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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
commit9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch)
tree0200835722c95b4c789ed597cea40d293a650bd3 /npc/battleground/kvm
parente8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff)
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Remove unused dirs
Diffstat (limited to 'npc/battleground/kvm')
-rw-r--r--npc/battleground/kvm/kvm01.txt435
-rw-r--r--npc/battleground/kvm/kvm02.txt434
-rw-r--r--npc/battleground/kvm/kvm03.txt436
-rw-r--r--npc/battleground/kvm/kvm_enter.txt230
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt331
5 files changed, 0 insertions, 1866 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
deleted file mode 100644
index 63f68bd23..000000000
--- a/npc/battleground/kvm/kvm01.txt
+++ /dev/null
@@ -1,435 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM 80-99
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground for levels 80 to 99
-//= - Winning Team: 5 points
-//= - Losing Team: 1 point
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-//== Waiting Room NPCs =====================================
-bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM01_BG::OnGuillaumeJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM01BG_id1 = waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
-
-bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM01_BG::OnCroixJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM01BG_id2 = waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
- end;
-}
-
-bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
-
-//== Starting Line =========================================
-- script KVM01::CellEffect FAKE_NPC,{
- end;
-
-OnKvM01One:
- specialeffect EF_CHANGECOLD;
- end;
-
-OnKvM01Two:
- specialeffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC
-bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC
-bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC
-bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC
-bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC
-bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC
-bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC
-
-bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC
-bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC
-bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC
-bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC
-bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC
-bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC
-bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC
-
-bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start01";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start01";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start01";
- end;
-
-OnTouch:
- Bat_Team = 1;
- setquest 6025;
- end;
-}
-
-bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start01";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start01";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start01";
- end;
-
-OnTouch:
- Bat_Team = 2;
- setquest 6025;
- end;
-}
-
-//== Battleground Engine ===================================
-- script KvM01_BG FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
- setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
- setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
- setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM01_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnGuillaumeDie:
- if ($@KvM01BG == 2) {
- --.Guillaume_Count;
- bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
- else {
- mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnCroixQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnCroixDie:
- if ($@KvM01BG == 2) {
- --.Croix_Count;
- bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
- else {
- mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM01BG )
- end;
- .@Guillaume = getwaitingroomstate(0,"KvM01R_Guillaume");
- .@Croix = getwaitingroomstate(0,"KvM01R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- $@KvM01BG = 1; // Starting
- donpcevent "KvM01R_Croix::OnEnterBG";
- donpcevent "KvM01R_Guillaume::OnEnterBG";
- donpcevent "KvM01_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- $@KvM01BG_Victory = 0;
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c01", _("In 1 minute, KVM will start."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c01", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00");
- end;
-
-OnTimer6000:
- mapannounce("bat_c01", _("Please prepare for the KVM battle."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("You can buff your people."), bc_map, "0x00ff00");
- donpcevent "#A_camp_start01::OnEnable";
- donpcevent "#B_camp_start01::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start01::OnDisable";
- donpcevent "#B_camp_start01::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce("bat_c01", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer45000:
- mapannounce("bat_c01", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce("bat_c01", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce("bat_c01", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce("bat_c01", _("KVM is now commencing."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- .Guillaume_Count = bg_get_data($@KvM01BG_id1, 0);
- .Croix_Count = bg_get_data($@KvM01BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- $@KvM01BG_Victory = 3;
- $@KvM01BG = 3;
- mapannounce("bat_c01", _("There are not enough players to start the battle"), bc_map, "0x696969");
- stopnpctimer;
- donpcevent "KvM01_BG::OnStop";
- end;
- }
- $@KvM01BG = 2; // Playing
- bg_warp $@KvM01BG_id1,"bat_c01",61,120;
- bg_warp $@KvM01BG_id2,"bat_c01",138,63;
- end;
-
-OnTimer300000:
- mapannounce("bat_c01", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer330000:
- mapannounce("bat_c01", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer345000:
- mapannounce("bat_c01", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer350000:
- mapannounce("bat_c01", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer355000:
- mapannounce("bat_c01", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer360000:
- mapannounce("bat_c01", _("The KVM battle is over."), bc_map, "0x00ff00");
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM01_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM01_BG::OnGuillaumeWin";
- else
- { // Draw Game
- $@KvM01BG = 3;
- $@KvM01BG_Victory = 3;
- mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("This battle has ended in a draw."), bc_map, "0x00ff00");
- donpcevent "KvM01_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- $@KvM01BG = 3;
- $@KvM01BG_Victory = 1;
- mapannounce("bat_c01", _("Guillaume wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Congratulations to Guillaume members."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnCroixWin:
- $@KvM01BG = 3;
- $@KvM01BG_Victory = 2;
- mapannounce("bat_c01", _("Croix wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Congratulations to Croix members."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM01A";
- enablenpc "KVM Officer#KVM01B";
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- donpcevent "KvM01_BG_Out::OnBegin";
- end;
-
-OnReset:
- .Croix_Count = 0;
- .Guillaume_Count = 0;
- $@KvM01BG_Victory = 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; $@KvM01BG_id1 = 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; $@KvM01BG_id2 = 0; }
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- mapwarp "bat_c01","bat_room",154,150;
- maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",5,5;
- $@KvM01BG = 0;
- donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM01_BG_Out FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c01", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c01", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00");
- end;
-
-OnTimer5000:
- mapannounce("bat_c01", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Please be careful."), bc_map, "0x00ff00");
- end;
-
-OnTimer55000:
- mapannounce("bat_c01", _("You will be sent back."), bc_map, "0x00ff00");
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM01_BG::OnReset";
- end;
-}
-
-//== Battleground rewards ==================================
-bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- kvm_point += 5;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 5");
- close2;
- } else {
- ++kvm_point;
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 1");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- kvm_point += 5;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 5");
- close2;
- } else {
- ++kvm_point;
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 1");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
deleted file mode 100644
index b1bbeb496..000000000
--- a/npc/battleground/kvm/kvm02.txt
+++ /dev/null
@@ -1,434 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Ai4rei
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM 1-59
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground for levels 1 to 59
-//= - Winning Team: 1 point
-//= - Losing Team: 0 points
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Waiting Room NPCs =====================================
-bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnGuillaumeJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
-
-bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnCroixJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM02BG_id2 = waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
- end;
-}
-
-bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
-
-//== Starting Line =========================================
-- script KVM02::CellEffect2 FAKE_NPC,{
- end;
-
-OnKvM02One:
- specialeffect EF_CHANGECOLD;
- end;
-
-OnKvM02Two:
- specialeffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC
-bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC
-bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC
-bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC
-bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC
-bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC
-bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC
-
-bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC
-bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC
-bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC
-bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC
-bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC
-bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC
-bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC
-
-bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start02";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start02";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start03";
- end;
-
-OnTouch:
- Bat_Team = 1;
- setquest 6025;
- end;
-}
-
-bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start02";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start02";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start02";
- end;
-
-OnTouch:
- Bat_Team = 2;
- setquest 6025;
- end;
-}
-
-//== Battleground Engine ===================================
-- script KvM02_BG FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
- setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
- setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
- setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM02_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnGuillaumeDie:
- if ($@KvM02BG == 2) {
- --.Guillaume_Count;
- bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
- else {
- mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnCroixQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnCroixDie:
- if ($@KvM02BG == 2) {
- --.Croix_Count;
- bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
- else {
- mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM02BG )
- end;
- .@Guillaume = getwaitingroomstate(0,"KvM02R_Guillaume");
- .@Croix = getwaitingroomstate(0,"KvM02R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- $@KvM02BG = 1; // Starting
- donpcevent "KvM02R_Croix::OnEnterBG";
- donpcevent "KvM02R_Guillaume::OnEnterBG";
- donpcevent "KvM02_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- $@KvM02BG_Victory = 0;
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c02", _("In 1 minute, KVM will start."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c02", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00");
- end;
-
-OnTimer6000:
- mapannounce("bat_c02", _("Please prepare for the KVM battle."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("You can buff your people."), bc_map, "0x00ff00");
- donpcevent "#A_camp_start02::OnEnable";
- donpcevent "#B_camp_start02::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start02::OnDisable";
- donpcevent "#B_camp_start02::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce("bat_c02", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer45000:
- mapannounce("bat_c02", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce("bat_c02", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce("bat_c02", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce("bat_c02", _("KVM is now commencing."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- .Guillaume_Count = bg_get_data($@KvM02BG_id1, 0);
- .Croix_Count = bg_get_data($@KvM02BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- $@KvM02BG_Victory = 3;
- $@KvM02BG = 3;
- mapannounce("bat_c02", _("There are not enough players to start the battle"), bc_map, "0x808080");
- stopnpctimer;
- donpcevent "KvM02_BG::OnStop";
- end;
- }
- $@KvM02BG = 2; // Playing
- bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- bg_warp $@KvM02BG_id2,"bat_c02",137,64;
- end;
-
-OnTimer300000:
- mapannounce("bat_c02", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer330000:
- mapannounce("bat_c02", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer345000:
- mapannounce("bat_c02", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer350000:
- mapannounce("bat_c02", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer355000:
- mapannounce("bat_c02", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer360000:
- mapannounce("bat_c02", _("The KVM battle is over."), bc_map, "0x00ff00");
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM02_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM02_BG::OnGuillaumeWin";
- else
- { // Draw Game
- $@KvM02BG = 3;
- $@KvM02BG_Victory = 3;
- mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("This battle has ended in a draw."), bc_map, "0x00ff00");
- donpcevent "KvM02_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- $@KvM02BG = 3;
- $@KvM02BG_Victory = 1;
- mapannounce("bat_c02", _("Guillaume wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Congratulations to Guillaume members."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnCroixWin:
- $@KvM02BG = 3;
- $@KvM02BG_Victory = 2;
- mapannounce("bat_c02", _("Croix wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Congratulations to Croix members."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM02A";
- enablenpc "KVM Officer#KVM02B";
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- donpcevent "KvM02_BG_Out::OnBegin";
- end;
-
-OnReset:
- .Croix_Count = 0;
- .Guillaume_Count = 0;
- $@KvM02BG_Victory = 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; $@KvM02BG_id1 = 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; $@KvM02BG_id2 = 0; }
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- mapwarp "bat_c02","bat_room",154,150;
- maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",5,5;
- $@KvM02BG = 0;
- donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM02_BG_Out FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c02", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c02", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00");
- end;
-
-OnTimer5000:
- mapannounce("bat_c02", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Please be careful."), bc_map, "0x00ff00");
- end;
-
-OnTimer55000:
- mapannounce("bat_c02", _("You will be sent back."), bc_map, "0x00ff00");
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM02_BG::OnReset";
- end;
-}
-
-//== Battleground rewards ==================================
-bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- ++kvm_point;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 1");
- close2;
- } else {
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 0");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- ++kvm_point;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 1");
- close2;
- } else {
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 0");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
deleted file mode 100644
index 27d4697f2..000000000
--- a/npc/battleground/kvm/kvm03.txt
+++ /dev/null
@@ -1,436 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Ai4rei
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM 60-80
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground for levels 60 to 80
-//= - Winning Team: 2 points
-//= - Losing Team: 1 point
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Waiting Room NPCs =====================================
-bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM03_BG::OnGuillaumeJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM03BG_id1 = waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
-
-bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM03_BG::OnCroixJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM03BG_id2 = waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
- end;
-}
-
-bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
-
-//== Starting Line =========================================
-- script KVM03::CellEffect3 FAKE_NPC,{
- end;
-
-OnKvM03One:
- specialeffect EF_CHANGECOLD;
- end;
-
-OnKvM03Two:
- specialeffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC
-bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC
-bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC
-bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC
-bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC
-bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC
-bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC
-
-bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC
-bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC
-bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC
-bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC
-bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC
-bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC
-bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC
-
-bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start03";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start03";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start03";
- end;
-
-OnTouch:
- Bat_Team = 1;
- setquest 6025;
- end;
-}
-
-bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start03";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start03";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start03";
- end;
-
-OnTouch:
- Bat_Team = 2;
- setquest 6025;
- end;
-}
-
-//== Battleground Engine ===================================
-- script KvM03_BG FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
- setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
- setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
- setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
- disablenpc "KVM Officer#KVM03A";
- disablenpc "KVM Officer#KVM03B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM03_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnGuillaumeDie:
- if ($@KvM03BG == 2) {
- --.Guillaume_Count;
- bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
- else {
- mapannounce("bat_c03", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c03", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnCroixQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnCroixDie:
- if ($@KvM03BG == 2) {
- --.Croix_Count;
- bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
- else {
- mapannounce("bat_c03", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c03", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM03BG )
- end;
- .@Guillaume = getwaitingroomstate(0,"KvM03R_Guillaume");
- .@Croix = getwaitingroomstate(0,"KvM03R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- $@KvM03BG = 1; // Starting
- donpcevent "KvM03R_Croix::OnEnterBG";
- donpcevent "KvM03R_Guillaume::OnEnterBG";
- donpcevent "KvM03_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM03A";
- disablenpc "KVM Officer#KVM03B";
- $@KvM01BG_Victory = 0;
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c03", _("In 1 minute, KVM will start."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c03", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00");
- end;
-
-OnTimer6000:
- mapannounce("bat_c03", _("Please prepare for the KVM battle."), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("You can buff your people."), bc_map, "0x00ff00");
- donpcevent "#A_camp_start03::OnEnable";
- donpcevent "#B_camp_start03::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start03::OnDisable";
- donpcevent "#B_camp_start03::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce("bat_c03", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer45000:
- mapannounce("bat_c03", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce("bat_c03", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce("bat_c03", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce("bat_c03", _("KVM is now commencing."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- .Guillaume_Count = bg_get_data($@KvM03BG_id1, 0);
- .Croix_Count = bg_get_data($@KvM03BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- $@KvM03BG_Victory = 3;
- $@KvM03BG = 3;
- mapannounce("bat_c03", _("There are not enough players to start the battle"), bc_map, "0xC0C0C0");
- stopnpctimer;
- donpcevent "KvM03_BG::OnStop";
- end;
- }
- $@KvM03BG = 2; // Playing
- bg_warp $@KvM03BG_id1,"bat_c03",62,119;
- bg_warp $@KvM03BG_id2,"bat_c03",137,64;
- end;
-
-OnTimer300000:
- mapannounce("bat_c03", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer330000:
- mapannounce("bat_c03", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer345000:
- mapannounce("bat_c03", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer350000:
- mapannounce("bat_c03", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer355000:
- mapannounce("bat_c03", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer360000:
- mapannounce("bat_c03", _("KVM has ended."), bc_map, "0x00ff00");
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM03_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM03_BG::OnGuillaumeWin";
- else
- { // Draw Game
- $@KvM03BG = 3;
- $@KvM03BG_Victory = 3;
- mapannounce("bat_c03", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c03", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("This battle has ended in a draw."), bc_map, "0x00ff00");
- donpcevent "KvM03_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- $@KvM03BG = 3;
- $@KvM03BG_Victory = 1;
- mapannounce("bat_c03", _("Guillaume wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("Congratulations to Guillaume members."), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM03_BG::OnStop";
- end;
-
-OnCroixWin:
- $@KvM03BG = 3;
- $@KvM03BG_Victory = 2;
- mapannounce("bat_c03", _("Croix wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("Congratulations to Croix members."), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM03_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM03A";
- enablenpc "KVM Officer#KVM03B";
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- donpcevent "KvM03_BG_Out::OnBegin";
- end;
-
-OnReset:
- .Croix_Count = 0;
- .Guillaume_Count = 0;
- $@KvM03BG_Victory = 0;
- if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; $@KvM03BG_id1 = 0; }
- if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; $@KvM03BG_id2 = 0; }
- disablenpc "KVM Officer#KVM03A";
- disablenpc "KVM Officer#KVM03B";
- mapwarp "bat_c03","bat_room",154,150;
- maprespawnguildid "bat_c03",0,3; // Just in case someone else
- bg_updatescore "bat_c03",5,5;
- $@KvM03BG = 0;
- donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM03_BG_Out FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c03", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c03", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00");
- end;
-
-OnTimer5000:
- mapannounce("bat_c03", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00");
- mapannounce("bat_c03", _("Please be careful."), bc_map, "0x00ff00");
- end;
-
-OnTimer55000:
- mapannounce("bat_c03", _("You will be sent back."), bc_map, "0x00ff00");
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM03_BG::OnReset";
- end;
-}
-
-//== Battleground rewards ==================================
-bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- kvm_point += 2;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 2");
- close2;
- } else {
- ++kvm_point;
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 1");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- kvm_point +=2;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 2");
- close2;
- } else {
- ++kvm_point;
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 1");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt
deleted file mode 100644
index 8754a6cc7..000000000
--- a/npc/battleground/kvm/kvm_enter.txt
+++ /dev/null
@@ -1,230 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM Entrance NPCs
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground Entrance NPCs
-//= Original NPCs scrapped from bg_common.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-//== KvM Officer - Guillaume ===============================
-bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{
- /*
- .@kvm = questprogress(6026,PLAYTIME);
- if (.@kvm == 1) {
- mes("[Croix Mercenary Officer]");
- mes("I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.");
- close;
- }
- else if (.@kvm == 2) erasequest 6026;
- */
- .@permit = questprogress(6025,PLAYTIME);
- if (.@permit == 1) {
- mes("[Guillaume Mercenary Officer]");
- mes("It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.");
- close;
- }
- else if (.@permit == 2) erasequest 6025;
- mes("[Guillaume Mercenary Officer]");
- mes("Let them know the real might of Guillaume!");
- next;
- switch(select("I will fight with you.", "End Conversation.")) {
- case 1:
- mes("[Guillaume Mercenary Officer]");
- mes("Show them how strong we are.");
- mes("Today, everyone will hear the shout of triumph from Guillaume!");
- close2;
- //setquest 6025;
- if (BaseLevel > 79) warp "bat_room",169,223;
- else if (BaseLevel < 60) warp "bat_room",197,223;
- else warp "bat_room",225,223;
- end;
- case 2:
- mes("[Guillaume Mercenary Officer]");
- mes("We will win!");
- close;
- }
-}
-
-//== Guillaume Knight - KvM ================================
-bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{
- mes("[Guillaume Knight]");
- mes("Hello.");
- mes("What do you want to know?");
- next;
- switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) {
- case 1:
- mes("[Guillaume Knight]");
- mes("Applications are not available yet.");
- mes("To apply, you need to go to a KVM Mercenary Officer.");
- close;
- case 2:
- mes("[Guillaume Knight]");
- mes("KVM is the abbreviation of Kreiger Von Midgard.");
- mes("Adventurer, are you aware that the way to the new world has been opened?");
- next;
- mes("[Guillaume Knight]");
- mes("We, the Guillaume Administration, have several plans to advance to the new world.");
- mes("And KVM is one of them.");
- next;
- mes("[Guillaume Knight]");
- mes("It means that we, one of many countries in the Midgard continent,");
- mes("have decided to employ many adventurers for the immediate advance to the new world.");
- next;
- mes("[Guillaume Knight]");
- mes("Therefore, to select the best adventurers, we are holding the KVM.");
- mes("We exspect responses from many adventurers.");
- next;
- mes("[Guillaume Knight]");
- mes("And we will give them rewards for their participation!");
- mes("As for the rewards, please contact a KVM Logistic Officer.");
- close;
- case 3:
- mes("[Guillaume Knight]");
- mes("Basically, KVM is a 5 on 5 battle.");
- mes("First, you apply with a KVM receptionist, in a group or individually.");
- next;
- mes("[Guillaume Knight]");
- mes("Group applications are for when you intend to enter the KVM with your party members,");
- mes("and a personal application is for when you intend to enter the KVM individually.");
- next;
- mes("[Guillaume Knight]");
- mes("Please apply with a KVM officer, and he will contact you later when you are in Prontera.");
- next;
- mes("[Guillaume Knight]");
- mes("Then you enter and follow the instructions in the battlefield.");
- next;
- mes("[Guillaume Knight]");
- mes("However, please be advised that unless you are in the KVM office, he cannot contact you.");
- close;
- case 4:
- mes("[Guillaume Knight]");
- mes("Your Kreiger Points are:");
- mesf("%d.", kvm_point);
- close;
- }
-}
-
-//== KvM Officer - Croix ===================================
-bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{
- /*
- .@kvm = questprogress(6025,PLAYTIME);
- if (.@kvm == 1) {
- mes("[Croix Mercenary Officer]");
- mes("I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.");
- close;
- }
- else if (.@kvm == 2) erasequest 6025;
- */
- .@permit = questprogress(6025,PLAYTIME);
- if (.@permit == 1) {
- mes("[Croix Mercenary Officer]");
- mes("It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.");
- close;
- }
- else if (.@permit == 2) erasequest 6025;
- mes("[Croix Mercenary Officer]");
- mes("Let them know the real might of Croix!");
- next;
- switch(select("I will fight with you.", "End Conversation.")) {
- case 1:
- mes("[Croix Mercenary Officer]");
- mes("Show them how strong we are.");
- mes("Today, everyone will hear the shout of triumph from Croix!");
- close2;
- //setquest 6026;
- if (BaseLevel > 79) warp "bat_room",169,207;
- else if (BaseLevel < 60) warp "bat_room",197,207;
- else warp "bat_room",225,207;
- end;
- case 2:
- mes("[Croix Mercenary Officer]");
- mes("We will win!");
- close;
- }
-}
-
-//== Croix Knight - KvM ====================================
-bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{
- mes("[Croix Knight]");
- mes("Hello.");
- mes("What do you want to know?");
- next;
- switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) {
- case 1:
- mes("[Croix Knight]");
- mes("Applications are not available yet.");
- mes("To apply, you need to go to a KVM Mercenary Officer.");
- close;
- case 2:
- mes("[Croix Knight]");
- mes("KVM is the abbreviation of Kreiger Von Midgard.");
- mes("Adventurer, are you aware that the way to the new world has been opened?");
- next;
- mes("[Croix Knight]");
- mes("We, the Croix Administration, have several plans to advance to the new world.");
- mes("And KVM is one of them.");
- next;
- mes("[Croix Knight]");
- mes("It means that we, one of many countries in the Midgard continent,");
- mes("have decided to employ many adventurers for the immediate advance to the new world.");
- next;
- mes("[Croix Knight]");
- mes("Therefore, to select the best adventurers, we are holding the KVM.");
- mes("We exspect responses from many adventurers.");
- next;
- mes("[Croix Knight]");
- mes("And we will give them rewards for their participation!");
- mes("As for the rewards, please contact a KVM Logistic Officer.");
- close;
- case 3:
- mes("[Croix Knight]");
- mes("Basically, KVM is a 5 on 5 battle.");
- mes("First, you apply with a KVM receptionist, in a group or individually.");
- next;
- mes("[Croix Knight]");
- mes("Group applications are for when you intend to enter the KVM with your party members,");
- mes("and a personal application is for when you intend to enter the KVM individually.");
- next;
- mes("[Croix Knight]");
- mes("Please apply with a KVM officer, and he will contact you later when you are in Prontera.");
- next;
- mes("[Croix Knight]");
- mes("Then you enter and follow the instructions in the battlefield.");
- next;
- mes("[Croix Knight]");
- mes("However, please be advised that unless you are in the KVM office, he cannot contact you.");
- close;
- case 4:
- mes("[Croix Knight]");
- mes("Your Kreiger Points are:");
- mesf("%d.", kvm_point);
- close;
- }
-}
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
deleted file mode 100644
index 44ddb83df..000000000
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ /dev/null
@@ -1,331 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM Item Dealer
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground Point redemption NPC
-//================= Current Version =======================================
-//= 1.0
-//================= Additional Comments ===================================
-//= KvM Does NOT use items, but a character variable to keep track of
-//= points. This NPC when talked to will convert already-given tokens and
-//= convert them to points under the player variable kvm_point.
-//=========================================================================
-
-bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
- if (countitem(KVM_Badge)) {
- .@pointstoadd = countitem(KVM_Badge);
- delitem KVM_Badge,.@pointstoadd;
- kvm_point += .@pointstoadd;
- mes("[Logistics]");
- mesf("Are those %ss I see?", getitemname(KVM_Badge));
- mes("We no longer accept that currency,\r"
- "but I can exchange those for you.");
- mesf("So you have %d %ss?", .@pointstoadd, getitemname(KVM_Badge));
- mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point);
- next;
- }
- if (checkweight(Knife,1) == 0) {
- mes("- Wait a minute !! -");
- mes("- Currently you're carrying -");
- mes("- too many items with you. -");
- mes("- Please try again -");
- mes("- after you loose some weight. -");
- close;
- }
- mes("[Logistics]");
- mes("Hello?");
- mes("I am in charge of distributing\r"
- "reward items for KVM points. Any\r"
- "wrong selection of items will not\r"
- "be reversed. Please be carefull.");
- mes("Select the next step please.");
- next;
- .@name$ = strcharinfo(PC_NAME);
- switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
- case 1:
- mes("[Logistics]");
- mes("Here is the catalogue of KVM items.");
- mes("Each weapon requires 2,000 points\r"
- "and each armor from 10 to 1,200\r"
- "points. So, be carefull when\r"
- "selecting a reward.");
- close2;
- readbook 11017,1;
- end;
- case 2:
- mes("[Logistics]");
- mes("Wich items do you want to see? As\r"
- "for the detailed specification of\r"
- "the items, please refer to the\r"
- "^3131FFCatalogue^000000.");
- next;
- switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected the Weapon Category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected the Dagger/Sword/Spear category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
- case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'One-handed Sword' category.");
- mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
- case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
- case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
- case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
- }
- case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
- case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
- case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
- }
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Staff/Mace/Axe/Shuriken' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected the 'Staff' category.");
- mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
- case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
- case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
- case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
- }
- case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
- case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
- case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
- case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
- }
- case 3:
- mes("[Logistics]");
- mes("You have selected the Bow/Katar/Instrument/Whip category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Bow", "Katar", "Instrument", "Whip")) {
- case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Katar' category.");
- mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
- case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
- case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
- }
- case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
- case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
- }
- case 4:
- mes("[Logistics]");
- mes("You have selected the Book/Knuckle category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Book", "Knuckle")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected 'Book'.");
- mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Tablet", "Glorious Apocalypse")) {
- case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
- case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
- }
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Knuckle' category.");
- mes("There are 2 Knuckles: Glorious Claw and Glorious Fist.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Claw", "Glorious Fist")) {
- case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
- case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
- }
- }
- case 5:
- mes("[Logistics]");
- mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
- case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
- case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
- case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
- case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
- case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
- }
- }
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Armor/Accessory' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
- case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
- case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
- case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
- case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
- }
- case 3:
- mes("[Logistics]");
- mes("You have selected the 'Mass-Production Armor/Accessory' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
- case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
- case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
- case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
- }
- case 4:
- mes("[Logistics]");
- mes("You have selected the 'Popularized Armor/Accessory' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
- case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
- case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
- case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
- }
- }
- case 3:
- mes("[Logistics]");
- mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point);
- close;
- case 4:
- mes("[Logistics]");
- mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.");
- next;
- mes("[Logistics]");
- mes("Weapon rewards require 2,000 KVM points for each.");
- mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.");
- mes("Accessory rewards require 1,200 KVM points for each.");
- next;
- mes("[Logistics]");
- mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.");
- next;
- mes("[Logistics]");
- mes("When you can wear all 3 armors, you can have a special set of options.");
- mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.");
- next;
- mes("[Logistics]");
- mes("Finally, there are Mass-Production Armor and Accessory rewards.");
- mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.");
- close;
- case 5:
- mes("[Logistics]");
- mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).");
- mes("You can have special Rewards by using these points.");
- close;
- }
-
-PurchaseItem:
- // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
- setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
-
- mes("[Logistics]");
-
- if (!getarg(2))
- mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0)));
- else if (getarg(2) == 1)
- mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0)));
- else if (getarg(2) == 2) {
- mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0)));
- mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0)));
- }
- else if (getarg(2) == 3) {
- mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0)));
- mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
- }
- else if (getarg(2) == 4) {
- mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0)));
- mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
- }
-
- if (!getarg(1))
- mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
- else if (getarg(1) == 4)
- mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
- else
- mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point);
-
- mes("Are you sure you want this item?");
- next;
- switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected 'I won't purchase it'.");
- mes("When purchasing an item, please be careful there are no refunds.");
- break;
- case 2:
- if (kvm_point >= .@prices[getarg(1)]) {
- kvm_point -= .@prices[getarg(1)];
- getitem getarg(0),1;
- mes("[Logistics]");
- mesf("You have purchased a %s.", getitemname(getarg(0)));
- if (!getarg(1))
- mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point);
- if (getarg(1) == 4)
- mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point);
- else
- mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point);
- }
- else {
- mes("[Logistics]");
- if (!getarg(1))
- mes("You need ^0000ff2,000^000000 KVM Points to purchase this item.");
- else if (getarg(1) == 4)
- mes("You need ^0000ff1,200^000000 KVM Points to purchase this item.");
- else
- mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]);
- mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point);
- mes("Which are not enough to buy it.");
- mes("When you get enough points, please come back again.");
- }
- }
- close;
-}