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authorHaru <haru@dotalux.com>2016-07-10 15:43:44 +0200
committerHaru <haru@dotalux.com>2016-07-10 16:12:36 +0200
commitc0981a1b7966302311c4194bbfbcc9a3c07f65aa (patch)
treeddba93b22d4107780ae90b9853d82df126f7130c /npc/battleground/flavius/flavius_enter.txt
parent84d645aa668b0e284c20c325269a3b018bcd6039 (diff)
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HULD-compliance: updated npc/battleground/
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/flavius/flavius_enter.txt')
-rw-r--r--npc/battleground/flavius/flavius_enter.txt314
1 files changed, 157 insertions, 157 deletions
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 9643ded2c..974a0dab0 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
@@ -35,59 +35,59 @@
//== Flavius Officer - Guillaume ===========================
bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes("- Wait a minute !! -");
+ mes("- Currently you're carrying -");
+ mes("- too many items with you. -");
+ mes("- Please try again -");
+ mes("- after you loose some weight. -");
close;
}
- mes "[Guillaume Army Officer]";
- mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes("[Guillaume Army Officer]");
+ mes("Let's show the power of the Guillaume Army to those stinky Croixs!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
- mes "[Guillaume Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Guillaume Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
- mes "[Guillaume Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Guillaume Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070, PLAYTIME);
if (.@chk_urtime == 1) {
- mes "[Guillaume Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ mes("[Guillaume Army Officer]");
+ mes("You seem to have just returned from the battlefield.");
+ mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b01") > 0) {
- mes "[Guillaume Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Guillaume Army Officer]");
+ mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG1 > 0) {
- mes "[Guillaume Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Guillaume Army Officer]");
+ mes("An elite corps is already standing by to be dispatched to the battlefield.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
- mes "[Guillaume Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Croixs what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
+ mes("[Guillaume Army Officer]");
+ mes("You definitely seem to be ready for battle!");
+ mes("Go show the Croixs what fear truly means!");
+ mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",85,223;
end;
case 2:
- mes "[Guillaume Army Officer]";
- mes "Today, we shall be victorious!";
+ mes("[Guillaume Army Officer]");
+ mes("Today, we shall be victorious!");
break;
}
close;
@@ -95,208 +95,208 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes("- Wait a minute !! -");
+ mes("- Currently you're carrying -");
+ mes("- too many items with you. -");
+ mes("- Please try again -");
+ mes("- after you loose some weight. -");
close;
}
- mes "[Croix Army Officer]";
- mes "Let's show the Guillaumes the power of the Croix Army!";
+ mes("[Croix Army Officer]");
+ mes("Let's show the Guillaumes the power of the Croix Army!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
- mes "[Croix Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Croix Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
- mes "[Croix Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Croix Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070,PLAYTIME);
if (.@chk_urtime == 1) {
- mes "[Croix Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ mes("[Croix Army Officer]");
+ mes("You seem to have just returned from the battlefield.");
+ mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b01") > 0) {
- mes "[Croix Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Croix Army Officer]");
+ mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG1 > 0) {
- mes "[Croix Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Croix Army Officer]");
+ mes("An elite corps is already standing by to be dispatched to the battlefield.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
- mes "[Croix Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Guillaumes what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
+ mes("[Croix Army Officer]");
+ mes("You definitely seem to be ready for battle!");
+ mes("Go show the Guillaumes what fear truly means!");
+ mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",85,207;
end;
case 2:
- mes "[Croix Army Officer]";
- mes "Today, we shall be victorious!";
+ mes("[Croix Army Officer]");
+ mes("Today, we shall be victorious!");
break;
}
close;
}
bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ mes("[Guillaume Knight]");
+ mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
- mes "[Guillaume Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ mes("[Guillaume Knight]");
+ mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
- mes "[Guillaume Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ mes("[Guillaume Knight]");
+ mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
- mes "[Guillaume Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ mes("[Guillaume Knight]");
+ mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
- mes "[Guillaume Knight]";
- mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
- mes "You may check the duration by pressing the Alt+U keys.";
+ mes("[Guillaume Knight]");
+ mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
+ mes("You may check the duration by pressing the Alt+U keys.");
next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ mes("[Guillaume Knight]");
+ mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ mes("[Guillaume Knight]");
+ mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
- mes "[Guillaume Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ mes("[Guillaume Knight]");
+ mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
- mes "[Guillaume Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ mes("[Guillaume Knight]");
+ mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
- mes "[Guillaume Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ mes("[Guillaume Knight]");
+ mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
- mes "[Guillaume Knight]";
- mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
- mes "You may check the duration by pressing the Alt+U keys.";
+ mes("[Guillaume Knight]");
+ mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
+ mes("You may check the duration by pressing the Alt+U keys.");
next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ mes("[Guillaume Knight]");
+ mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ mes("[Croix Knight]");
+ mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
- mes "[Croix Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ mes("[Croix Knight]");
+ mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
- mes "[Croix Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ mes("[Croix Knight]");
+ mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
- mes "[Croix Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ mes("[Croix Knight]");
+ mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
- mes "[Croix Knight]";
- mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
- mes "You may check the duration by pressing the Alt+U keys.";
+ mes("[Croix Knight]");
+ mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
+ mes("You may check the duration by pressing the Alt+U keys.");
next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ mes("[Croix Knight]");
+ mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ mes("[Croix Knight]");
+ mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
- mes "[Croix Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ mes("[Croix Knight]");
+ mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
- mes "[Croix Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ mes("[Croix Knight]");
+ mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
- mes "[Croix Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ mes("[Croix Knight]");
+ mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
- mes "[Croix Knight]";
- mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
- mes "You may check the duration by pressing the Alt+U keys.";
+ mes("[Croix Knight]");
+ mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
+ mes("You may check the duration by pressing the Alt+U keys.");
next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ mes("[Croix Knight]");
+ mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
//== Flavius Officer - Croix ===============================
bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes("- Wait a minute !! -");
+ mes("- Currently you're carrying -");
+ mes("- too many items with you. -");
+ mes("- Please try again -");
+ mes("- after you loose some weight. -");
close;
}
- mes "[Guillaume Army Officer]";
- mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes("[Guillaume Army Officer]");
+ mes("Let's show the power of the Guillaume Army to those stinky Croixs!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
- mes "[Guillaume Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Guillaume Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
- mes "[Guillaume Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Guillaume Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070, PLAYTIME);
if (.@chk_urtime == 1) {
- mes "[Guillaume Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ mes("[Guillaume Army Officer]");
+ mes("You seem to have just returned from the battlefield.");
+ mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b02") > 0) {
- mes "[Guillaume Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Guillaume Army Officer]");
+ mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG2 > 0) {
- mes "[Guillaume Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Guillaume Army Officer]");
+ mes("An elite corps is already standing by to be dispatched to the battlefield.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
- mes "[Guillaume Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Croixs what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
+ mes("[Guillaume Army Officer]");
+ mes("You definitely seem to be ready for battle!");
+ mes("Go show the Croixs what fear truly means!");
+ mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",141,224;
end;
case 2:
- mes "[Guillaume Army Officer]";
- mes "Today, we shall be victorious!";
+ mes("[Guillaume Army Officer]");
+ mes("Today, we shall be victorious!");
break;
}
close;
@@ -304,59 +304,59 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes("- Wait a minute !! -");
+ mes("- Currently you're carrying -");
+ mes("- too many items with you. -");
+ mes("- Please try again -");
+ mes("- after you loose some weight. -");
close;
}
- mes "[Croix Army Officer]";
- mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes("[Croix Army Officer]");
+ mes("Let's show the power of the Croix Army to those stinky Guillaumes!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
- mes "[Croix Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Croix Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
- mes "[Croix Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ mes("[Croix Army Officer]");
+ mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070,PLAYTIME);
if (.@chk_urtime == 1) {
- mes "[Croix Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ mes("[Croix Army Officer]");
+ mes("You seem to have just returned from the battlefield.");
+ mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b02") > 0) {
- mes "[Croix Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Croix Army Officer]");
+ mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG2 > 0) {
- mes "[Croix Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ mes("[Croix Army Officer]");
+ mes("An elite corps is already standing by to be dispatched to the battlefield.");
+ mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
- mes "[Croix Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Guillaumes what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
+ mes("[Croix Army Officer]");
+ mes("You definitely seem to be ready for battle!");
+ mes("Go show the Guillaumes what fear truly means!");
+ mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",141,207;
end;
case 2:
- mes "[Croix Army Officer]";
- mes "Today, we shall be victorious!";
+ mes("[Croix Army Officer]");
+ mes("Today, we shall be victorious!");
break;
}
close;