From a269c22b8d92b56a6b09bc2fa8375d1803cab909 Mon Sep 17 00:00:00 2001 From: brianluau Date: Mon, 27 Jul 2009 16:56:26 +0000 Subject: - Added svn:eol-style native for some conf/css/html/pl/sql/txt files. - Added svn:executable property for several batch/shell scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13972 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/events/christmas_2008.txt | 2432 ++++++++++++++++++++--------------------- 1 file changed, 1216 insertions(+), 1216 deletions(-) (limited to 'npc/events/christmas_2008.txt') diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 8e3e4e788..bb08b13a3 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -1,1217 +1,1217 @@ -//===== eAthena Script ======================================= -//= iRO 2008 Christmas Event -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= iRO Christmas Event. (2008) -//= Create Music Box and Cake. -//= Play card game with Santa. -//= Create Santa Suits. -//========================================== -//= Must enable X-mas08 items in item_db2 (not in databases). -//= Must have 'Christmas Carol' skill (not in databases). -//= Must enable X-mas08 mobs in mob_avail (not in databases). -//===== Additional Comments: ================================= -//= 1.0 First version. [Kisuka] -//============================================================ - -// ============== Carolling - Music Box ================ -// ===================================================== -prontera,226,306,4 script Carolling#iROxmas08 79,{ - if (iROxmas08carol < 1 || iROxmas08carol == 3) { - if (iROxmas08carol == 3) { - mes "[Carolling]"; - mes "Jingle Bells! Jingle Bells! Jingle"; - mes "all the way!"; - mes "O' what fun it is to ride in a"; - mes "one-horse open sleeeigh, Hey!"; - next; - mes "[Carolling]"; - mes "Merry Christmas!"; - mes "Hey! You! What comes to mind when"; - mes "you think about Christmas?"; - next; - }else{ - mes "[Carolling]"; - mes "Jingle Bells! Jingle Bells! Jingle all the way!"; - next; - specialeffect 75; - mes "[Carolling]"; - mes "O' what fun it is to ride in a one-horse open sleigh!"; - next; - mes "[Carolling]"; - mes "Merry Christmas!"; - if (Sex) { - mes "Hey, boy! What comes to mind when"; - }else{ - mes "Hey, girl! What comes to mind when"; - } - mes "you think about Christmas?"; - next; - } - switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { - - case 1: - mes "[Carolling]"; - mes "Santa Claus!"; - mes "You're so innocent!!"; - mes "Ah!"; - next; - mes "[Carolling]"; - mes "Here's a secret!"; - mes "There's a rumor that Santa Claus"; - mes "lives in a certain village all"; - mes "throughout the year."; - next; - mes "[Carolling]"; - mes "But now!!!"; - mes "In this Christmas season!!"; - mes "You guys can meet Santa on either"; - mes "of the five possible villages"; - mes "throughout Rune-Midgerts!"; - next; - mes "[Carolling]"; - mes "If you win over Santa, you can get"; - mes "a gift. Would you go for it?"; - next; - emotion 18; - mes "[Carolling]"; - mes "Carolling's hot news! Ha!"; - mes "Isn't that big news?"; - close; - - case 2: - mes "[Carolling]"; - mes "Gift boxes?! All right!"; - mes "Isn't it thrilling to open gifts"; - mes "over your head!!"; - next; - mes "[Carolling]"; - mes "Anyway, did you know..."; - mes "Some villain, a fake Santa robbed"; - mes "some gifts from the good Santa!"; - next; - mes "[Carolling]"; - mes "Furthermore, he has put bad magic"; - mes "on the gifts so that they become"; - mes "monsters!"; - next; - emotion 18; - mes "[Carolling]"; - mes "Carolling's hot news! Ha!"; - mes "Isn't it amazing?"; - close; - - case 3: - if (iROxmas08carol == 3) { - mes "[Carolling]"; - mes "Ah, a music box is useful."; - next; - mes "[Carolling]"; - mes "Though we can't all play it around"; - mes "the village as we planned, it's"; - mes "cool that you carry it."; - next; - mes "[Carolling]"; - mes "We want to enjoy carols all"; - mes "together... I hope to get Crystal"; - mes "Pieces!"; - next; - mes "[Carolling]"; - mes "If you can get ^0000FFSinging Crystal"; - mes "Pieces^000000, give them to me please?"; - next; - select("Why not? Sure, I can give you some."); - if (countitem(6092) < 6) { - mes "[Carolling]"; - mes "Yes, please."; - next; - mes "[Carolling]"; - mes "If you can get ^0000FFSinging Crystal"; - mes "Pieces^000000, give them to me please?"; - close; - }else{ - mes "[Carolling]"; - mes "Wow, you have them."; - next; - mes "[Carolling]"; - mes "I can bake you a cake,"; - mes "and I can carve your name on the"; - mes "cake, if you want!"; - next; - if (select("No, thanks.:Please name it for me.") == 2) { - mes "[Carolling]"; - mes "Thank for your help!"; - next; - mes "[Carolling]"; - mes "Many people live in the giant"; - mes "world!"; - mes "So many people hope to hear"; - mes "carolling, yet I always lack"; - mes "Crystal pieces."; - next; - mes "[Carolling]"; - mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; - next; - emotion 18; - delitem 6092,6; - getnameditem 12354,"+strcharinfo(0)+"; - mes "[Carolling]"; - mes "Let's care about others around you"; - mes "on this Christmas season!"; - close; - }else{ - mes "[Carolling]"; - mes "Oh!"; - mes "Shyness!"; - next; - mes "[Carolling]"; - mes "Anyway, thanks a lot for your"; - mes "help."; - next; - mes "[Carolling]"; - mes "Many people live in the giant"; - mes "world!"; - mes "So many people hope to hear"; - mes "carolling, yet I always lack"; - mes "Crystal pieces."; - next; - mes "[Carolling]"; - mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; - next; - emotion 18; - delitem 6092,6; - getitem 12354,1; - mes "[Carolling]"; - mes "Let's care about others around you"; - mes "on this Christmas season!"; - close; - } - } - } - mes "[Carolling]"; - mes "You know about Christmas!"; - mes "Talking about Christmas..."; - mes "...it's carols!!!"; - mes "I've been waiting for this for when"; - mes "Christmas comes around!"; - next; - mes "[Carolling]"; - mes "But there's been no caroling here"; - mes "and there like before, so we can't"; - mes "feel the Christmas spirit."; - next; - mes "[Carolling]"; - mes "So, I installed a Singing Crystal"; - mes "in Prontera..."; - next; - mes "[Carolling]"; - mes "but that jerk Antonio broke the"; - mes "crystal!"; - next; - mes "[Carolling]"; - mes "The gift boxes have been changing"; - mes "into monsters since Antonio placed"; - mes "some magic on them, so the monsters"; - mes "ate up the crystal fragments!"; - next; - mes "[Carolling]"; - mes "I am so devastated, since the"; - mes "Singing Crystal has been the hope"; - mes "of many children around the villages."; - next; - if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { - mes "[Carolling]"; - mes "And just stay there, every"; - mes "Christmas, for your whole life?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What? What do you mean?"; - next; - mes "[Carolling]"; - mes "Oh, nevermind."; - mes "Ah..."; - close; - } - mes "[Carolling]"; - mes "Maybe, it's quite hard to make a"; - mes "jukebox for the villages, but a"; - mes "music box might be possible."; - next; - mes "[Carolling]"; - mes "We need the ^0000FFSinging Crystal Pieces^000000"; - mes "that the monsters ate up."; - next; - mes "[Carolling]"; - mes "Please bring me ^0000FF6 Singing Crystal"; - mes "Pieces^000000, and you will be rewarded"; - mes "with presents!"; - next; - mes "[Carolling]"; - mes "Sounds cool, huh!!"; - next; - select("........................"); - mes "[Carolling]"; - mes "...Why are you staring at me like"; - mes "that?"; - next; - mes "[Carolling]"; - mes "You're thinking that we are always"; - mes "getting our plans spoiled, aren't"; - mes "you?"; - next; - mes "[Carolling]"; - mes "I know that we are not good at"; - mes "controlling stuff, but our rewards"; - mes "are good, right?"; - next; - select("........................"); - mes "[Carolling]"; - mes "Hey, we treat you good..."; - next; - select("........................"); - mes "[Carolling]"; - mes "You are so cruel to me!"; - mes "Bad! Bad!"; - next; - mes "[Carolling]"; - mes "Please, for our children's"; - mes "hope!!!?"; - mes "Please bring me 6 Singing Crystal"; - mes "Pieces from ^0000FFViolent Gift Boxes^000000!"; - next; - emotion 33; - mes "[Carolling]"; - mes "They're definitely as"; - mes "harsh as their name."; - mes "Go on please!"; - set iROxmas08carol,1; - close; - - case 4: - mes "[Carolling]"; - mes "Santa costumes!!"; - mes "You know, the santa costumes that"; - mes "the monsters are wearing now aren't"; - mes "genuine!"; - next; - mes "[Carolling]"; - mes "The rumor 'round here is, Lutie's"; - mes "designer made these costumes."; - next; - mes "[Carolling]"; - mes "Every year, adventurers challenge"; - mes "to attack Antonio the fake Santa,"; - mes "but there's no way to catch up to"; - mes "him due to his hat and costume!"; - next; - mes "[Carolling]"; - mes "Are there some spcial abilities"; - mes "within them?"; - mes "There's still the designer in the"; - mes "Christmas village... How about"; - mes "asking her to make that costume?"; - next; - emotion 18; - mes "[Carolling]"; - mes "Carolling's hot news! Ha!"; - mes "It's hot, huh?"; - close; - - - case 5: - mes "[Carolling]"; - mes "A-N-T-O-N-I-O!!!"; - mes "As I heard, this Antonio is quite"; - mes "different from before."; - next; - mes "[Carolling]"; - mes "He seems to be quite resolved with"; - mes "himself since he ran away from"; - mes "people before."; - next; - mes "[Carolling]"; - mes "And he isn't alone anymore... is"; - mes "what I heard..."; - next; - emotion 18; - mes "[Carolling]"; - mes "Carolling's hot news! Ha!"; - mes "Hotness, right?"; - close; - } - } - - if (iROxmas08carol == 1) { - if (countitem(6092) < 6) { - mes "[Carolling]"; - mes "Maybe, it's quite hard to make a"; - mes "jukebox for the villages, but a"; - mes "music box might be possible."; - next; - mes "[Carolling]"; - mes "We need the ^0000FFSinging Crystal Pieces^000000"; - mes "that the monsters ate up."; - next; - mes "[Carolling]"; - mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; - next; - mes "[Carolling]"; - mes "For all of the children of this"; - mes "world!!!"; - mes "Please bring me ^0000FF6Singing Crystal"; - mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; - next; - emotion 33; - mes "[Carolling]"; - mes "Be careful!"; - mes "They're definitely as"; - mes "harsh as their name."; - mes "Take care!!!"; - close; - }else{ - specialeffect 75; - mes "[Carolling]"; - mes "Don't cry, don't cry!"; - mes "Santa won't give you a"; - mes "gift if you're crying."; - next; - mes "[Carolling]"; - select("I got them!"); - mes "[Carolling]"; - mes "Wow, you got them!"; - mes "They are so cruel, aren't they?"; - mes "I'm happy to see you again."; - next; - mes "[Carolling]"; - mes "Let's count together!"; - mes "... ..."; - mes "Six!!"; - next; - mes "[Carolling]"; - mes "All right! We can start to make our"; - mes "music box with crystal fragments."; - next; - mes "[Carolling]"; - mes "We would amplify the sounds of the"; - mes "crystal fragments to sound through"; - mes "the music box."; - next; - mes "[Carolling]"; - mes "You know, a music box that sounds"; - mes "like a jukebox!"; - next; - mes "[Carolling]"; - mes "It's handy. You can carry it, as"; - mes "well as listen to sweet carols"; - mes "anywhere. Doesn't that sound"; - mes "cool!?"; - next; - mes "[Carolling]"; - mes "So, we need more of some"; - mes "materials."; - mes "^0000FF10 Wooden Block, 1 Hammer Of"; - mes "Blacksmith, 1 Jubilee, 10 Sticky"; - mes "Mucus, 3-karat Diamond^000000!"; - next; - delitem 6092,6; - emotion 33; - set iROxmas08carol,2; - mes "[Carolling]"; - mes "Those are all needed."; - mes "Isn't that easy?"; - close; - } - } - - if (iROxmas08carol == 2) { - if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { - mes "[Carolling]"; - mes "We can make a music box"; - mes "with Singing Crystal Pieces."; - mes "It's handy, you can hear carols"; - mes "anywhere. Sounds cool?"; - next; - mes "[Carolling]"; - mes "So, we need more of some materials."; - mes "^0000FF10 Wooden Block, 1 Hammer Of"; - mes "Blacksmith, 1 Jubilee, 10 Sticky"; - mes "Mucus, 3-karat Diamond^000000!"; - next; - emotion 33; - mes "[Carolling]"; - mes "That's all we need."; - mes "Isn't that easy?"; - close; - }else{ - specialeffect 75; - mes "[Carolling]"; - mes "Jingle bells, jingle bells,"; - mes "jingle all the way!"; - mes "O what fun it is to ride, in a"; - mes "one... horse... o-pen... sleigh!!!"; - next; - mes "[Carolling]"; - mes "Wow!"; - mes "You came back!"; - mes "Did you bring all the"; - mes "materials?"; - next; - mes "[Carolling]"; - mes "Good!"; - mes "No need to hesitate! Let's get"; - mes "started to make our music box."; - next; - mes "[Carolling]"; - specialeffect 101; - mes "Blacksmith hammers on wooden"; - mes "block... and we shape the frame."; - next; - mes "[Carolling]"; - //(effect - stones from ground?) - mes "Please use the Singing Crystal"; - mes "Pieces for a column, the Diamond as"; - mes "a prop, and the Sticky Mucus as"; - mes "glue."; - next; - mes "[Carolling]"; - specialeffect 1; - mes "And now..."; - mes "we decorate with a Jubilee..."; - next; - mes "[Carolling]"; - specialeffect 88; - mes "The last step...!"; - mes "Breating life into it!"; - next; - mes "[Carolling]"; - mes "It's done now!!!"; - next; - mes "[Carolling]"; - mes "It's so cool! Isn't it cute!!?!"; - next; - mes "[Carolling]"; - mes "You did as I requested, so I will"; - mes "give you gifts, as promised."; - next; - mes "[Carolling]"; - mes "One, is this music box."; - mes "Please play this music box all over"; - mes "the villages!"; - next; - mes "[Carolling]"; - mes "Another present is a Christmas cake"; - mes "especially shaped like your name!"; - mes "I made this cake shaped like your"; - mes "name!"; - next; - mes "[Carolling]"; - mes "Don't worry, it tastes good."; - next; - emotion 33; - getitem 2784,1; - getnameditem 12354,"+strcharinfo(0)+"; - delitem 1019,10; - delitem 1005,1; - delitem 7312,1; - delitem 938,10; - delitem 732,1; - set iROxmas08carol,3; - mes "[Carolling]"; - mes "Thanks a lot."; - mes "Merry Christmas!"; - mes "Have a good holiday season!"; - close; - } - } -} - -// ============= Santa Claus - Card Game =============== -// ===================================================== -- script Santa Claus#iROxmas08::08santa 718,{ - mes "[Santa Claus]"; - mes "Wow! Were you naughty or nice this"; - mes "year?"; - mes "All right, what comes to your mind"; - mes "when you think about Christmas?"; - next; - switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { - - case 1: - mes "[Santa Claus]"; - mes "Carolling! That's good!"; - mes "A sweet carol always makes"; - mes "Christmas more happy!!!"; - next; - mes "[Santa Claus]"; - mes "Yes indeed Carolling spreads Joy"; - mes "throughout the world?"; - close; - - case 2: - mes "[Santa Claus]"; - if (Sex) { - mes "Ho ho ho! What a good boy!"; - }else{ - mes "Ho ho ho! What a good girl!"; - } - next; - mes "[Santa Claus]"; - mes "But you should be wary of a fake"; - mes "Santa romaing around."; - mes "Have you heard of Antonio, who"; - mes "invades villages every Christmas?"; - next; - mes "[Santa Claus]"; - mes "He has stolen my gifts, as well as"; - mes "attacked adventurers around Toy and"; - mes "Lutie field."; - next; - mes "[Santa Claus]"; - mes "A bad Santa ruins us good Santa's"; - mes "reputations!"; - mes "The World Santa Organization is"; - mes "considering this a grave"; - mes "situation."; - close; - - case 3: - mes "[Santa Claus]"; - mes "A gift box! That sounds good!"; - mes "It's so exciting to open gift boxes"; - mes "when you wake up on Christmas"; - mes "morning!!!"; - next; - mes "[Santa Claus]"; - mes "But we have very little gifts now,"; - mes "since Santa Antonio has stolen my"; - mes "gift bag."; - next; - mes "[Santa Claus]"; - mes "Many adventurers try to catch up"; - mes "to him, but he is not easy to catch."; - next; - mes "[Santa Claus]"; - mes "Anyway let those adventurers try to"; - mes "catch him, I have a small game for"; - mes "you."; - next; - mes "[Santa Claus]"; - mes "I will give you a small gift if you"; - mes "beat me!"; - next; - mes "[Santa Claus]"; - mes "Do you want to play a game with"; - mes "me?"; - next; - if (select("No, thanks.:Yes, I would.") == 1) { - mes "[Santa Claus]"; - mes "Aww, don't be afraid. If you've"; - mes "been a little naughty this year I"; - mes "won't stuff your stockings with"; - mes "coal."; - next; - mes "[Santa Claus]"; - mes "I will stay here throughout the"; - mes "Christmas season, just visit me"; - mes "when you change your mind."; - close; - } - if (gettimetick(2) < SantaCardTime) { - mes "[Santa Claus]"; - mes "Um... You've played the game"; - mes "recently haven't you?"; - next; - mes "[Santa Claus]"; - mes "You can try the game once a hour."; - mes "Please visit me after the one hour"; - mes "has passed."; - close; - } - set .@SantaCardTurn,0; - set .@SantaCardWins,0; - mes "[Santa Claus]"; - mes "Wow! You're so cool!"; - next; - mes "[Santa Claus]"; - mes "Let me explain how to play this"; - mes "game."; - next; - mes "[Santa Claus]"; - mes "It's quite simple. I will pick one"; - mes "of three cards: Poring Card,"; - mes "Ghostring Card, and Angeling Card."; - mes "Guess which card I pick and"; - mes "you're a winner!"; - next; - mes "[Santa Claus]"; - mes "If you guess right 3 times out of"; - mes "5, I will give you a gift."; - mes "Let's get started!"; - next; - while(.@SantaCardTurn != 5) { - emotion 56; - mes "[Santa Claus]"; - mes "First let me shuffle up these"; - mes "cards... Ok!!!"; - next; - specialeffect 0; - mes "[Santa Claus]"; - mes "One!"; - next; - specialeffect 1; - mes "[Santa Claus]"; - mes "Two!"; - next; - specialeffect 2; - mes "[Santa Claus]"; - mes "Three!"; - next; - specialeffect 18; - mes "[Santa Claus]"; - mes "I'm picking up only one!"; - next; - cutin "sorry",4; - mes "[Santa Claus]"; - mes "I'm picking up only one!"; - mes "Please guess what is is."; - next; - switch(select("Poring:Angeling:Ghostring")) { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Um...I choose Poring!"; - set .@SantaCardP,1; - next; - break; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Um...I choose Angeling!"; - set .@SantaCardP,2; - next; - break; - - case 3: - mes "["+strcharinfo(0)+"]"; - mes "Um...I choose Ghostring!"; - set .@SantaCardP,3; - next; - } - mes "[Santa Claus]"; - mes "Let's see!!"; - mes "One! Two! Three!"; - set .@SantaCardNpc, rand(1,3); - next; - mes "[Santa Claus]"; - mes "Let's see!!"; - mes "One! Two! Three!"; - if (.@SantaCardNpc == 1) { - cutin "Æ÷¸µÄ«µå",4; - } - else if (.@SantaCardNpc == 2) { - cutin "¿£Á©¸µÄ«µå",4; - } - else if (.@SantaCardNpc == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; - } - next; - set .@SantaCardTurn,.@SantaCardTurn+1; - if (.@SantaCardP == .@SantaCardNpc) { - set .@SantaCardWins,.@SantaCardWins+1; - emotion 0; - emotion 5,1; - cutin "",255; - mes "[Santa Claus]"; - mes "You're lucky."; - mes "Can you guess the right card the"; - mes "next time around?"; - next; - }else{ - emotion 0; - emotion 23,1; - cutin "",255; - mes "[Santa Claus]"; - mes "Aww maybe next time..."; - next; - } - } - if (.@SantaCardWins < 3) { - mes "["+strcharinfo(0)+"]"; - mes "This is just luck. Let me try"; - mes "again!!"; - next; - mes "[Santa Claus]"; - mes "Whenever you want."; - close; - }else{ - mes "[Santa Claus]"; - mes "You're so good!"; - next; - mes "[Santa Claus]"; - mes "Now this gift is for you. Put your"; - mes "hand into the bag and pick only"; - mes "one."; - set .@SantaCardPrize, rand(1,12); - next; - if (.@SantaCardPrize == 1) { - getitem 12354,2; - } - else if (.@SantaCardPrize == 2) { - getitem 595,3; - } - else if (.@SantaCardPrize == 3) { - getitem 593,3; - } - else if (.@SantaCardPrize == 4) { - getitem 12236,3; - } - else if (.@SantaCardPrize == 5) { - getitem 538,10; - } - else if (.@SantaCardPrize == 6) { - getitem 14546,10; - } - else if (.@SantaCardPrize == 7) { - getitem 5136,1; - } - else if (.@SantaCardPrize == 8) { - getitem 603,1; - } - else if (.@SantaCardPrize == 9) { - getitem 12130,1; - } - else if (.@SantaCardPrize == 10) { - getitem 14550,10; - } - else if (.@SantaCardPrize == 11) { - getitem 12132,3; - } - else if (.@SantaCardPrize == 12) { - getitem 594,3; - } - set SantaCardTime,gettimetick(2)+3600; - mes "[Santa Claus]"; - mes "Good job! Thanks for playing the"; - mes "card game with me! Merry"; - mes "Christmas!"; - close; - } - - case 4: - mes "[Santa Claus]"; - mes "Do you mean that ever so"; - mes "fashionable costume for Santa's and"; - mes "youngsters!?!"; - mes "Light-weight, fashionable, and"; - mes "keeps you warm!"; - next; - mes "[Santa Claus]"; - mes "There used to be designer who"; - mes "visited my house to make my Santa"; - mes "costumes. Do you have any ideas?"; - close; - - case 5: - mes "[Santa Claus]"; - mes "........................"; - next; - mes "[Santa Claus]"; - mes "........................"; - if (Sex) { - mes "Oh! Poor boy..."; - }else{ - mes "Oh! Poor girl..."; - } - next; - mes "[Santa Claus]"; - mes "........................"; - if (Sex) { - mes "Oh! Poor boy..."; - }else{ - mes "Oh! Poor girl..."; - } - mes "..."; - next; - mes "[Santa Claus]"; - mes "You should open your heart to the"; - mes "spirit of Christmas!"; - mes "Once you do, I know you'll be able"; - mes "to think of something."; - close; - } -} - -payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 -prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 -alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 -geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 -morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 - - -// ============= Louise Kim - Santa Suit =============== -// ===================================================== -xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ - mes "[Louise Kim]"; - mes "I always thought about how boring"; - mes "Santa Claus is wearing a too boring"; - mes "costume. Too boring!"; - next; - mes "[Louise Kim]"; - mes "I could make a glamorous style for"; - mes "him!"; - next; - mes "[Louise Kim]"; - mes "I once made a costume for"; - mes "the notorious figure Antonio!"; - mes "The reason catching up to him"; - mes "is so hard, is that his clothes"; - mes "have been given strong power!"; - mes "I blessed them with good luck!"; - next; - emotion 3; - mes "[Louise Kim]"; - mes "Preta Porter!!"; - mes "Which is quite luxurious"; - mes "but sold at good price ~"; - next; - mes "[Louise Kim]"; - mes "Hey loosers! You can share my sense"; - mes "of fashion and wear my look if you"; - mes "run a light mission for me."; - next; - mes "[Louise Kim]"; - mes "Are you interested?"; - next; - if (select("Nope.:Yes, please.") == 1) { - mes "[Louise Kim]"; - mes "Ah!"; - mes "You're silly! You lost your big"; - mes "chance!"; - next; - emotion 18; - mes "[Louise Kim]"; - mes "Come to me later if you"; - mes "want to get the mission."; - mes "I, Louise Kim, am generous"; - mes "enough to accept you next time."; - close; - } - mes "[Louise Kim]"; - mes "You're so cool."; - next; - mes "[Louise Kim]"; - mes "Don't worry about this mission."; - mes "It's not that difficult."; - mes "I'm only in need of some"; - mes "materials. Things that are"; - mes "beyond my ability..."; - next; - mes "[Louise Kim]"; - mes "Anyway, can you bring me some"; - mes "stuff?"; - next; - if (select("Why not? What do you need?:Sorry, no time.") == 2) { - emotion 18; - mes "[Louise Kim]"; - mes "What?"; - mes "You will definitely regret it."; - mes "No more chances later."; - close; - } - mes "[Louise Kim]"; - mes "All right, you're cool!!"; - mes "You need to bring me: ^0000FFCotton Shirt,"; - mes "3 Red Potion, Holy Water, 4 Wrapping"; - mes "Paper, Wrapping Lace^000000.."; - next; - mes "[Louise Kim]"; - mes "If you bring me all that stuff, I"; - mes "can make you a glamorous Santa"; - mes "costume."; - next; - if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { - mes "[Louise Kim]"; - mes "If you were to bring me all the"; - mes "stuff, I would make you a wonderful"; - mes "costume, for free..."; - next; - emotion 3; - mes "[Louise Kim]"; - mes "Please see me again if you are"; - mes "interested."; - close; - }else{ - select("Here you are."); - emotion 33; - mes "[Louise Kim]"; - mes "Oh! Good!"; - mes "Let's not delay."; - mes "I will show you my limitless"; - mes "ability."; - next; - mes "-She pours everything in a pot-"; - mes "-even the shirt goes in!-"; - mes "-She takes it out with skill-"; - mes "-and many blessings she sings.-"; - next; - specialeffect 42; - emotion 2; - mes "[Louise Kim]"; - mes "By artist, Louise Kim!"; - mes "All over the world will be blessed"; - mes "tonight!"; - next; - mes "-Pour red potion in another pot-"; - mes "-then stir all of its parts.-"; - mes "-Put the cotton shirts in-"; - mes "-and dye it for grateful hearts.-"; - mes "-Thread by thread-"; - mes "-String by string-"; - mes "-Count your blessings and sing!-"; - next; - specialeffect 75; - emotion 2; - mes "[Louise Kim]"; - mes "By artist, Louise Kim!"; - mes "All over the world will be blessed"; - mes "tonight!"; - next; - mes "-She is knitting clothes-"; - mes "-with a hooked needle-"; - mes "-with her great skill.-"; - mes "Spread your blessings,-"; - mes "cheer and goodwill!-"; - next; - specialeffect 91; - emotion 3; - mes "[Louise Kim]"; - mes "This is miraculous!"; - mes "I am a genius of the world."; - mes "Artist, Louise Kim!!!"; - next; - mes "[Louise Kim]"; - mes "All right! Isn't it wonderful?"; - mes "You can call it what you wish."; - mes "My fashion is radiant."; - mes "I ain't envious of Designer"; - mes "Pierre."; - next; - emotion 18; - mes "[Louise Kim]"; - mes "I am supposed to get paid well,"; - mes "however I will just let it"; - mes "be free, since this is Christmas!"; - next; - delitem 2301,1; - delitem 501,3; - delitem 523,1; - delitem 7175,4; - delitem 7174,1; - getitem 12132,1; - mes "[Louise Kim]"; - mes "Go brag about these wonderful"; - mes "clothes. There wouldn't be"; - mes "any without me, Louise Kim."; - close; - } -} - -//XMAS MOBS -prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 - -pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0 - -xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +//===== eAthena Script ======================================= +//= iRO 2008 Christmas Event +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= iRO Christmas Event. (2008) +//= Create Music Box and Cake. +//= Play card game with Santa. +//= Create Santa Suits. +//========================================== +//= Must enable X-mas08 items in item_db2 (not in databases). +//= Must have 'Christmas Carol' skill (not in databases). +//= Must enable X-mas08 mobs in mob_avail (not in databases). +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//============================================================ + +// ============== Carolling - Music Box ================ +// ===================================================== +prontera,226,306,4 script Carolling#iROxmas08 79,{ + if (iROxmas08carol < 1 || iROxmas08carol == 3) { + if (iROxmas08carol == 3) { + mes "[Carolling]"; + mes "Jingle Bells! Jingle Bells! Jingle"; + mes "all the way!"; + mes "O' what fun it is to ride in a"; + mes "one-horse open sleeeigh, Hey!"; + next; + mes "[Carolling]"; + mes "Merry Christmas!"; + mes "Hey! You! What comes to mind when"; + mes "you think about Christmas?"; + next; + }else{ + mes "[Carolling]"; + mes "Jingle Bells! Jingle Bells! Jingle all the way!"; + next; + specialeffect 75; + mes "[Carolling]"; + mes "O' what fun it is to ride in a one-horse open sleigh!"; + next; + mes "[Carolling]"; + mes "Merry Christmas!"; + if (Sex) { + mes "Hey, boy! What comes to mind when"; + }else{ + mes "Hey, girl! What comes to mind when"; + } + mes "you think about Christmas?"; + next; + } + switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { + + case 1: + mes "[Carolling]"; + mes "Santa Claus!"; + mes "You're so innocent!!"; + mes "Ah!"; + next; + mes "[Carolling]"; + mes "Here's a secret!"; + mes "There's a rumor that Santa Claus"; + mes "lives in a certain village all"; + mes "throughout the year."; + next; + mes "[Carolling]"; + mes "But now!!!"; + mes "In this Christmas season!!"; + mes "You guys can meet Santa on either"; + mes "of the five possible villages"; + mes "throughout Rune-Midgerts!"; + next; + mes "[Carolling]"; + mes "If you win over Santa, you can get"; + mes "a gift. Would you go for it?"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Isn't that big news?"; + close; + + case 2: + mes "[Carolling]"; + mes "Gift boxes?! All right!"; + mes "Isn't it thrilling to open gifts"; + mes "over your head!!"; + next; + mes "[Carolling]"; + mes "Anyway, did you know..."; + mes "Some villain, a fake Santa robbed"; + mes "some gifts from the good Santa!"; + next; + mes "[Carolling]"; + mes "Furthermore, he has put bad magic"; + mes "on the gifts so that they become"; + mes "monsters!"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Isn't it amazing?"; + close; + + case 3: + if (iROxmas08carol == 3) { + mes "[Carolling]"; + mes "Ah, a music box is useful."; + next; + mes "[Carolling]"; + mes "Though we can't all play it around"; + mes "the village as we planned, it's"; + mes "cool that you carry it."; + next; + mes "[Carolling]"; + mes "We want to enjoy carols all"; + mes "together... I hope to get Crystal"; + mes "Pieces!"; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal"; + mes "Pieces^000000, give them to me please?"; + next; + select("Why not? Sure, I can give you some."); + if (countitem(6092) < 6) { + mes "[Carolling]"; + mes "Yes, please."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal"; + mes "Pieces^000000, give them to me please?"; + close; + }else{ + mes "[Carolling]"; + mes "Wow, you have them."; + next; + mes "[Carolling]"; + mes "I can bake you a cake,"; + mes "and I can carve your name on the"; + mes "cake, if you want!"; + next; + if (select("No, thanks.:Please name it for me.") == 2) { + mes "[Carolling]"; + mes "Thank for your help!"; + next; + mes "[Carolling]"; + mes "Many people live in the giant"; + mes "world!"; + mes "So many people hope to hear"; + mes "carolling, yet I always lack"; + mes "Crystal pieces."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getnameditem 12354,"+strcharinfo(0)+"; + mes "[Carolling]"; + mes "Let's care about others around you"; + mes "on this Christmas season!"; + close; + }else{ + mes "[Carolling]"; + mes "Oh!"; + mes "Shyness!"; + next; + mes "[Carolling]"; + mes "Anyway, thanks a lot for your"; + mes "help."; + next; + mes "[Carolling]"; + mes "Many people live in the giant"; + mes "world!"; + mes "So many people hope to hear"; + mes "carolling, yet I always lack"; + mes "Crystal pieces."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getitem 12354,1; + mes "[Carolling]"; + mes "Let's care about others around you"; + mes "on this Christmas season!"; + close; + } + } + } + mes "[Carolling]"; + mes "You know about Christmas!"; + mes "Talking about Christmas..."; + mes "...it's carols!!!"; + mes "I've been waiting for this for when"; + mes "Christmas comes around!"; + next; + mes "[Carolling]"; + mes "But there's been no caroling here"; + mes "and there like before, so we can't"; + mes "feel the Christmas spirit."; + next; + mes "[Carolling]"; + mes "So, I installed a Singing Crystal"; + mes "in Prontera..."; + next; + mes "[Carolling]"; + mes "but that jerk Antonio broke the"; + mes "crystal!"; + next; + mes "[Carolling]"; + mes "The gift boxes have been changing"; + mes "into monsters since Antonio placed"; + mes "some magic on them, so the monsters"; + mes "ate up the crystal fragments!"; + next; + mes "[Carolling]"; + mes "I am so devastated, since the"; + mes "Singing Crystal has been the hope"; + mes "of many children around the villages."; + next; + if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { + mes "[Carolling]"; + mes "And just stay there, every"; + mes "Christmas, for your whole life?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What? What do you mean?"; + next; + mes "[Carolling]"; + mes "Oh, nevermind."; + mes "Ah..."; + close; + } + mes "[Carolling]"; + mes "Maybe, it's quite hard to make a"; + mes "jukebox for the villages, but a"; + mes "music box might be possible."; + next; + mes "[Carolling]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000"; + mes "that the monsters ate up."; + next; + mes "[Carolling]"; + mes "Please bring me ^0000FF6 Singing Crystal"; + mes "Pieces^000000, and you will be rewarded"; + mes "with presents!"; + next; + mes "[Carolling]"; + mes "Sounds cool, huh!!"; + next; + select("........................"); + mes "[Carolling]"; + mes "...Why are you staring at me like"; + mes "that?"; + next; + mes "[Carolling]"; + mes "You're thinking that we are always"; + mes "getting our plans spoiled, aren't"; + mes "you?"; + next; + mes "[Carolling]"; + mes "I know that we are not good at"; + mes "controlling stuff, but our rewards"; + mes "are good, right?"; + next; + select("........................"); + mes "[Carolling]"; + mes "Hey, we treat you good..."; + next; + select("........................"); + mes "[Carolling]"; + mes "You are so cruel to me!"; + mes "Bad! Bad!"; + next; + mes "[Carolling]"; + mes "Please, for our children's"; + mes "hope!!!?"; + mes "Please bring me 6 Singing Crystal"; + mes "Pieces from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "They're definitely as"; + mes "harsh as their name."; + mes "Go on please!"; + set iROxmas08carol,1; + close; + + case 4: + mes "[Carolling]"; + mes "Santa costumes!!"; + mes "You know, the santa costumes that"; + mes "the monsters are wearing now aren't"; + mes "genuine!"; + next; + mes "[Carolling]"; + mes "The rumor 'round here is, Lutie's"; + mes "designer made these costumes."; + next; + mes "[Carolling]"; + mes "Every year, adventurers challenge"; + mes "to attack Antonio the fake Santa,"; + mes "but there's no way to catch up to"; + mes "him due to his hat and costume!"; + next; + mes "[Carolling]"; + mes "Are there some spcial abilities"; + mes "within them?"; + mes "There's still the designer in the"; + mes "Christmas village... How about"; + mes "asking her to make that costume?"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "It's hot, huh?"; + close; + + + case 5: + mes "[Carolling]"; + mes "A-N-T-O-N-I-O!!!"; + mes "As I heard, this Antonio is quite"; + mes "different from before."; + next; + mes "[Carolling]"; + mes "He seems to be quite resolved with"; + mes "himself since he ran away from"; + mes "people before."; + next; + mes "[Carolling]"; + mes "And he isn't alone anymore... is"; + mes "what I heard..."; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Hotness, right?"; + close; + } + } + + if (iROxmas08carol == 1) { + if (countitem(6092) < 6) { + mes "[Carolling]"; + mes "Maybe, it's quite hard to make a"; + mes "jukebox for the villages, but a"; + mes "music box might be possible."; + next; + mes "[Carolling]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000"; + mes "that the monsters ate up."; + next; + mes "[Carolling]"; + mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; + next; + mes "[Carolling]"; + mes "For all of the children of this"; + mes "world!!!"; + mes "Please bring me ^0000FF6Singing Crystal"; + mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "Be careful!"; + mes "They're definitely as"; + mes "harsh as their name."; + mes "Take care!!!"; + close; + }else{ + specialeffect 75; + mes "[Carolling]"; + mes "Don't cry, don't cry!"; + mes "Santa won't give you a"; + mes "gift if you're crying."; + next; + mes "[Carolling]"; + select("I got them!"); + mes "[Carolling]"; + mes "Wow, you got them!"; + mes "They are so cruel, aren't they?"; + mes "I'm happy to see you again."; + next; + mes "[Carolling]"; + mes "Let's count together!"; + mes "... ..."; + mes "Six!!"; + next; + mes "[Carolling]"; + mes "All right! We can start to make our"; + mes "music box with crystal fragments."; + next; + mes "[Carolling]"; + mes "We would amplify the sounds of the"; + mes "crystal fragments to sound through"; + mes "the music box."; + next; + mes "[Carolling]"; + mes "You know, a music box that sounds"; + mes "like a jukebox!"; + next; + mes "[Carolling]"; + mes "It's handy. You can carry it, as"; + mes "well as listen to sweet carols"; + mes "anywhere. Doesn't that sound"; + mes "cool!?"; + next; + mes "[Carolling]"; + mes "So, we need more of some"; + mes "materials."; + mes "^0000FF10 Wooden Block, 1 Hammer Of"; + mes "Blacksmith, 1 Jubilee, 10 Sticky"; + mes "Mucus, 3-karat Diamond^000000!"; + next; + delitem 6092,6; + emotion 33; + set iROxmas08carol,2; + mes "[Carolling]"; + mes "Those are all needed."; + mes "Isn't that easy?"; + close; + } + } + + if (iROxmas08carol == 2) { + if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { + mes "[Carolling]"; + mes "We can make a music box"; + mes "with Singing Crystal Pieces."; + mes "It's handy, you can hear carols"; + mes "anywhere. Sounds cool?"; + next; + mes "[Carolling]"; + mes "So, we need more of some materials."; + mes "^0000FF10 Wooden Block, 1 Hammer Of"; + mes "Blacksmith, 1 Jubilee, 10 Sticky"; + mes "Mucus, 3-karat Diamond^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "That's all we need."; + mes "Isn't that easy?"; + close; + }else{ + specialeffect 75; + mes "[Carolling]"; + mes "Jingle bells, jingle bells,"; + mes "jingle all the way!"; + mes "O what fun it is to ride, in a"; + mes "one... horse... o-pen... sleigh!!!"; + next; + mes "[Carolling]"; + mes "Wow!"; + mes "You came back!"; + mes "Did you bring all the"; + mes "materials?"; + next; + mes "[Carolling]"; + mes "Good!"; + mes "No need to hesitate! Let's get"; + mes "started to make our music box."; + next; + mes "[Carolling]"; + specialeffect 101; + mes "Blacksmith hammers on wooden"; + mes "block... and we shape the frame."; + next; + mes "[Carolling]"; + //(effect - stones from ground?) + mes "Please use the Singing Crystal"; + mes "Pieces for a column, the Diamond as"; + mes "a prop, and the Sticky Mucus as"; + mes "glue."; + next; + mes "[Carolling]"; + specialeffect 1; + mes "And now..."; + mes "we decorate with a Jubilee..."; + next; + mes "[Carolling]"; + specialeffect 88; + mes "The last step...!"; + mes "Breating life into it!"; + next; + mes "[Carolling]"; + mes "It's done now!!!"; + next; + mes "[Carolling]"; + mes "It's so cool! Isn't it cute!!?!"; + next; + mes "[Carolling]"; + mes "You did as I requested, so I will"; + mes "give you gifts, as promised."; + next; + mes "[Carolling]"; + mes "One, is this music box."; + mes "Please play this music box all over"; + mes "the villages!"; + next; + mes "[Carolling]"; + mes "Another present is a Christmas cake"; + mes "especially shaped like your name!"; + mes "I made this cake shaped like your"; + mes "name!"; + next; + mes "[Carolling]"; + mes "Don't worry, it tastes good."; + next; + emotion 33; + getitem 2784,1; + getnameditem 12354,"+strcharinfo(0)+"; + delitem 1019,10; + delitem 1005,1; + delitem 7312,1; + delitem 938,10; + delitem 732,1; + set iROxmas08carol,3; + mes "[Carolling]"; + mes "Thanks a lot."; + mes "Merry Christmas!"; + mes "Have a good holiday season!"; + close; + } + } +} + +// ============= Santa Claus - Card Game =============== +// ===================================================== +- script Santa Claus#iROxmas08::08santa 718,{ + mes "[Santa Claus]"; + mes "Wow! Were you naughty or nice this"; + mes "year?"; + mes "All right, what comes to your mind"; + mes "when you think about Christmas?"; + next; + switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { + + case 1: + mes "[Santa Claus]"; + mes "Carolling! That's good!"; + mes "A sweet carol always makes"; + mes "Christmas more happy!!!"; + next; + mes "[Santa Claus]"; + mes "Yes indeed Carolling spreads Joy"; + mes "throughout the world?"; + close; + + case 2: + mes "[Santa Claus]"; + if (Sex) { + mes "Ho ho ho! What a good boy!"; + }else{ + mes "Ho ho ho! What a good girl!"; + } + next; + mes "[Santa Claus]"; + mes "But you should be wary of a fake"; + mes "Santa romaing around."; + mes "Have you heard of Antonio, who"; + mes "invades villages every Christmas?"; + next; + mes "[Santa Claus]"; + mes "He has stolen my gifts, as well as"; + mes "attacked adventurers around Toy and"; + mes "Lutie field."; + next; + mes "[Santa Claus]"; + mes "A bad Santa ruins us good Santa's"; + mes "reputations!"; + mes "The World Santa Organization is"; + mes "considering this a grave"; + mes "situation."; + close; + + case 3: + mes "[Santa Claus]"; + mes "A gift box! That sounds good!"; + mes "It's so exciting to open gift boxes"; + mes "when you wake up on Christmas"; + mes "morning!!!"; + next; + mes "[Santa Claus]"; + mes "But we have very little gifts now,"; + mes "since Santa Antonio has stolen my"; + mes "gift bag."; + next; + mes "[Santa Claus]"; + mes "Many adventurers try to catch up"; + mes "to him, but he is not easy to catch."; + next; + mes "[Santa Claus]"; + mes "Anyway let those adventurers try to"; + mes "catch him, I have a small game for"; + mes "you."; + next; + mes "[Santa Claus]"; + mes "I will give you a small gift if you"; + mes "beat me!"; + next; + mes "[Santa Claus]"; + mes "Do you want to play a game with"; + mes "me?"; + next; + if (select("No, thanks.:Yes, I would.") == 1) { + mes "[Santa Claus]"; + mes "Aww, don't be afraid. If you've"; + mes "been a little naughty this year I"; + mes "won't stuff your stockings with"; + mes "coal."; + next; + mes "[Santa Claus]"; + mes "I will stay here throughout the"; + mes "Christmas season, just visit me"; + mes "when you change your mind."; + close; + } + if (gettimetick(2) < SantaCardTime) { + mes "[Santa Claus]"; + mes "Um... You've played the game"; + mes "recently haven't you?"; + next; + mes "[Santa Claus]"; + mes "You can try the game once a hour."; + mes "Please visit me after the one hour"; + mes "has passed."; + close; + } + set .@SantaCardTurn,0; + set .@SantaCardWins,0; + mes "[Santa Claus]"; + mes "Wow! You're so cool!"; + next; + mes "[Santa Claus]"; + mes "Let me explain how to play this"; + mes "game."; + next; + mes "[Santa Claus]"; + mes "It's quite simple. I will pick one"; + mes "of three cards: Poring Card,"; + mes "Ghostring Card, and Angeling Card."; + mes "Guess which card I pick and"; + mes "you're a winner!"; + next; + mes "[Santa Claus]"; + mes "If you guess right 3 times out of"; + mes "5, I will give you a gift."; + mes "Let's get started!"; + next; + while(.@SantaCardTurn != 5) { + emotion 56; + mes "[Santa Claus]"; + mes "First let me shuffle up these"; + mes "cards... Ok!!!"; + next; + specialeffect 0; + mes "[Santa Claus]"; + mes "One!"; + next; + specialeffect 1; + mes "[Santa Claus]"; + mes "Two!"; + next; + specialeffect 2; + mes "[Santa Claus]"; + mes "Three!"; + next; + specialeffect 18; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + next; + cutin "sorry",4; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + mes "Please guess what is is."; + next; + switch(select("Poring:Angeling:Ghostring")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Poring!"; + set .@SantaCardP,1; + next; + break; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Angeling!"; + set .@SantaCardP,2; + next; + break; + + case 3: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Ghostring!"; + set .@SantaCardP,3; + next; + } + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + set .@SantaCardNpc, rand(1,3); + next; + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + if (.@SantaCardNpc == 1) { + cutin "Æ÷¸µÄ«µå",4; + } + else if (.@SantaCardNpc == 2) { + cutin "¿£Á©¸µÄ«µå",4; + } + else if (.@SantaCardNpc == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + } + next; + set .@SantaCardTurn,.@SantaCardTurn+1; + if (.@SantaCardP == .@SantaCardNpc) { + set .@SantaCardWins,.@SantaCardWins+1; + emotion 0; + emotion 5,1; + cutin "",255; + mes "[Santa Claus]"; + mes "You're lucky."; + mes "Can you guess the right card the"; + mes "next time around?"; + next; + }else{ + emotion 0; + emotion 23,1; + cutin "",255; + mes "[Santa Claus]"; + mes "Aww maybe next time..."; + next; + } + } + if (.@SantaCardWins < 3) { + mes "["+strcharinfo(0)+"]"; + mes "This is just luck. Let me try"; + mes "again!!"; + next; + mes "[Santa Claus]"; + mes "Whenever you want."; + close; + }else{ + mes "[Santa Claus]"; + mes "You're so good!"; + next; + mes "[Santa Claus]"; + mes "Now this gift is for you. Put your"; + mes "hand into the bag and pick only"; + mes "one."; + set .@SantaCardPrize, rand(1,12); + next; + if (.@SantaCardPrize == 1) { + getitem 12354,2; + } + else if (.@SantaCardPrize == 2) { + getitem 595,3; + } + else if (.@SantaCardPrize == 3) { + getitem 593,3; + } + else if (.@SantaCardPrize == 4) { + getitem 12236,3; + } + else if (.@SantaCardPrize == 5) { + getitem 538,10; + } + else if (.@SantaCardPrize == 6) { + getitem 14546,10; + } + else if (.@SantaCardPrize == 7) { + getitem 5136,1; + } + else if (.@SantaCardPrize == 8) { + getitem 603,1; + } + else if (.@SantaCardPrize == 9) { + getitem 12130,1; + } + else if (.@SantaCardPrize == 10) { + getitem 14550,10; + } + else if (.@SantaCardPrize == 11) { + getitem 12132,3; + } + else if (.@SantaCardPrize == 12) { + getitem 594,3; + } + set SantaCardTime,gettimetick(2)+3600; + mes "[Santa Claus]"; + mes "Good job! Thanks for playing the"; + mes "card game with me! Merry"; + mes "Christmas!"; + close; + } + + case 4: + mes "[Santa Claus]"; + mes "Do you mean that ever so"; + mes "fashionable costume for Santa's and"; + mes "youngsters!?!"; + mes "Light-weight, fashionable, and"; + mes "keeps you warm!"; + next; + mes "[Santa Claus]"; + mes "There used to be designer who"; + mes "visited my house to make my Santa"; + mes "costumes. Do you have any ideas?"; + close; + + case 5: + mes "[Santa Claus]"; + mes "........................"; + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + mes "..."; + next; + mes "[Santa Claus]"; + mes "You should open your heart to the"; + mes "spirit of Christmas!"; + mes "Once you do, I know you'll be able"; + mes "to think of something."; + close; + } +} + +payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 +prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 +alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 +geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 +morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 + + +// ============= Louise Kim - Santa Suit =============== +// ===================================================== +xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ + mes "[Louise Kim]"; + mes "I always thought about how boring"; + mes "Santa Claus is wearing a too boring"; + mes "costume. Too boring!"; + next; + mes "[Louise Kim]"; + mes "I could make a glamorous style for"; + mes "him!"; + next; + mes "[Louise Kim]"; + mes "I once made a costume for"; + mes "the notorious figure Antonio!"; + mes "The reason catching up to him"; + mes "is so hard, is that his clothes"; + mes "have been given strong power!"; + mes "I blessed them with good luck!"; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Preta Porter!!"; + mes "Which is quite luxurious"; + mes "but sold at good price ~"; + next; + mes "[Louise Kim]"; + mes "Hey loosers! You can share my sense"; + mes "of fashion and wear my look if you"; + mes "run a light mission for me."; + next; + mes "[Louise Kim]"; + mes "Are you interested?"; + next; + if (select("Nope.:Yes, please.") == 1) { + mes "[Louise Kim]"; + mes "Ah!"; + mes "You're silly! You lost your big"; + mes "chance!"; + next; + emotion 18; + mes "[Louise Kim]"; + mes "Come to me later if you"; + mes "want to get the mission."; + mes "I, Louise Kim, am generous"; + mes "enough to accept you next time."; + close; + } + mes "[Louise Kim]"; + mes "You're so cool."; + next; + mes "[Louise Kim]"; + mes "Don't worry about this mission."; + mes "It's not that difficult."; + mes "I'm only in need of some"; + mes "materials. Things that are"; + mes "beyond my ability..."; + next; + mes "[Louise Kim]"; + mes "Anyway, can you bring me some"; + mes "stuff?"; + next; + if (select("Why not? What do you need?:Sorry, no time.") == 2) { + emotion 18; + mes "[Louise Kim]"; + mes "What?"; + mes "You will definitely regret it."; + mes "No more chances later."; + close; + } + mes "[Louise Kim]"; + mes "All right, you're cool!!"; + mes "You need to bring me: ^0000FFCotton Shirt,"; + mes "3 Red Potion, Holy Water, 4 Wrapping"; + mes "Paper, Wrapping Lace^000000.."; + next; + mes "[Louise Kim]"; + mes "If you bring me all that stuff, I"; + mes "can make you a glamorous Santa"; + mes "costume."; + next; + if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { + mes "[Louise Kim]"; + mes "If you were to bring me all the"; + mes "stuff, I would make you a wonderful"; + mes "costume, for free..."; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Please see me again if you are"; + mes "interested."; + close; + }else{ + select("Here you are."); + emotion 33; + mes "[Louise Kim]"; + mes "Oh! Good!"; + mes "Let's not delay."; + mes "I will show you my limitless"; + mes "ability."; + next; + mes "-She pours everything in a pot-"; + mes "-even the shirt goes in!-"; + mes "-She takes it out with skill-"; + mes "-and many blessings she sings.-"; + next; + specialeffect 42; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed"; + mes "tonight!"; + next; + mes "-Pour red potion in another pot-"; + mes "-then stir all of its parts.-"; + mes "-Put the cotton shirts in-"; + mes "-and dye it for grateful hearts.-"; + mes "-Thread by thread-"; + mes "-String by string-"; + mes "-Count your blessings and sing!-"; + next; + specialeffect 75; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed"; + mes "tonight!"; + next; + mes "-She is knitting clothes-"; + mes "-with a hooked needle-"; + mes "-with her great skill.-"; + mes "Spread your blessings,-"; + mes "cheer and goodwill!-"; + next; + specialeffect 91; + emotion 3; + mes "[Louise Kim]"; + mes "This is miraculous!"; + mes "I am a genius of the world."; + mes "Artist, Louise Kim!!!"; + next; + mes "[Louise Kim]"; + mes "All right! Isn't it wonderful?"; + mes "You can call it what you wish."; + mes "My fashion is radiant."; + mes "I ain't envious of Designer"; + mes "Pierre."; + next; + emotion 18; + mes "[Louise Kim]"; + mes "I am supposed to get paid well,"; + mes "however I will just let it"; + mes "be free, since this is Christmas!"; + next; + delitem 2301,1; + delitem 501,3; + delitem 523,1; + delitem 7175,4; + delitem 7174,1; + getitem 12132,1; + mes "[Louise Kim]"; + mes "Go brag about these wonderful"; + mes "clothes. There wouldn't be"; + mes "any without me, Louise Kim."; + close; + } +} + +//XMAS MOBS +prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 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