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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
commit5455fd1184e75c9192a1f6f84355851a01258e48 (patch)
treec3fc985a7b90c06308f272d551d8e7289485a14b /npc/cities
parent3633262bf2d8db0dd3bd51370826120371aac4a0 (diff)
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constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/alberta.txt50
-rw-r--r--npc/cities/aldebaran.txt78
-rw-r--r--npc/cities/amatsu.txt14
-rw-r--r--npc/cities/ayothaya.txt36
-rw-r--r--npc/cities/comodo.txt90
-rw-r--r--npc/cities/geffen.txt44
-rw-r--r--npc/cities/gonryun.txt10
-rw-r--r--npc/cities/izlude.txt42
-rw-r--r--npc/cities/louyang.txt20
-rw-r--r--npc/cities/lutie.txt12
-rw-r--r--npc/cities/morocc.txt22
-rw-r--r--npc/cities/payon.txt70
-rw-r--r--npc/cities/prontera.txt24
-rw-r--r--npc/cities/umbala.txt82
-rw-r--r--npc/cities/valkyrie.txt17
-rw-r--r--npc/cities/yuno.txt46
16 files changed, 327 insertions, 330 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index f1cba32c8..ae3c5898f 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -47,7 +47,7 @@ alberta.gat,97,51,7 script Merchant 84,{
alberta.gat,53,39,8 script Merchant 74,{
mes "[Merchant]";
mes "Oh, you look like a stranger. Welcome to Alberta.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Merchant]";
mes "I was just brainstorming on some ideas I have for my business.";
@@ -58,7 +58,7 @@ alberta.gat,53,39,8 script Merchant 74,{
next;
mes "[Merchant]";
mes "Cha-Ching! (you see dollar signs in her eyes)";
- emotion 8;
+ emotion e_cash;
close;
}
@@ -93,7 +93,7 @@ alberta.gat,62,156,2 script Phina 102,{
next;
mes "[Phina]";
mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Phina]";
mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
@@ -107,7 +107,7 @@ alberta.gat,62,156,2 script Phina 102,{
next;
mes "[Phina]";
mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces.";
- emotion 16;
+ emotion e_wah;
next;
mes "[Phina]";
mes "I sure learned my lesson that day. NEVER taught any creature cause if they get angry, you'll be in a world of hurt.";
@@ -168,7 +168,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{
mes "[Drunken old man]";
mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
- emotion 1;
+ emotion e_what;
next;
sM_1:
mes "[Drunken old man]";
@@ -183,12 +183,12 @@ alberta.gat,131,139,4 script Drunken old man 709,{
next;
mes "[Drunken old man]";
mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
- emotion 28;
+ emotion e_sob;
close;
M_1:
mes "[Drunken old man]";
mes "That's right! Go AWAY~";
- emotion 32;
+ emotion e_pif;
close;
}
@@ -196,7 +196,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{
alberta.gat,90,71,3 script Soda Man 89,{
mes "[Soda Man]";
mes "Ummm.... delicious....";
- emotion 33;
+ emotion e_ok;
next;
mes "[Soda Man]";
mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
@@ -314,7 +314,7 @@ alberta.gat,195,151,3 script Paul 86,{
next;
mes "[Paul]";
mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Paul]";
mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
@@ -375,7 +375,7 @@ M_Menu:
next;
mes "[Gotanblue]";
mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Gotanblue]";
mes "Can you POSSIBLY understand??.........";
@@ -410,7 +410,7 @@ M_Menu:
mes "[Gotanblue]";
mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!";
mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Gotanblue]";
mes "Amazingly the ship held together and we were able to continue on.";
@@ -452,7 +452,7 @@ M_Menu:
next;
mes "[Gotanblue]";
mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Gotanblue]";
mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
@@ -464,19 +464,19 @@ M_Menu:
next;
mes "[Gotanblue]";
mes "CURSED ISLAND!!!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Gotanblue]";
mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta....";
next;
mes "[Gotanblue]";
mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
- emotion 28;
+ emotion e_sob;
goto M_Menu;
M_2:
mes "[Gotanblue]";
mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
- emotion 1;
+ emotion e_what;
next;
mes "[Gotanblue]";
mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
@@ -501,7 +501,7 @@ M_Menu:
sL_Zeny:
mes "[Gotanblue]";
mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!";
- emotion 1;
+ emotion e_what;
close;
sM_End:
mes "[Gotanblue]";
@@ -537,16 +537,16 @@ M_End:
alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
mes "[Turtle Grandpa]";
mes "~Buuurrrpp!!!~ Oops...";
- emotion 4;
+ emotion e_swt;
next;
mes "[Turtle Grandpa]";
mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
- emotion 6;
+ emotion e_an;
next;
mes "[Turtle Grandpa]";
mes "Why is it that I have to resort to drinking in a place like this??";
- emotion 1;
+ emotion e_what;
next;
menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;
@@ -559,7 +559,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
next;
mes "[Turtle Grandpa]";
mes "I for one believe it does.... it HAS TOO!!......";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Turtle Grandpa]";
mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
@@ -600,15 +600,15 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
sM_1:
mes "[Turtle Grandpa]";
mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Turtle Grandpa]";
mes "Get OUT of my sight!!! GO HOME!";
- emotion 6;
+ emotion e_an;
next;
mes "[Turtle Grandpa]";
mes "What's this?? You're still here?..... GO! GO AWAY!!............";
- emotion 27;
+ emotion e_go;
close;
M_1:
mes "[Turtle Grandpa]";
@@ -616,11 +616,11 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
next;
mes "[Turtle Grandpa]";
mes "Actually..... IT'S IMPOSSIBLE!!!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Turtle Grandpa]";
mes "Yet you still want to go there??";
- emotion 1;
+ emotion e_what;
next;
mes "[Turtle Grandpa]";
mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index fa9992612..825dde6ed 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -62,11 +62,11 @@ aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
next;
mes "[Senorita Sylvia]";
mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
- emotion 28;
+ emotion e_sob;
next;
mes "[Senorita Sylvia]";
mes "Where the hell is it~~~?!";
- emotion 6;
+ emotion e_an;
next;
mes "[Senorita Sylvia]";
mes "I may look smart, but I am TERRIBLE with directions.....";
@@ -86,7 +86,7 @@ aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
M_End:
mes "[Senorita Sylvia]";
mes "Whatever.....";
- emotion 32;
+ emotion e_pif;
close;
}
@@ -140,7 +140,7 @@ M_Menu:
next;
mes "[Isenberg]";
mes "You did a good job to get here.";
- emotion 21;
+ emotion e_no1;
goto M_Menu;
M_1:
mes "[Isenberg]";
@@ -205,7 +205,7 @@ M_Menu:
next;
mes "[Bebe]";
mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Bebe]";
mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
@@ -215,7 +215,7 @@ M_Menu:
next;
mes "[Bebe]";
mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Bebe]";
mes "If you every see one, don't even think about going near it. It may just bite you to death!";
@@ -235,7 +235,7 @@ M_Menu:
M_End:
mes "[Bebe]";
mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
- emotion 20;
+ emotion e_hmm;
close;
}
@@ -279,12 +279,12 @@ aldebaran.gat,93,80,4 script Daniel 48,{
next;
mes "[Daniel]";
mes "B-U-T!.....";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Daniel]";
mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
mes "I couldn't enjoy my date with my girl friend which sucked big time!";
- emotion 7;
+ emotion e_ag;
next;
menu "Gosh, that's too bad.",-,".....",M_1;
@@ -298,7 +298,7 @@ aldebaran.gat,93,80,4 script Daniel 48,{
M_1:
mes "[Daniel]";
mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -430,7 +430,7 @@ aldebaran.gat,146,124,4 script Anastasia 101,{
next;
mes "[Nastasia]";
mes "But... is that.... legal.....??";
- emotion 1;
+ emotion e_what;
next;
mes "[Nastasia]";
mes "And do they collect tuition....??";
@@ -490,11 +490,11 @@ aldebaran.gat,180,46,4 script Joo Jahk 88,{
next;
mes "[Joo Jahk]";
mes "But.... Do you think I could drink the water in these waterways?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Joo Jahk]";
mes "Actually I already did, but I am still concerned.....";
- emotion 4;
+ emotion e_swt;
next;
menu "Continue.",-,"End conversation.",M_End;
@@ -530,7 +530,7 @@ aldebaran.gat,212,122,4 script Gavin 97,{
next;
mes "[Gavin]";
mes "I swear it!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Gavin]";
mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
@@ -546,24 +546,24 @@ aldebaran.gat,212,122,4 script Gavin 97,{
aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
mes "[Giddy Fellow]";
mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
- emotion 23;
+ emotion e_omg;
next;
menu "What's its name?",-,". . . . .",M_1;
mes "[Giddy Fellow]";
mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
- emotion 28;
+ emotion e_sob;
next;
menu "Dude! It's such a common name...",-,". . . . .",M_1;
mes "[Giddy Fellow]";
mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
- emotion 1;
+ emotion e_what;
close;
M_1:
mes "[Giddy Fellow]";
mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -621,7 +621,7 @@ aldeba_in.gat,156,179,4 script Master 61,{
M_01:
mes "[Master]";
mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
- emotion 0;
+ emotion e_gasp;
close;
M_02:
mes "[Master]";
@@ -633,7 +633,7 @@ aldeba_in.gat,156,179,4 script Master 61,{
next;
mes "[Master]";
mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
- emotion 18;
+ emotion e_heh;
close;
M_04:
mes "[Master]";
@@ -642,11 +642,11 @@ aldeba_in.gat,156,179,4 script Master 61,{
M_05:
mes "[Master]";
mes "Wha-what!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Master]";
mes "A thirst for young girls~~! It's a c-c-crime!!!!";
- emotion 19;
+ emotion e_swt2;
close;
M_1:
mes "[Master]";
@@ -717,11 +717,11 @@ aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
mes "[Evil Looking Guy]";
mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
- emotion 1;
+ emotion e_what;
next;
mes "[Evil Looking Guy]";
mes "Now I'm upset! What reason do you have to come in here and bother me??";
- emotion 32;
+ emotion e_pif;
next;
mes "[Evil Looking Guy]";
mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
@@ -755,7 +755,7 @@ aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
mes "[Evil Looking Guy]";
mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
- emotion 0;
+ emotion e_gasp;
close;
}
@@ -777,24 +777,24 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
mes "[Kafra Jasmine]";
mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
mes "I've got a poor memory unlike the other Kafra agents!";
- emotion 6;
+ emotion e_an;
next;
mes "[Kafra Jasmine]";
mes "..... Eh!... heh... heh... um...";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Kafra Jasmine]";
mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
next;
mes "[Kafra Jasmine]";
mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
- emotion 4;
+ emotion e_swt;
cutin "kafra_03",255;
close;
M_1:
mes "[Kafra Jasmine]";
mes ". . . . .";
- emotion 6;
+ emotion e_an;
next;
mes "[Kafra Jasmine]";
mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
@@ -802,7 +802,7 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
next;
mes "[Kafra Jasmine]";
mes "So please, DON'T TEMPT ME...!!";
- emotion 32;
+ emotion e_pif;
cutin "kafra_03",255;
close;
M_2:
@@ -811,7 +811,7 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
next;
mes "[Kafra Jasmine]";
mes "Just kidding~~ Tehehe";
- emotion 18;
+ emotion e_heh;
cutin "kafra_03",255;
close;
}
@@ -1160,7 +1160,7 @@ aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
mes "Thank you for using our Kafra Service! Have a Nice Day!";
getitem 1084,1;
set Zeny, Zeny-2000;
- emotion 15;
+ emotion e_thx;
cutin "kafra_01",255;
close;
@@ -1184,7 +1184,7 @@ aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
M_3:
mes "[Kafra Pavianne]";
mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_01",255;
close;
@@ -1207,7 +1207,7 @@ aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
cutin "kafra_02",2;
mes "[Kafra Blossom]";
mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
- emotion 32;
+ emotion e_pif;
next;
mes "[Kafra Blossom]";
mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
@@ -1220,17 +1220,17 @@ aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
mes "[Kafra Blossom]";
mes "Really! Thank you sooo much!! Here is... my... autograph...";
- emotion 15;
+ emotion e_thx;
next;
mes "[Kafra Blossom]";
mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart.";
- emotion 33;
+ emotion e_ok;
cutin "kafra_02",255;
close;
M_1:
mes "[Kafra Blossom]";
mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
- emotion 1;
+ emotion e_what;
cutin "kafra_02",255;
close;
}
@@ -1251,7 +1251,7 @@ aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
mes "[Kafra Curly Sue]";
mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
- emotion 28;
+ emotion e_sob;
next;
cutin "kafra_06",255;
close;
@@ -1290,7 +1290,7 @@ aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
next;
mes "[Kafra Roxie]";
mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
- emotion 4;
+ emotion e_swt;
cutin "kafra_04",255;
close;
}
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index bc3f8db1b..547d24ad3 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -1316,7 +1316,7 @@ amatsu.gat,269,221,1 script Proposing Girl 758,{
mes "Furthermore, the proposal has to be answered";
mes "prior to Sunday night after";
next;
- emotion 3;
+ emotion e_lv;
mes "[Hutari Sioko]";
mes "If you have a secret admirer...";
mes "why not meet under that tree";
@@ -1396,7 +1396,7 @@ amatsu.gat,274,178,0 script Vet 735,{
mes "Anyway, do you believe me or not";
mes "want to make a bet...?";
next;
- emotion 9;
+ emotion e_dots;
mes "[Sakura Seiichi]";
mes "What if I...";
mes "............";
@@ -1414,7 +1414,7 @@ L2:
mes "be careful, one day that kind of things";
mes "Will happen to you as well..";
next;
- Emotion 9;
+ emotion e_dots;
mes "[Sakura Seiichi]";
mes "Hahaha... Hahahaha.....";
mes "...............";
@@ -1429,19 +1429,19 @@ L2:
}
amatsu.gat,283,203,1 script PokePoke 738,{
- Emotion 19;
+ emotion e_swt2;
mes "[Pokepoke]";
mes "The tree on this hill";
mes "has existed for a long time, a deep-rooted";
mes "and ever-blooming Sakura Tree King";
next;
- Emotion 19;
+ emotion e_swt2;
mes "[Pokepoke]";
mes "And I am very thankful of this tree,";
mes "whenever I feel any sorrow or sadness";
mes "I always go sit under that tree";
next;
- Emotion 19;
+ emotion e_swt2;
mes "[Pokepoke]";
mes "That way no matter what happened";
mes "I can forget it all....";
@@ -1449,7 +1449,7 @@ amatsu.gat,283,203,1 script PokePoke 738,{
mes "and make us forget sad things";
mes "a magic tree";
next;
- Emotion 19;
+ emotion e_swt2;
mes "[Pokepoke]";
mes "If you feel any sadness or sorrow";
mes "you can try to sit under this tree";
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 2c5e3d67c..54b298438 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -234,7 +234,7 @@ s_Take:
if(Zeny < 11000) goto s_NoZeny;
set Zeny, Zeny - 11000;
getitem 567,20;
- emotion 21;
+ emotion e_no1;
mes "[Thongpool]";
mes "Good, now you have the freshest Shrimp in this village!";
mes "It's time for you to go back and ask Ms. Mali to cook them for you.";
@@ -1005,7 +1005,7 @@ s_EnoughShrimp:
next;
set ayopause,1;
set ayoshrimps,0;
- emotion 21;
+ emotion e_no1;
mes "[Mali the Spicy]";
mes "The freshest Shrimp that";
mes "I've been looking for!";
@@ -1057,7 +1057,7 @@ s_Lemons:
close;
s_EnoughLemon:
delitem 568,10;
- emotion 0;
+ emotion e_gasp;
mes "[Mali the Spicy]";
mes "Welcome back!";
mes "Wow, you came back";
@@ -1137,7 +1137,7 @@ s_EnoughChilee:
mes "^486354chop chop";
mes "^BA0010Tup tup tup ^28842FPu pu";
next;
- emotion 23;
+ emotion e_omg;
misceffect 99;
misceffect 90;
mes "Wah^050158ah^241999ahhh^0F48CBhaaaahhh^000000!";
@@ -1150,7 +1150,7 @@ s_EnoughChilee:
set tomyumgoong,5;
set ayoshrimps,0;
getitem 566,10;
- emotion 21;
+ emotion e_no1;
mes "[Mali the Spicy]";
mes "Here's your";
mes "Tom Yum Goong!";
@@ -1186,7 +1186,7 @@ s_EnoughChilee:
mes "take care now~";
close;
s_Busy:
- emotion 16;
+ emotion e_wah;
mes "[Mali the Spicy]";
mes "Ah...!";
mes "So busy, so busy!";
@@ -1251,7 +1251,7 @@ s_Take:
s_NoZeny:
//custom dialogues
- emotion 16;
+ emotion e_wah;
mes "[Merchant Thongdum]";
mes "Aw, you don't have enough zeny.";
mes "Please come back when you do!";
@@ -1268,7 +1268,7 @@ OnTouch:
if(tomyumgoong == 3)goto s_Lemon;
end;
s_Lemon:
- emotion 20;
+ emotion e_hmm;
mes "[Mr. Jun]";
mes "Hello, there?";
mes "Did you need";
@@ -1406,39 +1406,39 @@ s_Play:
if(@playervar == 3 && @npcvar == 2)goto s_ScissorsPaper;
if(@playervar == 3 && @npcvar == 3)goto s_ScissorsScissors;
s_RockRock:
- emotion 11;
+ emotion e_rock;
emotion 11,1;
goto s_Draw;
s_RockPaper:
- emotion 12;
+ emotion e_paper;
emotion 11,1;
goto s_Lose;
s_RockScissors:
- emotion 10;
+ emotion e_scissors;
emotion 11,1;
goto s_Win;
s_PaperRock:
- emotion 11;
+ emotion e_rock;
emotion 12,1;
goto s_Win;
s_PaperPaper:
- emotion 12;
+ emotion e_paper;
emotion 12,1;
goto s_Draw;
s_PaperScissors:
- emotion 10;
+ emotion e_scissors;
emotion 12,1;
goto s_Lose;
s_ScissorsRock:
- emotion 11;
+ emotion e_rock;
emotion 10,1;
goto s_Lose;
s_ScissorsPaper:
- emotion 12;
+ emotion e_paper;
emotion 10,1;
goto s_Win;
s_ScissorsScissors:
- emotion 10;
+ emotion e_scissors;
emotion 10,1;
goto s_Draw;
s_Draw:
@@ -1495,7 +1495,7 @@ s_Win2:
mes "^3C2EE6You have plucked";
mes "^3C2EE610 Lemons from the tree.";
next;
- emotion 9;
+ emotion e_dots;
mes "[Mr. Jun]";
mes "Hmm...";
mes "Looks like you need a lot of them.";
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt
index 2145b2888..8a6e5f04e 100644
--- a/npc/cities/comodo.txt
+++ b/npc/cities/comodo.txt
@@ -67,7 +67,7 @@ comodo.gat,221,310,4 script Rinta 89,{
next;
mes "[Rinta]";
mes "If this is true, then this means that they can have as much meat and seasoning as they want......";
- emotion 5;
+ emotion e_ic;
close;
}
@@ -130,15 +130,15 @@ cmd_in02.gat,178,92,4 script Shalone 101,{
cmd_in02.gat,178,86,4 script Stonae 98,{
mes "[Stonae]";
mes "WHAT!! Dang it!! AGAIN!! Arghhhhhhh!!!............";
- emotion 23;
+ emotion e_omg;
next;
mes "[Stonae]";
mes "Sheesh! I can't quit after losing this badly! I won't quit until I win!";
- emotion 7;
+ emotion e_ag;
next;
mes "[Stonae]";
mes "Let's go!!";
- emotion 27;
+ emotion e_go;
close;
}
@@ -148,7 +148,7 @@ cmd_in02.gat,174,126,4 script Loyar 83,{
mes "[Loyar]";
mes "The Comodo Casino has a very pleasing decor... It's quite clean and simple!";
mes "The atmosphere is perfect and makes you really want to play more!";
- emotion 33;
+ emotion e_ok;
next;
mes "[Loyar]";
mes "Atmosphere is everything when it comes to gaming.";
@@ -168,7 +168,7 @@ cmd_in02.gat,73,81,4 script Martine 48,{
set @temp, 2;
mes "[Martine]";
mes "Gambling? Oh no, it's NOT gambling! Don't say that the Comodo 'CASINO' houses gambling.....";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Martine]";
mes "We provide some of the greatest 'GAMES' in the world. It's much more of a sophisticated form of 'GAMING' than it is 'GAMBLING'.....";
@@ -176,11 +176,11 @@ cmd_in02.gat,73,81,4 script Martine 48,{
next;
mes "[Martine]";
mes "What?......... Don't look at me like that!...";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Martine]";
mes "..... Ok, FINE! I see how it is. I don't care what you think. I've lost all my zeny playing in this casino and I have NO regrets whatsoever!";
- emotion 7;
+ emotion e_ag;
next;
mes "[Martine]";
mes "Today's competition is over! I'll have to go to the ^5555FFComodo Dungeon^000000 and kill some monsters to earn back the zeny I lost.";
@@ -188,7 +188,7 @@ cmd_in02.gat,73,81,4 script Martine 48,{
next;
mes "[Martine]";
mes "WOO HOO!! I'm going to have a blast!! HAHAHA!";
- emotion 29;
+ emotion e_gg;
close;
}
@@ -196,11 +196,11 @@ cmd_in02.gat,73,81,4 script Martine 48,{
cmd_in02.gat,64,43,4 script Roberto 709,{
mes "[Roberto]";
mes "Muhahaha... What a stupid man! Now that's easy money! (~counts his money~)";
- emotion 29;
+ emotion e_gg;
next;
mes "[Roberto]";
mes "Hey you! What are you looking at!? Get out of here!! What... you've never seen someone count money before??";
- emotion 1;
+ emotion e_what;
close;
}
@@ -208,14 +208,14 @@ cmd_in02.gat,64,43,4 script Roberto 709,{
cmd_in02.gat,89,72,4 script Deniroz 89,{
mes "[Deniroz]";
mes "If the bead falls in this time, I'll hit the JACKPOT!! All I have to do is put this small bead into that little hole.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Deniroz]";
mes "Most people give up after a few tries, but not me..... *whispers*(the can of beer in my hand is actually a powerful magnet)...";
next;
mes "[Deniroz]";
mes "Keee hee hee hee!! I'm going to get rich with my secret plan!!";
- emotion 29;
+ emotion e_gg;
close;
}
@@ -241,14 +241,14 @@ cmd_in02.gat,57,62,4 script Casino Manager Moo 109,{
cmd_in02.gat,48,55,4 script Scoursege 51,{
mes "[Scoursege]";
mes "Darn it, where is that guy who borrowed my zeny? He better not be hiding from me, he told me he would double my money!";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Scoursege]";
mes "He was positive that he could double my money and make a little for himself! Where is he!...";
next;
mes "[Scoursege]";
mes "Have I been scammed!?? On no! What should I do?? My zeny..... (~sob~sob~)";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -267,7 +267,7 @@ comodo.gat,206,310,4 script Rochito 48,{
L_0:
mes "[Rochito]";
mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!";
- emotion 3;
+ emotion e_lv;
next;
mes "[Rochito]";
mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!";
@@ -278,11 +278,11 @@ L_0:
mes "[Rochito]";
mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty.";
mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Rochito]";
mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!...";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Rochito]";
mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning.";
@@ -324,11 +324,11 @@ L_2:
next;
mes "[Rochito]";
mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Rochito]";
mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you...";
- emotion 15;
+ emotion e_thx;
next;
mes "[Rochito]";
mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!";
@@ -365,7 +365,7 @@ L_2:
L_3:
mes "[Rochito]";
mes "You've returned..... Oh! Thank you for the delivering the wine for us.";
- emotion 15;
+ emotion e_thx;
set dmdswrd_Q, 5;
next;
@@ -423,7 +423,7 @@ L_1:
L_2:
mes "[Rockha]";
mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Rockha]";
mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!";
@@ -458,13 +458,13 @@ L_0:
next;
mes "[Rotute]";
mes "...... We MUST SUCCEED!!!!";
- emotion 27;
+ emotion e_go;
close;
L_1:
mes "[Rotute]";
mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Rotute]";
mes "I can only hope that I find a friend that is as loyal as he on this quest.....";
@@ -479,7 +479,7 @@ L_2:
next;
mes "[Rotute]";
mes "Oh, and thanks so much for helping our captain.";
- emotion 15;
+ emotion e_thx;
close;
}
@@ -491,7 +491,7 @@ comodo.gat,209,305,4 script Emralhandas 70,{
mes "[Emralhandas]";
mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace.";
mes "Today that dream has come true and it's all because of you my friends!!";
- emotion 21;
+ emotion e_no1;
next;
menu "Ask about her friends....",M_0, "End Conversation",M_End;
@@ -526,7 +526,7 @@ comodo.gat,209,305,4 script Emralhandas 70,{
mes "[Emralhandas]";
mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!";
mes "So it was here that me made our stand against this terrible evil!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Emralhandas]";
mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain.";
@@ -642,7 +642,7 @@ L_2:
next;
mes "[Chief Tausupa]";
mes "I have made up my mind!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Chief Tausupa]";
mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age.";
@@ -735,11 +735,11 @@ M_Menu:
next;
mes "[TORUNA]";
mes "The world famous..... Comodo ^5533FFCheese^000000!!!";
- emotion 5;
+ emotion e_ic;
next;
mes "[TORUNA]";
mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it.";
- emotion 14;
+ emotion e_lv2;
set dmdswrd_Q, 7;
next;
sL_2:
@@ -751,7 +751,7 @@ M_Menu:
mes "[TORUNA]";
mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!";
mes "It's so good you may even go GRAZY without it!";
- emotion 3;
+ emotion e_lv;
next;
mes "[TORUNA]";
mes "Oh if I could just have one piece.... I'd be so happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!";
@@ -805,7 +805,7 @@ comodo.gat,169,284,4 script Kichiri 99,{
close;
L_1:
mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Kichiri]";
mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?";
@@ -814,7 +814,7 @@ L_1:
L_2:
mes "I just want to have a quit time and have a few drinks, is this too much to ask for?";
mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......";
- emotion 7;
+ emotion e_ag;
close;
}
@@ -825,20 +825,20 @@ comodo.gat,163,280,4 script Magatu 55,{
if(dmdswrd_Q == 10) goto L_2;
mes "Yes! That's it!! The irresistible smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......";
- emotion 3;
+ emotion e_lv;
next;
mes "[Magatu]";
mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Magatu]";
mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... so.... tas... ty.... (~drooools~)";
- emotion 3;
+ emotion e_lv;
close;
L_1:
mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?";
mes "I guess I could give you some inside information............";
- emotion 1;
+ emotion e_what;
next;
mes "[Magatu]";
mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor.";
@@ -855,7 +855,7 @@ L_2:
next;
mes "[Magatu]";
mes "O? I already told you? Bah, I am so drunk....... ^5533FFManzi^000000... He’s in the ^009500Casino^000000, got it?";
- emotion 20;
+ emotion e_hmm;
close;
}
@@ -886,7 +886,7 @@ L_1:
mes "[Mazi]";
mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him.";
mes "Otherwise, he wouldn't have given you the Bottle Cap.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Manzi]";
mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000.........";
@@ -922,7 +922,7 @@ comodo.gat,187,153,4 script Hullaris 701,{
mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance.";
mes "To refer to Comodo's unique form of dancing as simply a hula dance, is just insulting!";
- emotion 6;
+ emotion e_an;
next;
mes "[Hullaris]";
mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!";
@@ -934,7 +934,7 @@ comodo.gat,187,153,4 script Hullaris 701,{
mes "[Hullaris]";
mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing..........";
mes "It is a form of 'COMMUNICATION'!!!";
- emotion 29;
+ emotion e_gg;
close;
L_1:
@@ -946,7 +946,7 @@ L_1:
next;
mes "[Hullaris]";
mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Hullaris]";
mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000.";
@@ -984,7 +984,7 @@ L_1:
M_End:
mes "[Hullaris]";
mes "Hey! Don't look at me like that, get out of here!";
- emotion 0;
+ emotion e_gasp;
close;
L_2:
@@ -1136,7 +1136,7 @@ L_2:
next;
mes "[Nigirboran]";
mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Nigirboran]";
mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
@@ -1166,7 +1166,7 @@ L_2:
mes "[Nigirboran]";
mes "Hmm?.... Wow! Now that's rare!! You don't seem to have any ill effects from the posion.";
mes "You must be in top shape both mentally and physically.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Nigirboran]";
mes "You have proved that you are worthy of the ^5533FFStone of Awakening^000000. Take this.......";
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 49d89bb26..9b7ff90ec 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -116,11 +116,11 @@ geffen_in.gat,70,67,5 script Waitress 80,{
mes "[Waitress]";
mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!";
mes "That man!... every time he drinks... he gets like that! Ugh!!";
- emotion 6;
+ emotion e_an;
next;
mes "[Waitress]";
mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'";
- emotion 32;
+ emotion e_pif;
next;
mes "[Waitress]";
mes "(~sighs~) That old man in the front corner there gives me a headache.";
@@ -128,7 +128,7 @@ geffen_in.gat,70,67,5 script Waitress 80,{
next;
mes "[Waitress]";
mes "To think that there are 2 of them in one city... It's JUST ABSURD!!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Waitress]";
mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice....";
@@ -203,21 +203,21 @@ M_Menu:
M_2:
mes "[Merchant Daven]";
mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... the he he...";
- emotion 30;
+ emotion e_kis;
next;
menu "..... I'm going to puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1;
sM_0:
mes "[Merchant Daven]";
mes "Hehehe.... it was a joke.... a joke ok..... hehehe....";
- emotion 18;
+ emotion e_heh;
goto M_Menu;
sM_1:
mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~";
next;
mes "[Merchant Daven]";
mes "OW!! Ok! Ok! I was just kidding.... sheesh....";
- emotion 16;
+ emotion e_wah;
goto M_Menu;
M_End:
close;
@@ -241,7 +241,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,{
next;
mes "[Drunkard]";
mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!";
- emotion 18;
+ emotion e_heh;
close;
M_2:
mes "[Drunkard]";
@@ -250,7 +250,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,{
next;
mes "[Drunkard]";
mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)";
- emotion 28;
+ emotion e_sob;
next;
mes "[Waitress]";
mes "ARGH!! STOP being so noisy!";
@@ -288,7 +288,7 @@ geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{
geffen_in.gat,28,134,4 script Waitress 69,{
mes "[Waitress]";
mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!";
- emotion 6;
+ emotion e_an;
next;
mes "[Waitress]";
mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!";
@@ -296,7 +296,7 @@ geffen_in.gat,28,134,4 script Waitress 69,{
next;
mes "[Waitress]";
mes "(~sighs~)";
- emotion 32;
+ emotion e_pif;
M_Menu:
next;
menu "Could I get drink?",M_0, "Anything interesting going on lately?",M_1, "End Conversation",M_End;
@@ -328,7 +328,7 @@ M_Menu:
geffen_in.gat,21,125,5 script Drunkard 52,{
mes "[Drunkard]";
mes "You want to be an idiotic magician? Is that why you came here??";
- emotion 1;
+ emotion e_what;
close;
}
@@ -425,7 +425,7 @@ M_Menu:
R0_End:
mes "[Friend of Youth]";
mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!";
- emotion 21;
+ emotion e_no1;
goto M_Menu;
M_1:
@@ -436,14 +436,14 @@ M_Menu:
R1_0:
mes "[Friend of Youth]";
mes "Tsk tsk.... Are you looking for another love?";
- emotion 1;
+ emotion e_what;
next;
mes "[Friend of Youth]";
mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting.......";
next;
mes "[Friend of Youth]";
mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you....";
- emotion 0;
+ emotion e_gasp;
next;
goto R1_End;
R1_1:
@@ -455,7 +455,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "With that confidence and a little bit of luck, you're sure to find love. Always!!";
- emotion 21;
+ emotion e_no1;
next;
goto R1_End;
R1_2:
@@ -465,7 +465,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "So BRANDISH your sword in the name of LOVE!!";
- emotion 21;
+ emotion e_no1;
next;
goto R1_End;
R1_3:
@@ -477,13 +477,13 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "Now if I could only find someone to love.......";
- emotion 20;
+ emotion e_hmm;
next;
goto R1_End;
R1_End:
mes "[Friend of Youth]";
mes "Even in this bleak world, love is all around you! Love can be fun so treasure the heart and come back for another reading!";
- emotion 22;
+ emotion e_no;
goto M_Menu;
M_2:
@@ -579,7 +579,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "Break free and move towards the future and be prepared to face what lies ahead!";
- emotion 21;
+ emotion e_no1;
next;
goto R4_End;
R4_End:
@@ -602,7 +602,7 @@ M_Menu:
R5_1:
mes "[Friend of Youth]";
mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Friend of Youth]";
mes "Wow, now that I think about it, it's unbearable!!";
@@ -615,7 +615,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "Why is that??";
- emotion 1;
+ emotion e_what;
next;
goto R5_End;
R5_3:
@@ -624,7 +624,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!";
- emotion 19;
+ emotion e_swt2;
next;
goto R5_End;
R5_4:
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt
index 69f041b8f..c526894f9 100644
--- a/npc/cities/gonryun.txt
+++ b/npc/cities/gonryun.txt
@@ -139,7 +139,7 @@ gon_in.gat,165,16,4 script Drunkard 748,{
mes "[Sorubun]";
mes "Oh my head! I had too much to drink yesterday and passed out right here on the table.";
mes "The manager told me that I shouldn't drink anymore and I should have listened.";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Sorubun]";
mes "Wow, the drinks here are strong! Much stronger than anything we have back home.";
@@ -155,7 +155,7 @@ gonryun.gat,139,142,6 script Girl 772,{
next;
mes "[Sanfayon]";
mes "I have been so afraid of the foreigners.....";
- emotion 16;
+ emotion e_wah;
close;
}
@@ -211,7 +211,7 @@ gon_in.gat,18,27,4 script Elder's Wife 771,{
gon_in.gat,17,93,4 script Village Elder 775,{
mes "[Sayoumun]";
- emotion 45;
+ emotion e_yawn;
mes "Zzzzzzzzzzz.......";
next;
mes "[Sayoumun]";
@@ -242,7 +242,7 @@ gonryun.gat,119,111,4 script Chen Wan Sok 89,{
//===============================================================================
gonryun.gat,100,241,5 script Unsociable Man 733,{
- emotion 9;
+ emotion e_dots;
mes "[Saunso]";
mes "I am too busy to talk, come back later!";
close;
@@ -286,7 +286,7 @@ gonryun.gat,237,225,4 script Hanyon Kyou 776,{
gonryun.gat,51,101,4 script Gaiysonchoru 778,{
mes "[Gaiysonchoru]";
- emotion 4;
+ emotion e_swt;
mes "..............";
next;
mes "[Gaiysonchoru]";
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 82b39196c..60924d5d1 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -179,7 +179,7 @@ izlude.gat,150,118,3 script Dega 84,{
izlude.gat,150,143,4 script Kylick 97,{
mes "[Kylick]";
mes "Don't you think Binoculars are really COOL?! YOU can see SUPER FAR AWAY...";
- emotion 5;
+ emotion e_ic;
next;
mes "[Kylick]";
mes "... Ahem~! We, here at Izlude, are responsible for maintaining peace, not only on land, but also at sea.";
@@ -189,7 +189,7 @@ izlude.gat,150,143,4 script Kylick 97,{
next;
mes "[Kylick]";
mes "After all, being well prepared is always better than being unprepared.";
- emotion 33;
+ emotion e_ok;
close;
}
@@ -199,7 +199,7 @@ izlude.gat,124,178,4 script Soldier 105,{
mes "HeHeHeHe... HaHaHaHa";
mes "Huh? Why am I so happy?";
mes "you want to know?";
- emotion 18;
+ emotion e_heh;
next;
menu "Sure, why?",-, "Not really, I don't care.",M_1;
@@ -215,7 +215,7 @@ izlude.gat,124,178,4 script Soldier 105,{
next;
mes "[Soldier]";
mes "We had to work over time every day. Ah~~~ that was a nightmare!!!...~~~";
- emotion 16;
+ emotion e_wah;
next;
mes "[Soldier]";
mes "Anyways, the government made a smart move and created the Registration System.";
@@ -233,12 +233,12 @@ izlude.gat,124,178,4 script Soldier 105,{
next;
mes "[Soldier]";
mes "HaHaHaHaHa!";
- emotion 18;
+ emotion e_heh;
close;
sM_1:
mes "[Soldier]";
mes "What?! What do you mean you didn't know?!";
- emotion 1;
+ emotion e_what;
next;
mes "[Soldier]";
mes "Hm... well... you know you could get items by killing monsters right?";
@@ -256,11 +256,11 @@ izlude.gat,58,126,1 script Red 98,{
mes "[Red]";
mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!";
mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!";
- emotion 29;
+ emotion e_gg;
next;
mes "[Cebalis]";
mes "What are you talking about?";
- emotion 1;
+ emotion e_what;
next;
mes "[Cebalis]";
mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!";
@@ -274,7 +274,7 @@ izlude.gat,58,126,1 script Red 98,{
next;
mes "[Red]";
mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remember the last time you used 'Magnum Break'....";
- emotion 32;
+ emotion e_pif;
next;
mes "[Red]";
mes "You were just busy running away from all of those Porings that got hit by that stupid skill! You weakling!";
@@ -289,7 +289,7 @@ izlude.gat,58,126,1 script Red 98,{
next;
mes "[Red]";
mes "Ooohhh maaaann.....";
- emotion 9;
+ emotion e_dots;
next;
mes "[Red]";
mes "Hey! You there! which do you think is better? 'Bash', a powerful and precise blow used on a single enemy. ";
@@ -301,12 +301,12 @@ izlude.gat,58,126,1 script Red 98,{
if( baseClass == Job_Swordman ) goto L00;
mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!";
mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordsman. Please tell that to this BONEHEAD over here!! Hahaha.";
- emotion 21;
+ emotion e_no1;
close;
L00:
mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman. Please tell that to the BONEHEAD over there!! Hahaha.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Red]";
mes "Hm, Let me give you a bit of advice. After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP gauge.";
@@ -333,7 +333,7 @@ izlude.gat,58,126,1 script Red 98,{
izlude.gat,56,126,7 script Cebalis 85,{
mes "[Cebalis]";
mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!!";
- emotion 29;
+ emotion e_gg;
next;
mes "[Cebalis]";
mes "AND the only skill that can do that is 'Magnum Break'!!";
@@ -359,7 +359,7 @@ izlude.gat,56,126,7 script Cebalis 85,{
mes "[Cebalis]";
mes "Ahem... Why do you always have to bring up insignificant incidents that have long since passed?";
mes "I'm TELLING YOU, 'Magnum Break' is the skill for a SWORDSMAN~!!";
- emotion 4;
+ emotion e_swt;
next;
mes "[Cebalis]";
mes "'Bash' is just a stepping stone to getting 'Magnum Break'. After all you need 5 levels of 'Bash before you can get level 1 'Magnum Break'.";
@@ -389,12 +389,12 @@ izlude.gat,56,126,7 script Cebalis 85,{
mes "[Cebalis]";
if( baseClass == Job_Swordman ) goto L01;
mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is so stubborn.";
- emotion 21;
+ emotion e_no1;
close;
L01:
mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about friend. HaHaHa.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Cebalis]";
mes "You want some useful information? Okay, let me tell ya! 'Magnum Break' has the elemental Property of 'Fire'.";
@@ -409,7 +409,7 @@ izlude.gat,56,126,7 script Cebalis 85,{
izlude_in.gat,125,164,5 script Aaron 65,{
mes "[Aaron]";
mes "Hm? A Swordsman?..........";
- emotion 1;
+ emotion e_what;
next;
mes "[Aaron]";
mes "Do you think strong VIT and a highly trained and unique breathing method enabling quick HP recovery, are the greatest advantages of a Swordsman?";
@@ -431,7 +431,7 @@ izlude_in.gat,125,164,5 script Aaron 65,{
next;
mes "[Aaron]";
mes "Hm... Are you bored? Want me to go on?";
- emotion 20;
+ emotion e_hmm;
next;
menu "Tell me more please.",-,"End conversation",LEnd;
@@ -450,7 +450,7 @@ izlude_in.gat,125,164,5 script Aaron 65,{
LEnd:
mes "[Aaron]";
mes "OK, train hard~~";
- emotion 21;
+ emotion e_no1;
close;
}
@@ -485,7 +485,7 @@ M_Menu:
sM_1:
mes "[Edgar]";
mes "Hmm..., you hate to walk and are low on money, but you want to go there...(sigh)...Oh boy...";
- emotion 4;
+ emotion e_swt;
next;
mes "[Edgar]";
mes "Well I am the captain of a small ship so I could bring you there at the low price of 250 Zeny.";
@@ -505,7 +505,7 @@ M_Menu:
sm_1b:
mes "[Edgar]";
mes "What!!... ahg... bah... guh... I'm NOT ripping you off!!!...";
- emotion 23;
+ emotion e_omg;
close;
M_End:
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index 1662ee5d2..631b4267c 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -505,7 +505,7 @@ lou_fild01.gat,175,174,4 script Jiu Lian Bu 819,{
mes "[Jiu Lian Bu]";
mes "So...";
mes "Whaddya want to do?";
- emotion 18;
+ emotion e_heh;
next;
menu "Shout.",-,"Leave.",M_LEAVE;
@@ -938,7 +938,7 @@ lou_in02.gat,58,183,4 script Chef Assistant 823,{
donpcevent "Lounpc::OnEffect";
next;
mes "[Jin Wei Ling]";
- emotion 21;
+ emotion e_no1;
mes "Hahahaha! Look at these perfect";
mes "vegetable slices! Muhahahaha!!";
mes "I will continue to hone my martial";
@@ -1039,7 +1039,7 @@ L_POOR:
mes "Good lord,";
mes "What are you thinking? What am I, a beggar?! That's a poor excuse for a bribe!";
next;
- emotion 32;
+ emotion e_pif;
mes "[Jin Chiyuan]";
mes "I mean...";
mes "How dare you bribe an officer of the law! I hope other outsiders are not like you! Please leave immediately.";
@@ -1071,7 +1071,7 @@ L_OFFICER:
close;
L_BEENTOHIM:
- emotion 18;
+ emotion e_heh;
mes "[Jin Chiyuan]";
mes "Ah~";
mes "You met him,";
@@ -1129,7 +1129,7 @@ L_BRIBED:
mes "Hmmm....";
mes "Oh I see, I see...";
next;
- emotion 0;
+ emotion e_gasp;
mes "^3131FF*Rummage rummage...*";
mes "^3131FF..........";
close;
@@ -1187,7 +1187,7 @@ L_WHAT:
close;
L_RANT2:
- emotion 33;
+ emotion e_ok;
mes "[Huang Zhishu]";
mes "Hmmm...?";
mes "Do you think I need to go outside more often? Well, I guess for some reason, I don't feel well. I guess I really should get some fresh air.";
@@ -1213,7 +1213,7 @@ L_QUEST:
mes "I hate this";
mes "weather...!";
next;
- emotion 1;
+ emotion e_what;
mes "[Wang Chuiyi]";
mes "Um? Can I help";
mes "you with anything?";
@@ -1269,7 +1269,7 @@ M_HOT:
M_ERRAND:
mes "[Jiang Xiayou]";
- emotion 0;
+ emotion e_gasp;
mes "Oh yeah?";
mes "Well, why didn't you say so? Let's see.";
mes "Hmmm...";
@@ -1560,7 +1560,7 @@ L_QUEST:
mes "Hmmm...";
mes "I'm in trouble";
next;
- emotion 19;
+ emotion e_swt2;
mes "[Hua Tuo]";
mes "I cannot do anything without my medicine. But one of my patients needs immediate treatment and I can't leave the office...";
next;
@@ -1581,7 +1581,7 @@ L_QUEST:
mes "much for saying that.";
mes "I feel very uncomfortable asking a favor of someone I have only just met.";
next;
- emotion 15;
+ emotion e_thx;
mes "[Hua Tuo]";
mes "However, I will ask you if we meet another time. Now, if you'll excuse me...";
close;
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt
index ae05eacce..af9d8d0c2 100644
--- a/npc/cities/lutie.txt
+++ b/npc/cities/lutie.txt
@@ -522,7 +522,7 @@ xmas.gat,134,112,4 script Jack Frost 710,{
if(xmas_npc==11) goto Xmas11;
mes "*sob*sob*........ I'm so lonely..... I can't go anywhere! I";
mes "am stuck here day and night... frozen to this cold earth....";
- emotion 28;
+ emotion e_sob;
next;
menu "^0000FFJack Frost?^000000",L0, "A secret Toy Factory?",L1, "...............",LEnd;
@@ -550,7 +550,7 @@ xmas.gat,134,112,4 script Jack Frost 710,{
next;
mes "[Jack Frost]";
mes "But my friends were not...... I have lost all of my friends.......... I feel so lonely.......";
- emotion 28;
+ emotion e_sob;
close;
L1:
mes "[Jack Frost]";
@@ -587,7 +587,7 @@ Xmas2:
next;
mes "[Jack Frost]";
mes "I don't have any legs so I can't go anywhere..... ";
- emotion 28;
+ emotion e_sob;
next;
mes "[Jack Frost]";
mes "How did I get here...? Why can I communicate with humans...?";
@@ -810,7 +810,7 @@ xmas.gat,146,136,4 script Howie the Clown 715,{
next;
mes "[Howie]";
mes "How could he not like an amazing show like mine??";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Howie]";
mes "There's something strange about Jack Frost.... anyways...";
@@ -908,7 +908,7 @@ xmas.gat,208,168,4 script Marsha 703,{
mes "Oh by the way..... Have you met ^5533FFSanta Claus^000000 yet? He";
mes "carries TONS and tons of gifts is his BIG bag! I heard that the Snowman";
mes "also does that.... Isn't that AMAZING!?? So exciting!!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Marsha]";
mes "I mean he has a big bag full of gifts too.... those how have been";
@@ -917,7 +917,7 @@ xmas.gat,208,168,4 script Marsha 703,{
mes "[Marsha]";
mes "..... Well at least that's what people say... but still.... isn't it";
mes "AMAZING!!";
- emotion 20;
+ emotion e_hmm;
close;
Xmas9a:
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
index 22424b5cb..f21641cdb 100644
--- a/npc/cities/morocc.txt
+++ b/npc/cities/morocc.txt
@@ -48,7 +48,7 @@ morocc.gat,44,180,8 script Drunk Man 89,{
mes "[Drunk Man]";
mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)";
- emotion 20;
+ emotion e_hmm;
close;
}
@@ -83,7 +83,7 @@ M_Menu:
next;
mes "[Ant Man Akira]";
mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
- emotion 0;
+ emotion e_gasp;
goto M_Menu;
M_Ants:
mes "[Ant Man Akira]";
@@ -152,14 +152,14 @@ M_Menu:
M_Quit:
mes "[Poring Lady Syvia]";
mes "OMG!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Poring Lady Syvia]";
mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
next;
mes "[Poring Lady Syvia]";
mes "Hmf!";
- emotion 32;
+ emotion e_pif;
close;
}
@@ -266,7 +266,7 @@ morocc.gat,208,85,7 script Trader Joe 83,{
next;
mes "[Trader Joe]";
mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Trader Joe]";
mes "It was THE WORST experience of my ENTIRE LIFE.";
@@ -283,7 +283,7 @@ morocc.gat,208,85,7 script Trader Joe 83,{
morocc.gat,234,273,3 script Fly Man Armani 54,{
mes "[Fly Man Armani]";
mes "I SAW IT!! I SAW IT!!!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Fly Man Armani]";
mes "I saw the rare ^ff0000Dragon Fly^000000 just North of here! It was incredible!!";
@@ -305,16 +305,16 @@ morocc.gat,234,273,3 script Fly Man Armani 54,{
next;
mes "[Fly Man Armani]";
mes "Say.... why don't YOU challenge the Dragon Fly?";
- emotion 20;
+ emotion e_hmm;
close;
M_1:
mes "[Fly Man Armani]";
mes "SO WHAT!!??";
- emotion 23;
+ emotion e_omg;
next;
mes "[Fly Man Armani]";
mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Fly Man Armani]";
mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!";
@@ -350,14 +350,14 @@ M_Menu:
M_End:
mes "[Uncle Phlanette]";
mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Uncle Phlanette]";
mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
next;
mes "[Uncle Phlantette]";
mes "Morroc......!! I HATE YOU!!!!!!";
- emotion 32;
+ emotion e_pif;
close;
}
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index bc353ea70..50225e69a 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -23,7 +23,7 @@
payon.gat,190,115,0 script Lady 90,{
mes "[Lady]";
mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Lady]";
mes "The towns people were so poor that they could not even afford to properly bury their deceased family members.";
@@ -69,7 +69,7 @@ payon.gat,104,62,5 script Young Man 88,{
next;
mes "[Young Man]";
mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ...";
- emotion 16;
+ emotion e_wah;
next;
mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)";
close;
@@ -79,7 +79,7 @@ payon_in01.gat,180,7,0 script Waitress 90,{
mes "[Waitress]";
mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop.";
mes "I feel so melancholy and bored.";
- emotion 28;
+ emotion e_sob;
next;
mes "[Waitress]";
mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell.";
@@ -100,12 +100,12 @@ L_Start:
mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!";
mes "Oh.. boy. What a dumb wishy-washy person I am.";
- emotion 6;
+ emotion e_an;
next;
mes "[Waitress]";
mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid.";
mes "I am sorry dear, please forgive my misbehavior.";
- emotion 4;
+ emotion e_swt;
next;
mes "[Waitress]";
mes "So, how may I help you? ";
@@ -128,7 +128,7 @@ L_Menu1:
L_Menu2:
mes "[Waitress]";
mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Waitress]";
mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace.";
@@ -144,13 +144,13 @@ L_Menu3:
next;
mes "[Waitress]";
mes "Sorry for your inconvenience.";
- emotion 17;
+ emotion e_sry;
close;
L_Menu4:
mes "[Waitress]";
mes "Have a nice day, dear.";
mes "Sob...I wish I could be in bed of roses.";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -171,12 +171,12 @@ payon.gat,193,116,1 script Woman 66,{
if(Sex == 0) goto LStartF;
mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
mes "Let me tell you about a place where you can go train and become even stronger.";
- emotion 20;
+ emotion e_hmm;
goto L_Start;
LStartF:
mes "Miss, how many monsters have you killed?";
mes "I know a very good place for you to go train and get good monster drops.";
- emotion 20;
+ emotion e_hmm;
L_Start:
next;
mes "[Woman]";
@@ -190,7 +190,7 @@ L_Menu1:
next;
mes "[Woman]";
mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY.....";
- emotion 20;
+ emotion e_hmm;
close;
L_Menu2:
mes "[Woman]";
@@ -198,23 +198,23 @@ L_Menu2:
next;
mes "[Woman]";
mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh..";
- emotion 4;
+ emotion e_swt;
close;
L_Menu3:
mes "[Woman]";
mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Woman]";
mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho...";
- emotion 18;
+ emotion e_heh;
close;
}
payon.gat,190,119,5 script Woman 66,{
mes "[Jim's Mother]";
mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen.";
- emotion 9;
+ emotion e_dots;
next;
mes "[Jim's Mother]";
mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling.";
@@ -225,7 +225,7 @@ payon.gat,190,119,5 script Woman 66,{
mes "[Jim's Mother]";
if(Sex == 0) goto LStartF;
mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
- emotion 30;
+ emotion e_kis;
goto L_Menu;
LStartF:
mes "Don't you think your dress is too lousy?";
@@ -243,7 +243,7 @@ L_Menu1:
if(Sex == 0) goto L_2;
mes ".......... tehehe. (winks at you)";
L_2:
- emotion 3;
+ emotion e_lv;
close;
L_Menu2:
mes "[Jim's Mother]";
@@ -256,11 +256,11 @@ payon.gat,210,110,4 script Drunk 120,{
mes "[Drunk]";
mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!";
mes "Do you want to buy me a drink?";
- emotion 18;
+ emotion e_heh;
L_Menu1_F1:
mes "[Drunk]";
mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!";
- emotion 2;
+ emotion e_ho;
next;
mes "[Drunk]";
mes "Do you want to buy me a drink?";
@@ -275,7 +275,7 @@ L1L:
mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
goto L2L;
L2L:
- emotion 15;
+ emotion e_thx;
if(Zeny < 200) goto L_SUB_1;
set Zeny,Zeny-200;
mes "[Drunk]";
@@ -286,7 +286,7 @@ L2L:
next;
mes "[Drunk]";
mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!";
- emotion 21;
+ emotion e_no1;
close;
L_SUB_1:
mes "[Drunk]";
@@ -296,12 +296,12 @@ L_Menu2:
mes "[Drunk]";
mes "Blah. Young people don't know how to respect elderly people!";
mes "Fine! I won't beg you anymore! I won't...";
- emotion 32;
+ emotion e_pif;
close;
L_Menu3:
mes "[Drunk]";
mes "Umm, oookay. Fine by me...";
- emotion 21;
+ emotion e_no1;
close;
}
@@ -310,7 +310,7 @@ payon_in01.gat,47,59,5 script Archer Zakk 88,{
mes "I am so worried about one of my pals. He speaks about much crap.";
mes "Well he is an expert of archery, but I hate his big mouth...";
mes "Our chief is also fed up with him.";
- emotion 7;
+ emotion e_ag;
next;
menu "Archer?",L_Menu1,"Chief?",L_Menu2,"Big Mouth?",L_Menu3;
L_Menu1:
@@ -366,7 +366,7 @@ L_Menu1:
next;
mes "[Archer Wolt]";
mes "Are you curious about HOW we practice?";
- emotion 1;
+ emotion e_what;
next;
mes "[Archer Wolt]";
mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters.";
@@ -382,11 +382,11 @@ L_Menu1:
L_sub1:
mes "[Archer Wolt]";
mes "....Well YES!! A well crafted Bow is essential to the success of an archer!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Archer Wolt]";
mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Archer Wolt]";
mes "This is because they are made out of high quality wood found only in the Payon Forest!";
@@ -430,7 +430,7 @@ L_para2:
next;
mes "[Archer Wolt]";
mes "... uh... anyways... back to the Chief...";
- emotion 4;
+ emotion e_swt;
next;
mes "[Archer Wolt]";
mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town.";
@@ -496,7 +496,7 @@ L_temp3:
pay_arche.gat,77,131,2 script Archer Joe 88,{
mes "[Archer Joe]";
mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Archer Joe]";
mes "Hay you! Have you heard of our fame?";
@@ -505,7 +505,7 @@ pay_arche.gat,77,131,2 script Archer Joe 88,{
L_Menu1:
mes "[Archer Joe]";
mes "Oh! You my man buddy! Archers of Payon! You know who we are!";
- emotion 33;
+ emotion e_ok;
next;
mes "[Archer Joe]";
mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!";
@@ -515,7 +515,7 @@ L_Msub1:
mes "[Archer Joe]";
mes "Yes! I love this place! So now I am researching Payon!";
mes "If you have any questions, please ask me!";
- emotion 33;
+ emotion e_ok;
next;
menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4;
L_Mpara1:
@@ -533,7 +533,7 @@ L_Mpara2:
L_Mpara3:
mes "[Archer Joe]";
mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!";
- emotion 0;
+ emotion e_gasp;
close;
L_Mpara4:
mes "[Archer Joe]";
@@ -544,7 +544,7 @@ L_Msub2:
L_Menu2:
mes "[Archer Joe]";
mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Archer Joe]";
mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!";
@@ -553,7 +553,7 @@ L_Menu3:
mes "[Archer Joe]";
mes "What makes you zip your mouth? Are you shy?";
mes "Ummm... you don't have to be shy before me..";
- emotion 20;
+ emotion e_hmm;
close;
}
@@ -608,7 +608,7 @@ L_Menu3:
next;
mes "[Monster Scholar Vuicokk]";
mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Monster Scholar Vuicokk]";
mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work.....";
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index f3957a8ed..af76c62d1 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -69,11 +69,11 @@ prontera.gat,106,117,6 script Merideth 91,{
mes "[Merideth]";
mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee.";
mes "The fact that she could control all of them with such ease....";
- emotion 23;
+ emotion e_omg;
next;
mes "[Merideth]";
mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!";
- emotion 29;
+ emotion e_gg;
close;
}
@@ -88,14 +88,14 @@ prontera.gat,146,204,2 script YuNa 700,{
next;
mes "[YuNa]";
mes "HE DID IT ALL WRONG!!";
- emotion 7;
+ emotion e_ag;
next;
mes "[YuNa]";
mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something....";
next;
mes "[YuNa]";
mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!";
- emotion 32;
+ emotion e_pif;
close;
}
@@ -157,7 +157,7 @@ prt_in.gat,88,105,2 script Recruiter 105,{
mes "[Recruiter]";
mes "Didn't you hear yet? The Culvert is infested with noxious insects. We found bugs, maggots, and other creatures there.";
mes "They've become a huge problem... You've Never heard of this?";
- emotion 1;
+ emotion e_what;
next;
mes "[Recruiter]";
mes "Because of the severity of these 'issues',it is forbidden for the people to use the water supply for the time being.";
@@ -170,7 +170,7 @@ prt_in.gat,88,105,2 script Recruiter 105,{
next;
mes "[Recruiter]";
mes "Mighty Warrior!! The People NEED YOU!! Let's EXPEL these VILE creatures from our land!!!";
- emotion 27;
+ emotion e_go;
next;
mes "[Recruiter]";
mes "WILL YOU volunteer????";
@@ -179,7 +179,7 @@ prt_in.gat,88,105,2 script Recruiter 105,{
mes "[Recruiter]";
mes "..............";
- emotion 4;
+ emotion e_swt;
close;
M_VOL:
mes "[Recruiter]";
@@ -381,7 +381,7 @@ prt_in.gat,26,30,1 script Sir Michael 54,{
next;
mes "[Sir Michael]";
mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Sir Michael]";
mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!";
@@ -412,7 +412,7 @@ prt_in.gat,173,24,2 script Shevild 85,{
next;
mes "[Shevild]";
mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest....";
- emotion 20;
+ emotion e_hmm;
next;
L_MENU:
menu "The mysterious Dungeon?",-,"The dangerous forest?",M_L01,"End conversation",M_END0;
@@ -433,7 +433,7 @@ prt_in.gat,173,24,2 script Shevild 85,{
mes "[Shevild]";
mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?";
mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge of the north-west side of the forest.";
- emotion 1;
+ emotion e_what;
next;
goto L_MENU;
@@ -479,7 +479,7 @@ prt_in.gat,181,21,2 script Bartender 61,{
next;
mes "[Bartender]";
mes "If things don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob...";
- emotion 28;
+ emotion e_sob;
next;
L_MENU:
menu "'Sour Crunches'?",-,"'Tasty Yum-Yum?'",L1,"Better let him be....",L_END;
@@ -537,7 +537,7 @@ prt_in.gat,177,20,2 script TenSue 97,{
mes "What? You're sick and tired of killing monsters in fields and dungeons?";
mes "Hahaha, it seems like you are very confident in your training. If you think so...";
mes "Why don't you visit Izlude, the satellite of Prontera.";
- emotion 1;
+ emotion e_what;
next;
mes "[TenSue]";
mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to full fill the young people's thirst for more excitement...";
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index 4fae2ff56..50331487b 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -38,10 +38,10 @@
comodo.gat,170,137,7 script Reid 84,{
close;
On_Emotion20:
- emotion 20;
+ emotion e_hmm;
end;
On_Emotion29:
- emotion 29;
+ emotion e_gg;
end;
}
@@ -60,7 +60,7 @@ comodo.gat,171,137,1 script Heath 92,{
mes "We'll keep looking as long as it takes!";
next;
donpcevent "Reid::On_Emotion29";
- emotion 29;
+ emotion e_gg;
mes "[Heath]";
mes "Hey, Reid, come on!";
next;
@@ -68,7 +68,7 @@ comodo.gat,171,137,1 script Heath 92,{
mes "............";
next;
donpcevent "Reid::On_Emotion29";
- emotion 20;
+ emotion e_hmm;
mes "[Reid]";
mes "Okay, okay...I'm coming.";
next;
@@ -78,7 +78,7 @@ comodo.gat,171,137,1 script Heath 92,{
mes "[Reid]";
mes "You mean you've never heard of it?!";
next;
- emotion 29;
+ emotion e_gg;
mes "[Heath]";
mes "Oh, you want to hear the story of the";
mes "treasure, huh? Well, how important";
@@ -86,7 +86,7 @@ comodo.gat,171,137,1 script Heath 92,{
next;
mes "[Reid and Heath]";
donpcevent "Reid::On_Emotion29";
- emotion 29;
+ emotion e_gg;
mes "Important enough for you to";
mes "cough up 1000 zeny?!";
next;
@@ -121,7 +121,7 @@ comodo.gat,171,137,1 script Heath 92,{
mes "I'm on a search for that box!";
mes "I'm going to find it!";
next;
- emotion 20;
+ emotion e_hmm;
mes "[Heath]";
mes "There's just one problem.";
mes "We don't have the slightest";
@@ -153,7 +153,7 @@ comodo.gat,171,137,1 script Heath 92,{
Lzeny_2:
donpcevent "Reid::On_Emotion20";
- emotion 20;
+ emotion e_hmm;
mes "[Heath]";
mes "Whaaaaat?! I swear that our marks";
mes "aren't as gullible as they used to be.";
@@ -257,14 +257,14 @@ if(event_umbala < 3) goto LumWord;
mes "[???]";
mes "My name is Hatan! Nice to";
mes "meet you.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Hatan]";
mes "...I can't play now, because";
mes "a recent thunderstorm caused";
mes "the roof of our house to become";
mes "cracked...";
- emotion 28;
+ emotion e_sob;
next;
mes "[Hatan]";
mes "...!";
@@ -275,7 +275,7 @@ if(event_umbala < 3) goto LumWord;
mes "give us a little zeny";
mes "so we can fix the crack?";
mes "Please!";
- emotion 28;
+ emotion e_sob;
next;
menu "Nod",-,"Shake Head",Lend2;
@@ -285,23 +285,23 @@ if(event_umbala < 3) goto LumWord;
mes "You're the best!!";
set Zeny,Zeny-1000;
getitem 517,1;//Items: Meat,
- emotion 19;
+ emotion e_swt2;
next;
mes "[Hatan]";
mes "Please take this as a token of my gratitude.";
- emotion 18;
+ emotion e_heh;
close;
LError2:
mes "[Hatan]";
mes "Well, maybe I underestimated your";
mes "wealth, but you shouldn't lie...";
- emotion 32;
+ emotion e_pif;
close;
Lend2:
mes "[Hatan]";
mes "...Awwwww.";
- emotion 28;
+ emotion e_sob;
close;
LumWord:
@@ -312,7 +312,7 @@ LumWord:
mes "[???]";
mes "Umba! Umbaumba!";
mes "Umbabama Hatan baba.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Hatan]";
mes "...Umba, Umbaumbaumba.";
@@ -320,7 +320,7 @@ LumWord:
mes "Umbabawaumbaumbaba.";
mes "Umbaumba.";
mes "...Umbaumbamabababumba.";
- emotion 28;
+ emotion e_sob;
next;
mes "[Hatan]";
mes "...!";
@@ -331,7 +331,7 @@ LumWord:
mes "Umbababaumbawabaumba!";
mes "Umbaumbaumbababa.";
mes "wamfuba! Umba!";
- emotion 28;
+ emotion e_sob;
next;
menu "Nod",-,"Shake Head",Lend;
@@ -342,22 +342,22 @@ LumWord:
mes "Umba-umba-Umbabawamamaba!";
set Zeny,Zeny-1000;
getitem 517,1;//Items: Meat,
- emotion 19;
+ emotion e_swt2;
next;
mes "[Hatan]";
mes "Umbaumba....";
- emotion 18;
+ emotion e_heh;
close;
LError:
mes "[Hatan]";
mes "Umba-Umbana!";
- emotion 32;
+ emotion e_pif;
close;
Lend:
mes "[Hatan]";
mes "....Umba....";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -377,7 +377,7 @@ if(event_umbala < 3) goto LumWord;
mes "[Kotan]";
mes "Hey, thanks!";
mes "Take these!";
- emotion 10;
+ emotion e_scissors;
getitem 909,2;//Items: Jellopy,
getitem 914,2;//Items: Fluff,
getitem 705,2;//Items: Clover,
@@ -387,14 +387,14 @@ if(event_umbala < 3) goto LumWord;
mes "......";
mes "...I'm hungry!";
mes "...Gimme meat!";
- emotion 28;
+ emotion e_sob;
close;
LError:
mes "[Kotan]";
mes "Hey! You said you have";
mes "meat! So you were lying?";
mes "I hate you!";
- emotion 6;
+ emotion e_an;
close;
LumWord:
mes "[???]";
@@ -402,7 +402,7 @@ LumWord:
mes "....";
mes "...Umbaba!";
mes "...Famba!";
- emotion 11;
+ emotion e_rock;
next;
menu "Umba",-,"Umbabu",Lu2;
if(countitem(517) < 1) goto LuError;//Items: Meat,
@@ -410,7 +410,7 @@ LumWord:
mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbababauma.";
- emotion 10;
+ emotion e_scissors;
getitem 909,2;//Items: Jellopy,
getitem 914,2;//Items: Fluff,
getitem 705,2;//Items: Clover,
@@ -420,13 +420,13 @@ LumWord:
mes "....";
mes "......Unguba!";
mes "....Umbababa.";
- emotion 28;
+ emotion e_sob;
close;
LuError:
mes "[???]";
mes "Umbawamufumabababa!";
mes "Umbabababaumbaumbu!";
- emotion 6;
+ emotion e_an;
close;
}
@@ -1218,7 +1218,7 @@ LumWord:
//=====================================================================
umbala.gat,177,153,3 script Bast 97,{
- if (event_umbala>=3) emotion 0;
+ if (event_umbala>=3) emotion e_gasp;
mes "[Bast]";
mes "Oh! Another outsider. It's";
mes "great to encounter another one";
@@ -1247,7 +1247,7 @@ umbala.gat,177,153,3 script Bast 97,{
mes "doesn't necessarily mean his";
mes "heart is laughing. Understand?";
next;
- emotion 28;
+ emotion e_sob;
mes "[Bast]";
mes "Because of that, people in the village";
mes "who know our language may have trouble!!";
@@ -1397,7 +1397,7 @@ LumWord:
next;
mes "[????]";
mes "Umbaumbabaungaha.";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -1512,7 +1512,7 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{
mes "It stretches into the sky as far";
mes "as the eye can see!";
mes "It's supposed to be the tallest tree in the world!";
- emotion 33;
+ emotion e_ok;
next;
mes "[Mutakutan]";
mes "It's so old and large that";
@@ -1529,12 +1529,12 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{
mes "That said, the fruit I was able";
mes "to pick off of some of the higher";
mes "branches is yummy!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Mutakutan]";
mes "It has a slightly sour taste. Eating";
mes "it makes me feel all tingly inside!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Mutakutan]";
mes "At the same time, a terrible illness";
@@ -1547,7 +1547,7 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{
mes "fruit, his health improved";
mes "dramatically in a short time. Surely";
mes "this fruit was a gift from the forest!";
- emotion 28;
+ emotion e_sob;
next;
mes "[Mutakutan]";
mes "The tree is north of the village. Why";
@@ -1594,18 +1594,18 @@ LumWord:
mes "Umbaumbaugaga!";
mes "Umbaumbabababa!";
mes "Umbaumba!";
- emotion 6;
+ emotion e_an;
next;
mes "[Purenotan]";
mes "Umbaumabaumbaumbaba!";
mes "Umbababababaugau!";
mes "Uguugaumbabaumbagumba!";
- emotion 24;
+ emotion e_oh;
next;
- emotion 27;
+ emotion e_go;
close;
On_emo:
-emotion 6;
+emotion e_an;
end;
}
@@ -1626,7 +1626,7 @@ LumWord:
mes "Umbaumbaba.....";
mes "Umbaugua!";
mes "Umbagumumbabagumbagaga!";
- emotion 18;
+ emotion e_heh;
next;
donpcevent "Purenotan::On_emo";
close;
diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt
index 7f56c89c2..b463e3f24 100644
--- a/npc/cities/valkyrie.txt
+++ b/npc/cities/valkyrie.txt
@@ -175,7 +175,7 @@ valkyrie.gat,48,86,6 script Valkyrie 811,{
L_BABY:
mes "A Baby?! How did you get here?";
mes "I'm passing you back to your parents.";
- emotion 1;
+ emotion e_what;
next;
L_Y:
warp "yuno_in02.gat",93,204;
@@ -333,10 +333,9 @@ function script F_ToHigh {
if(@fjob == Job_Champion) set @fjob,Job_High_Priest;
if(@fjob == Job_Professor) set @fjob,Job_High_Wizard;
- set @jobdiff, Job_Novice_High - 24;
- if(Class == @jobdiff+getarg(0)) goto L_WELCOME; //3rd Job
+ if(Class == getarg(0)) goto L_WELCOME; //3rd Job
if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class
- if(Class == Job_Novice_High && @fjob == @jobdiff+getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX
+ if(Class == Job_Novice_High && @fjob == getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX
if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
if(Class == Job_Novice_High) close;
return; //this char doesn't want to get HIGH class
@@ -424,11 +423,10 @@ L_ALREADY:
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
function script F_Rebirth {
- set @jobdiff, Job_Novice_High - 24;
mes "["+getarg(3)+"]";
if(Upper == 2) goto L_BABY; //Baby Class - skip it
if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class
- if(Class == (@jobdiff+getarg(0)) && ADVJOB == (@jobdiff+getarg(2))) goto L_GET3RD; //Hight XXXX -> 3rd Job
+ if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_GET3RD; //Hight XXXX -> 3rd Job
mes "Go talk to either Valhallana or one of my collegues...";
emotion e_sry;
close;
@@ -492,16 +490,15 @@ L_BABY:
//getarg(3) - 3rd Job Name
//getarg(4) - NPC Name
function script F_BlockHigh {
- set @jobdiff, Job_Novice_High - 24;
if(Upper != 1) return; //This func should interact with Advanced classes only
mes "["+getarg(4)+"]";
- if(Class == (@jobdiff+getarg(0)) && ADVJOB == (@jobdiff+getarg(2))) goto L_RIGHTHIGH;
- if(Class == (@jobdiff+getarg(2))) goto L_RIGHT3RD;
+ if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH;
+ if(Class == getarg(2)) goto L_RIGHT3RD;
if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild
//this player is a High Novice
if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
//this player has 1st advanced job, but from wrong guild
- if(Class == (@jobdiff+getarg(0))) mes "A "+getarg(1)+"?";
+ if(Class == getarg(0)) mes "A "+getarg(1)+"?";
if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way...";
emotion e_sry;
close;
diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt
index 679171119..32ea4ee60 100644
--- a/npc/cities/yuno.txt
+++ b/npc/cities/yuno.txt
@@ -200,12 +200,12 @@ yuno.gat,162,328,4 script Sage Eskla 735,{
next;
mes "[Eskla]";
mes "Then... without warning.... the piece of paper attacked me!! ME! One of the GREATEST Sages in Yuno!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Eskla]";
mes "I said to the piece of paper, 'How dare you attack me you little piece of paper!!' and struck it with my trusty sword.";
mes "But that piece of paper was persistent and annoying at that.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Eskla]";
mes "Using its paper thin body it dodged my sword simply by turning itself. The way it was turned I couldn't even tell if it was still there.";
@@ -314,7 +314,7 @@ L_Stang:
L_Kato:
mes "What??!! That fool Stangckle said he doesn't want to help me?? This is not good...... My research will slow down considerably.";
mes "......... What will I do now?!?!?";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Metto]";
mes "Luckily I have a backup plan. I'm certain that my friend and colleague ^5533FFKato^000000 will lend me a hand.";
@@ -328,15 +328,15 @@ L_Kato:
mes "[Metto]";
mes "Expect great things from me young friend..... MUHAHAHAHAH!!!!";
set metto_q, 4;
- emotion 29;
+ emotion e_gg;
close;
L_Cici:
mes "WHAT!?!? You're telling me that the very thing I need to continue my research with... the Great Z.... has been DESTROYED!?!?";
- emotion 16;
+ emotion e_wah;
next;
mes "[Metto]";
mes "NOOOOOOO!!! Why?? How?? Why would he do that? Are the Gods cursing me?!?";
- emotion 6;
+ emotion e_an;
next;
mes "[Metto]";
mes "Wait.... I need to calm down...";
@@ -345,7 +345,7 @@ L_Cici:
mes "[Metto]";
mes "*sigggghhhh* I still have hope...... YES I DO!! HAHAHA!!!";
set metto_q, 6;
- emotion 29;
+ emotion e_gg;
close;
L_Check:
mes "I better get going so I can check this new thing out..... What are you still doing here?";
@@ -357,12 +357,12 @@ L_Ruined:
mes "[Metto]";
mes "How could something like this happen?? All 3 of my colleagues abandoning me all at once?!?!";
mes "It's true....... the Gods HAVE forsaken me..... I'm ruined...... RUINED!!!";
- emotion 28;
+ emotion e_sob;
next;
mes "[Metto]";
mes "What else can I do now? Has the time really come for me to let go of all of my research?....";
mes "Those many, many years of research?........";
- emotion 28;
+ emotion e_sob;
next;
mes "[Metto]";
mes "You must be disappointed...... but please, forget about all of this... forget about me........";
@@ -404,12 +404,12 @@ L_Start:
mes "[Stangckle]";
mes "Is this true?? Metto doesn't think of me as a colleague, and is only USING me?";
mes "He sees me as a lowly assistant and is going to STEAL all the CREDIT for our discoveries?!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Stangckle]";
mes "I can't believe I trusted him..... the rumors were true.... he IS a selfish mad man!!!.......";
mes "And to think I respected a scumbag like that!!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Stangckle]";
mes "I don't think I can even bear to see his disgusting face anymore.....";
@@ -425,7 +425,7 @@ L_Start:
M_End:
mes "[Stangckle]";
mes "What are you doing here then? Stop wasting my time.";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
mes "So Metto was truly a mad scientist after all...... I guess he will be the one who will ultimately pay for that choice.......";
@@ -449,12 +449,12 @@ L_Start:
mes "[Kato]";
mes "WHAT!!?? Metto said my Great Z is INFERIOR to Stangckles research!!??";
mes "He.... he said I should rename it to 'LAME Z'??.......";
- emotion 23;
+ emotion e_omg;
next;
mes "[Kato]";
mes "*Sniff* I... I don't believe it.... *sob* how could he say that?..... If... if my invention is no good.....";
mes "Then I guess I should destroy it.... my Great Z.... *sigh*";
- emotion 28;
+ emotion e_sob;
next;
mes "[Kato]";
mes "How could that Metto be such a heartless bastard?? Thank you for letting me know Metto's TRUE feelings about my work.";
@@ -492,11 +492,11 @@ L_Start:
mes "[CiCi]";
mes "Hmm?? Metto said that he doesn't need my Riding Engine Theory?? Hmphf! How dare he!!!";
- emotion 32;
+ emotion e_pif;
next;
mes "[CiCi]";
mes "I have half a mind to teach him a little something about TRUE science and INTELLIGENT research!!";
- emotion 7;
+ emotion e_ag;
next;
mes "[CiCi]";
mes "... Whatever.... I don't have the necessary equipment to help him anyways.";
@@ -511,7 +511,7 @@ L_Start:
M_End:
mes "[CiCi]";
mes "What? That's it? You just wanted to waste some time?...........";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
@@ -536,7 +536,7 @@ yuno_in01.gat,18,30,3 script Wagan 85,{
next;
mes "[Wagan]";
mes "These people just drive me crazy!";
- emotion 6;
+ emotion e_an;
next;
mes "[Wagan]";
mes "They think only of themselves and their crazy actions make it much more difficult for everyone else.";
@@ -548,7 +548,7 @@ yuno_in01.gat,18,30,3 script Wagan 85,{
mes "[Wagan]";
mes "..... the list goes on and on. What's worse..... He tries to justify his dreadful actions by calling it 'research'!!!!";
mes "He has definitely lost his sanity and has gone too far!!";
- emotion 7;
+ emotion e_ag;
next;
mes "[Wagan]";
mes "If only there was a way to stop this mad man from destroying our community......";
@@ -559,7 +559,7 @@ yuno_in01.gat,18,30,3 script Wagan 85,{
mes "[Wagan]";
mes "Oh?? Are you really going to help us stop Metto? Our city would be very grateful if you could do this.......";
mes "But how exactly do you plan on accomplishing this rather difficult task?";
- emotion 1;
+ emotion e_what;
next;
menu "Yeah it's pretty hard....",M_End, "Well, I guess I need to think of a plan now.....",-;
@@ -589,7 +589,7 @@ L_Check:
L_Thank:
mes "Is this true? You were able to shut down Metto's research? Thank you sooo much for your help.";
mes "Without Metto causing trouble we have a lot less to worry about.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Wagan]";
mes "The people of this city are grateful to you. Here is a little token of our appreciation......";
@@ -597,11 +597,11 @@ L_Thank:
mes "[Wagan]";
mes "Thank you once again for your assistance! I wish you the best of luck in all of your future endeavors!!!";
getitem 715,10;
- emotion 15;
+ emotion e_thx;
set metto_q, 9;
close;
L_Done:
mes "Things have been much more peaceful around here now that Metto has been shut down. Thank you once again for your help.";
- emotion 15;
+ emotion e_thx;
close;
} \ No newline at end of file