From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/umbala.txt | 1677 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1677 insertions(+) create mode 100644 npc/cities/umbala.txt (limited to 'npc/cities/umbala.txt') diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt new file mode 100644 index 000000000..4fae2ff56 --- /dev/null +++ b/npc/cities/umbala.txt @@ -0,0 +1,1677 @@ +//===== eAthena script ======================================= +//= Umbala Town script +//===== By: ================================================== +//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= Any eAthena Version; RO Episode XX +//===== Description: ========================================= +//= Umbala Town Npcs +//================================================== +//Phase1.Learning the Language +//1 (Elder)First discussion +//2 (Elder)Asking about learning the language +//3 (Elder)Final step (understanding NPC speech) +//------------------------------------------ +//Phase2.Create Essence/Dismantle Stone +//4 (Shaman)Get permission to speak with her from the chief +//5 (Elder)Ask about conditions needed to be fulfilled to get permission +//6 (Elder)Get permission +//7 (Shaman)Use the shaman to create essences and dismantle elemental stones. +//===== Additional Comments: ================================= +//= 1.0 - Done By jAthena (dunno Who) +//= 1.1 - Translated by Fusion Dev Team +//= 1.2 - Fixed Something by Muad Dib +//= 1.3 - Fixed up For eA by Darkchild +//= 1.4 - Fixed some wrong item names [Lupus] +//= 1.5 – Spell Checked [massdriller] +//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus] +//= 1.7 Fixed bugs and exploits [Lupus] +//============================================================ + + +//======================================================== +// == NPCs on the road to Umbala == +//======================================================== +//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!! +comodo.gat,170,137,7 script Reid 84,{ + close; +On_Emotion20: + emotion 20; + end; +On_Emotion29: + emotion 29; + end; +} + +//======================================================== +comodo.gat,171,137,1 script Heath 92,{ + mes "[Reid]"; + mes "There's a huuuuuuuge treasure hidden"; + mes "somewhere around here!"; + next; + mes "[Heath]"; + mes "If only we could get our hands on it,"; + mes "the people who call us the 'Dunce Duo'"; + mes "will certainly have to eat their words!!"; + next; + mes "[Reid]"; + mes "We'll keep looking as long as it takes!"; + next; + donpcevent "Reid::On_Emotion29"; + emotion 29; + mes "[Heath]"; + mes "Hey, Reid, come on!"; + next; + mes "[Reid]"; + mes "............"; + next; + donpcevent "Reid::On_Emotion29"; + emotion 20; + mes "[Reid]"; + mes "Okay, okay...I'm coming."; + next; + menu "Hey, wait! Treasure?",Lwhat_1; + + Lwhat_1: + mes "[Reid]"; + mes "You mean you've never heard of it?!"; + next; + emotion 29; + mes "[Heath]"; + mes "Oh, you want to hear the story of the"; + mes "treasure, huh? Well, how important"; + mes "is it to you, really?"; + next; + mes "[Reid and Heath]"; + donpcevent "Reid::On_Emotion29"; + emotion 29; + mes "Important enough for you to"; + mes "cough up 1000 zeny?!"; + next; + menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2; + + Lzeny_1: + if(Zeny < 1000) goto Lzeny_no; + set Zeny,Zeny-1000; + mes "[Heath]"; + mes "Alright, my 'friend'. listen up."; + next; + mes "[Reid]"; + mes "A famous adventurer named Niles"; + mes "returned to this village from his"; + mes "adventures abroad."; + mes "He was dragging..."; + next; + mes "[Heath]"; + mes "...(Whisperwhisperwhisper)"; + mes "a really big box along behind him!!"; + next; + mes "[Reid]"; + mes "He returned during the dead of night,"; + mes "hoping no one would see his cargo."; + next; + mes "[Heath]"; + mes "There has to be something"; + mes "valuable in that box!"; + mes "There's no other explanation!"; + next; + mes "[Reid]"; + mes "I'm on a search for that box!"; + mes "I'm going to find it!"; + next; + emotion 20; + mes "[Heath]"; + mes "There's just one problem."; + mes "We don't have the slightest"; + mes "idea where Niles put the treasure."; + next; + mes "[Reid]"; + mes "Niles is making us look foolish!"; + next; + menu "Where is Niles now?",Lwhere_1; + + Lwhere_1: + mes "[Reid]"; + mes "He's on the north side of the village."; + next; + mes "[Heath]"; + mes "I hope this information was worth"; + mes "it."; + next; + mes "[Reid and Heath]"; + mes "It was certainly worth it to us!"; + mes "Heh heh heh!"; + close; + + Lzeny_no: + mes "[Reid]"; + mes "Hey! Come back when you're not dirt"; + mes "poor! Gotta spend money to make money, right?"; + close; + + Lzeny_2: + donpcevent "Reid::On_Emotion20"; + emotion 20; + mes "[Heath]"; + mes "Whaaaaat?! I swear that our marks"; + mes "aren't as gullible as they used to be."; + mes "How are we supposed to make an honest zeny?!"; + close; +} + +//======================================================== +cmd_in01.gat,175,120,3 script Iria 69,{ + mes "[Iria]"; + mes "That guy over at the far table"; + mes "in the corner is the adventurer"; + mes "Niles. He seems to have a wealth"; + mes "of stories about his many adventures."; + next; + mes "[Iria]"; + mes "He's always so boisterous, saying things"; + mes "like 'Will your journey lead you to fame,"; + mes "or to certain death?!'"; + next; + mes "[Iria]"; + mes "Nevertheless, anyone who talks to Niles"; + mes "for any length of time seems to be invariably"; + mes "inspired by his passion."; + close; +} + +//======================================================== +cmd_in01.gat,164,115,1 script Niles 731,{ + mes "[Niles]"; + mes "Oh?"; + mes "Another fool come to ask about"; + mes "that idiotic rumour circulating"; + mes "around town?"; + next; + mes "[Niles]"; + mes "The story about me finding a great"; + mes "treasure is a big misunderstanding."; + mes "In reality, it's just my collection"; + mes "of modest finds."; + next; + mes "[Niles]"; + mes "That said, I think I have a lead"; + mes "on a potentially lucrative "; + mes "item just waiting to be found."; + next; + mes "[Niles]"; + mes "Don't you think that cave"; + mes "near Comodo village is interesting?"; + next; + mes "[Niles]"; + mes "I think a large jewel may be"; + mes "hidden within its confines."; + next; + mes "[Niles]"; + mes "Until recently, we didn't know how to"; + mes "reach the cave."; + next; + mes "[Niles]"; + mes "............."; + next; + mes "[Niles]"; + mes ".......Hm?"; + next; + mes "[Niles]"; + mes "Is your mind set on going there?!"; + mes "Can you imagine what you'll find?!"; + next; + mes "[Niles]"; + mes "Doesn't just talking about it make"; + mes "you want to go on an adventure?!!!"; + next; + mes "[Niles]"; + mes "Just break down any barrier in your"; + mes "path and trust your primal instincts"; + mes "to guide you to your goal!"; + next; + mes "[Niles]"; + mes "Go! Quickly!"; + next; + mes "[Niles]"; + mes "Will you find the path to fame on"; + mes "your journey, or the path to certain"; + mes "death?! Hahahaha!!!!"; + close; +} + + +//================================================================== +// Umbala NPCs and Quests +//================================================================== + +//================================================================== +//Trade money for meat +umbala.gat,70,106,3 script Utan Child#1 781,{ +if(event_umbala < 3) goto LumWord; + mes "[???]"; + mes "Hello! I'm a member of"; + mes "the Utan tribe."; + next; + mes "[???]"; + mes "My name is Hatan! Nice to"; + mes "meet you."; + emotion 18; + next; + mes "[Hatan]"; + mes "...I can't play now, because"; + mes "a recent thunderstorm caused"; + mes "the roof of our house to become"; + mes "cracked..."; + emotion 28; + next; + mes "[Hatan]"; + mes "...!"; + next; + mes "[Hatan]"; + mes "Hey! You guys seem pretty well"; + mes "off. Do you think you could"; + mes "give us a little zeny"; + mes "so we can fix the crack?"; + mes "Please!"; + emotion 28; + next; + menu "Nod",-,"Shake Head",Lend2; + + if(Zeny < 1000) goto LError2; + mes "[Hatan]"; + mes "Yay!!"; + mes "You're the best!!"; + set Zeny,Zeny-1000; + getitem 517,1;//Items: Meat, + emotion 19; + next; + mes "[Hatan]"; + mes "Please take this as a token of my gratitude."; + emotion 18; + close; + + LError2: + mes "[Hatan]"; + mes "Well, maybe I underestimated your"; + mes "wealth, but you shouldn't lie..."; + emotion 32; + close; + Lend2: + mes "[Hatan]"; + mes "...Awwwww."; + emotion 28; + close; + +LumWord: + mes "[???]"; + mes "Umba!"; + mes "Umbaluwababawamuba."; + next; + mes "[???]"; + mes "Umba! Umbaumba!"; + mes "Umbabama Hatan baba."; + emotion 18; + next; + mes "[Hatan]"; + mes "...Umba, Umbaumbaumba."; + mes "Umbaumbaumbababa."; + mes "Umbabawaumbaumbaba."; + mes "Umbaumba."; + mes "...Umbaumbamabababumba."; + emotion 28; + next; + mes "[Hatan]"; + mes "...!"; + next; + mes "[Hatan]"; + mes "Umba!"; + mes "Umbaumbaumbababa."; + mes "Umbababaumbawabaumba!"; + mes "Umbaumbaumbababa."; + mes "wamfuba! Umba!"; + emotion 28; + next; + menu "Nod",-,"Shake Head",Lend; + + if(Zeny < 1000) goto LError; + mes "[Hatan]"; + mes "Umbaumba!!"; + mes "Um!-babaumba-baumba-."; + mes "Umba-umba-Umbabawamamaba!"; + set Zeny,Zeny-1000; + getitem 517,1;//Items: Meat, + emotion 19; + next; + mes "[Hatan]"; + mes "Umbaumba...."; + emotion 18; + close; + + LError: + mes "[Hatan]"; + mes "Umba-Umbana!"; + emotion 32; + close; + Lend: + mes "[Hatan]"; + mes "....Umba...."; + emotion 28; + close; +} + +//================================================================== +//Trade Meat for Clover, ???, and Soft Fur +umbala.gat,59,243,5 script Utan Child#4 787,{ +if(event_umbala < 3) goto LumWord; + mes "[Kotan]"; + mes "....."; + mes "....."; + mes "...I want meat."; + mes "...Gimme meat!"; + next; + menu "Sure",-,"No way!",L2; + if(countitem(517) < 1) goto LError;//Items: Meat, + delitem 517,1;//Items: Meat, + mes "[Kotan]"; + mes "Hey, thanks!"; + mes "Take these!"; + emotion 10; + getitem 909,2;//Items: Jellopy, + getitem 914,2;//Items: Fluff, + getitem 705,2;//Items: Clover, + close; + L2: + mes "[Kotan]"; + mes "......"; + mes "...I'm hungry!"; + mes "...Gimme meat!"; + emotion 28; + close; +LError: + mes "[Kotan]"; + mes "Hey! You said you have"; + mes "meat! So you were lying?"; + mes "I hate you!"; + emotion 6; + close; +LumWord: + mes "[???]"; + mes "...."; + mes "...."; + mes "...Umbaba!"; + mes "...Famba!"; + emotion 11; + next; + menu "Umba",-,"Umbabu",Lu2; + if(countitem(517) < 1) goto LuError;//Items: Meat, + delitem 517,1;//Items: Meat, + mes "[???]"; + mes "Umbaumbaumbababa."; + mes "Umbababauma."; + emotion 10; + getitem 909,2;//Items: Jellopy, + getitem 914,2;//Items: Fluff, + getitem 705,2;//Items: Clover, + close; + Lu2: + mes "[???]"; + mes "...."; + mes "......Unguba!"; + mes "....Umbababa."; + emotion 28; + close; +LuError: + mes "[???]"; + mes "Umbawamufumabababa!"; + mes "Umbabababaumbaumbu!"; + emotion 6; + close; +} + +//============================================================================== +//Skeletal Gate +//============================================================================== +umbala.gat,221,193,1 script #Skeletal Gate 111,{ + if(event_umbala==7) goto LwarpNoText; + set @ryumon,0; + mes "^3355FFThe gate is shaped like a skeleton"; + mes "You cannot pass this point as the gate is"; + mes "locked. You hear sounds coming from the"; + mes "inside.^000000"; + next; + menu "Examine the skeleton",-,"Nothing",Lend; + mes "^3355FFWhen you examine the gate"; + mes "carefully, you notice that there"; + mes "is a hole about the size of a gemstone"; + mes "on the left side of the gate about where"; + mes "the skeleton's left eye should be. There is"; + mes "a matching hole on the other side.^000000"; + next; + mes "^3355FFWhat you would like to"; + mes "to do with the left socket?^000000"; + next; + menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4; + mes "^3355FFNothing was inserted into the left socket.^000000"; + next; + goto LRight; + L1_2: + //Blue + if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone, + mes "^3355FFYou inserted a Blue Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 717,1;//Items: Blue Gemstone, + getitem 717,1;//Items: Blue Gemstone, + set @ryumon,1; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto LRight; + L1_3: + //Yellow + if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone, + mes "^3355FFYou inserted a Yellow Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 715,1;//Items: Yellow Gemstone, + getitem 715,1;//Items: Yellow Gemstone, + set @ryumon,2; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto LRight; + L1_4: + //Red + if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone, + mes "^3355FFYou inserted a Red Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 716,1;//Items: Red Gemstone, + getitem 716,1;//Items: Red Gemstone, + set @ryumon,3; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto LRight; + L1_2_e: + mes "^3355FFYou don't have a Blue Gemstone."; + goto L1_e; + L1_3_e: + mes "^3355FFYou don't have a Yellow Gemstone."; + goto L1_e; + L1_4_e: + mes "^3355FFYou don't have a Red Gemstone."; + L1_e: + mes "Therefore, nothing was inserted into"; + mes "the left socket.^000000"; + next; + LRight: + mes "^3355FFWhat about the right"; + mes "socket?^000000"; + next; + menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4; + mes "^3355FFNothing was inserted into the right socket.^000000"; + next; + goto Lfin; + L2_2: + //Blue + if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone, + mes "^3355FFYou inserted a Blue Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 717,1;//Items: Blue Gemstone, + getitem 717,1;//Items: Blue Gemstone, + set @ryumon,@ryumon+10; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto Lfin; + L2_3: + //Yellow + if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone, + mes "^3355FFYou inserted a Yellow Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 715,1;//Items: Yellow Gemstone, + getitem 715,1;//Items: Yellow Gemstone, + set @ryumon,@ryumon+20; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto Lfin; + L2_4: + //Red + if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone, + mes "^3355FFYou inserted a Red Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 716,1;//Items: Red Gemstone, + getitem 716,1;//Items: Red Gemstone, + set @ryumon,@ryumon+30; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto Lfin; + L2_2_e: + mes "^3355FFYou don't have a Blue Gemstone."; + goto L2_e; + L2_3_e: + mes "^3355FFYou don't have a Yellow Gemstone."; + goto L2_e; + L2_4_e: + mes "^3355FFYou don't have a Red Gemstone."; + L2_e: + mes "Therefore, nothing was inserted into"; + mes "the right socket.^000000"; + next; + Lfin: + mes "^3355FF..........^000000"; + next; + mes "^3355FF..................."; + mes ".....................^000000"; + next; + mes "^3355FF......................."; + mes "........................."; + mes ".........................^000000"; + next; + if(event_umbala < 6) goto LSecondCheck; + if(@ryumon == 33) goto Lwarp; + LSecondCheck: + if(event_umbala >= 6) goto LLNewEnd; + if(@ryumon == 13) goto Lwarp; + LNewEnd: + mes "^3355FFNothing happened."; + mes "You hear a faint laugh, but"; + mes "decide that it's all in"; + mes "your head.^000000"; + close; + Lwarp: + mes "^3355FFA rumbling sound can be"; + mes "heard as the gate opens."; + mes "As you step across the threshold."; + mes "you feel as if you're walking in"; + mes "into the arms of death itself.^000000"; + next; + LwarpNoText: + warp "um_in.gat",32,71; + close; +Lend: + mes "^3355FFAfter hitting the gate a few"; + mes "times with no result, you decide to give"; + mes "up.^000000"; + close; +} + +//============================================================================== +//Umbala Event +//============================================================================== +um_in.gat,39,122,5 script Utan Tribal Elder 784,{ + if(event_umbala == 1) goto LStart2; + if(event_umbala == 2) goto LStart3; + if(event_umbala == 3) goto LStart4; + if(event_umbala == 4) goto LStart5; + if(event_umbala == 5) goto LStart6; + if(event_umbala == 6) goto LStart4; + if(event_umbala == 7) goto LStart4; + mes "[Karukatan]"; + mes "Aha, You're new to the Utan"; + mes "family's little village, aren't"; + mes "you? I would remember such a face"; + mes "had I met you before."; + next; + mes "[Karukatan]"; + mes "We know there is a wide world around"; + mes "us, but the there is something to"; + mes "be appreciated in the simple life"; + mes "we lead here."; + next; + mes "[Karukatan]"; + mes "All decisions in the village are made"; + mes "by me or with my input"; + next; + mes "[Karukatan]"; + mes "You want to know how I speak your"; + mes "language when it seems no one else in"; + mes "the village does? A fair question."; + mes "I picked up your tongue from the"; + mes "adventurers who sometimes pass"; + mes "through this village."; + next; + mes "[Karukatan]"; + mes "Some outsiders have also settled near here"; + mes "over time. In exchange for information"; + mes "about their customs and culture, I"; + mes "teach them the language and customs"; + mes "of the Utan tribe."; + next; + mes "[Karukatan]"; + mes "If you want to learn our language,"; + mes "you must immerse yourselves in"; + mes "our customs and cultural traditions."; + mes "You should even try and look as much"; + mes "like us as you can."; + next; + mes "[Karukatan]"; + mes "I hope you're worthy of my confidence."; + mes "Some members of the tribe have expressed"; + mes "the sentiment that welcoming outsiders"; + mes "is dangerous to the village."; + next; + mes "[Karukatan]"; + mes "When you want to begin learning the"; + mes "language, come and visit me. Don't"; + mes "forget to make yourself appear as"; + mes "much like us as you can."; + set event_umbala,1; + close; +LStart2: + mes "[Karukatan]"; + mes "Ahh, have you looked around the"; + mes "village a bit? Did other people"; + mes "from the tribe hide from you when"; + mes "they saw you? Don't worry. They"; + mes "were just surprised to see a new face."; + next; + mes "[Karukatan]"; + mes "Hmm? You need something from me?"; + mes "How can I make your stay in the village"; + mes "more pleasant?"; + next; + menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3; + if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask; + mes "[Karukatan]"; + mes "Well, in order to understand our"; + mes "language, you need to assimilate"; + mes "our cultural values, too. Trying to"; + mes "understand a language in the context of an"; + mes "alien culture is foolish, right?"; + next; + mes "[Karukatan]"; + mes "Besides, if the tribesmen in the"; + mes "village fear you, how will you"; + mes "ever get them to speak with you?"; + mes "You should try making yourself"; + mes "look like us in order to be more"; + mes "accepted."; + close; + L1_mask: + mes "[Karukatan]"; + mes "What a cute mask. The Utan tribe"; + mes "appreciates its traditional masks"; + mes "because sometimes by hiding your"; + mes "face, you can express more genuine"; + mes "feelings."; + //Activate Sphinx Mask Quest (optional) + set mask_q,1; + next; + mes "[Karukatan]"; + mes "Over time, the mask itself"; + mes "has come to symbolize trust among"; + mes "the members of the Utan tribe."; + next; + mes "[Karukatan]"; + mes "Now that you're prepared, I will"; + mes "begin teaching you the Utan"; + mes "language as promised. First,"; + mes "you need to make some preparations,"; + mes "however..."; + next; + mes "[Karukatan]"; + mes "First, I need some paper. With"; + mes "paper, I can write down the words"; + mes "I intend to teach."; + next; + mes "[Karukatan]"; + mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000."; + mes "I also need something to write with."; + mes "of course."; + mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000"; + mes "will do nicely."; + next; + mes "[Karukatan]"; + mes "Once you get these, I can start"; + mes "teaching you the language."; + set event_umbala,2; + close; + L2: + mes "[Karukatan]"; + mes "Haha. Only imitating the sound"; + mes "of the words is useless. Even"; + mes "though it sounds random, there is"; + mes "a specific way of combining the"; + mes "words."; + next; + mes "[Karukatan]"; + mes "Also, our language has depends a"; + mes "a lot on emotion to convey its"; + mes "meaning. Outsiders can't pick up"; + mes "the subtlety right away, even though"; + mes "we're the same race, "; + next; + mes "[Karukatan]"; + mes "It seems you have an interest"; + mes "in learning the language of the"; + mes "Utan tribe. If that's the case,"; + mes "come visit me and I'll teach you."; + next; + mes "[Karukatan]"; + mes "Then, you won't sound so silly."; + close; + L3: + mes "[Karukatan]"; + mes "Ah. If you want to continue your"; + mes "trip, please keep this village in"; + mes "your memories."; + close; +LStart3: + if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds, + mes "[Karukatan]"; + mes "It seems you've not yet prepared the"; + mes "proper items. Did you forget what"; + mes "you need to gather before I can"; + mes "teach you the language? You need to gather"; + next; + mes "[Karukatan]"; + mes "^3377FF10x Oil Paper^000000,"; + mes "^3377FF5x Slick Paper^000000,"; + mes "^3377FF1x Squid Ink^000000, and"; + mes "^3377FF1x Feather of Bird^000000."; + mes "Once you have gathered those, I can teach"; + mes "you Utan tribal language."; + close; +Lchkok: + delitem 7151,10;//Items: Oiled Paper, + delitem 7111,5;//Items: String Paper, + delitem 1024,1;//Items: Squid Ink, + delitem 916,1;//Items: Feather of Birds, + mes "[Karukatan]"; + mes "Good. You've prepared all the"; + mes "necessary materials. Now, I can"; + mes "begin to teach you the Utan tribal"; + mes "language."; + next; + mes "[Karukatan]"; + mes "............"; + next; + mes "[Karukatan]"; + mes "............"; + mes "............"; + next; + mes "[Karukatan]"; + mes "............"; + mes "............"; + mes "............"; + next; + mes "[Karukatan]"; + mes "Do you feel more enlightened now?"; + mes "Try talking to others in the Utan"; + mes "tribe. They'll warm up to your quickly"; + mes "now that you speak the language."; + set event_umbala,3; + next; + mes "[Karukatan]"; + mes "If you need something while you're"; + mes "here, don't hesitate to visit me."; + close; +LStart4: +//fin + mes "[Karukatan]"; + mes "Do you need something?"; + mes "If you need someone to guide you around"; + mes "the village, you should ask someone else."; + mes "I can't leave here right now."; + next; + mes "[Karukatan]"; + mes "The best way to get a feel for"; + mes "the village is to just walk"; + mes "around and see the sights. By doing"; + mes "that, you can form a personal"; + mes "bond with the village."; + close; +LStart5: + mes "[Karukatan]"; + mes "Oh, it seems you're enjoying yourself here."; + mes "You need something else?"; + next; + mes "[Karukatan]"; + mes "It seems you want to ask the"; + mes "shaman Putsuchiratan something"; + mes "and you're seeking my permission"; + mes "to do so."; + next; + mes "[Karukatan]"; + mes "Well...There's a mask from"; + mes "abroad that Putsuchiratan and I"; + mes "have both always desired. Putsuchiratan"; + mes "heard about it some time ago."; + next; + mes "[Karukatan]"; + mes "If I could have the ^3377FFSmile Mask^000000,"; + mes "it would be a great honour, but"; + mes "I promised I would give it to"; + mes "to Putsuchiratan as a gift if I ever"; + mes "came across one. If you can find a Smile Mask for me,"; + mes "I'll give you permission to speak with her."; + set event_umbala,5; + close; +LStart6: + if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile, + mes "[Karukatan]"; + mes "Did you find the ^3377FFSmile Mask^000000 yet?"; + mes "In order to let you see the shaman,"; + mes "you need to collect one."; + mes "A gift will put Putsuchiritan in"; + mes "a good mood, also."; + close; +Lsmileok: + delitem 2278,1;//Items: Mr. Smile, + mes "[Karukatan]"; + mes "Ahh! It's a Smile Mask!"; + mes "I would really like to put this"; + mes "on just once, but I promised to"; + mes "give this to Putsuchiritan as"; + mes "a gift."; + set event_umbala,6; + next; + mes "[Karukatan]"; + mes "I'll tell Putsuchiritan to allow you"; + mes "to meet with her. I'm certain that you"; + mes "will find her talents to be a tremendous"; + mes "help on your journey."; + close; +} + +//===================================================================== +um_in.gat,44,71,2 script Utan Tribe Shaman 782,{ + if(event_umbala < 3) goto LumWord; + if(event_umbala == 4) goto LStart2; + if(event_umbala == 5) goto LStart2; + if(event_umbala == 6) goto LStart3; + if(event_umbala == 7) goto LStart4; + mes "[Putsuchiritan]"; + mes "I will not see outsiders that are"; + mes "not from the Utan tribe."; + mes "...There are many things about the"; + mes "nature of our society that you do"; + mes "not yet understand."; + next; + mes "[Putsuchiritan]"; + mes "Others of your type will do anything"; + mes "to set foot on land which is sacred"; + mes "to the Utan tribe. We fear that"; + mes "revealing our secrets will expose"; + mes "use to danger."; + next; + mes "[Putsuchiritan]"; + mes "What's worse, I don't think that"; + mes "outsiders understand our desire"; + mes "to preserve our tribal culture."; + next; + mes "[Putsuchiritan]"; + mes "As my talents are foremost for"; + mes "the use of the Utan tribe, you"; + mes "must get permission from the elder"; + mes "if you want my assistance."; + mes "Also, don't be stirring up trouble"; + mes "among the tribesmen."; + set event_umbala,4; + close; +LStart2: + mes "[Putsuchiritan]"; + mes "Didn't you hear me? You need"; + mes "to get the elder's permission before"; + mes "I can help you."; + close; +LStart3: + mes "[Putsuchiritan]"; + mes "You seem to have gotten permission from"; + mes "the elder. Fine, I'll help you, though"; + mes "I don't really want to."; + next; + mes "[Putsuchiritan]"; + mes "I can call forth hidden talents"; + mes "buried deep within your psyche"; + mes "and tap the power hidden in"; + mes "elemental stones."; + next; + mes "[Putsuchiritan]"; + mes "I need to prepare my rituals."; + mes "When you're ready to proceed, please"; + mes "talk to me again."; + set event_umbala,7; + close; +LStart4: + set @umchange[1],0; + set @umchange[2],0; + set @umchange[3],0; + set @umchange[4],0; + mes "[Putsuchiritan]"; + mes "I don't know whether my talents"; + mes "will be useful to you, but I'll"; + mes "help you anyway."; + next; + mes "[Putsuchiritan]"; + mes "I can create elemental essence from natural objects,"; + mes "or, dismantle elemental stones into their component essences."; + mes "Which would you like to do?"; + next; + menu "Create Essence",L1,"Dismantle Elemental Stone",L2,"Nothing",-; + mes "[Putsuchiritan]"; + mes "If you don't wish my help at the moment,"; + mes "that's fine. When you do, please come"; + mes "by again."; + close; +L1: + mes "[Putsuchiritan]"; + mes "Which elemental essence would you"; + mes "like to create? I can create earth, water,"; + mes "fire, and wind essence."; + next; + menu "Earth",L1_1,"Water",L1_2,"Fire",L1_3,"Wind",L1_4; + L1_1: + if (countitem(947)<15) goto L1_1e;//Items: Horn, + set @umchange[1],947; + set @umchange[2],15; + set @umchange[3],993; + goto L1_ketugou; + L1_2: + if (countitem(946)<20) goto L1_2e;//Items: Snails Shell, + set @umchange[1],946; + set @umchange[2],20; + set @umchange[3],991; + goto L1_ketugou; + L1_3: + if (countitem(904)<20) goto L1_3e;//Items: Scorpion Tail, + set @umchange[1],904; + set @umchange[2],20; + set @umchange[3],990; + goto L1_ketugou; + L1_4: + if (countitem(1013)<25) goto L1_4e;//Items: Rainbow Shell, + set @umchange[1],1013; + set @umchange[2],25; + set @umchange[3],992; + goto L1_ketugou; + L1_ketugou: + mes "[Putsuchiritan]"; + mes "Now, I will try to tap the"; + mes "source of power hidden deep within"; + mes "you. Choose a number between 1 and 9."; + mes "If you don't want to create essence"; + mes "after all, choose 0."; + next; + L1_input: + input @umchange[4]; + if (@umchange[4]==0) goto L1_cancel; + if (@umchange[4]>9) goto L1_numError; + mes "[Putsuchiritan]"; + if (@umchange[1]==947) mes "The horn begins to vibrate."; + if (@umchange[1]==904) mes "The tail begins to vibrate."; + if ((@umchange[1]==1013) && (@umchange[1]==946)) mes "The shell begins to vibrate."; +//End Possible Conversion + mes "I will now chant a holy mantra."; + mes "Imagine the number in your mind"; + mes "and imagine power radiating forth from"; + mes "your body."; + next; + mes "[Putsuchiritan]"; + mes "Amba Omba Sanba! Unba Chi!"; + mes "Wanbatauma Eurukaba! Unba! Ba!"; + mes "Jyur! Fumuba Rurara! Wamba! Ra!"; + mes "Damtsuha Ombabaraka! Unba! Shi!"; + mes "Sukatamba Aburumba! Umba! Shi!"; + next; + if (countitem(@umchange[1])<@umchange[2]) goto L1_cancel; + delitem @umchange[1],@umchange[2]; + getitem @umchange[3],@umchange[4]; + mes "[Putsuchiritan]"; + mes "There. Your inner power has converted"; + mes "these objects from nature into"; + mes "elemental essence. Put"; + mes "it to good use."; + close; +L1_cancel: + mes "[Putsuchiritan]"; + mes "If you don't wish my help at the moment,"; + mes "that's fine. When you do, please come"; + mes "by again."; + close; +L1_numError: + mes "[Putsuchiritan]"; + mes "You must choose a number between"; + mes "1 and 9. It is very important that"; + mes "you choose the number most dear to"; + mes "your heart."; + next; + goto L1_input; +L1_1e: + mes "[Putsuchiritan]"; + mes "Earth...You need that which is"; + mes "a friend of the earth. Explore"; + mes "the verdant forest and find"; + mes "^3377FF15x Horn^000000 for the ritual."; + goto L1_empty; +L1_2e: + mes "[Putsuchiritan]"; + mes "Water...You need that which is"; + mes "saturated with water. Explore"; + mes "the area around here and find"; + mes "^3377FF20x Snails Shell^000000 for the ritual."; + goto L1_empty; +L1_3e: + mes "[Putsuchiritan]"; + mes "Fire...You need that which"; + mes "can withstand the roiling heat"; + mes "of perpetual flame. Explore the"; + mes "desert and find ^3377FF20x Scorpion Tail^000000"; + mes "for the ritual."; + goto L1_empty; +L1_4e: + mes "[Putsuchiritan]"; + mes "Wind...You need that which"; + mes "has an easy camaraderie with"; + mes "the sky itself."; + mes "You need ^3377FF25x Rainbow Shell^000000"; + mes "to complete the ritual."; +L1_empty: + next; + mes "[Putsuchiritan]"; + mes "Once you've prepared these"; + mes "objects from nature, please return here"; + mes "so we can complete the ritual."; + close; +//---------------------------------------------------------- +L2: + mes "[Putsuchiritan]"; + mes "What type of stone would you like to"; + mes "dismantle? Please choose earth, water,"; + mes "fire, or wind."; + next; + menu "Earth",L2_1,"Water",L2_2,"Fire",L2_3,"Wind",L2_4; + L2_1: + if (countitem(997)<1) goto L2_1e;//Items: Great Nature, + set @umchange[1],997; + set @umchange[2],1; + set @umchange[3],993; + goto L2_bunkai; + L2_2: + if (countitem(995)<1) goto L2_2e;//Items: Mystic Frozen, + set @umchange[1],995; + set @umchange[2],1; + set @umchange[3],991; + goto L2_bunkai; + L2_3: + if (countitem(994)<1) goto L2_3e;//Items: Flame Heart, + set @umchange[1],994; + set @umchange[2],1; + set @umchange[3],990; + goto L2_bunkai; + L2_4: + if (countitem(996)<1) goto L2_4e;//Items: Rough Wind, + set @umchange[1],996; + set @umchange[2],1; + set @umchange[3],992; + goto L2_bunkai; + L2_bunkai: + mes "[Putsuchiritan]"; + if (@umchange[1]==997) mes "I will dismantle your earth crystal"; + if (@umchange[1]==995) mes "I will dismantle your frozen crystal"; + if (@umchange[1]==994) mes "I will dismantle your heart of flame"; + if (@umchange[1]==996) mes "I will dismantle your rough wind stone"; + mes "into its component essence."; + mes "Choose a number between 1 and 9."; + mes "If you don't want me to dismantle the"; + mes "stone, choose 0."; + next; + L2_input: + input @umchange[4]; + if (@umchange[4]==0) goto L2_cancel; + if (@umchange[4]>9) goto L2_numError; +//Calculating number of essences + set @umchange[4],rand(5)+@umchange[4]; + set @umchange,@umchange + @rand; + if (@umchange[4]>10) set @umchange[4],@umchange[4]-10; + if (@umchange[4]<5) set @umchange[4],@umchange[4]+5; + mes "[Putsuchiritan]"; + mes "Please place the elemental stone"; + mes "inside this holy circle. I will chant a"; + mes "a mantra. I don't know if I can"; + mes "completely dismantle the stone,"; + mes "but here goes..."; + next; + mes "[Putsuchiritan]"; + mes "Unba Unba Karama! Unba! Ta!"; + mes "Rukara! Ukarere! Un! Unba! Ka!"; + mes "Anburaka Taburaka Taburakan! Unba Ra!"; + mes "Onbaruzu Zan Kata! Unba Ka!"; + mes "Kan Tsun Rakarakan! Unba! Ha!"; + next; + if (countitem(@umchange[1])<@umchange[2]) goto L1_cancel; + delitem @umchange[1],@umchange[2]; + getitem @umchange[3],@umchange[4]; + mes "[Putsuchiritan]"; + mes "The elemental stone has been"; + mes "dismantled into its natural"; + mes "essence. Please put it to"; + mes "good use."; + close; +L2_cancel: + mes "[Putsuchiritan]"; + mes "If you don't wish my help at the moment,"; + mes "that's fine. When you do, please come"; + mes "by again."; + close; +L2_numError: + mes "[Putsuchiritan]"; + mes "You must choose a number between"; + mes "1 and 9. It is very important that"; + mes "you choose the number most dear to"; + mes "your heart."; + next; + goto L2_input; +L2_1e: mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Great Nature^000000"; + mes "to disassemble into its"; + mes "component essence."; + goto L2_empty; +L2_2e: + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Mystic Frozen^000000"; + mes "to disassemble into its"; + mes "component essence."; + goto L2_empty; +L2_3e: + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Flaming Heart^000000"; + mes "to disassemble into its"; + mes "component essence."; + goto L2_empty; +L2_4e: + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Rough Wind^000000"; + mes "to disassemble into its"; + mes "component essence."; +L2_empty: + next; + mes "[Putsuchiritan]"; + mes "Once you have the necessary stone,"; + mes "please come back and visit me"; + mes "so that the ritual can be completed."; + close; +LumWord: + mes "[?????]"; + mes "Umbaumbaumbaba Utan Umbaba"; + mes "Umbaumbaumbafumbabauma..."; + mes "Umbabaumbaumbabaumbabaumba"; + mes "Umbabaumbabaumbaumbabaumba"; + mes "Fumbaumba."; + next; + warp "umbala.gat",217,186; + close; +} + +//===================================================================== +umbala.gat,177,153,3 script Bast 97,{ + if (event_umbala>=3) emotion 0; + mes "[Bast]"; + mes "Oh! Another outsider. It's"; + mes "great to encounter another one"; + mes "in this village! My name is"; + mes "Bast."; + next; + mes "[Bast]"; + mes "Because Umbala village is isolated"; + mes "within a deep forest, its culture"; + mes "is unaffected by the steady pull"; + mes "of progress."; + next; + mes "[Bast]"; + mes "Not only that, but the natives' skin colour"; + mes "and language are also different."; + mes "Aren't you confused by their"; + mes "alien gestures and expressions?"; + next; + mes "[Bast]"; + mes "Even the things you would expect"; + mes "to transcend culture have a"; + mes "different meaning in Umbala."; + next; + mes "[Bast]"; + mes "Just because a tribeman's face laughs"; + mes "doesn't necessarily mean his"; + mes "heart is laughing. Understand?"; + next; + emotion 28; + mes "[Bast]"; + mes "Because of that, people in the village"; + mes "who know our language may have trouble!!"; + close; +} + +//===================================================================== +umbala.gat,80,146,4 script Yuki 753,{ + mes "[Yuki]"; + mes "Umbaubaugau...Oh!"; + mes "You're from abroad? That's"; + mes "wonderful! I didn't think that"; + mes "I would meet someone else from abroad."; + mes "Hahaha."; + next; + mes "[Yuki]"; + mes "I came here looking for strong"; + mes "companions, but I was unable"; + mes "to understand the language."; + mes "I had to listen to the language being spoken"; + mes "for some time before I picked it up."; + mes "Hahaha."; + next; + mes "[Yuki]"; + mes "The people here seem to want to"; + mes "preserve their native culture while"; + mes "eschewing the trappings of modern life."; + mes "The tribesmen are really prone to"; + mes "mischief-making."; + next; + mes "[Yuki]"; + mes "The primitive atmosphere here is really"; + mes "refreshing. Tribal law is very lax and"; + mes "doesn't intrude upon one's enjoyment of"; + mes "the village. It's really wonderful."; + close; +} + +//===================================================================== +um_in.gat,101,73,3 script Yunatan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Yunatan]"; + mes "I'm standing out here because I"; + mes "can't stand to lay eyes on"; + mes "that lecher Wambokoriotan."; + mes "I hate his guts!"; + close; +LumWord: + mes "[Yunatan]"; + mes "Umbaba! Umbaumbaugaga"; + mes "Ugugumubaugaumuumu."; + mes "Umbabababababababa."; + close; +} + +//===================================================================== +um_in.gat,94,123,5 script Bartsutan 783,{ + if(event_umbala < 30) goto LumWord; + mes "[Bartsutan]"; + mes "I want to see Wambokoriotan"; + mes "morph into an insect so I can"; + mes "have the satisfaction of crushing"; + mes "his skull! I hate him and his"; + mes "advances! I wish he would just stay"; + mes "away from me."; + close; +LumWord: + mes "[Bartsutan]"; + mes "Umbarugumbarumbauma!"; + mes "Umuguugumubarumba."; + mes "Umba...uumu."; + close; +} + +//===================================================================== +umbala.gat,140,157,6 script Utan Tribe Young Adult#1 785,{ + if(event_umbala < 3) goto LumWord; + mes "[Seirutan]"; + mes "Bungy jumping is extremely dangerous."; + mes "As such, completing a successful"; + mes "jump is a prerequisite for recognition"; + mes "as an adult in the Utan tribe."; + close; +LumWord: + mes "[?????]"; + mes "Umbaumbafumba."; + mes "Uwambaunbaumbabaufumba"; + mes "Umbababaumbaumba."; + close; +} + +//===================================================================== +umbala.gat,146,157,4 script Utan Young Adult#2 786,{ + if(event_umbala < 3) goto LumWord; + mes "[Arotan]"; + mes "Making a safe bungy jump is a"; + mes "really big deal. When someone makes"; + mes "their first jump safely, many people"; + mes "gather for a large feast."; + close; +LumWord: + mes "[????]"; + mes "Umbaumbaumbabaumbaba."; + mes "Umbaumbabaumbababaumufumuba."; + close; +} + +//===================================================================== +umbala.gat,149,165,4 script Utan Young Adult#3 781,{ + if(event_umbala < 3) goto LumWord; + mes "[Kryubatan]"; + mes "I'm really afraid of heights,"; + mes "so I really don't want to jump,"; + mes "but I must in order to be"; + mes "recognized as a courageous"; + mes "member of the Utan tribe."; + close; +LumWord: + mes "[??????]"; + mes "Umbaumbaumbababa."; + mes "Umbaumbaumumbabaumfumuba."; + mes "Umbaumbaumumubafumba."; + close; +} + +//===================================================================== +umbala.gat,92,159,4 script Hartan 785,{ + if(event_umbala < 3) goto LumWord; + mes "[Hartan]"; + mes "You want to know why our"; + mes "skin is jet-black?"; + mes "......"; + next; + mes "[Hartan]"; + mes "Well..."; + mes "Every night before we sleep,"; + mes "we eat lots of chocolate!"; + next; + mes "[Hartan]"; + mes "Mmmmmmm...Chocolate..."; + close; +LumWord: + mes "[????]"; + mes "Umbaumbaumba"; + mes "Umbaumbaumba"; + mes "Umbaumbaumba"; + next; + mes "[????]"; + mes "Umbaumbabaungaha."; + emotion 28; + close; +} + +//===================================================================== +umbala.gat,194,104,4 script Utan Tribe Child#2 787,{ + if(event_umbala < 3) goto LumWord; + mes "[Burkatan]"; + mes "An outsider?"; + mes "Are you here to try bungy jumping?"; + next; + menu "You got it",-,"Well....",L2; + mes "[Burkatan]"; + mes "What courage!"; + mes "The Utan tribe welcomes those"; + mes "with courageous hearts."; + close; + L2: + mes "[Burkatan]"; + mes "The adults don't want me to even"; + mes "get close to the bungy jumping area."; + mes "In this tribe, bungy jumping is a rite"; + mes "of passage. If I can show them that"; + mes "I'm big enough to brave bungy jumping,"; + mes "they'll have to recognize me as an adult!"; + close; +LumWord: + mes "[???]"; + mes "Umbaumbababaumfumuba."; + mes "Umbababaumbabaumbaumba."; + next; + menu "Um...yes?",-,"Nope...",Lu2; + mes "[???]"; + mes "Umbaumbaumbababa."; + mes "Umbaumbaumubaba."; + close; + Lu2: + mes "[???]"; + mes "Umbaumbaumuam."; + mes "Umbaumbaumbaba."; + mes "Umbaumfumababaumu."; + close; +} + +//===================================================================== +umbala.gat,193,208,6 script Utan Child#3 789,{ + if(event_umbala < 3) goto LumWord; + mes "[Fuitan]"; + mes "When I was younger, I went bungy"; + mes "jumping even though it was extremely"; + mes "dangerous. I did it, though, and my"; + mes "chest swelled with a feeling of achievement."; + mes "The tradition encourages rash behavior, but"; + mes "boys will be boys, don't you think?"; + close; +LumWord: + mes "[????]"; + mes "Umbaumbababa."; + mes "Umbamubafumabaumumbabamua"; + mes "Umumbababaumbafuma."; + close; +} + +//===================================================================== +umbala.gat,139,205,4 script Utan Tribe Young Adult#5 785,{ + if(event_umbala < 3) goto LumWord; + mes "[Tsunitan]"; + mes "Awesome! I haven't seen an outsider in some time."; + mes "You're just in time to watch as"; + mes "youth from all over the village bungy"; + mes "jump to prove their courage!"; + next; + mes "[Tsunitan]"; + mes "After you jump, you can use the"; + mes "cord to climb. Also, if you search"; + mes "underwater, you might be able to find"; + mes "a submerged cave. Of course, there have"; + mes "been unlucky souls who have died..."; + next; + mes "[Tsunitan]"; + mes "You may also feel sick"; + mes "as the bottom draws near, because"; + mes "the ominous shapes of aquatic monsters"; + mes "drift slowly under the surface."; + mes "If you linger underwater, you might die..."; + close; +LumWord: + mes "[????]"; + mes "Umbaumba!"; + mes "Umbaumbabababaumumba."; + mes "Babaum Utan Umbaumbaba"; + mes "Umbababafumu."; + mes "Umfumubabaumbaumbaumbaba."; + next; + mes "[????]"; + mes "Umbafumumababaumba."; + mes "Umbabatanumbaumba."; + mes "Umumu. Umbaumbaumbaum."; + mes "Umbabaumbaumbaumubaamum."; + mes "Umbaumbaumbafumu."; + close; +} + +//===================================================================== +um_in.gat,158,71,3 script Utan Tribesman 787,{ + if(event_umbala < 3) goto LumWord; + mes "[Mutakutan]"; + mes "Umbala has enough interesting trees"; + mes "that studying them never gets old!"; + next; + mes "[Mutakutan]"; + mes "My favourite tree near Umbala is huge!"; + mes "It stretches into the sky as far"; + mes "as the eye can see!"; + mes "It's supposed to be the tallest tree in the world!"; + emotion 33; + next; + mes "[Mutakutan]"; + mes "It's so old and large that"; + mes "the top can't even be seen!"; + next; + mes "[Mutakutan]"; + mes "Even after climbing the tree"; + mes "to quite a height, the top was not"; + mes "in sight. I consider myself"; + mes "a tree-climbing expert, so this"; + mes "was quite distressing."; + next; + mes "[Mutakutan]"; + mes "That said, the fruit I was able"; + mes "to pick off of some of the higher"; + mes "branches is yummy!"; + emotion 21; + next; + mes "[Mutakutan]"; + mes "It has a slightly sour taste. Eating"; + mes "it makes me feel all tingly inside!!"; + emotion 21; + next; + mes "[Mutakutan]"; + mes "At the same time, a terrible illness"; + mes "was ravaging Umbala village."; + next; + mes "[Mutakutan]"; + mes "The elder's health was declining"; + mes "and he was in danger of dying, but"; + mes "when I gave him a piece of that"; + mes "fruit, his health improved"; + mes "dramatically in a short time. Surely"; + mes "this fruit was a gift from the forest!"; + emotion 28; + next; + mes "[Mutakutan]"; + mes "The tree is north of the village. Why"; + mes "not visit it if you're over that way?"; + close; +LumWord: + mes "[????]"; + mes "Umbaumbaumbabaumba!"; + mes "Umbaumbaumbababaumba"; + mes "Umbaumbaumba"; + mes "Umbabaumbaumbaba."; + close; +} + +//===================================================================== +umbala.gat,145,217,3 script Chibibatan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Chibibatan]"; + mes "I want to have some fun with"; + mes "Wambokoriotan, but after seeing"; + mes "how his wife can be, I don't know if"; + mes "I want to end up being on her bad side."; + close; +LumWord: + mes "[Chibibatan]"; + mes "Umbaba."; + mes "Ugaugumbarumbaruuuu!"; + mes "Ugugauwubaruguagumbagua."; + close; +} + +//===================================================================== +um_in.gat,139,48,5 script Purenotan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Purenotan]"; + mes "See that loser over there?"; + mes "I'm on to him. He hasn't"; + mes "exactly made a secret of his desire"; + mes "to have an affair or three."; + mes "He needs to be smacked in the nuts, HARD."; + close; +LumWord: + mes "[Purenotan]"; + mes "Umbaumbaugaga!"; + mes "Umbaumbabababa!"; + mes "Umbaumba!"; + emotion 6; + next; + mes "[Purenotan]"; + mes "Umbaumabaumbaumbaba!"; + mes "Umbababababaugau!"; + mes "Uguugaumbabaumbagumba!"; + emotion 24; + next; + emotion 27; + close; +On_emo: +emotion 6; +end; +} + +//===================================================================== +um_in.gat,144,45,5 script Wambokoriotan 789,{ + if(event_umbala < 3) goto LumWord; + mes "[Wambokoriotan]"; + mes "Ahhh...My wife is a real"; + mes "hothead. Ouch...ouch."; + next; + mes "[Wambokoriotan]"; + mes "Yunatan, Bartsutan, Chibibatan..."; + mes "I want Umbala's babes as much"; + mes "as they want me...Ouch...ouch!"; + close; +LumWord: + mes "[Wambokoriotan]"; + mes "Umbaumbaba....."; + mes "Umbaugua!"; + mes "Umbagumumbabagumbagaga!"; + emotion 18; + next; + donpcevent "Purenotan::On_emo"; + close; +} + +//============================================================================== +//Bungee jumping! +//============================================================================== +umbala.gat,140,197,0 script #Shibonochikka 139,0,1,{ + set @jumprand,rand(0,4); + if (@jumprand == 1) goto L1; + if (@jumprand == 2) goto L2; + if (@jumprand == 3) goto L3; + if (@jumprand == 4) goto L4; + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8; + end; + +L1: +//Dead + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8; + percentheal -100,0; + end; + +L2: +//HP50% Damage + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8; + percentheal -50,0; + end; + +L3: +//HP99% Damage + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8; + percentheal -99,0; + end; + +L4: +//HP99% Damage, warp to Niflheim + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8; + percentheal -99,0; + warp "nif_in.gat",69,15; + end; +} + +//===================================================================== +umbala.gat,136,195,0 script #Warp Point 139,1,1,{ + warp "umbala.gat",145,166; + end; +} \ No newline at end of file -- cgit v1.2.3-70-g09d2