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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-11 18:17:26 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-11 18:17:26 +0000
commitb1ca3ed2ab319fa5a81e24cad92fa2c9801e8806 (patch)
tree1b5973153481222ab11032ab1c1b5c9877ec81c9 /npc/custom/battleground/bg_tierra_02.txt
parentf43db005fc8a815db1e348ca19693eb5b47bd460 (diff)
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* Documented Battleground commands with as much information as I've got.
* Another rather large overhaul of the battlegrounds. - in bg_common.txt, stripped out several more NPCs, split them off. - Most of the NPCs in bg_common.txt are now official Aegis versions. - Completely rewrote Tierra Gorge for the most part, from ground up. - Moved old Tierra Valley battlegrounds to /custom/battleground. - Added Tierra scripts, Flavius, and bg_common to scripts_athena. - Tierra, KvM, and bg_common scripts are now enabled by default. - To use custom Flavius, you must enable /flavius/flavius_enter.txt - * TIERRA GORGE AND KVM BOTH REQUIRE TESTING * git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14373 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/battleground/bg_tierra_02.txt')
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diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
new file mode 100644
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+++ b/npc/custom/battleground/bg_tierra_02.txt
@@ -0,0 +1,488 @@
+// ==============================================================================
+// BattleGround System - Tierra Valley 2
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,114,227,4 script Registration::TV2R_Guillaume 418,{
+ end;
+OnInit:
+ waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1;
+ end;
+OnEnterBG:
+ set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,"Tierra_BG2::OnGuillaumeQuit","");
+ end;
+}
+
+bat_room,114,204,0 script Registration::TV2R_Croix 414,{
+ end;
+OnInit:
+ waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1;
+ end;
+OnEnterBG:
+ set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,"Tierra_BG2::OnCroixQuit","");
+ end;
+}
+
+// Battleground Engine
+// *********************************************************************
+
+- script Tierra_BG2 -1,{
+ end;
+
+OnInit:
+ disablenpc "Croix Vintenar#tv2";
+ disablenpc "Guillaume Vintenar#tv2";
+ disablenpc "Therapist in battle#tv21";
+ disablenpc "Therapist in battle#tv22";
+ end;
+
+OnGuillaumeQuit:
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ if( $@TierraBG2 == 0 )
+ donpcevent "Tierra_BG2::OnReadyCheck";
+ end;
+
+OnReadyCheck:
+ if( $@TierraBG2 )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"TV2R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"TV2R_Croix");
+
+ if( .@Guillaume < 10 || .@Croix < 10 )
+ {
+ mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xF4A460;
+ end;
+ }
+
+ set $@TierraBG2, 1;
+ donpcevent "TV2R_Croix::OnEnterBG";
+ donpcevent "TV2R_Guillaume::OnEnterBG";
+ donpcevent "Guillaume_TV2B::OnBuild";
+ donpcevent "Croix_TV2B::OnBuild";
+ bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
+ bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
+ bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
+
+ set .Neutral_Base, 0;
+ set $@TierraBG2_Victory, 0;
+
+ set .Guardian_1, 0;
+ set .Guardian_2, 0;
+ set .Guardian_3, 0;
+
+ enablenpc "Therapist in battle#tv21";
+ enablenpc "Therapist in battle#tv22";
+ disablenpc "Croix Vintenar#tv2";
+ disablenpc "Guillaume Vintenar#tv2";
+ // Respawner
+ donpcevent "#gtv2_respawn::OnBGStart";
+ donpcevent "#ctv2_respawn::OnBGStart";
+ donpcevent "#ntv2_respawn::OnBGStart";
+ // Warp Teams
+ announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
+ bg_warp $@TierraBG2_id1,"bat_a02",353,344;
+ bg_warp $@TierraBG2_id2,"bat_a02",353,52;
+ // Final Messages
+ sleep 6000;
+ mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
+ sleep 2000;
+ mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
+
+ initnpctimer;
+ end;
+
+OnNeutralBreak:
+ if( getcharid(4) == $@TierraBG2_id1 )
+ {
+ mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
+ bg_team_setxy $@TierraBG2_id2,42,16;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",42,16;
+ }
+ else if( getcharid(4) == $@TierraBG2_id2 )
+ {
+ mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
+ bg_team_setxy $@TierraBG2_id1,50,374;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",50,374;
+ }
+ else end;
+
+ set .Neutral_Base, getcharid(4);
+ bg_team_setxy .Neutral_Base,56,212;
+
+ if( .Guardian_1 == 0 )
+ set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
+ else
+ bg_monster_set_team .Guardian_1, .Neutral_Base;
+
+ if( .Guardian_2 == 0 )
+ set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
+ else
+ bg_monster_set_team .Guardian_2, .Neutral_Base;
+
+ if( .Guardian_3 == 0 )
+ set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3");
+ else
+ bg_monster_set_team .Guardian_3, .Neutral_Base;
+
+ sleep 10000;
+ if( $@TierraBG2 != 1 ) end;
+
+ if( .Neutral_Base == $@TierraBG2_id1 )
+ bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak";
+ else if( .Neutral_Base == $@TierraBG2_id2 )
+ bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak";
+ end;
+
+OnGuardian1: set .Guardian_1, 0; end;
+OnGuardian2: set .Guardian_2, 0; end;
+OnGuardian3: set .Guardian_3, 0; end;
+
+OnGuillaumeBreak:
+ set $@TierraBG2_Victory, 2;
+ mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000;
+ donpcevent "Tierra_BG2::OnStop";
+ end;
+
+OnCroixBreak:
+ set $@TierraBG2_Victory, 1;
+ mapannounce "bat_a02","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF;
+ donpcevent "Tierra_BG2::OnStop";
+ end;
+
+OnTimer2400000:
+ mapannounce "bat_a02","Battle of Tierra Gorge will ends in 5 minutes",1,0xF4A460;
+ end;
+OnTimer2640000:
+ mapannounce "bat_a02","Battle of Tierra Gorge will ends in 1 minute",1,0xF4A460;
+ end;
+
+OnTimer2700000:
+ set $@TierraBG2_Victory, 3; // Draw Game
+ mapannounce "bat_a02","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xF4A460;
+ donpcevent "Tierra_BG2::OnStop";
+ end;
+
+OnStop:
+ set $@TierraBG2, 2;
+ disablenpc "Therapist in battle#tv21";
+ disablenpc "Therapist in battle#tv22";
+ donpcevent "#gtv2_respawn::OnBGStop";
+ donpcevent "#ctv2_respawn::OnBGStop";
+ donpcevent "#ntv2_respawn::OnBGStop";
+ enablenpc "Croix Vintenar#tv2";
+ enablenpc "Guillaume Vintenar#tv2";
+ killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
+ killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
+ killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian3";
+ stopnpctimer;
+ sleep 3000;
+ bg_warp $@TierraBG2_id1,"bat_a02",50,374;
+ bg_warp $@TierraBG2_id2,"bat_a02",42,16;
+ sleep 3000;
+ mapannounce "bat_a02","Battle of Tierra Gorge will close in 1 minute!",1,0xF4A460;
+ initnpctimer;
+ end;
+
+OnTimer30000:
+ if( $@TierraBG2 == 2 )
+ mapannounce "bat_a02","Battle of Tierra Valley will close in 30 seconds!",1,0xF4A460;
+ end;
+OnTimer50000:
+ if( $@TierraBG2 == 2 )
+ mapannounce "bat_a02","Battle of Tierra Valley will close in 10 seconds!",1,0xF4A460;
+ end;
+
+OnTimer60000:
+ if( $@TierraBG2 != 2 )
+ end;
+OnReset:
+ stopnpctimer;
+ set .Neutral_Base, 0;
+ disablenpc "Croix Vintenar#tv2";
+ disablenpc "Guillaume Vintenar#tv2";
+ disablenpc "Therapist in battle#tv21";
+ disablenpc "Therapist in battle#tv22";
+ donpcevent "#gtv2_respawn::OnBGStop";
+ donpcevent "#gtv2_respawn::OnBGStop";
+ donpcevent "#ctv2_respawn::OnBGStop";
+
+ killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
+ killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
+ killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian3";
+ donpcevent "Guillaume_TV2B::OnDestroy";
+ donpcevent "Croix_TV2B::OnDestroy";
+
+ set $@TierraBG2_Victory, 0;
+ if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
+ if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
+ sleep 1000;
+ mapwarp "bat_a02","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_a02",0,3; // Just in case someone else
+ sleep 2000;
+ set $@TierraBG2, 0;
+ donpcevent "Tierra_BG2::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_a02 mapflag battleground
+bat_a02 mapflag nomemo
+bat_a02 mapflag nosave SavePoint
+bat_a02 mapflag noteleport
+bat_a02 mapflag nowarp
+bat_a02 mapflag nowarpto
+bat_a02 mapflag noreturn
+bat_a02 mapflag nobranch
+bat_a02 mapflag nopenalty
+
+// Other Flags
+// *********************************************************************
+
+bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 974
+bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 974
+bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 974
+bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 974
+bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 974
+bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 974
+bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 974
+bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 974
+bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973
+bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973
+bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973
+bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973
+bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973
+bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973
+bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973
+bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973
+bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973
+
+// Barricades
+// *********************************************************************
+
+- script Guillaume_TV2B -1,{
+ end;
+
+OnBuild:
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall";
+
+ setwall "bat_a02",170,130,16,6,1,"bat_a02_g1";
+ set .MyMobCount,16;
+ end;
+
+OnDestroy:
+ killmonster "bat_a02","Guillaume_TV2B::OnWall";
+ delwall "bat_a02_g1";
+ set .MyMobCount,0;
+ end;
+
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
+ {
+ delwall "bat_a02_g1";
+ mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460;
+ }
+ end;
+}
+
+- script Croix_TV2B -1,{
+ end;
+
+OnBuild:
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
+
+ setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
+ set .MyMobCount,16;
+ end;
+
+OnDestroy:
+ killmonster "bat_a02","Croix_TV2B::OnWall";
+ delwall "bat_a02_c1";
+ set .MyMobCount,0;
+ end;
+
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
+ {
+ delwall "bat_a02_c1";
+ mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460;
+ }
+ end;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_a02,45,19,3 script Croix Vintenar#tv2 415,{
+ if( $@TierraBG2_Victory )
+ {
+ if( $@TierraBG2_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 2069;
+ getitem 7828, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
+ if( $@TierraBG2_Victory )
+ {
+ if( $@TierraBG2_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 2069;
+ getitem 7828, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_a02,60,216,3 script Ghost#tv23 950,{
+ mes "[Ghost in valley]";
+ mes "Boo...Boo...";
+ specialeffect2 312;
+ close;
+}
+
+bat_a02,53,377,3 script Therapist in battle#tv22 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_a02,45,18,3 script Therapist in battle#tv21 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground Respawn
+// *********************************************************************
+
+bat_a02,57,213,0 script #ntv2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer19000:
+ misceffect 83;
+ end;
+
+OnTimer20000:
+ areapercentheal "bat_a02",52,208,61,217,100,100;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",301,208;
+ initnpctimer;
+ end;
+}
+
+bat_a02,50,374,0 script #gtv2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer24000:
+ misceffect 83;
+ end;
+
+OnTimer25000:
+ areapercentheal "bat_a02",46,370,54,378,100,100;
+ areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
+ initnpctimer;
+ end;
+}
+
+bat_a02,42,16,0 script #ctv2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer24000:
+ misceffect 83;
+ end;
+
+OnTimer25000:
+ areapercentheal "bat_a02",38,12,47,21,100,100;
+ areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
+ initnpctimer;
+ end;
+}