Carolling]";
- mes "If you win over Santa, you can get";
- mes "a gift. Would you go for it?";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "Isn't that big news?";
- close;
-
- case 2:
- mes "[Carolling]";
- mes "Gift boxes?! All right!";
- mes "Isn't it thrilling to open gifts";
- mes "over your head!!";
- next;
- mes "[Carolling]";
- mes "Anyway, did you know...";
- mes "Some villain, a fake Santa robbed";
- mes "some gifts from the good Santa!";
- next;
- mes "[Carolling]";
- mes "Furthermore, he has put bad magic";
- mes "on the gifts so that they become";
- mes "monsters!";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "Isn't it amazing?";
- close;
-
- case 3:
- if (iROxmas08carol == 3) {
- mes "[Carolling]";
- mes "Ah, a music box is useful.";
- next;
- mes "[Carolling]";
- mes "Though we can't all play it around";
- mes "the village as we planned, it's";
- mes "cool that you carry it.";
- next;
- mes "[Carolling]";
- mes "We want to enjoy carols all";
- mes "together... I hope to get Crystal";
- mes "Pieces!";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal";
- mes "Pieces^000000, give them to me please?";
- next;
- select("Why not? Sure, I can give you some.");
- if (countitem(6092) < 6) {
- mes "[Carolling]";
- mes "Yes, please.";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal";
- mes "Pieces^000000, give them to me please?";
- close;
- }else{
- mes "[Carolling]";
- mes "Wow, you have them.";
- next;
- mes "[Carolling]";
- mes "I can bake you a cake,";
- mes "and I can carve your name on the";
- mes "cake, if you want!";
- next;
- if (select("No, thanks.:Please name it for me.") == 2) {
- mes "[Carolling]";
- mes "Thank for your help!";
- next;
- mes "[Carolling]";
- mes "Many people live in the giant";
- mes "world!";
- mes "So many people hope to hear";
- mes "carolling, yet I always lack";
- mes "Crystal pieces.";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion 18;
- delitem 6092,6;
- getnameditem 12354,"+strcharinfo(0)+";
- mes "[Carolling]";
- mes "Let's care about others around you";
- mes "on this Christmas season!";
- close;
- }else{
- mes "[Carolling]";
- mes "Oh!";
- mes "Shyness!";
- next;
- mes "[Carolling]";
- mes "Anyway, thanks a lot for your";
- mes "help.";
- next;
- mes "[Carolling]";
- mes "Many people live in the giant";
- mes "world!";
- mes "So many people hope to hear";
- mes "carolling, yet I always lack";
- mes "Crystal pieces.";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion 18;
- delitem 6092,6;
- getitem 12354,1;
- mes "[Carolling]";
- mes "Let's care about others around you";
- mes "on this Christmas season!";
- close;
- }
- }
- }
- mes "[Carolling]";
- mes "You know about Christmas!";
- mes "Talking about Christmas...";
- mes "...it's carols!!!";
- mes "I've been waiting for this for when";
- mes "Christmas comes around!";
- next;
- mes "[Carolling]";
- mes "But there's been no caroling here";
- mes "and there like before, so we can't";
- mes "feel the Christmas spirit.";
- next;
- mes "[Carolling]";
- mes "So, I installed a Singing Crystal";
- mes "in Prontera...";
- next;
- mes "[Carolling]";
- mes "but that jerk Antonio broke the";
- mes "crystal!";
- next;
- mes "[Carolling]";
- mes "The gift boxes have been changing";
- mes "into monsters since Antonio placed";
- mes "some magic on them, so the monsters";
- mes "ate up the crystal fragments!";
- next;
- mes "[Carolling]";
- mes "I am so devastated, since the";
- mes "Singing Crystal has been the hope";
- mes "of many children around the villages.";
- next;
- if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
- mes "[Carolling]";
- mes "And just stay there, every";
- mes "Christmas, for your whole life?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What? What do you mean?";
- next;
- mes "[Carolling]";
- mes "Oh, nevermind.";
- mes "Ah...";
- close;
- }
- mes "[Carolling]";
- mes "Maybe, it's quite hard to make a";
- mes "jukebox for the villages, but a";
- mes "music box might be possible.";
- next;
- mes "[Carolling]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
- mes "that the monsters ate up.";
- next;
- mes "[Carolling]";
- mes "Please bring me ^0000FF6 Singing Crystal";
- mes "Pieces^000000, and you will be rewarded";
- mes "with presents!";
- next;
- mes "[Carolling]";
- mes "Sounds cool, huh!!";
- next;
- select("........................");
- mes "[Carolling]";
- mes "...Why are you staring at me like";
- mes "that?";
- next;
- mes "[Carolling]";
- mes "You're thinking that we are always";
- mes "getting our plans spoiled, aren't";
- mes "you?";
- next;
- mes "[Carolling]";
- mes "I know that we are not good at";
- mes "controlling stuff, but our rewards";
- mes "are good, right?";
- next;
- select("........................");
- mes "[Carolling]";
- mes "Hey, we treat you good...";
- next;
- select("........................");
- mes "[Carolling]";
- mes "You are so cruel to me!";
- mes "Bad! Bad!";
- next;
- mes "[Carolling]";
- mes "Please, for our children's";
- mes "hope!!!?";
- mes "Please bring me 6 Singing Crystal";
- mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion 33;
- mes "[Carolling]";
- mes "They're definitely as";
- mes "harsh as their name.";
- mes "Go on please!";
- set iROxmas08carol,1;
- close;
-
- case 4:
- mes "[Carolling]";
- mes "Santa costumes!!";
- mes "You know, the santa costumes that";
- mes "the monsters are wearing now aren't";
- mes "genuine!";
- next;
- mes "[Carolling]";
- mes "The rumor 'round here is, Lutie's";
- mes "designer made these costumes.";
- next;
- mes "[Carolling]";
- mes "Every year, adventurers challenge";
- mes "to attack Antonio the fake Santa,";
- mes "but there's no way to catch up to";
- mes "him due to his hat and costume!";
- next;
- mes "[Carolling]";
- mes "Are there some spcial abilities";
- mes "within them?";
- mes "There's still the designer in the";
- mes "Christmas village... How about";
- mes "asking her to make that costume?";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "It's hot, huh?";
- close;
-
-
- case 5:
- mes "[Carolling]";
- mes "A-N-T-O-N-I-O!!!";
- mes "As I heard, this Antonio is quite";
- mes "different from before.";
- next;
- mes "[Carolling]";
- mes "He seems to be quite resolved with";
- mes "himself since he ran away from";
- mes "people before.";
- next;
- mes "[Carolling]";
- mes "And he isn't alone anymore... is";
- mes "what I heard...";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "Hotness, right?";
- close;
- }
- }
-
- if (iROxmas08carol == 1) {
- if (countitem(6092) < 6) {
- mes "[Carolling]";
- mes "Maybe, it's quite hard to make a";
- mes "jukebox for the villages, but a";
- mes "music box might be possible.";
- next;
- mes "[Carolling]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
- mes "that the monsters ate up.";
- next;
- mes "[Carolling]";
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
- next;
- mes "[Carolling]";
- mes "For all of the children of this";
- mes "world!!!";
- mes "Please bring me ^0000FF6Singing Crystal";
- mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion 33;
- mes "[Carolling]";
- mes "Be careful!";
- mes "They're definitely as";
- mes "harsh as their name.";
- mes "Take care!!!";
- close;
- }else{
- specialeffect 75;
- mes "[Carolling]";
- mes "Don't cry, don't cry!";
- mes "Santa won't give you a";
- mes "gift if you're crying.";
- next;
- mes "[Carolling]";
- select("I got them!");
- mes "[Carolling]";
- mes "Wow, you got them!";
- mes "They are so cruel, aren't they?";
- mes "I'm happy to see you again.";
- next;
- mes "[Carolling]";
- mes "Let's count together!";
- mes "... ...";
- mes "Six!!";
- next;
- mes "[Carolling]";
- mes "All right! We can start to make our";
- mes "music box with crystal fragments.";
- next;
- mes "[Carolling]";
- mes "We would amplify the sounds of the";
- mes "crystal fragments to sound through";
- mes "the music box.";
- next;
- mes "[Carolling]";
- mes "You know, a music box that sounds";
- mes "like a jukebox!";
- next;
- mes "[Carolling]";
- mes "It's handy. You can carry it, as";
- mes "well as listen to sweet carols";
- mes "anywhere. Doesn't that sound";
- mes "cool!?";
- next;
- mes "[Carolling]";
- mes "So, we need more of some";
- mes "materials.";
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
- mes "Mucus, 3-karat Diamond^000000!";
- next;
- delitem 6092,6;
- emotion 33;
- set iROxmas08carol,2;
- mes "[Carolling]";
- mes "Those are all needed.";
- mes "Isn't that easy?";
- close;
- }
- }
-
- if (iROxmas08carol == 2) {
- if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
- mes "[Carolling]";
- mes "We can make a music box";
- mes "with Singing Crystal Pieces.";
- mes "It's handy, you can hear carols";
- mes "anywhere. Sounds cool?";
- next;
- mes "[Carolling]";
- mes "So, we need more of some materials.";
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
- mes "Mucus, 3-karat Diamond^000000!";
- next;
- emotion 33;
- mes "[Carolling]";
- mes "That's all we need.";
- mes "Isn't that easy?";
- close;
- }else{
- specialeffect 75;
- mes "[Carolling]";
- mes "Jingle bells, jingle bells,";
- mes "jingle all the way!";
- mes "O what fun it is to ride, in a";
- mes "one... horse... o-pen... sleigh!!!";
- next;
- mes "[Carolling]";
- mes "Wow!";
- mes "You came back!";
- mes "Did you bring all the";
- mes "materials?";
- next;
- mes "[Carolling]";
- mes "Good!";
- mes "No need to hesitate! Let's get";
- mes "started to make our music box.";
- next;
- mes "[Carolling]";
- specialeffect 101;
- mes "Blacksmith hammers on wooden";
- mes "block... and we shape the frame.";
- next;
- mes "[Carolling]";
- //(effect - stones from ground?)
- mes "Please use the Singing Crystal";
- mes "Pieces for a column, the Diamond as";
- mes "a prop, and the Sticky Mucus as";
- mes "glue.";
- next;
- mes "[Carolling]";
- specialeffect 1;
- mes "And now...";
- mes "we decorate with a Jubilee...";
- next;
- mes "[Carolling]";
- specialeffect 88;
- mes "The last step...!";
- mes "Breating life into it!";
- next;
- mes "[Carolling]";
- mes "It's done now!!!";
- next;
- mes "[Carolling]";
- mes "It's so cool! Isn't it cute!!?!";
- next;
- mes "[Carolling]";
- mes "You did as I requested, so I will";
- mes "give you gifts, as promised.";
- next;
- mes "[Carolling]";
- mes "One, is this music box.";
- mes "Please play this music box all over";
- mes "the villages!";
- next;
- mes "[Carolling]";
- mes "Another present is a Christmas cake";
- mes "especially shaped like your name!";
- mes "I made this cake shaped like your";
- mes "name!";
- next;
- mes "[Carolling]";
- mes "Don't worry, it tastes good.";
- next;
- emotion 33;
- getitem 2784,1;
- getnameditem 12354,"+strcharinfo(0)+";
- delitem 1019,10;
- delitem 1005,1;
- delitem 7312,1;
- delitem 938,10;
- delitem 732,1;
- set iROxmas08carol,3;
- mes "[Carolling]";
- mes "Thanks a lot.";
- mes "Merry Christmas!";
- mes "Have a good holiday season!";
- close;
- }
- }
-}
-
-// ============= Santa Claus - Card Game ===============
-// =====================================================
-- script Santa Claus#iROxmas08::08santa 718,{
- mes "[Santa Claus]";
- mes "Wow! Were you naughty or nice this";
- mes "year?";
- mes "All right, what comes to your mind";
- mes "when you think about Christmas?";
- next;
- switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
-
- case 1:
- mes "[Santa Claus]";
- mes "Carolling! That's good!";
- mes "A sweet carol always makes";
- mes "Christmas more happy!!!";
- next;
- mes "[Santa Claus]";
- mes "Yes indeed Carolling spreads Joy";
- mes "throughout the world?";
- close;
-
- case 2:
- mes "[Santa Claus]";
- if (Sex) {
- mes "Ho ho ho! What a good boy!";
- }else{
- mes "Ho ho ho! What a good girl!";
- }
- next;
- mes "[Santa Claus]";
- mes "But you should be wary of a fake";
- mes "Santa romaing around.";
- mes "Have you heard of Antonio, who";
- mes "invades villages every Christmas?";
- next;
- mes "[Santa Claus]";
- mes "He has stolen my gifts, as well as";
- mes "attacked adventurers around Toy and";
- mes "Lutie field.";
- next;
- mes "[Santa Claus]";
- mes "A bad Santa ruins us good Santa's";
- mes "reputations!";
- mes "The World Santa Organization is";
- mes "considering this a grave";
- mes "situation.";
- close;
-
- case 3:
- mes "[Santa Claus]";
- mes "A gift box! That sounds good!";
- mes "It's so exciting to open gift boxes";
- mes "when you wake up on Christmas";
- mes "morning!!!";
- next;
- mes "[Santa Claus]";
- mes "But we have very little gifts now,";
- mes "since Santa Antonio has stolen my";
- mes "gift bag.";
- next;
- mes "[Santa Claus]";
- mes "Many adventurers try to catch up";
- mes "to him, but he is not easy to catch.";
- next;
- mes "[Santa Claus]";
- mes "Anyway let those adventurers try to";
- mes "catch him, I have a small game for";
- mes "you.";
- next;
- mes "[Santa Claus]";
- mes "I will give you a small gift if you";
- mes "beat me!";
- next;
- mes "[Santa Claus]";
- mes "Do you want to play a game with";
- mes "me?";
- next;
- if (select("No, thanks.:Yes, I would.") == 1) {
- mes "[Santa Claus]";
- mes "Aww, don't be afraid. If you've";
- mes "been a little naughty this year I";
- mes "won't stuff your stockings with";
- mes "coal.";
- next;
- mes "[Santa Claus]";
- mes "I will stay here throughout the";
- mes "Christmas season, just visit me";
- mes "when you change your mind.";
- close;
- }
- if (gettimetick(2) < SantaCardTime) {
- mes "[Santa Claus]";
- mes "Um... You've played the game";
- mes "recently haven't you?";
- next;
- mes "[Santa Claus]";
- mes "You can try the game once a hour.";
- mes "Please visit me after the one hour";
- mes "has passed.";
- close;
- }
- set .@SantaCardTurn,0;
- set .@SantaCardWins,0;
- mes "[Santa Claus]";
- mes "Wow! You're so cool!";
- next;
- mes "[Santa Claus]";
- mes "Let me explain how to play this";
- mes "game.";
- next;
- mes "[Santa Claus]";
- mes "It's quite simple. I will pick one";
- mes "of three cards: Poring Card,";
- mes "Ghostring Card, and Angeling Card.";
- mes "Guess which card I pick and";
- mes "you're a winner!";
- next;
- mes "[Santa Claus]";
- mes "If you guess right 3 times out of";
- mes "5, I will give you a gift.";
- mes "Let's get started!";
- next;
- while(.@SantaCardTurn != 5) {
- emotion 56;
- mes "[Santa Claus]";
- mes "First let me shuffle up these";
- mes "cards... Ok!!!";
- next;
- specialeffect 0;
- mes "[Santa Claus]";
- mes "One!";
- next;
- specialeffect 1;
- mes "[Santa Claus]";
- mes "Two!";
- next;
- specialeffect 2;
- mes "[Santa Claus]";
- mes "Three!";
- next;
- specialeffect 18;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- next;
- cutin "sorry",4;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- mes "Please guess what is is.";
- next;
- switch(select("Poring:Angeling:Ghostring")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Poring!";
- set .@SantaCardP,1;
- next;
- break;
-
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Angeling!";
- set .@SantaCardP,2;
- next;
- break;
-
- case 3:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Ghostring!";
- set .@SantaCardP,3;
- next;
- }
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- set .@SantaCardNpc, rand(1,3);
- next;
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- if (.@SantaCardNpc == 1) {
- cutin "Æ÷¸µÄ«µå",4;
- }
- else if (.@SantaCardNpc == 2) {
- cutin "¿£Á©¸µÄ«µå",4;
- }
- else if (.@SantaCardNpc == 3) {
- cutin "°í½ºÆ®¸µÄ«µå",4;
- }
- next;
- set .@SantaCardTurn,.@SantaCardTurn+1;
- if (.@SantaCardP == .@SantaCardNpc) {
- set .@SantaCardWins,.@SantaCardWins+1;
- emotion 0;
- emotion 5,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "You're lucky.";
- mes "Can you guess the right card the";
- mes "next time around?";
- next;
- }else{
- emotion 0;
- emotion 23,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "Aww maybe next time...";
- next;
- }
- }
- if (.@SantaCardWins < 3) {
- mes "["+strcharinfo(0)+"]";
- mes "This is just luck. Let me try";
- mes "again!!";
- next;
- mes "[Santa Claus]";
- mes "Whenever you want.";
- close;
- }else{
- mes "[Santa Claus]";
- mes "You're so good!";
- next;
- mes "[Santa Claus]";
- mes "Now this gift is for you. Put your";
- mes "hand into the bag and pick only";
- mes "one.";
- set .@SantaCardPrize, rand(1,12);
- next;
- if (.@SantaCardPrize == 1) {
- getitem 12354,2;
- }
- else if (.@SantaCardPrize == 2) {
- getitem 595,3;
- }
- else if (.@SantaCardPrize == 3) {
- getitem 593,3;
- }
- else if (.@SantaCardPrize == 4) {
- getitem 12236,3;
- }
- else if (.@SantaCardPrize == 5) {
- getitem 538,10;
- }
- else if (.@SantaCardPrize == 6) {
- getitem 14546,10;
- }
- else if (.@SantaCardPrize == 7) {
- getitem 5136,1;
- }
- else if (.@SantaCardPrize == 8) {
- getitem 603,1;
- }
- else if (.@SantaCardPrize == 9) {
- getitem 12130,1;
- }
- else if (.@SantaCardPrize == 10) {
- getitem 14550,10;
- }
- else if (.@SantaCardPrize == 11) {
- getitem 12132,3;
- }
- else if (.@SantaCardPrize == 12) {
- getitem 594,3;
- }
- set SantaCardTime,gettimetick(2)+3600;
- mes "[Santa Claus]";
- mes "Good job! Thanks for playing the";
- mes "card game with me! Merry";
- mes "Christmas!";
- close;
- }
-
- case 4:
- mes "[Santa Claus]";
- mes "Do you mean that ever so";
- mes "fashionable costume for Santa's and";
- mes "youngsters!?!";
- mes "Light-weight, fashionable, and";
- mes "keeps you warm!";
- next;
- mes "[Santa Claus]";
- mes "There used to be designer who";
- mes "visited my house to make my Santa";
- mes "costumes. Do you have any ideas?";
- close;
-
- case 5:
- mes "[Santa Claus]";
- mes "........................";
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex) {
- mes "Oh! Poor boy...";
- }else{
- mes "Oh! Poor girl...";
- }
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex) {
- mes "Oh! Poor boy...";
- }else{
- mes "Oh! Poor girl...";
- }
- mes "...";
- next;
- mes "[Santa Claus]";
- mes "You should open your heart to the";
- mes "spirit of Christmas!";
- mes "Once you do, I know you'll be able";
- mes "to think of something.";
- close;
- }
-}
-
-payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
-prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
-alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
-geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
-morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
-
-
-// ============= Louise Kim - Santa Suit ===============
-// =====================================================
-xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
- mes "[Louise Kim]";
- mes "I always thought about how boring";
- mes "Santa Claus is wearing a too boring";
- mes "costume. Too boring!";
- next;
- mes "[Louise Kim]";
- mes "I could make a glamorous style for";
- mes "him!";
- next;
- mes "[Louise Kim]";
- mes "I once made a costume for";
- mes "the notorious figure Antonio!";
- mes "The reason catching up to him";
- mes "is so hard, is that his clothes";
- mes "have been given strong power!";
- mes "I blessed them with good luck!";
- next;
- emotion 3;
- mes "[Louise Kim]";
- mes "Preta Porter!!";
- mes "Which is quite luxurious";
- mes "but sold at good price ~";
- next;
- mes "[Louise Kim]";
- mes "Hey loosers! You can share my sense";
- mes "of fashion and wear my look if you";
- mes "run a light mission for me.";
- next;
- mes "[Louise Kim]";
- mes "Are you interested?";
- next;
- if (select("Nope.:Yes, please.") == 1) {
- mes "[Louise Kim]";
- mes "Ah!";
- mes "You're silly! You lost your big";
- mes "chance!";
- next;
- emotion 18;
- mes "[Louise Kim]";
- mes "Come to me later if you";
- mes "want to get the mission.";
- mes "I, Louise Kim, am generous";
- mes "enough to accept you next time.";
- close;
- }
- mes "[Louise Kim]";
- mes "You're so cool.";
- next;
- mes "[Louise Kim]";
- mes "Don't worry about this mission.";
- mes "It's not that difficult.";
- mes "I'm only in need of some";
- mes "materials. Things that are";
- mes "beyond my ability...";
- next;
- mes "[Louise Kim]";
- mes "Anyway, can you bring me some";
- mes "stuff?";
- next;
- if (select("Why not? What do you need?:Sorry, no time.") == 2) {
- emotion 18;
- mes "[Louise Kim]";
- mes "What?";
- mes "You will definitely regret it.";
- mes "No more chances later.";
- close;
- }
- mes "[Louise Kim]";
- mes "All right, you're cool!!";
- mes "You need to bring me: ^0000FFCotton Shirt,";
- mes "3 Red Potion, Holy Water, 4 Wrapping";
- mes "Paper, Wrapping Lace^000000..";
- next;
- mes "[Louise Kim]";
- mes "If you bring me all that stuff, I";
- mes "can make you a glamorous Santa";
- mes "costume.";
- next;
- if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
- mes "[Louise Kim]";
- mes "If you were to bring me all the";
- mes "stuff, I would make you a wonderful";
- mes "costume, for free...";
- next;
- emotion 3;
- mes "[Louise Kim]";
- mes "Please see me again if you are";
- mes "interested.";
- close;
- }else{
- select("Here you are.");
- emotion 33;
- mes "[Louise Kim]";
- mes "Oh! Good!";
- mes "Let's not delay.";
- mes "I will show you my limitless";
- mes "ability.";
- next;
- mes "-She pours everything in a pot-";
- mes "-even the shirt goes in!-";
- mes "-She takes it out with skill-";
- mes "-and many blessings she sings.-";
- next;
- specialeffect 42;
- emotion 2;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed";
- mes "tonight!";
- next;
- mes "-Pour red potion in another pot-";
- mes "-then stir all of its parts.-";
- mes "-Put the cotton shirts in-";
- mes "-and dye it for grateful hearts.-";
- mes "-Thread by thread-";
- mes "-String by string-";
- mes "-Count your blessings and sing!-";
- next;
- specialeffect 75;
- emotion 2;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed";
- mes "tonight!";
- next;
- mes "-She is knitting clothes-";
- mes "-with a hooked needle-";
- mes "-with her great skill.-";
- mes "Spread your blessings,-";
- mes "cheer and goodwill!-";
- next;
- specialeffect 91;
- emotion 3;
- mes "[Louise Kim]";
- mes "This is miraculous!";
- mes "I am a genius of the world.";
- mes "Artist, Louise Kim!!!";
- next;
- mes "[Louise Kim]";
- mes "All right! Isn't it wonderful?";
- mes "You can call it what you wish.";
- mes "My fashion is radiant.";
- mes "I ain't envious of Designer";
- mes "Pierre.";
- next;
- emotion 18;
- mes "[Louise Kim]";
- mes "I am supposed to get paid well,";
- mes "however I will just let it";
- mes "be free, since this is Christmas!";
- next;
- delitem 2301,1;
- delitem 501,3;
- delitem 523,1;
- delitem 7175,4;
- delitem 7174,1;
- getitem 12132,1;
- mes "[Louise Kim]";
- mes "Go brag about these wonderful";
- mes "clothes. There wouldn't be";
- mes "any without me, Louise Kim.";
- close;
- }
-}
-
-//XMAS MOBS
-prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
+//===== eAthena Script ======================================= +//= iRO 2008 Christmas Event +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= iRO Christmas Event. (2008) +//= Create Music Box and Cake. +//= Play card game with Santa. +//= Create Santa Suits. +//========================================== +//= Must enable X-mas08 items in item_db2 (not in databases). +//= Must have 'Christmas Carol' skill (not in databases). +//= Must enable X-mas08 mobs in mob_avail (not in databases). +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//============================================================ + +// ============== Carolling - Music Box ================ +// ===================================================== +prontera,226,306,4 script Carolling#iROxmas08 79,{ + if (iROxmas08carol < 1 || iROxmas08carol == 3) { + if (iROxmas08carol == 3) { + mes "[Carolling]"; + mes "Jingle Bells! Jingle Bells! Jingle"; + mes "all the way!"; + mes "O' what fun it is to ride in a"; + mes "one-horse open sleeeigh, Hey!"; + next; + mes "[Carolling]"; + mes "Merry Christmas!"; + mes "Hey! You! What comes to mind when"; + mes "you think about Christmas?"; + next; + }else{ + mes "[Carolling]"; + mes "Jingle Bells! Jingle Bells! Jingle all the way!"; + next; + specialeffect 75; + mes "[Carolling]"; + mes "O' what fun it is to ride in a one-horse open sleigh!"; + next; + mes "[Carolling]"; + mes "Merry Christmas!"; + if (Sex) { + mes "Hey, boy! What comes to mind when"; + }else{ + mes "Hey, girl! What comes to mind when"; + } + mes "you think about Christmas?"; + next; + } + switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { + + case 1: + mes "[Carolling]"; + mes "Santa Claus!"; + mes "You're so innocent!!"; + mes "Ah!"; + next; + mes "[Carolling]"; + mes "Here's a secret!"; + mes "There's a rumor that Santa Claus"; + mes "lives in a certain village all"; + mes "throughout the year."; + next; + mes "[Carolling]"; + mes "But now!!!"; + mes "In this Christmas season!!"; + mes "You guys can meet Santa on either"; + mes "of the five possible villages"; + mes "throughout Rune-Midgerts!"; + next; + mes "[Carolling]"; + mes "If you win over Santa, you can get"; + mes "a gift. Would you go for it?"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Isn't that big news?"; + close; + + case 2: + mes "[Carolling]"; + mes "Gift boxes?! All right!"; + mes "Isn't it thrilling to open gifts"; + mes "over your head!!"; + next; + mes "[Carolling]"; + mes "Anyway, did you know..."; + mes "Some villain, a fake Santa robbed"; + mes "some gifts from the good Santa!"; + next; + mes "[Carolling]"; + mes "Furthermore, he has put bad magic"; + mes "on the gifts so that they become"; + mes "monsters!"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Isn't it amazing?"; + close; + + case 3: + if (iROxmas08carol == 3) { + mes "[Carolling]"; + mes "Ah, a music box is useful."; + next; + mes "[Carolling]"; + mes "Though we can't all play it around"; + mes "the village as we planned, it's"; + mes "cool that you carry it."; + next; + mes "[Carolling]"; + mes "We want to enjoy carols all"; + mes "together... I hope to get Crystal"; + mes "Pieces!"; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal"; + mes "Pieces^000000, give them to me please?"; + next; + select("Why not? Sure, I can give you some."); + if (countitem(6092) < 6) { + mes "[Carolling]"; + mes "Yes, please."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal"; + mes "Pieces^000000, give them to me please?"; + close; + }else{ + mes "[Carolling]"; + mes "Wow, you have them."; + next; + mes "[Carolling]"; + mes "I can bake you a cake,"; + mes "and I can carve your name on the"; + mes "cake, if you want!"; + next; + if (select("No, thanks.:Please name it for me.") == 2) { + mes "[Carolling]"; + mes "Thank for your help!"; + next; + mes "[Carolling]"; + mes "Many people live in the giant"; + mes "world!"; + mes "So many people hope to hear"; + mes "carolling, yet I always lack"; + mes "Crystal pieces."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getnameditem 12354,"+strcharinfo(0)+"; + mes "[Carolling]"; + mes "Let's care about others around you"; + mes "on this Christmas season!"; + close; + }else{ + mes "[Carolling]"; + mes "Oh!"; + mes "Shyness!"; + next; + mes "[Carolling]"; + mes "Anyway, thanks a lot for your"; + mes "help."; + next; + mes "[Carolling]"; + mes "Many people live in the giant"; + mes "world!"; + mes "So many people hope to hear"; + mes "carolling, yet I always lack"; + mes "Crystal pieces."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getitem 12354,1; + mes "[Carolling]"; + mes "Let's care about others around you"; + mes "on this Christmas season!"; + close; + } + } + } + mes "[Carolling]"; + mes "You know about Christmas!"; + mes "Talking about Christmas..."; + mes "...it's carols!!!"; + mes "I've been waiting for this for when"; + mes "Christmas comes around!"; + next; + mes "[Carolling]"; + mes "But there's been no caroling here"; + mes "and there like before, so we can't"; + mes "feel the Christmas spirit."; + next; + mes "[Carolling]"; + mes "So, I installed a Singing Crystal"; + mes "in Prontera..."; + next; + mes "[Carolling]"; + mes "but that jerk Antonio broke the"; + mes "crystal!"; + next; + mes "[Carolling]"; + mes "The gift boxes have been changing"; + mes "into monsters since Antonio placed"; + mes "some magic on them, so the monsters"; + mes "ate up the crystal fragments!"; + next; + mes "[Carolling]"; + mes "I am so devastated, since the"; + mes "Singing Crystal has been the hope"; + mes "of many children around the villages."; + next; + if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { + mes "[Carolling]"; + mes "And just stay there, every"; + mes "Christmas, for your whole life?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What? What do you mean?"; + next; + mes "[Carolling]"; + mes "Oh, nevermind."; + mes "Ah..."; + close; + } + mes "[Carolling]"; + mes "Maybe, it's quite hard to make a"; + mes "jukebox for the villages, but a"; + mes "music box might be possible."; + next; + mes "[Carolling]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000"; + mes "that the monsters ate up."; + next; + mes "[Carolling]"; + mes "Please bring me ^0000FF6 Singing Crystal"; + mes "Pieces^000000, and you will be rewarded"; + mes "with presents!"; + next; + mes "[Carolling]"; + mes "Sounds cool, huh!!"; + next; + select("........................"); + mes "[Carolling]"; + mes "...Why are you staring at me like"; + mes "that?"; + next; + mes "[Carolling]"; + mes "You're thinking that we are always"; + mes "getting our plans spoiled, aren't"; + mes "you?"; + next; + mes "[Carolling]"; + mes "I know that we are not good at"; + mes "controlling stuff, but our rewards"; + mes "are good, right?"; + next; + select("........................"); + mes "[Carolling]"; + mes "Hey, we treat you good..."; + next; + select("........................"); + mes "[Carolling]"; + mes "You are so cruel to me!"; + mes "Bad! Bad!"; + next; + mes "[Carolling]"; + mes "Please, for our children's"; + mes "hope!!!?"; + mes "Please bring me 6 Singing Crystal"; + mes "Pieces from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "They're definitely as"; + mes "harsh as their name."; + mes "Go on please!"; + set iROxmas08carol,1; + close; + + case 4: + mes "[Carolling]"; + mes "Santa costumes!!"; + mes "You know, the santa costumes that"; + mes "the monsters are wearing now aren't"; + mes "genuine!"; + next; + mes "[Carolling]"; + mes "The rumor 'round here is, Lutie's"; + mes "designer made these costumes."; + next; + mes "[Carolling]"; + mes "Every year, adventurers challenge"; + mes "to attack Antonio the fake Santa,"; + mes "but there's no way to catch up to"; + mes "him due to his hat and costume!"; + next; + mes "[Carolling]"; + mes "Are there some spcial abilities"; + mes "within them?"; + mes "There's still the designer in the"; + mes "Christmas village... How about"; + mes "asking her to make that costume?"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "It's hot, huh?"; + close; + + + case 5: + mes "[Carolling]"; + mes "A-N-T-O-N-I-O!!!"; + mes "As I heard, this Antonio is quite"; + mes "different from before."; + next; + mes "[Carolling]"; + mes "He seems to be quite resolved with"; + mes "himself since he ran away from"; + mes "people before."; + next; + mes "[Carolling]"; + mes "And he isn't alone anymore... is"; + mes "what I heard..."; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Hotness, right?"; + close; + } + } + + if (iROxmas08carol == 1) { + if (countitem(6092) < 6) { + mes "[Carolling]"; + mes "Maybe, it's quite hard to make a"; + mes "jukebox for the villages, but a"; + mes "music box might be possible."; + next; + mes "[Carolling]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000"; + mes "that the monsters ate up."; + next; + mes "[Carolling]"; + mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; + next; + mes "[Carolling]"; + mes "For all of the children of this"; + mes "world!!!"; + mes "Please bring me ^0000FF6Singing Crystal"; + mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "Be careful!"; + mes "They're definitely as"; + mes "harsh as their name."; + mes "Take care!!!"; + close; + }else{ + specialeffect 75; + mes "[Carolling]"; + mes "Don't cry, don't cry!"; + mes "Santa won't give you a"; + mes "gift if you're crying."; + next; + mes "[Carolling]"; + select("I got them!"); + mes "[Carolling]"; + mes "Wow, you got them!"; + mes "They are so cruel, aren't they?"; + mes "I'm happy to see you again."; + next; + mes "[Carolling]"; + mes "Let's count together!"; + mes "... ..."; + mes "Six!!"; + next; + mes "[Carolling]"; + mes "All right! We can start to make our"; + mes "music box with crystal fragments."; + next; + mes "[Carolling]"; + mes "We would amplify the sounds of the"; + mes "crystal fragments to sound through"; + mes "the music box."; + next; + mes "[Carolling]"; + mes "You know, a music box that sounds"; + mes "like a jukebox!"; + next; + mes "[Carolling]"; + mes "It's handy. You can carry it, as"; + mes "well as listen to sweet carols"; + mes "anywhere. Doesn't that sound"; + mes "cool!?"; + next; + mes "[Carolling]"; + mes "So, we need more of some"; + mes "materials."; + mes "^0000FF10 Wooden Block, 1 Hammer Of"; + mes "Blacksmith, 1 Jubilee, 10 Sticky"; + mes "Mucus, 3-karat Diamond^000000!"; + next; + delitem 6092,6; + emotion 33; + set iROxmas08carol,2; + mes "[Carolling]"; + mes "Those are all needed."; + mes "Isn't that easy?"; + close; + } + } + + if (iROxmas08carol == 2) { + if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { + mes "[Carolling]"; + mes "We can make a music box"; + mes "with Singing Crystal Pieces."; + mes "It's handy, you can hear carols"; + mes "anywhere. Sounds cool?"; + next; + mes "[Carolling]"; + mes "So, we need more of some materials."; + mes "^0000FF10 Wooden Block, 1 Hammer Of"; + mes "Blacksmith, 1 Jubilee, 10 Sticky"; + mes "Mucus, 3-karat Diamond^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "That's all we need."; + mes "Isn't that easy?"; + close; + }else{ + specialeffect 75; + mes "[Carolling]"; + mes "Jingle bells, jingle bells,"; + mes "jingle all the way!"; + mes "O what fun it is to ride, in a"; + mes "one... horse... o-pen... sleigh!!!"; + next; + mes "[Carolling]"; + mes "Wow!"; + mes "You came back!"; + mes "Did you bring all the"; + mes "materials?"; + next; + mes "[Carolling]"; + mes "Good!"; + mes "No need to hesitate! Let's get"; + mes "started to make our music box."; + next; + mes "[Carolling]"; + specialeffect 101; + mes "Blacksmith hammers on wooden"; + mes "block... and we shape the frame."; + next; + mes "[Carolling]"; + //(effect - stones from ground?) + mes "Please use the Singing Crystal"; + mes "Pieces for a column, the Diamond as"; + mes "a prop, and the Sticky Mucus as"; + mes "glue."; + next; + mes "[Carolling]"; + specialeffect 1; + mes "And now..."; + mes "we decorate with a Jubilee..."; + next; + mes "[Carolling]"; + specialeffect 88; + mes "The last step...!"; + mes "Breating life into it!"; + next; + mes "[Carolling]"; + mes "It's done now!!!"; + next; + mes "[Carolling]"; + mes "It's so cool! Isn't it cute!!?!"; + next; + mes "[Carolling]"; + mes "You did as I requested, so I will"; + mes "give you gifts, as promised."; + next; + mes "[Carolling]"; + mes "One, is this music box."; + mes "Please play this music box all over"; + mes "the villages!"; + next; + mes "[Carolling]"; + mes "Another present is a Christmas cake"; + mes "especially shaped like your name!"; + mes "I made this cake shaped like your"; + mes "name!"; + next; + mes "[Carolling]"; + mes "Don't worry, it tastes good."; + next; + emotion 33; + getitem 2784,1; + getnameditem 12354,"+strcharinfo(0)+"; + delitem 1019,10; + delitem 1005,1; + delitem 7312,1; + delitem 938,10; + delitem 732,1; + set iROxmas08carol,3; + mes "[Carolling]"; + mes "Thanks a lot."; + mes "Merry Christmas!"; + mes "Have a good holiday season!"; + close; + } + } +} + +// ============= Santa Claus - Card Game =============== +// ===================================================== +- script Santa Claus#iROxmas08::08santa 718,{ + mes "[Santa Claus]"; + mes "Wow! Were you naughty or nice this"; + mes "year?"; + mes "All right, what comes to your mind"; + mes "when you think about Christmas?"; + next; + switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { + + case 1: + mes "[Santa Claus]"; + mes "Carolling! That's good!"; + mes "A sweet carol always makes"; + mes "Christmas more happy!!!"; + next; + mes "[Santa Claus]"; + mes "Yes indeed Carolling spreads Joy"; + mes "throughout the world?"; + close; + + case 2: + mes "[Santa Claus]"; + if (Sex) { + mes "Ho ho ho! What a good boy!"; + }else{ + mes "Ho ho ho! What a good girl!"; + } + next; + mes "[Santa Claus]"; + mes "But you should be wary of a fake"; + mes "Santa romaing around."; + mes "Have you heard of Antonio, who"; + mes "invades villages every Christmas?"; + next; + mes "[Santa Claus]"; + mes "He has stolen my gifts, as well as"; + mes "attacked adventurers around Toy and"; + mes "Lutie field."; + next; + mes "[Santa Claus]"; + mes "A bad Santa ruins us good Santa's"; + mes "reputations!"; + mes "The World Santa Organization is"; + mes "considering this a grave"; + mes "situation."; + close; + + case 3: + mes "[Santa Claus]"; + mes "A gift box! That sounds good!"; + mes "It's so exciting to open gift boxes"; + mes "when you wake up on Christmas"; + mes "morning!!!"; + next; + mes "[Santa Claus]"; + mes "But we have very little gifts now,"; + mes "since Santa Antonio has stolen my"; + mes "gift bag."; + next; + mes "[Santa Claus]"; + mes "Many adventurers try to catch up"; + mes "to him, but he is not easy to catch."; + next; + mes "[Santa Claus]"; + mes "Anyway let those adventurers try to"; + mes "catch him, I have a small game for"; + mes "you."; + next; + mes "[Santa Claus]"; + mes "I will give you a small gift if you"; + mes "beat me!"; + next; + mes "[Santa Claus]"; + mes "Do you want to play a game with"; + mes "me?"; + next; + if (select("No, thanks.:Yes, I would.") == 1) { + mes "[Santa Claus]"; + mes "Aww, don't be afraid. If you've"; + mes "been a little naughty this year I"; + mes "won't stuff your stockings with"; + mes "coal."; + next; + mes "[Santa Claus]"; + mes "I will stay here throughout the"; + mes "Christmas season, just visit me"; + mes "when you change your mind."; + close; + } + if (gettimetick(2) < SantaCardTime) { + mes "[Santa Claus]"; + mes "Um... You've played the game"; + mes "recently haven't you?"; + next; + mes "[Santa Claus]"; + mes "You can try the game once a hour."; + mes "Please visit me after the one hour"; + mes "has passed."; + close; + } + set .@SantaCardTurn,0; + set .@SantaCardWins,0; + mes "[Santa Claus]"; + mes "Wow! You're so cool!"; + next; + mes "[Santa Claus]"; + mes "Let me explain how to play this"; + mes "game."; + next; + mes "[Santa Claus]"; + mes "It's quite simple. I will pick one"; + mes "of three cards: Poring Card,"; + mes "Ghostring Card, and Angeling Card."; + mes "Guess which card I pick and"; + mes "you're a winner!"; + next; + mes "[Santa Claus]"; + mes "If you guess right 3 times out of"; + mes "5, I will give you a gift."; + mes "Let's get started!"; + next; + while(.@SantaCardTurn != 5) { + emotion 56; + mes "[Santa Claus]"; + mes "First let me shuffle up these"; + mes "cards... Ok!!!"; + next; + specialeffect 0; + mes "[Santa Claus]"; + mes "One!"; + next; + specialeffect 1; + mes "[Santa Claus]"; + mes "Two!"; + next; + specialeffect 2; + mes "[Santa Claus]"; + mes "Three!"; + next; + specialeffect 18; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + next; + cutin "sorry",4; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + mes "Please guess what is is."; + next; + switch(select("Poring:Angeling:Ghostring")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Poring!"; + set .@SantaCardP,1; + next; + break; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Angeling!"; + set .@SantaCardP,2; + next; + break; + + case 3: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Ghostring!"; + set .@SantaCardP,3; + next; + } + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + set .@SantaCardNpc, rand(1,3); + next; + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + if (.@SantaCardNpc == 1) { + cutin "Æ÷¸µÄ«µå",4; + } + else if (.@SantaCardNpc == 2) { + cutin "¿£Á©¸µÄ«µå",4; + } + else if (.@SantaCardNpc == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + } + next; + set .@SantaCardTurn,.@SantaCardTurn+1; + if (.@SantaCardP == .@SantaCardNpc) { + set .@SantaCardWins,.@SantaCardWins+1; + emotion 0; + emotion 5,1; + cutin "",255; + mes "[Santa Claus]"; + mes "You're lucky."; + mes "Can you guess the right card the"; + mes "next time around?"; + next; + }else{ + emotion 0; + emotion 23,1; + cutin "",255; + mes "[Santa Claus]"; + mes "Aww maybe next time..."; + next; + } + } + if (.@SantaCardWins < 3) { + mes "["+strcharinfo(0)+"]"; + mes "This is just luck. Let me try"; + mes "again!!"; + next; + mes "[Santa Claus]"; + mes "Whenever you want."; + close; + }else{ + mes "[Santa Claus]"; + mes "You're so good!"; + next; + mes "[Santa Claus]"; + mes "Now this gift is for you. Put your"; + mes "hand into the bag and pick only"; + mes "one."; + set .@SantaCardPrize, rand(1,12); + next; + if (.@SantaCardPrize == 1) { + getitem 12354,2; + } + else if (.@SantaCardPrize == 2) { + getitem 595,3; + } + else if (.@SantaCardPrize == 3) { + getitem 593,3; + } + else if (.@SantaCardPrize == 4) { + getitem 12236,3; + } + else if (.@SantaCardPrize == 5) { + getitem 538,10; + } + else if (.@SantaCardPrize == 6) { + getitem 14546,10; + } + else if (.@SantaCardPrize == 7) { + getitem 5136,1; + } + else if (.@SantaCardPrize == 8) { + getitem 603,1; + } + else if (.@SantaCardPrize == 9) { + getitem 12130,1; + } + else if (.@SantaCardPrize == 10) { + getitem 14550,10; + } + else if (.@SantaCardPrize == 11) { + getitem 12132,3; + } + else if (.@SantaCardPrize == 12) { + getitem 594,3; + } + set SantaCardTime,gettimetick(2)+3600; + mes "[Santa Claus]"; + mes "Good job! Thanks for playing the"; + mes "card game with me! Merry"; + mes "Christmas!"; + close; + } + + case 4: + mes "[Santa Claus]"; + mes "Do you mean that ever so"; + mes "fashionable costume for Santa's and"; + mes "youngsters!?!"; + mes "Light-weight, fashionable, and"; + mes "keeps you warm!"; + next; + mes "[Santa Claus]"; + mes "There used to be designer who"; + mes "visited my house to make my Santa"; + mes "costumes. Do you have any ideas?"; + close; + + case 5: + mes "[Santa Claus]"; + mes "........................"; + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + mes "..."; + next; + mes "[Santa Claus]"; + mes "You should open your heart to the"; + mes "spirit of Christmas!"; + mes "Once you do, I know you'll be able"; + mes "to think of something."; + close; + } +} + +payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 +prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 +alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 +geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 +morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 + + +// ============= Louise Kim - Santa Suit =============== +// ===================================================== +xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ + mes "[Louise Kim]"; + mes "I always thought about how boring"; + mes "Santa Claus is wearing a too boring"; + mes "costume. Too boring!"; + next; + mes "[Louise Kim]"; + mes "I could make a glamorous style for"; + mes "him!"; + next; + mes "[Louise Kim]"; + mes "I once made a costume for"; + mes "the notorious figure Antonio!"; + mes "The reason catching up to him"; + mes "is so hard, is that his clothes"; + mes "have been given strong power!"; + mes "I blessed them with good luck!"; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Preta Porter!!"; + mes "Which is quite luxurious"; + mes "but sold at good price ~"; + next; + mes "[Louise Kim]"; + mes "Hey loosers! You can share my sense"; + mes "of fashion and wear my look if you"; + mes "run a light mission for me."; + next; + mes "[Louise Kim]"; + mes "Are you interested?"; + next; + if (select("Nope.:Yes, please.") == 1) { + mes "[Louise Kim]"; + mes "Ah!"; + mes "You're silly! You lost your big"; + mes "chance!"; + next; + emotion 18; + mes "[Louise Kim]"; + mes "Come to me later if you"; + mes "want to get the mission."; + mes "I, Louise Kim, am generous"; + mes "enough to accept you next time."; + close; + } + mes "[Louise Kim]"; + mes "You're so cool."; + next; + mes "[Louise Kim]"; + mes "Don't worry about this mission."; + mes "It's not that difficult."; + mes "I'm only in need of some"; + mes "materials. Things that are"; + mes "beyond my ability..."; + next; + mes "[Louise Kim]"; + mes "Anyway, can you bring me some"; + mes "stuff?"; + next; + if (select("Why not? What do you need?:Sorry, no time.") == 2) { + emotion 18; + mes "[Louise Kim]"; + mes "What?"; + mes "You will definitely regret it."; + mes "No more chances later."; + close; + } + mes "[Louise Kim]"; + mes "All right, you're cool!!"; + mes "You need to bring me: ^0000FFCotton Shirt,"; + mes "3 Red Potion, Holy Water, 4 Wrapping"; + mes "Paper, Wrapping Lace^000000.."; + next; + mes "[Louise Kim]"; + mes "If you bring me all that stuff, I"; + mes "can make you a glamorous Santa"; + mes "costume."; + next; + if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { + mes "[Louise Kim]"; + mes "If you were to bring me all the"; + mes "stuff, I would make you a wonderful"; + mes "costume, for free..."; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Please see me again if you are"; + mes "interested."; + close; + }else{ + select("Here you are."); + emotion 33; + mes "[Louise Kim]"; + mes "Oh! Good!"; + mes "Let's not delay."; + mes "I will show you my limitless"; + mes "ability."; + next; + mes "-She pours everything in a pot-"; + mes "-even the shirt goes in!-"; + mes "-She takes it out with skill-"; + mes "-and many blessings she sings.-"; + next; + specialeffect 42; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed"; + mes "tonight!"; + next; + mes "-Pour red potion in another pot-"; + mes "-then stir all of its parts.-"; + mes "-Put the cotton shirts in-"; + mes "-and dye it for grateful hearts.-"; + mes "-Thread by thread-"; + mes "-String by string-"; + mes "-Count your blessings and sing!-"; + next; + specialeffect 75; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed"; + mes "tonight!"; + next; + mes "-She is knitting clothes-"; + mes "-with a hooked needle-"; + mes "-with her great skill.-"; + mes "Spread your blessings,-"; + mes "cheer and goodwill!-"; + next; + specialeffect 91; + emotion 3; + mes "[Louise Kim]"; + mes "This is miraculous!"; + mes "I am a genius of the world."; + mes "Artist, Louise Kim!!!"; + next; + mes "[Louise Kim]"; + mes "All right! Isn't it wonderful?"; + mes "You can call it what you wish."; + mes "My fashion is radiant."; + mes "I ain't envious of Designer"; + mes "Pierre."; + next; + emotion 18; + mes "[Louise Kim]"; + mes "I am supposed to get paid well,"; + mes "however I will just let it"; + mes "be free, since this is Christmas!"; + next; + delitem 2301,1; + delitem 501,3; + delitem 523,1; + delitem 7175,4; + delitem 7174,1; + getitem 12132,1; + mes "[Louise Kim]"; + mes "Go brag about these wonderful"; + mes "clothes. There wouldn't be"; + mes "any without me, Louise Kim."; + close; + } +} + +//XMAS MOBS +prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild10,0,0,0,0 monster Antonio 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Goblin 1245,5,0,0,0 +gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild07,0,0,0,0 monster 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Christmas Goblin 1245,5,0,0,0 +gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0 + +xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
\ No newline at end of file |