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author | AnnieRuru <jeankofannie2@gmail.com> | 2019-02-03 17:09:09 +0800 |
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committer | AnnieRuru <jeankofannie2@gmail.com> | 2019-02-03 17:09:09 +0800 |
commit | 1865395d72c9beacf2d8b64422891637253fa3c2 (patch) | |
tree | 5330c710e9bdf4977f31a703c1bc2ae0a9027a2a /npc/custom | |
parent | 51483b4569a6018f79ae8ece69273e3611e98a89 (diff) | |
download | hercules-1865395d72c9beacf2d8b64422891637253fa3c2.tar.gz hercules-1865395d72c9beacf2d8b64422891637253fa3c2.tar.bz2 hercules-1865395d72c9beacf2d8b64422891637253fa3c2.tar.xz hercules-1865395d72c9beacf2d8b64422891637253fa3c2.zip |
Update stylist.txt
- fix ID start with .min_style instead of 1
- add Job_Summoner to have its own specific range
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/stylist.txt | 78 |
1 files changed, 59 insertions, 19 deletions
diff --git a/npc/custom/stylist.txt b/npc/custom/stylist.txt index 0ee7d8822..188a91ca7 100644 --- a/npc/custom/stylist.txt +++ b/npc/custom/stylist.txt @@ -3,32 +3,72 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Description: ========================================= //= Changes your hair style, hair color, and cloth color. //===== Additional Comments: ================================= //= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy] +//= 1.2 Fix style start at min_style, add Job_Summoner [AnnieRuru] //============================================================ prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{ - - setarray .@styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); - setarray .@Look[1],7,1,6; - set .@s, select(" ~ Cloth color", " ~ Hairstyle", " ~ Hair color"); - set .@Revert, getlook(.@Look[.@s]); - set .@style,1; - while(1) { - setlook .@Look[.@s], .@style; - message strcharinfo(PC_NAME),"This is style #"+.@style+"."; - set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; - switch(select(.@menu$)) { - case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); break; - case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); break; - case 3: message strcharinfo(PC_NAME),"Choose a style between 1 - "+.@styles[.@s]+"."; - input .@style,0,.@styles[.@s]; - if (!.@style) set .@style, rand(1,.@styles[.@s]); - break; - case 4: set .@style, .@Revert; setlook .@Look[.@s], .@Revert; break; + .@choose = select("Hair style", "Hair color", "Cloth color") - 1; + .@part = .look[.@choose]; + if (BaseClass != Job_Summoner) + callsub(L_styles, .@part, .minstyle[.@part], .maxstyle[.@part]); + else + callsub(L_styles, .@part, .summoner_minstyle[.@part], .summoner_maxstyle[.@part]); +L_styles: + .@lookpart = getarg(0); + .@minstyle = getarg(1); + .@maxstyle = getarg(2); + .@i = .@revert = getlook(.@lookpart); + while (true) { + setlook(.@lookpart, .@i); + message(strcharinfo(PC_NAME), sprintf(_("This is style #%d."), .@i)); + if (.@i == .@maxstyle) + .@next = .@minstyle; + else + .@next = .@i + 1; + if (.@i == .@minstyle) + .@previous = .@maxstyle; + else + .@previous = .@i - 1; + switch(select( + sprintf(_(" ~ Next (%s%d%s)"), F_MesColor(C_BLUE), .@next, F_MesColor(C_BLACK)), + sprintf(_(" ~ Previous (%s%d%s)"), F_MesColor(C_BLUE), .@previous, F_MesColor(C_BLACK)), + " ~ Jump to...", + sprintf(_(" ~ Revert to original (%s%d%s)"), F_MesColor(C_BLUE), .@revert, F_MesColor(C_BLACK)))) { + case 1: + .@i = .@next; + break; + case 2: + .@i = .@previous; + break; + case 3: + message(strcharinfo(PC_NAME), sprintf(_("Choose a style between %d - %d."), .@minstyle, .@maxstyle)); + input(.@i, .@minstyle, .@maxstyle); + break; + case 4: + .@i = .@revert; } } + end; +OnInit: + setarray .look[0], LOOK_HAIR, LOOK_HAIR_COLOR, LOOK_CLOTHES_COLOR; + + .minstyle[LOOK_HAIR] = getbattleflag("min_hair_style"); + .maxstyle[LOOK_HAIR] = getbattleflag("max_hair_style"); + .minstyle[LOOK_HAIR_COLOR] = getbattleflag("min_hair_color"); + .maxstyle[LOOK_HAIR_COLOR] = getbattleflag("max_hair_color"); + .minstyle[LOOK_CLOTHES_COLOR] = getbattleflag("min_cloth_color"); + .maxstyle[LOOK_CLOTHES_COLOR] = getbattleflag("max_cloth_color"); + + .summoner_minstyle[LOOK_HAIR] = getbattleflag("min_hair_style"); + .summoner_maxstyle[LOOK_HAIR] = getbattleflag("max_hair_style"); + .summoner_minstyle[LOOK_HAIR_COLOR] = getbattleflag("min_hair_color"); + .summoner_maxstyle[LOOK_HAIR_COLOR] = getbattleflag("max_hair_color"); + .summoner_minstyle[LOOK_CLOTHES_COLOR] = getbattleflag("min_cloth_color"); + .summoner_maxstyle[LOOK_CLOTHES_COLOR] = getbattleflag("max_cloth_color"); + end; } |