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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/cities/umbala.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/umbala.txt')
-rw-r--r-- | npc/cities/umbala.txt | 1677 |
1 files changed, 1677 insertions, 0 deletions
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt new file mode 100644 index 000000000..4fae2ff56 --- /dev/null +++ b/npc/cities/umbala.txt @@ -0,0 +1,1677 @@ +//===== eAthena script =======================================
+//= Umbala Town script
+//===== By: ==================================================
+//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= Any eAthena Version; RO Episode XX
+//===== Description: =========================================
+//= Umbala Town Npcs
+//==================================================
+//Phase1.Learning the Language
+//1 (Elder)First discussion
+//2 (Elder)Asking about learning the language
+//3 (Elder)Final step (understanding NPC speech)
+//------------------------------------------
+//Phase2.Create Essence/Dismantle Stone
+//4 (Shaman)Get permission to speak with her from the chief
+//5 (Elder)Ask about conditions needed to be fulfilled to get permission
+//6 (Elder)Get permission
+//7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
+//===== Additional Comments: =================================
+//= 1.0 - Done By jAthena (dunno Who)
+//= 1.1 - Translated by Fusion Dev Team
+//= 1.2 - Fixed Something by Muad Dib
+//= 1.3 - Fixed up For eA by Darkchild
+//= 1.4 - Fixed some wrong item names [Lupus]
+//= 1.5 – Spell Checked [massdriller]
+//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
+//= 1.7 Fixed bugs and exploits [Lupus]
+//============================================================
+
+
+//========================================================
+// == NPCs on the road to Umbala ==
+//========================================================
+//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
+comodo.gat,170,137,7 script Reid 84,{
+ close;
+On_Emotion20:
+ emotion 20;
+ end;
+On_Emotion29:
+ emotion 29;
+ end;
+}
+
+//========================================================
+comodo.gat,171,137,1 script Heath 92,{
+ mes "[Reid]";
+ mes "There's a huuuuuuuge treasure hidden";
+ mes "somewhere around here!";
+ next;
+ mes "[Heath]";
+ mes "If only we could get our hands on it,";
+ mes "the people who call us the 'Dunce Duo'";
+ mes "will certainly have to eat their words!!";
+ next;
+ mes "[Reid]";
+ mes "We'll keep looking as long as it takes!";
+ next;
+ donpcevent "Reid::On_Emotion29";
+ emotion 29;
+ mes "[Heath]";
+ mes "Hey, Reid, come on!";
+ next;
+ mes "[Reid]";
+ mes "............";
+ next;
+ donpcevent "Reid::On_Emotion29";
+ emotion 20;
+ mes "[Reid]";
+ mes "Okay, okay...I'm coming.";
+ next;
+ menu "Hey, wait! Treasure?",Lwhat_1;
+
+ Lwhat_1:
+ mes "[Reid]";
+ mes "You mean you've never heard of it?!";
+ next;
+ emotion 29;
+ mes "[Heath]";
+ mes "Oh, you want to hear the story of the";
+ mes "treasure, huh? Well, how important";
+ mes "is it to you, really?";
+ next;
+ mes "[Reid and Heath]";
+ donpcevent "Reid::On_Emotion29";
+ emotion 29;
+ mes "Important enough for you to";
+ mes "cough up 1000 zeny?!";
+ next;
+ menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;
+
+ Lzeny_1:
+ if(Zeny < 1000) goto Lzeny_no;
+ set Zeny,Zeny-1000;
+ mes "[Heath]";
+ mes "Alright, my 'friend'. listen up.";
+ next;
+ mes "[Reid]";
+ mes "A famous adventurer named Niles";
+ mes "returned to this village from his";
+ mes "adventures abroad.";
+ mes "He was dragging...";
+ next;
+ mes "[Heath]";
+ mes "...(Whisperwhisperwhisper)";
+ mes "a really big box along behind him!!";
+ next;
+ mes "[Reid]";
+ mes "He returned during the dead of night,";
+ mes "hoping no one would see his cargo.";
+ next;
+ mes "[Heath]";
+ mes "There has to be something";
+ mes "valuable in that box!";
+ mes "There's no other explanation!";
+ next;
+ mes "[Reid]";
+ mes "I'm on a search for that box!";
+ mes "I'm going to find it!";
+ next;
+ emotion 20;
+ mes "[Heath]";
+ mes "There's just one problem.";
+ mes "We don't have the slightest";
+ mes "idea where Niles put the treasure.";
+ next;
+ mes "[Reid]";
+ mes "Niles is making us look foolish!";
+ next;
+ menu "Where is Niles now?",Lwhere_1;
+
+ Lwhere_1:
+ mes "[Reid]";
+ mes "He's on the north side of the village.";
+ next;
+ mes "[Heath]";
+ mes "I hope this information was worth";
+ mes "it.";
+ next;
+ mes "[Reid and Heath]";
+ mes "It was certainly worth it to us!";
+ mes "Heh heh heh!";
+ close;
+
+ Lzeny_no:
+ mes "[Reid]";
+ mes "Hey! Come back when you're not dirt";
+ mes "poor! Gotta spend money to make money, right?";
+ close;
+
+ Lzeny_2:
+ donpcevent "Reid::On_Emotion20";
+ emotion 20;
+ mes "[Heath]";
+ mes "Whaaaaat?! I swear that our marks";
+ mes "aren't as gullible as they used to be.";
+ mes "How are we supposed to make an honest zeny?!";
+ close;
+}
+
+//========================================================
+cmd_in01.gat,175,120,3 script Iria 69,{
+ mes "[Iria]";
+ mes "That guy over at the far table";
+ mes "in the corner is the adventurer";
+ mes "Niles. He seems to have a wealth";
+ mes "of stories about his many adventures.";
+ next;
+ mes "[Iria]";
+ mes "He's always so boisterous, saying things";
+ mes "like 'Will your journey lead you to fame,";
+ mes "or to certain death?!'";
+ next;
+ mes "[Iria]";
+ mes "Nevertheless, anyone who talks to Niles";
+ mes "for any length of time seems to be invariably";
+ mes "inspired by his passion.";
+ close;
+}
+
+//========================================================
+cmd_in01.gat,164,115,1 script Niles 731,{
+ mes "[Niles]";
+ mes "Oh?";
+ mes "Another fool come to ask about";
+ mes "that idiotic rumour circulating";
+ mes "around town?";
+ next;
+ mes "[Niles]";
+ mes "The story about me finding a great";
+ mes "treasure is a big misunderstanding.";
+ mes "In reality, it's just my collection";
+ mes "of modest finds.";
+ next;
+ mes "[Niles]";
+ mes "That said, I think I have a lead";
+ mes "on a potentially lucrative ";
+ mes "item just waiting to be found.";
+ next;
+ mes "[Niles]";
+ mes "Don't you think that cave";
+ mes "near Comodo village is interesting?";
+ next;
+ mes "[Niles]";
+ mes "I think a large jewel may be";
+ mes "hidden within its confines.";
+ next;
+ mes "[Niles]";
+ mes "Until recently, we didn't know how to";
+ mes "reach the cave.";
+ next;
+ mes "[Niles]";
+ mes ".............";
+ next;
+ mes "[Niles]";
+ mes ".......Hm?";
+ next;
+ mes "[Niles]";
+ mes "Is your mind set on going there?!";
+ mes "Can you imagine what you'll find?!";
+ next;
+ mes "[Niles]";
+ mes "Doesn't just talking about it make";
+ mes "you want to go on an adventure?!!!";
+ next;
+ mes "[Niles]";
+ mes "Just break down any barrier in your";
+ mes "path and trust your primal instincts";
+ mes "to guide you to your goal!";
+ next;
+ mes "[Niles]";
+ mes "Go! Quickly!";
+ next;
+ mes "[Niles]";
+ mes "Will you find the path to fame on";
+ mes "your journey, or the path to certain";
+ mes "death?! Hahahaha!!!!";
+ close;
+}
+
+
+//==================================================================
+// Umbala NPCs and Quests
+//==================================================================
+
+//==================================================================
+//Trade money for meat
+umbala.gat,70,106,3 script Utan Child#1 781,{
+if(event_umbala < 3) goto LumWord;
+ mes "[???]";
+ mes "Hello! I'm a member of";
+ mes "the Utan tribe.";
+ next;
+ mes "[???]";
+ mes "My name is Hatan! Nice to";
+ mes "meet you.";
+ emotion 18;
+ next;
+ mes "[Hatan]";
+ mes "...I can't play now, because";
+ mes "a recent thunderstorm caused";
+ mes "the roof of our house to become";
+ mes "cracked...";
+ emotion 28;
+ next;
+ mes "[Hatan]";
+ mes "...!";
+ next;
+ mes "[Hatan]";
+ mes "Hey! You guys seem pretty well";
+ mes "off. Do you think you could";
+ mes "give us a little zeny";
+ mes "so we can fix the crack?";
+ mes "Please!";
+ emotion 28;
+ next;
+ menu "Nod",-,"Shake Head",Lend2;
+
+ if(Zeny < 1000) goto LError2;
+ mes "[Hatan]";
+ mes "Yay!!";
+ mes "You're the best!!";
+ set Zeny,Zeny-1000;
+ getitem 517,1;//Items: Meat,
+ emotion 19;
+ next;
+ mes "[Hatan]";
+ mes "Please take this as a token of my gratitude.";
+ emotion 18;
+ close;
+
+ LError2:
+ mes "[Hatan]";
+ mes "Well, maybe I underestimated your";
+ mes "wealth, but you shouldn't lie...";
+ emotion 32;
+ close;
+ Lend2:
+ mes "[Hatan]";
+ mes "...Awwwww.";
+ emotion 28;
+ close;
+
+LumWord:
+ mes "[???]";
+ mes "Umba!";
+ mes "Umbaluwababawamuba.";
+ next;
+ mes "[???]";
+ mes "Umba! Umbaumba!";
+ mes "Umbabama Hatan baba.";
+ emotion 18;
+ next;
+ mes "[Hatan]";
+ mes "...Umba, Umbaumbaumba.";
+ mes "Umbaumbaumbababa.";
+ mes "Umbabawaumbaumbaba.";
+ mes "Umbaumba.";
+ mes "...Umbaumbamabababumba.";
+ emotion 28;
+ next;
+ mes "[Hatan]";
+ mes "...!";
+ next;
+ mes "[Hatan]";
+ mes "Umba!";
+ mes "Umbaumbaumbababa.";
+ mes "Umbababaumbawabaumba!";
+ mes "Umbaumbaumbababa.";
+ mes "wamfuba! Umba!";
+ emotion 28;
+ next;
+ menu "Nod",-,"Shake Head",Lend;
+
+ if(Zeny < 1000) goto LError;
+ mes "[Hatan]";
+ mes "Umbaumba!!";
+ mes "Um!-babaumba-baumba-.";
+ mes "Umba-umba-Umbabawamamaba!";
+ set Zeny,Zeny-1000;
+ getitem 517,1;//Items: Meat,
+ emotion 19;
+ next;
+ mes "[Hatan]";
+ mes "Umbaumba....";
+ emotion 18;
+ close;
+
+ LError:
+ mes "[Hatan]";
+ mes "Umba-Umbana!";
+ emotion 32;
+ close;
+ Lend:
+ mes "[Hatan]";
+ mes "....Umba....";
+ emotion 28;
+ close;
+}
+
+//==================================================================
+//Trade Meat for Clover, ???, and Soft Fur
+umbala.gat,59,243,5 script Utan Child#4 787,{
+if(event_umbala < 3) goto LumWord;
+ mes "[Kotan]";
+ mes ".....";
+ mes ".....";
+ mes "...I want meat.";
+ mes "...Gimme meat!";
+ next;
+ menu "Sure",-,"No way!",L2;
+ if(countitem(517) < 1) goto LError;//Items: Meat,
+ delitem 517,1;//Items: Meat,
+ mes "[Kotan]";
+ mes "Hey, thanks!";
+ mes "Take these!";
+ emotion 10;
+ getitem 909,2;//Items: Jellopy,
+ getitem 914,2;//Items: Fluff,
+ getitem 705,2;//Items: Clover,
+ close;
+ L2:
+ mes "[Kotan]";
+ mes "......";
+ mes "...I'm hungry!";
+ mes "...Gimme meat!";
+ emotion 28;
+ close;
+LError:
+ mes "[Kotan]";
+ mes "Hey! You said you have";
+ mes "meat! So you were lying?";
+ mes "I hate you!";
+ emotion 6;
+ close;
+LumWord:
+ mes "[???]";
+ mes "....";
+ mes "....";
+ mes "...Umbaba!";
+ mes "...Famba!";
+ emotion 11;
+ next;
+ menu "Umba",-,"Umbabu",Lu2;
+ if(countitem(517) < 1) goto LuError;//Items: Meat,
+ delitem 517,1;//Items: Meat,
+ mes "[???]";
+ mes "Umbaumbaumbababa.";
+ mes "Umbababauma.";
+ emotion 10;
+ getitem 909,2;//Items: Jellopy,
+ getitem 914,2;//Items: Fluff,
+ getitem 705,2;//Items: Clover,
+ close;
+ Lu2:
+ mes "[???]";
+ mes "....";
+ mes "......Unguba!";
+ mes "....Umbababa.";
+ emotion 28;
+ close;
+LuError:
+ mes "[???]";
+ mes "Umbawamufumabababa!";
+ mes "Umbabababaumbaumbu!";
+ emotion 6;
+ close;
+}
+
+//==============================================================================
+//Skeletal Gate
+//==============================================================================
+umbala.gat,221,193,1 script #Skeletal Gate 111,{
+ if(event_umbala==7) goto LwarpNoText;
+ set @ryumon,0;
+ mes "^3355FFThe gate is shaped like a skeleton";
+ mes "You cannot pass this point as the gate is";
+ mes "locked. You hear sounds coming from the";
+ mes "inside.^000000";
+ next;
+ menu "Examine the skeleton",-,"Nothing",Lend;
+ mes "^3355FFWhen you examine the gate";
+ mes "carefully, you notice that there";
+ mes "is a hole about the size of a gemstone";
+ mes "on the left side of the gate about where";
+ mes "the skeleton's left eye should be. There is";
+ mes "a matching hole on the other side.^000000";
+ next;
+ mes "^3355FFWhat you would like to";
+ mes "to do with the left socket?^000000";
+ next;
+ menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
+ mes "^3355FFNothing was inserted into the left socket.^000000";
+ next;
+ goto LRight;
+ L1_2:
+ //Blue
+ if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
+ mes "^3355FFYou inserted a Blue Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 717,1;//Items: Blue Gemstone,
+ getitem 717,1;//Items: Blue Gemstone,
+ set @ryumon,1;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto LRight;
+ L1_3:
+ //Yellow
+ if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
+ mes "^3355FFYou inserted a Yellow Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 715,1;//Items: Yellow Gemstone,
+ getitem 715,1;//Items: Yellow Gemstone,
+ set @ryumon,2;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto LRight;
+ L1_4:
+ //Red
+ if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
+ mes "^3355FFYou inserted a Red Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 716,1;//Items: Red Gemstone,
+ getitem 716,1;//Items: Red Gemstone,
+ set @ryumon,3;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto LRight;
+ L1_2_e:
+ mes "^3355FFYou don't have a Blue Gemstone.";
+ goto L1_e;
+ L1_3_e:
+ mes "^3355FFYou don't have a Yellow Gemstone.";
+ goto L1_e;
+ L1_4_e:
+ mes "^3355FFYou don't have a Red Gemstone.";
+ L1_e:
+ mes "Therefore, nothing was inserted into";
+ mes "the left socket.^000000";
+ next;
+ LRight:
+ mes "^3355FFWhat about the right";
+ mes "socket?^000000";
+ next;
+ menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
+ mes "^3355FFNothing was inserted into the right socket.^000000";
+ next;
+ goto Lfin;
+ L2_2:
+ //Blue
+ if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
+ mes "^3355FFYou inserted a Blue Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 717,1;//Items: Blue Gemstone,
+ getitem 717,1;//Items: Blue Gemstone,
+ set @ryumon,@ryumon+10;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto Lfin;
+ L2_3:
+ //Yellow
+ if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
+ mes "^3355FFYou inserted a Yellow Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 715,1;//Items: Yellow Gemstone,
+ getitem 715,1;//Items: Yellow Gemstone,
+ set @ryumon,@ryumon+20;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto Lfin;
+ L2_4:
+ //Red
+ if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
+ mes "^3355FFYou inserted a Red Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 716,1;//Items: Red Gemstone,
+ getitem 716,1;//Items: Red Gemstone,
+ set @ryumon,@ryumon+30;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto Lfin;
+ L2_2_e:
+ mes "^3355FFYou don't have a Blue Gemstone.";
+ goto L2_e;
+ L2_3_e:
+ mes "^3355FFYou don't have a Yellow Gemstone.";
+ goto L2_e;
+ L2_4_e:
+ mes "^3355FFYou don't have a Red Gemstone.";
+ L2_e:
+ mes "Therefore, nothing was inserted into";
+ mes "the right socket.^000000";
+ next;
+ Lfin:
+ mes "^3355FF..........^000000";
+ next;
+ mes "^3355FF...................";
+ mes ".....................^000000";
+ next;
+ mes "^3355FF.......................";
+ mes ".........................";
+ mes ".........................^000000";
+ next;
+ if(event_umbala < 6) goto LSecondCheck;
+ if(@ryumon == 33) goto Lwarp;
+ LSecondCheck:
+ if(event_umbala >= 6) goto LLNewEnd;
+ if(@ryumon == 13) goto Lwarp;
+ LNewEnd:
+ mes "^3355FFNothing happened.";
+ mes "You hear a faint laugh, but";
+ mes "decide that it's all in";
+ mes "your head.^000000";
+ close;
+ Lwarp:
+ mes "^3355FFA rumbling sound can be";
+ mes "heard as the gate opens.";
+ mes "As you step across the threshold.";
+ mes "you feel as if you're walking in";
+ mes "into the arms of death itself.^000000";
+ next;
+ LwarpNoText:
+ warp "um_in.gat",32,71;
+ close;
+Lend:
+ mes "^3355FFAfter hitting the gate a few";
+ mes "times with no result, you decide to give";
+ mes "up.^000000";
+ close;
+}
+
+//==============================================================================
+//Umbala Event
+//==============================================================================
+um_in.gat,39,122,5 script Utan Tribal Elder 784,{
+ if(event_umbala == 1) goto LStart2;
+ if(event_umbala == 2) goto LStart3;
+ if(event_umbala == 3) goto LStart4;
+ if(event_umbala == 4) goto LStart5;
+ if(event_umbala == 5) goto LStart6;
+ if(event_umbala == 6) goto LStart4;
+ if(event_umbala == 7) goto LStart4;
+ mes "[Karukatan]";
+ mes "Aha, You're new to the Utan";
+ mes "family's little village, aren't";
+ mes "you? I would remember such a face";
+ mes "had I met you before.";
+ next;
+ mes "[Karukatan]";
+ mes "We know there is a wide world around";
+ mes "us, but the there is something to";
+ mes "be appreciated in the simple life";
+ mes "we lead here.";
+ next;
+ mes "[Karukatan]";
+ mes "All decisions in the village are made";
+ mes "by me or with my input";
+ next;
+ mes "[Karukatan]";
+ mes "You want to know how I speak your";
+ mes "language when it seems no one else in";
+ mes "the village does? A fair question.";
+ mes "I picked up your tongue from the";
+ mes "adventurers who sometimes pass";
+ mes "through this village.";
+ next;
+ mes "[Karukatan]";
+ mes "Some outsiders have also settled near here";
+ mes "over time. In exchange for information";
+ mes "about their customs and culture, I";
+ mes "teach them the language and customs";
+ mes "of the Utan tribe.";
+ next;
+ mes "[Karukatan]";
+ mes "If you want to learn our language,";
+ mes "you must immerse yourselves in";
+ mes "our customs and cultural traditions.";
+ mes "You should even try and look as much";
+ mes "like us as you can.";
+ next;
+ mes "[Karukatan]";
+ mes "I hope you're worthy of my confidence.";
+ mes "Some members of the tribe have expressed";
+ mes "the sentiment that welcoming outsiders";
+ mes "is dangerous to the village.";
+ next;
+ mes "[Karukatan]";
+ mes "When you want to begin learning the";
+ mes "language, come and visit me. Don't";
+ mes "forget to make yourself appear as";
+ mes "much like us as you can.";
+ set event_umbala,1;
+ close;
+LStart2:
+ mes "[Karukatan]";
+ mes "Ahh, have you looked around the";
+ mes "village a bit? Did other people";
+ mes "from the tribe hide from you when";
+ mes "they saw you? Don't worry. They";
+ mes "were just surprised to see a new face.";
+ next;
+ mes "[Karukatan]";
+ mes "Hmm? You need something from me?";
+ mes "How can I make your stay in the village";
+ mes "more pleasant?";
+ next;
+ menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
+ if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
+ mes "[Karukatan]";
+ mes "Well, in order to understand our";
+ mes "language, you need to assimilate";
+ mes "our cultural values, too. Trying to";
+ mes "understand a language in the context of an";
+ mes "alien culture is foolish, right?";
+ next;
+ mes "[Karukatan]";
+ mes "Besides, if the tribesmen in the";
+ mes "village fear you, how will you";
+ mes "ever get them to speak with you?";
+ mes "You should try making yourself";
+ mes "look like us in order to be more";
+ mes "accepted.";
+ close;
+ L1_mask:
+ mes "[Karukatan]";
+ mes "What a cute mask. The Utan tribe";
+ mes "appreciates its traditional masks";
+ mes "because sometimes by hiding your";
+ mes "face, you can express more genuine";
+ mes "feelings.";
+ //Activate Sphinx Mask Quest (optional)
+ set mask_q,1;
+ next;
+ mes "[Karukatan]";
+ mes "Over time, the mask itself";
+ mes "has come to symbolize trust among";
+ mes "the members of the Utan tribe.";
+ next;
+ mes "[Karukatan]";
+ mes "Now that you're prepared, I will";
+ mes "begin teaching you the Utan";
+ mes "language as promised. First,";
+ mes "you need to make some preparations,";
+ mes "however...";
+ next;
+ mes "[Karukatan]";
+ mes "First, I need some paper. With";
+ mes "paper, I can write down the words";
+ mes "I intend to teach.";
+ next;
+ mes "[Karukatan]";
+ mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000.";
+ mes "I also need something to write with.";
+ mes "of course.";
+ mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
+ mes "will do nicely.";
+ next;
+ mes "[Karukatan]";
+ mes "Once you get these, I can start";
+ mes "teaching you the language.";
+ set event_umbala,2;
+ close;
+ L2:
+ mes "[Karukatan]";
+ mes "Haha. Only imitating the sound";
+ mes "of the words is useless. Even";
+ mes "though it sounds random, there is";
+ mes "a specific way of combining the";
+ mes "words.";
+ next;
+ mes "[Karukatan]";
+ mes "Also, our language has depends a";
+ mes "a lot on emotion to convey its";
+ mes "meaning. Outsiders can't pick up";
+ mes "the subtlety right away, even though";
+ mes "we're the same race, ";
+ next;
+ mes "[Karukatan]";
+ mes "It seems you have an interest";
+ mes "in learning the language of the";
+ mes "Utan tribe. If that's the case,";
+ mes "come visit me and I'll teach you.";
+ next;
+ mes "[Karukatan]";
+ mes "Then, you won't sound so silly.";
+ close;
+ L3:
+ mes "[Karukatan]";
+ mes "Ah. If you want to continue your";
+ mes "trip, please keep this village in";
+ mes "your memories.";
+ close;
+LStart3:
+ if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
+ mes "[Karukatan]";
+ mes "It seems you've not yet prepared the";
+ mes "proper items. Did you forget what";
+ mes "you need to gather before I can";
+ mes "teach you the language? You need to gather";
+ next;
+ mes "[Karukatan]";
+ mes "^3377FF10x Oil Paper^000000,";
+ mes "^3377FF5x Slick Paper^000000,";
+ mes "^3377FF1x Squid Ink^000000, and";
+ mes "^3377FF1x Feather of Bird^000000.";
+ mes "Once you have gathered those, I can teach";
+ mes "you Utan tribal language.";
+ close;
+Lchkok:
+ delitem 7151,10;//Items: Oiled Paper,
+ delitem 7111,5;//Items: String Paper,
+ delitem 1024,1;//Items: Squid Ink,
+ delitem 916,1;//Items: Feather of Birds,
+ mes "[Karukatan]";
+ mes "Good. You've prepared all the";
+ mes "necessary materials. Now, I can";
+ mes "begin to teach you the Utan tribal";
+ mes "language.";
+ next;
+ mes "[Karukatan]";
+ mes "............";
+ next;
+ mes "[Karukatan]";
+ mes "............";
+ mes "............";
+ next;
+ mes "[Karukatan]";
+ mes "............";
+ mes "............";
+ mes "............";
+ next;
+ mes "[Karukatan]";
+ mes "Do you feel more enlightened now?";
+ mes "Try talking to others in the Utan";
+ mes "tribe. They'll warm up to your quickly";
+ mes "now that you speak the language.";
+ set event_umbala,3;
+ next;
+ mes "[Karukatan]";
+ mes "If you need something while you're";
+ mes "here, don't hesitate to visit me.";
+ close;
+LStart4:
+//fin
+ mes "[Karukatan]";
+ mes "Do you need something?";
+ mes "If you need someone to guide you around";
+ mes "the village, you should ask someone else.";
+ mes "I can't leave here right now.";
+ next;
+ mes "[Karukatan]";
+ mes "The best way to get a feel for";
+ mes "the village is to just walk";
+ mes "around and see the sights. By doing";
+ mes "that, you can form a personal";
+ mes "bond with the village.";
+ close;
+LStart5:
+ mes "[Karukatan]";
+ mes "Oh, it seems you're enjoying yourself here.";
+ mes "You need something else?";
+ next;
+ mes "[Karukatan]";
+ mes "It seems you want to ask the";
+ mes "shaman Putsuchiratan something";
+ mes "and you're seeking my permission";
+ mes "to do so.";
+ next;
+ mes "[Karukatan]";
+ mes "Well...There's a mask from";
+ mes "abroad that Putsuchiratan and I";
+ mes "have both always desired. Putsuchiratan";
+ mes "heard about it some time ago.";
+ next;
+ mes "[Karukatan]";
+ mes "If I could have the ^3377FFSmile Mask^000000,";
+ mes "it would be a great honour, but";
+ mes "I promised I would give it to";
+ mes "to Putsuchiratan as a gift if I ever";
+ mes "came across one. If you can find a Smile Mask for me,";
+ mes "I'll give you permission to speak with her.";
+ set event_umbala,5;
+ close;
+LStart6:
+ if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
+ mes "[Karukatan]";
+ mes "Did you find the ^3377FFSmile Mask^000000 yet?";
+ mes "In order to let you see the shaman,";
+ mes "you need to collect one.";
+ mes "A gift will put Putsuchiritan in";
+ mes "a good mood, also.";
+ close;
+Lsmileok:
+ delitem 2278,1;//Items: Mr. Smile,
+ mes "[Karukatan]";
+ mes "Ahh! It's a Smile Mask!";
+ mes "I would really like to put this";
+ mes "on just once, but I promised to";
+ mes "give this to Putsuchiritan as";
+ mes "a gift.";
+ set event_umbala,6;
+ next;
+ mes "[Karukatan]";
+ mes "I'll tell Putsuchiritan to allow you";
+ mes "to meet with her. I'm certain that you";
+ mes "will find her talents to be a tremendous";
+ mes "help on your journey.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
+ if(event_umbala < 3) goto LumWord;
+ if(event_umbala == 4) goto LStart2;
+ if(event_umbala == 5) goto LStart2;
+ if(event_umbala == 6) goto LStart3;
+ if(event_umbala == 7) goto LStart4;
+ mes "[Putsuchiritan]";
+ mes "I will not see outsiders that are";
+ mes "not from the Utan tribe.";
+ mes "...There are many things about the";
+ mes "nature of our society that you do";
+ mes "not yet understand.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "Others of your type will do anything";
+ mes "to set foot on land which is sacred";
+ mes "to the Utan tribe. We fear that";
+ mes "revealing our secrets will expose";
+ mes "use to danger.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "What's worse, I don't think that";
+ mes "outsiders understand our desire";
+ mes "to preserve our tribal culture.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "As my talents are foremost for";
+ mes "the use of the Utan tribe, you";
+ mes "must get permission from the elder";
+ mes "if you want my assistance.";
+ mes "Also, don't be stirring up trouble";
+ mes "among the tribesmen.";
+ set event_umbala,4;
+ close;
+LStart2:
+ mes "[Putsuchiritan]";
+ mes "Didn't you hear me? You need";
+ mes "to get the elder's permission before";
+ mes "I can help you.";
+ close;
+LStart3:
+ mes "[Putsuchiritan]";
+ mes "You seem to have gotten permission from";
+ mes "the elder. Fine, I'll help you, though";
+ mes "I don't really want to.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "I can call forth hidden talents";
+ mes "buried deep within your psyche";
+ mes "and tap the power hidden in";
+ mes "elemental stones.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "I need to prepare my rituals.";
+ mes "When you're ready to proceed, please";
+ mes "talk to me again.";
+ set event_umbala,7;
+ close;
+LStart4:
+ set @umchange[1],0;
+ set @umchange[2],0;
+ set @umchange[3],0;
+ set @umchange[4],0;
+ mes "[Putsuchiritan]";
+ mes "I don't know whether my talents";
+ mes "will be useful to you, but I'll";
+ mes "help you anyway.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "I can create elemental essence from natural objects,";
+ mes "or, dismantle elemental stones into their component essences.";
+ mes "Which would you like to do?";
+ next;
+ menu "Create Essence",L1,"Dismantle Elemental Stone",L2,"Nothing",-;
+ mes "[Putsuchiritan]";
+ mes "If you don't wish my help at the moment,";
+ mes "that's fine. When you do, please come";
+ mes "by again.";
+ close;
+L1:
+ mes "[Putsuchiritan]";
+ mes "Which elemental essence would you";
+ mes "like to create? I can create earth, water,";
+ mes "fire, and wind essence.";
+ next;
+ menu "Earth",L1_1,"Water",L1_2,"Fire",L1_3,"Wind",L1_4;
+ L1_1:
+ if (countitem(947)<15) goto L1_1e;//Items: Horn,
+ set @umchange[1],947;
+ set @umchange[2],15;
+ set @umchange[3],993;
+ goto L1_ketugou;
+ L1_2:
+ if (countitem(946)<20) goto L1_2e;//Items: Snails Shell,
+ set @umchange[1],946;
+ set @umchange[2],20;
+ set @umchange[3],991;
+ goto L1_ketugou;
+ L1_3:
+ if (countitem(904)<20) goto L1_3e;//Items: Scorpion Tail,
+ set @umchange[1],904;
+ set @umchange[2],20;
+ set @umchange[3],990;
+ goto L1_ketugou;
+ L1_4:
+ if (countitem(1013)<25) goto L1_4e;//Items: Rainbow Shell,
+ set @umchange[1],1013;
+ set @umchange[2],25;
+ set @umchange[3],992;
+ goto L1_ketugou;
+ L1_ketugou:
+ mes "[Putsuchiritan]";
+ mes "Now, I will try to tap the";
+ mes "source of power hidden deep within";
+ mes "you. Choose a number between 1 and 9.";
+ mes "If you don't want to create essence";
+ mes "after all, choose 0.";
+ next;
+ L1_input:
+ input @umchange[4];
+ if (@umchange[4]==0) goto L1_cancel;
+ if (@umchange[4]>9) goto L1_numError;
+ mes "[Putsuchiritan]";
+ if (@umchange[1]==947) mes "The horn begins to vibrate.";
+ if (@umchange[1]==904) mes "The tail begins to vibrate.";
+ if ((@umchange[1]==1013) && (@umchange[1]==946)) mes "The shell begins to vibrate.";
+//End Possible Conversion
+ mes "I will now chant a holy mantra.";
+ mes "Imagine the number in your mind";
+ mes "and imagine power radiating forth from";
+ mes "your body.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "Amba Omba Sanba! Unba Chi!";
+ mes "Wanbatauma Eurukaba! Unba! Ba!";
+ mes "Jyur! Fumuba Rurara! Wamba! Ra!";
+ mes "Damtsuha Ombabaraka! Unba! Shi!";
+ mes "Sukatamba Aburumba! Umba! Shi!";
+ next;
+ if (countitem(@umchange[1])<@umchange[2]) goto L1_cancel;
+ delitem @umchange[1],@umchange[2];
+ getitem @umchange[3],@umchange[4];
+ mes "[Putsuchiritan]";
+ mes "There. Your inner power has converted";
+ mes "these objects from nature into";
+ mes "elemental essence. Put";
+ mes "it to good use.";
+ close;
+L1_cancel:
+ mes "[Putsuchiritan]";
+ mes "If you don't wish my help at the moment,";
+ mes "that's fine. When you do, please come";
+ mes "by again.";
+ close;
+L1_numError:
+ mes "[Putsuchiritan]";
+ mes "You must choose a number between";
+ mes "1 and 9. It is very important that";
+ mes "you choose the number most dear to";
+ mes "your heart.";
+ next;
+ goto L1_input;
+L1_1e:
+ mes "[Putsuchiritan]";
+ mes "Earth...You need that which is";
+ mes "a friend of the earth. Explore";
+ mes "the verdant forest and find";
+ mes "^3377FF15x Horn^000000 for the ritual.";
+ goto L1_empty;
+L1_2e:
+ mes "[Putsuchiritan]";
+ mes "Water...You need that which is";
+ mes "saturated with water. Explore";
+ mes "the area around here and find";
+ mes "^3377FF20x Snails Shell^000000 for the ritual.";
+ goto L1_empty;
+L1_3e:
+ mes "[Putsuchiritan]";
+ mes "Fire...You need that which";
+ mes "can withstand the roiling heat";
+ mes "of perpetual flame. Explore the";
+ mes "desert and find ^3377FF20x Scorpion Tail^000000";
+ mes "for the ritual.";
+ goto L1_empty;
+L1_4e:
+ mes "[Putsuchiritan]";
+ mes "Wind...You need that which";
+ mes "has an easy camaraderie with";
+ mes "the sky itself.";
+ mes "You need ^3377FF25x Rainbow Shell^000000";
+ mes "to complete the ritual.";
+L1_empty:
+ next;
+ mes "[Putsuchiritan]";
+ mes "Once you've prepared these";
+ mes "objects from nature, please return here";
+ mes "so we can complete the ritual.";
+ close;
+//----------------------------------------------------------
+L2:
+ mes "[Putsuchiritan]";
+ mes "What type of stone would you like to";
+ mes "dismantle? Please choose earth, water,";
+ mes "fire, or wind.";
+ next;
+ menu "Earth",L2_1,"Water",L2_2,"Fire",L2_3,"Wind",L2_4;
+ L2_1:
+ if (countitem(997)<1) goto L2_1e;//Items: Great Nature,
+ set @umchange[1],997;
+ set @umchange[2],1;
+ set @umchange[3],993;
+ goto L2_bunkai;
+ L2_2:
+ if (countitem(995)<1) goto L2_2e;//Items: Mystic Frozen,
+ set @umchange[1],995;
+ set @umchange[2],1;
+ set @umchange[3],991;
+ goto L2_bunkai;
+ L2_3:
+ if (countitem(994)<1) goto L2_3e;//Items: Flame Heart,
+ set @umchange[1],994;
+ set @umchange[2],1;
+ set @umchange[3],990;
+ goto L2_bunkai;
+ L2_4:
+ if (countitem(996)<1) goto L2_4e;//Items: Rough Wind,
+ set @umchange[1],996;
+ set @umchange[2],1;
+ set @umchange[3],992;
+ goto L2_bunkai;
+ L2_bunkai:
+ mes "[Putsuchiritan]";
+ if (@umchange[1]==997) mes "I will dismantle your earth crystal";
+ if (@umchange[1]==995) mes "I will dismantle your frozen crystal";
+ if (@umchange[1]==994) mes "I will dismantle your heart of flame";
+ if (@umchange[1]==996) mes "I will dismantle your rough wind stone";
+ mes "into its component essence.";
+ mes "Choose a number between 1 and 9.";
+ mes "If you don't want me to dismantle the";
+ mes "stone, choose 0.";
+ next;
+ L2_input:
+ input @umchange[4];
+ if (@umchange[4]==0) goto L2_cancel;
+ if (@umchange[4]>9) goto L2_numError;
+//Calculating number of essences
+ set @umchange[4],rand(5)+@umchange[4];
+ set @umchange,@umchange + @rand;
+ if (@umchange[4]>10) set @umchange[4],@umchange[4]-10;
+ if (@umchange[4]<5) set @umchange[4],@umchange[4]+5;
+ mes "[Putsuchiritan]";
+ mes "Please place the elemental stone";
+ mes "inside this holy circle. I will chant a";
+ mes "a mantra. I don't know if I can";
+ mes "completely dismantle the stone,";
+ mes "but here goes...";
+ next;
+ mes "[Putsuchiritan]";
+ mes "Unba Unba Karama! Unba! Ta!";
+ mes "Rukara! Ukarere! Un! Unba! Ka!";
+ mes "Anburaka Taburaka Taburakan! Unba Ra!";
+ mes "Onbaruzu Zan Kata! Unba Ka!";
+ mes "Kan Tsun Rakarakan! Unba! Ha!";
+ next;
+ if (countitem(@umchange[1])<@umchange[2]) goto L1_cancel;
+ delitem @umchange[1],@umchange[2];
+ getitem @umchange[3],@umchange[4];
+ mes "[Putsuchiritan]";
+ mes "The elemental stone has been";
+ mes "dismantled into its natural";
+ mes "essence. Please put it to";
+ mes "good use.";
+ close;
+L2_cancel:
+ mes "[Putsuchiritan]";
+ mes "If you don't wish my help at the moment,";
+ mes "that's fine. When you do, please come";
+ mes "by again.";
+ close;
+L2_numError:
+ mes "[Putsuchiritan]";
+ mes "You must choose a number between";
+ mes "1 and 9. It is very important that";
+ mes "you choose the number most dear to";
+ mes "your heart.";
+ next;
+ goto L2_input;
+L2_1e: mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Great Nature^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+ goto L2_empty;
+L2_2e:
+ mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Mystic Frozen^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+ goto L2_empty;
+L2_3e:
+ mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Flaming Heart^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+ goto L2_empty;
+L2_4e:
+ mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Rough Wind^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+L2_empty:
+ next;
+ mes "[Putsuchiritan]";
+ mes "Once you have the necessary stone,";
+ mes "please come back and visit me";
+ mes "so that the ritual can be completed.";
+ close;
+LumWord:
+ mes "[?????]";
+ mes "Umbaumbaumbaba Utan Umbaba";
+ mes "Umbaumbaumbafumbabauma...";
+ mes "Umbabaumbaumbabaumbabaumba";
+ mes "Umbabaumbabaumbaumbabaumba";
+ mes "Fumbaumba.";
+ next;
+ warp "umbala.gat",217,186;
+ close;
+}
+
+//=====================================================================
+umbala.gat,177,153,3 script Bast 97,{
+ if (event_umbala>=3) emotion 0;
+ mes "[Bast]";
+ mes "Oh! Another outsider. It's";
+ mes "great to encounter another one";
+ mes "in this village! My name is";
+ mes "Bast.";
+ next;
+ mes "[Bast]";
+ mes "Because Umbala village is isolated";
+ mes "within a deep forest, its culture";
+ mes "is unaffected by the steady pull";
+ mes "of progress.";
+ next;
+ mes "[Bast]";
+ mes "Not only that, but the natives' skin colour";
+ mes "and language are also different.";
+ mes "Aren't you confused by their";
+ mes "alien gestures and expressions?";
+ next;
+ mes "[Bast]";
+ mes "Even the things you would expect";
+ mes "to transcend culture have a";
+ mes "different meaning in Umbala.";
+ next;
+ mes "[Bast]";
+ mes "Just because a tribeman's face laughs";
+ mes "doesn't necessarily mean his";
+ mes "heart is laughing. Understand?";
+ next;
+ emotion 28;
+ mes "[Bast]";
+ mes "Because of that, people in the village";
+ mes "who know our language may have trouble!!";
+ close;
+}
+
+//=====================================================================
+umbala.gat,80,146,4 script Yuki 753,{
+ mes "[Yuki]";
+ mes "Umbaubaugau...Oh!";
+ mes "You're from abroad? That's";
+ mes "wonderful! I didn't think that";
+ mes "I would meet someone else from abroad.";
+ mes "Hahaha.";
+ next;
+ mes "[Yuki]";
+ mes "I came here looking for strong";
+ mes "companions, but I was unable";
+ mes "to understand the language.";
+ mes "I had to listen to the language being spoken";
+ mes "for some time before I picked it up.";
+ mes "Hahaha.";
+ next;
+ mes "[Yuki]";
+ mes "The people here seem to want to";
+ mes "preserve their native culture while";
+ mes "eschewing the trappings of modern life.";
+ mes "The tribesmen are really prone to";
+ mes "mischief-making.";
+ next;
+ mes "[Yuki]";
+ mes "The primitive atmosphere here is really";
+ mes "refreshing. Tribal law is very lax and";
+ mes "doesn't intrude upon one's enjoyment of";
+ mes "the village. It's really wonderful.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,101,73,3 script Yunatan 783,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Yunatan]";
+ mes "I'm standing out here because I";
+ mes "can't stand to lay eyes on";
+ mes "that lecher Wambokoriotan.";
+ mes "I hate his guts!";
+ close;
+LumWord:
+ mes "[Yunatan]";
+ mes "Umbaba! Umbaumbaugaga";
+ mes "Ugugumubaugaumuumu.";
+ mes "Umbabababababababa.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,94,123,5 script Bartsutan 783,{
+ if(event_umbala < 30) goto LumWord;
+ mes "[Bartsutan]";
+ mes "I want to see Wambokoriotan";
+ mes "morph into an insect so I can";
+ mes "have the satisfaction of crushing";
+ mes "his skull! I hate him and his";
+ mes "advances! I wish he would just stay";
+ mes "away from me.";
+ close;
+LumWord:
+ mes "[Bartsutan]";
+ mes "Umbarugumbarumbauma!";
+ mes "Umuguugumubarumba.";
+ mes "Umba...uumu.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,140,157,6 script Utan Tribe Young Adult#1 785,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Seirutan]";
+ mes "Bungy jumping is extremely dangerous.";
+ mes "As such, completing a successful";
+ mes "jump is a prerequisite for recognition";
+ mes "as an adult in the Utan tribe.";
+ close;
+LumWord:
+ mes "[?????]";
+ mes "Umbaumbafumba.";
+ mes "Uwambaunbaumbabaufumba";
+ mes "Umbababaumbaumba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,146,157,4 script Utan Young Adult#2 786,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Arotan]";
+ mes "Making a safe bungy jump is a";
+ mes "really big deal. When someone makes";
+ mes "their first jump safely, many people";
+ mes "gather for a large feast.";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbaumbabaumbaba.";
+ mes "Umbaumbabaumbababaumufumuba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,149,165,4 script Utan Young Adult#3 781,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Kryubatan]";
+ mes "I'm really afraid of heights,";
+ mes "so I really don't want to jump,";
+ mes "but I must in order to be";
+ mes "recognized as a courageous";
+ mes "member of the Utan tribe.";
+ close;
+LumWord:
+ mes "[??????]";
+ mes "Umbaumbaumbababa.";
+ mes "Umbaumbaumumbabaumfumuba.";
+ mes "Umbaumbaumumubafumba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,92,159,4 script Hartan 785,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Hartan]";
+ mes "You want to know why our";
+ mes "skin is jet-black?";
+ mes "......";
+ next;
+ mes "[Hartan]";
+ mes "Well...";
+ mes "Every night before we sleep,";
+ mes "we eat lots of chocolate!";
+ next;
+ mes "[Hartan]";
+ mes "Mmmmmmm...Chocolate...";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbaumba";
+ mes "Umbaumbaumba";
+ mes "Umbaumbaumba";
+ next;
+ mes "[????]";
+ mes "Umbaumbabaungaha.";
+ emotion 28;
+ close;
+}
+
+//=====================================================================
+umbala.gat,194,104,4 script Utan Tribe Child#2 787,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Burkatan]";
+ mes "An outsider?";
+ mes "Are you here to try bungy jumping?";
+ next;
+ menu "You got it",-,"Well....",L2;
+ mes "[Burkatan]";
+ mes "What courage!";
+ mes "The Utan tribe welcomes those";
+ mes "with courageous hearts.";
+ close;
+ L2:
+ mes "[Burkatan]";
+ mes "The adults don't want me to even";
+ mes "get close to the bungy jumping area.";
+ mes "In this tribe, bungy jumping is a rite";
+ mes "of passage. If I can show them that";
+ mes "I'm big enough to brave bungy jumping,";
+ mes "they'll have to recognize me as an adult!";
+ close;
+LumWord:
+ mes "[???]";
+ mes "Umbaumbababaumfumuba.";
+ mes "Umbababaumbabaumbaumba.";
+ next;
+ menu "Um...yes?",-,"Nope...",Lu2;
+ mes "[???]";
+ mes "Umbaumbaumbababa.";
+ mes "Umbaumbaumubaba.";
+ close;
+ Lu2:
+ mes "[???]";
+ mes "Umbaumbaumuam.";
+ mes "Umbaumbaumbaba.";
+ mes "Umbaumfumababaumu.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,193,208,6 script Utan Child#3 789,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Fuitan]";
+ mes "When I was younger, I went bungy";
+ mes "jumping even though it was extremely";
+ mes "dangerous. I did it, though, and my";
+ mes "chest swelled with a feeling of achievement.";
+ mes "The tradition encourages rash behavior, but";
+ mes "boys will be boys, don't you think?";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbababa.";
+ mes "Umbamubafumabaumumbabamua";
+ mes "Umumbababaumbafuma.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,139,205,4 script Utan Tribe Young Adult#5 785,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Tsunitan]";
+ mes "Awesome! I haven't seen an outsider in some time.";
+ mes "You're just in time to watch as";
+ mes "youth from all over the village bungy";
+ mes "jump to prove their courage!";
+ next;
+ mes "[Tsunitan]";
+ mes "After you jump, you can use the";
+ mes "cord to climb. Also, if you search";
+ mes "underwater, you might be able to find";
+ mes "a submerged cave. Of course, there have";
+ mes "been unlucky souls who have died...";
+ next;
+ mes "[Tsunitan]";
+ mes "You may also feel sick";
+ mes "as the bottom draws near, because";
+ mes "the ominous shapes of aquatic monsters";
+ mes "drift slowly under the surface.";
+ mes "If you linger underwater, you might die...";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumba!";
+ mes "Umbaumbabababaumumba.";
+ mes "Babaum Utan Umbaumbaba";
+ mes "Umbababafumu.";
+ mes "Umfumubabaumbaumbaumbaba.";
+ next;
+ mes "[????]";
+ mes "Umbafumumababaumba.";
+ mes "Umbabatanumbaumba.";
+ mes "Umumu. Umbaumbaumbaum.";
+ mes "Umbabaumbaumbaumubaamum.";
+ mes "Umbaumbaumbafumu.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,158,71,3 script Utan Tribesman 787,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Mutakutan]";
+ mes "Umbala has enough interesting trees";
+ mes "that studying them never gets old!";
+ next;
+ mes "[Mutakutan]";
+ mes "My favourite tree near Umbala is huge!";
+ mes "It stretches into the sky as far";
+ mes "as the eye can see!";
+ mes "It's supposed to be the tallest tree in the world!";
+ emotion 33;
+ next;
+ mes "[Mutakutan]";
+ mes "It's so old and large that";
+ mes "the top can't even be seen!";
+ next;
+ mes "[Mutakutan]";
+ mes "Even after climbing the tree";
+ mes "to quite a height, the top was not";
+ mes "in sight. I consider myself";
+ mes "a tree-climbing expert, so this";
+ mes "was quite distressing.";
+ next;
+ mes "[Mutakutan]";
+ mes "That said, the fruit I was able";
+ mes "to pick off of some of the higher";
+ mes "branches is yummy!";
+ emotion 21;
+ next;
+ mes "[Mutakutan]";
+ mes "It has a slightly sour taste. Eating";
+ mes "it makes me feel all tingly inside!!";
+ emotion 21;
+ next;
+ mes "[Mutakutan]";
+ mes "At the same time, a terrible illness";
+ mes "was ravaging Umbala village.";
+ next;
+ mes "[Mutakutan]";
+ mes "The elder's health was declining";
+ mes "and he was in danger of dying, but";
+ mes "when I gave him a piece of that";
+ mes "fruit, his health improved";
+ mes "dramatically in a short time. Surely";
+ mes "this fruit was a gift from the forest!";
+ emotion 28;
+ next;
+ mes "[Mutakutan]";
+ mes "The tree is north of the village. Why";
+ mes "not visit it if you're over that way?";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbaumbabaumba!";
+ mes "Umbaumbaumbababaumba";
+ mes "Umbaumbaumba";
+ mes "Umbabaumbaumbaba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,145,217,3 script Chibibatan 783,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Chibibatan]";
+ mes "I want to have some fun with";
+ mes "Wambokoriotan, but after seeing";
+ mes "how his wife can be, I don't know if";
+ mes "I want to end up being on her bad side.";
+ close;
+LumWord:
+ mes "[Chibibatan]";
+ mes "Umbaba.";
+ mes "Ugaugumbarumbaruuuu!";
+ mes "Ugugauwubaruguagumbagua.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,139,48,5 script Purenotan 783,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Purenotan]";
+ mes "See that loser over there?";
+ mes "I'm on to him. He hasn't";
+ mes "exactly made a secret of his desire";
+ mes "to have an affair or three.";
+ mes "He needs to be smacked in the nuts, HARD.";
+ close;
+LumWord:
+ mes "[Purenotan]";
+ mes "Umbaumbaugaga!";
+ mes "Umbaumbabababa!";
+ mes "Umbaumba!";
+ emotion 6;
+ next;
+ mes "[Purenotan]";
+ mes "Umbaumabaumbaumbaba!";
+ mes "Umbababababaugau!";
+ mes "Uguugaumbabaumbagumba!";
+ emotion 24;
+ next;
+ emotion 27;
+ close;
+On_emo:
+emotion 6;
+end;
+}
+
+//=====================================================================
+um_in.gat,144,45,5 script Wambokoriotan 789,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Wambokoriotan]";
+ mes "Ahhh...My wife is a real";
+ mes "hothead. Ouch...ouch.";
+ next;
+ mes "[Wambokoriotan]";
+ mes "Yunatan, Bartsutan, Chibibatan...";
+ mes "I want Umbala's babes as much";
+ mes "as they want me...Ouch...ouch!";
+ close;
+LumWord:
+ mes "[Wambokoriotan]";
+ mes "Umbaumbaba.....";
+ mes "Umbaugua!";
+ mes "Umbagumumbabagumbagaga!";
+ emotion 18;
+ next;
+ donpcevent "Purenotan::On_emo";
+ close;
+}
+
+//==============================================================================
+//Bungee jumping!
+//==============================================================================
+umbala.gat,140,197,0 script #Shibonochikka 139,0,1,{
+ set @jumprand,rand(0,4);
+ if (@jumprand == 1) goto L1;
+ if (@jumprand == 2) goto L2;
+ if (@jumprand == 3) goto L3;
+ if (@jumprand == 4) goto L4;
+ mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
+ end;
+
+L1:
+//Dead
+ mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
+ percentheal -100,0;
+ end;
+
+L2:
+//HP50% Damage
+ mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
+ percentheal -50,0;
+ end;
+
+L3:
+//HP99% Damage
+ mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
+ percentheal -99,0;
+ end;
+
+L4:
+//HP99% Damage, warp to Niflheim
+ mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8;
+ percentheal -99,0;
+ warp "nif_in.gat",69,15;
+ end;
+}
+
+//=====================================================================
+umbala.gat,136,195,0 script #Warp Point 139,1,1,{
+ warp "umbala.gat",145,166;
+ end;
+}
\ No newline at end of file |