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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | gumi <git@gumi.ca> | 2020-07-29 15:02:44 +0000 |
commit | 9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch) | |
tree | 0200835722c95b4c789ed597cea40d293a650bd3 /npc/custom/battleground/bg_flavius_01.txt | |
parent | e8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff) | |
download | hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.gz hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.bz2 hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.xz hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.zip |
Remove unused dirs
Diffstat (limited to 'npc/custom/battleground/bg_flavius_01.txt')
-rw-r--r-- | npc/custom/battleground/bg_flavius_01.txt | 424 |
1 files changed, 0 insertions, 424 deletions
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt deleted file mode 100644 index 73ab603c9..000000000 --- a/npc/custom/battleground/bg_flavius_01.txt +++ /dev/null @@ -1,424 +0,0 @@ -// ============================================================================== -// BattleGround System - Flavius 1 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,86,227,4 script Registration::Fl1R_Guillaume 4_M_KY_KNT,{ - end; -OnInit: - waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1; - end; -OnEnterBG: - set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit",""); - end; -} - -bat_room,85,204,0 script Registration::Fl1R_Croix 4_M_CRU_KNT,{ - end; -OnInit: - waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1; - end; -OnEnterBG: - set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit",""); - end; -} - -// Battleground Engine -// ********************************************************************* - -- script Flavius_BG1 FAKE_NPC,{ - end; - -OnInit: - disablenpc "Guillaume Vintenar#fl1"; - disablenpc "Croix Vintenar#fl1"; - disablenpc "Therapist in battle#fl11"; - disablenpc "Therapist in battle#fl12"; - end; - -OnGuillaumeQuit: -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; - end; - -OnGuillaumeJoin: -OnCroixJoin: - if( $@FlaviusBG1 == 0 ) - donpcevent "Flavius_BG1::OnReadyCheck"; - end; - -OnReadyCheck: - if( $@FlaviusBG1 ) - end; - set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"Fl1R_Croix"); - - if( .@Guillaume < 10 || .@Croix < 10 ) - { - mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400; - end; - } - - // BG Variables - set $@FlaviusBG1, 1; - set $@FlaviusBG1_Victory, 0; - set .Guillaume_Score, 0; - set .Guillaume_Loss, 0; - set .Croix_Score, 0; - set .Croix_Loss, 0; - set .Match, 0; - // Prepare NPC - donpcevent "#gfl1_respawn::OnBGStart"; - donpcevent "#cfl1_respawn::OnBGStart"; - enablenpc "Therapist in battle#fl11"; - enablenpc "Therapist in battle#fl12"; - disablenpc "Guillaume Vintenar#fl1"; - disablenpc "Croix Vintenar#fl1"; - // Build and Warp Teams - donpcevent "Fl1R_Guillaume::OnEnterBG"; - donpcevent "Fl1R_Croix::OnEnterBG"; - announce "Battleground -- Flavius [80-99] has started!",0,0x006400; - initnpctimer; - // Start Match!! - -OnRoundStart: - sleep 2000; - if( $@FlaviusBG1 != 1 ) end; - - areapercentheal "bat_b01",382,2,397,17,100,100; - areapercentheal "bat_b01",2,282,17,297,100,100; - bg_warp $@FlaviusBG1_id1,"bat_b01",311,224; - bg_warp $@FlaviusBG1_id2,"bat_b01",87,75; - - sleep 2000; - if( $@FlaviusBG1 != 1 ) end; - - set .Match, .Match + 1; - // Crystal Spawn - set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak"); - setcell "bat_b01",327,151,329,149,cell_basilica,1; - setcell "bat_b01",327,151,329,149,cell_walkable,1; - - set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak"); - setcell "bat_b01",62,149,60,151,cell_basilica,1; - setcell "bat_b01",62,149,60,151,cell_walkable,1; - - // Guardian Spawns - bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian"; - bg_monster $@FlaviusBG1_id1,"bat_b01",328,140,"Guillaume Guardian",1950,"Flavius_BG1::OnGuiGuardian"; - set .Guillaume_Guardian, 2; - bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Croix Guardian",1949,"Flavius_BG1::OnCroGuardian"; - bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Croix Guardian",1950,"Flavius_BG1::OnCroGuardian"; - set .Croix_Guardian, 2; - // Announces - mapannounce "bat_b01","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x006400; - end; - -OnRoundStop: - // Remove Monsters - killmonster "bat_b01","Flavius_BG1::OnGuiGuardian"; - killmonster "bat_b01","Flavius_BG1::OnCroGuardian"; - setcell "bat_b01",327,151,329,149,cell_walkable,0; - setcell "bat_b01",327,151,329,149,cell_basilica,0; - killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak"; - setcell "bat_b01",62,149,60,151,cell_walkable,0; - setcell "bat_b01",62,149,60,151,cell_basilica,0; - killmonster "bat_b01","Flavius_BG1::OnCroixBreak"; - end; - -OnGuiGuardian: - if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 ) - { - setcell "bat_b01",327,151,329,149,cell_walkable,0; - setcell "bat_b01",327,151,329,149,cell_basilica,0; - mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF; - } - end; - -OnCroGuardian: - if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 ) - { - setcell "bat_b01",62,149,60,151,cell_walkable,0; - setcell "bat_b01",62,149,60,151,cell_basilica,0; - mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000; - } - end; - -OnGuillaumeBreak: - donpcevent "Flavius_BG1::OnRoundStop"; - set .Guillaume_Loss, .Guillaume_Loss + 1; - if( set(.Croix_Score, .Croix_Score + 1) < 2 ) - { - bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; - mapannounce "bat_b01","The Guillaume Crystal has been destroyed!",1,0x0000FF; - donpcevent "Flavius_BG1::OnRoundStart"; - } - else - { - bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; - mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000; - set $@FlaviusBG1_Victory, 2; - donpcevent "Flavius_BG1::OnMatchEnd"; - } - end; - -OnCroixBreak: - donpcevent "Flavius_BG1::OnRoundStop"; - set .Croix_Loss, .Croix_Loss + 1; - if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 ) - { - bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; - mapannounce "bat_b01","The Croix Crystal has been destroyed!",1,0xFF0000; - donpcevent "Flavius_BG1::OnRoundStart"; - } - else - { - bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; - mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF; - set $@FlaviusBG1_Victory, 1; - donpcevent "Flavius_BG1::OnMatchEnd"; - } - end; - -OnTimer2400000: - mapannounce "bat_b01","Battle of Flavius will ends in 5 minutes",1,0x006400; - end; -OnTimer2640000: - mapannounce "bat_b01","Battle of Flavius will ends in 1 minute",1,0x006400; - end; - -OnTimer2700000: - if( .Croix_Score > .Guillaume_Score ) - { - mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000; - set $@FlaviusBG1_Victory, 2; - } - else if( .Croix_Score < .Guillaume_Score ) - { - mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF; - set $@FlaviusBG1_Victory, 1; - } - else - { - mapannounce "bat_b01","The Battle of Flavius is over. The time is out, this is a Tie",1,0x006400; - set $@FlaviusBG1_Victory, 3; - } - -OnMatchEnd: - set $@FlaviusBG1, 2; - stopnpctimer; - donpcevent "#gfl1_respawn::OnBGStop"; - donpcevent "#cfl1_respawn::OnBGStop"; - disablenpc "Therapist in battle#fl11"; - disablenpc "Therapist in battle#fl12"; - enablenpc "Guillaume Vintenar#fl1"; - enablenpc "Croix Vintenar#fl1"; - sleep 2000; - bg_warp $@FlaviusBG1_id1,"bat_b01",390,10; - bg_warp $@FlaviusBG1_id2,"bat_b01",10,290; - sleep 3000; - mapannounce "bat_b01","Battle of Flavius will close in 1 minute!",1,0x006400; - initnpctimer; - end; - -OnTimer30000: - if( $@FlaviusBG1 == 2 ) - mapannounce "bat_b01","Battle of Flavius will close in 30 seconds!",1,0x006400; - end; -OnTimer50000: - if( $@FlaviusBG1 == 2 ) - mapannounce "bat_b01","Battle of Flavius will close in 10 seconds!",1,0x006400; - end; - -OnTimer60000: - if( $@FlaviusBG1 != 2 ) - end; -OnReset: - stopnpctimer; - donpcevent "Flavius_BG1::OnRoundStop"; - set .Guillaume_Score, 0; - set .Guillaume_Crystal, 0; - set .Guillaume_Loss, 0; - set .Croix_Score, 0; - set .Croix_Crystal, 0; - set .Croix_Loss, 0; - set .Match, 0; - set $@FlaviusBG1_Victory, 0; - // NPC's - disablenpc "Guillaume Vintenar#fl1"; - disablenpc "Croix Vintenar#fl1"; - disablenpc "Therapist in battle#fl11"; - disablenpc "Therapist in battle#fl12"; - - if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; } - if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; } - sleep 1000; - mapwarp "bat_b01","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_b01",0,3; // Just in case someone else - sleep 2000; - bg_updatescore "bat_b01",0,0; - set $@FlaviusBG1, 0; - donpcevent "Flavius_BG1::OnReadyCheck"; - end; -} - -// Battleground rewards -// ********************************************************************* - -bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{ - if( $@FlaviusBG1_Victory ) - { - if( $@FlaviusBG1_Victory == Bat_Team ) - { // Victory - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; - close2; - set .@reward, 9; - } else { - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - set .@reward, 3; - } - - setquest 2070; - getitem 7829, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{ - if( $@FlaviusBG1_Victory ) - { - if( $@FlaviusBG1_Victory == Bat_Team ) - { // Victory - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; - close2; - set .@reward, 9; - } else { - mes "[Swandery]"; - mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; - close2; - set .@reward, 3; - } - - setquest 2070; - getitem 7829, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_b01,390,13,5 script Therapist in battle#fl12 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect(EF_HEAL, AREA, playerattached()); - close; -} - -bat_b01,10,293,5 script Therapist in battle#fl11 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect(EF_HEAL, AREA, playerattached()); - close; -} - -// Battleground Respawn -// ********************************************************************* - -bat_b01,390,10,0 script #gfl1_respawn HIDDEN_WARP_NPC,{ - end; - -OnBGStart: - initnpctimer; - end; - -OnBGStop: - stopnpctimer; - end; - -OnTimer24000: - specialeffect(EF_SANCTUARY); - end; - -OnTimer25000: - areapercentheal "bat_b01",382,2,397,17,100,100; - areawarp "bat_b01",382,2,397,17,"bat_b01",311,224; - initnpctimer; - end; -} - -bat_b01,10,290,0 script #cfl1_respawn HIDDEN_WARP_NPC,{ - end; - -OnBGStart: - initnpctimer; - end; - -OnBGStop: - stopnpctimer; - end; - -OnTimer24000: - specialeffect(EF_SANCTUARY); - end; - -OnTimer25000: - areapercentheal "bat_b01",2,282,17,297,100,100; - areawarp "bat_b01",2,282,17,297,"bat_b01",87,75; - initnpctimer; - end; -} - -// Flags -// ********************************************************************* - -bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 1_FLAG_LION -bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 1_FLAG_LION -bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 1_FLAG_LION -bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 1_FLAG_LION -bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 1_FLAG_LION -bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 1_FLAG_LION -bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 1_FLAG_LION -bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 1_FLAG_LION -bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 1_FLAG_LION -bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 1_FLAG_LION -bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 1_FLAG_LION -bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 1_FLAG_LION -bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 1_FLAG_LION - -bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 1_FLAG_EAGLE -bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 1_FLAG_EAGLE -bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 1_FLAG_EAGLE -bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 1_FLAG_EAGLE -bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 1_FLAG_EAGLE -bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 1_FLAG_EAGLE -bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 1_FLAG_EAGLE -bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 1_FLAG_EAGLE -bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 1_FLAG_EAGLE -bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 1_FLAG_EAGLE -bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 1_FLAG_EAGLE -bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 1_FLAG_EAGLE -bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 1_FLAG_EAGLE |