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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Bossnia Warp NPCs
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena
+//===== Description: =========================================
+//= Bossnia Warp NPC's.
+//===== Additional Comments: =================================
+//= 1.0 Converted from the official script.
+//= 1.1 Optimized. [Euphy]
+//============================================================
+
+prontera,132,125,4 script Bossnia Staff::bsw 908,{
+
+ mes "[Riss]";
+ mes "Hello?";
+ mes "I found some beautiful places";
+ mes "while I travelled all over the world.";
+ mes "I am an adventurer.";
+ mes "Haha~";
+ next;
+ mes "[Riss]";
+ mes "What? My name is...";
+ mes "'Bossnia Staff'?? No no...";
+ mes "Well, my name is not so important.";
+ mes "Sometimes you should be generous.";
+ mes "No time for considering that kind of small stuff";
+ mes "when you have to concentrate on more important things.";
+ next;
+ mes "[Riss]";
+ mes "Hum... anyway I want to say... something..";
+ mes "While I was travelling through some places,";
+ mes "I found a really fearful place.";
+ next;
+ mes "[Riss]";
+ mes "Most of the time when you come to a place,";
+ mes "there is one strong and fearful monster.";
+ mes "Isn't it?";
+ next;
+ mes "[Riss]";
+ mes "But... but... in there...";
+ mes "There are lots of fearful and strong monsters in there...";
+ mes "That was really frightful.";
+ next;
+ mes "[Riss]";
+ mes "If I had reacted a bit later... a few seconds...";
+ mes "I might have been killed.";
+ next;
+ mes "[Riss]";
+ mes "What?";
+ mes "You want to go in there?";
+ mes "Oh~ Boy~ you didn't get me.";
+ mes "In there.......";
+ next;
+ mes "[Riss]";
+ mes "Uh... you already know?";
+ mes "Although you know the place, you want to go in...";
+ mes "Good, I will send you there.";
+ mes "But after you went there, don't hold";
+ mes "a grudge against me. Also it costs 5,000 zeny.";
+ next;
+ if (Zeny > 4999) {
+ mes "[Riss]";
+ mes "Would you really like to take the challenge??";
+ mes "Ok, just choose the course.";
+ next;
+ set .@i, select("First","Second","Third","Fourth");
+ mes "[Riss]";
+ mes "Take care, boy~";
+ mes "Don't hold a grudge against me.";
+ close2;
+ set Zeny, Zeny - 5000;
+ warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
+ end;
+ }
+ mes "[Riss]";
+ mes "You don't have enough money...";
+ mes "Come back when you have at least 5,000 zeny.";
+ close;
+}
+
+geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908
+payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
+morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908
+lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908
+rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908