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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
commit620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch)
tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/airports/airships.txt
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= The Airship System Script
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 0.1
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= The Airship System used in the official servers, however this
+//= one is still about 25% custom and is missing some npcs.
+//===== Additional Comments: =================================
+//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
+//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
+//= warping you to the same location as Airport Staff#Ein
+//============================================================
+
+//============================================================
+//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
+//============================================================
+
+airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
+OnTouch:
+ if($airplanelocation == 1)warp "einbroch.gat",90,275;
+ if($airplanelocation == 2)warp "yuno.gat",85,265;
+ if($airplanelocation == 3)warp "lighthalzen.gat",302,75;
+ if($airplanelocation == 4)warp "hugel.gat",182,150;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
+OnTouch:
+ if($airplanelocation == 1)warp "einbroch.gat",90,275;
+ if($airplanelocation == 2)warp "yuno.gat",85,265;
+ if($airplanelocation == 3)warp "lighthalzen.gat",302,75;
+ if($airplanelocation == 4)warp "hugel.gat",182,150;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane.gat,1,1,0 script EinYuno_Airship -1,{
+OnInit:
+while(1)
+{
+ initnpctimer;
+ setnpctimer 0;
+ set $airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
+ end;
+OnTimer15000:
+ mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
+ end;
+OnTimer30000:
+ mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
+ end;
+OnTimer45000:
+ set $airplanelocation,4;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
+ end;
+OnTimer55000:
+ mapannounce "airplane.gat","Currently we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
+ end;
+OnTimer65000:
+ set $airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
+ end;
+OnTimer80000:
+ mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
+ end;
+OnTimer95000:
+ mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
+ end;
+OnTimer110000:
+ set $airplanelocation,1;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
+ end;
+OnTimer120000:
+ mapannounce "airplane.gat","Currently we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
+ end;
+OnTimer130000:
+ set $airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF6347;
+ end;
+OnTimer145000:
+ mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF6347;
+ end;
+OnTimer160000:
+ mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF6347;
+ end;
+OnTimer175000:
+ set $airplanelocation,3;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF6347;
+ end;
+OnTimer185000:
+ mapannounce "airplane.gat","Currently we are in Lighthalzen. The Airship will leave shortly.",1,0xFF6347;
+ end;
+OnTimer195000:
+ set $airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
+ end;
+OnTimer210000:
+ mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
+ end;
+OnTimer225000:
+ mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ end;
+OnTimer240000:
+ set $airplanelocation,2;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ end;
+OnTimer250000:
+ mapannounce "airplane.gat","Currently we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
+ end;
+OnTimer260000:
+ stoptimer;
+}
+}
+
+//C4644E
+
+//============================================================
+//= Some normal NPCS (airplane.gat)
+//============================================================
+
+airplane.gat,240,64,5 script Exit 857,{
+
+end;
+
+}
+
+airplane.gat,247,64,5 duplicate(Exit) Exit 857
+
+airplane.gat,240,39,1 duplicate(Exit) Exit 857
+
+airplane.gat,247,39,1 duplicate(Exit) Exit 857
+
+airplane.gat,100,69,2 script Airship Crew 852,{
+
+ mes "[Airship Crew]";
+ mes "If we've landed at";
+ mes "your destination and";
+ mes "you'd like to leave the";
+ mes "Airship, please use the";
+ mes "stairs up ahead. Thank";
+ mes "you for you patronage.";
+ close;
+
+}
+
+//============================================================
+//= The Airship System (Yuno -> Izlude -> Repeat)
+//============================================================
+
+airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
+OnTouch:
+ if($airplanelocation2 == 1)warp "izlude.gat",202,56;
+ if($airplanelocation2 == 2)warp "yuno.gat",20,265;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
+OnTouch:
+ if($airplanelocation2 == 1)warp "izlude.gat",202,56;
+ if($airplanelocation2 == 2)warp "yuno.gat",20,265;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
+OnInit:
+while(1)
+{
+ initnpctimer;
+ setnpctimer 0;
+ set $airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ disablenpc "#AirshipWarp-3";
+ disablenpc "#AirshipWarp-4";
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
+ end;
+OnTimer15000:
+ mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
+ end;
+OnTimer30000:
+ mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
+ end;
+OnTimer45000:
+ set $airplanelocation2,1;
+ enablenpc "#AirshipWarp-3";
+ enablenpc "#AirshipWarp-4";
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
+ end;
+OnTimer55000:
+ mapannounce "airplane_01.gat","Currently we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
+ end;
+OnTimer65000:
+ set $airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ disablenpc "#AirshipWarp-3";
+ disablenpc "#AirshipWarp-4";
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
+ end;
+OnTimer80000:
+ mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
+ end;
+OnTimer95000:
+ mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ end;
+OnTimer110000:
+ set $airplanelocation2,2;
+ enablenpc "#AirshipWarp-3";
+ enablenpc "#AirshipWarp-4";
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ end;
+OnTimer120000:
+ mapannounce "airplane_01.gat","Currently we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
+ end;
+OnTimer130000:
+ stoptimer;
+}
+}
+
+//============================================================
+//= Some normal NPCS (airplane_01.gat)
+//============================================================
+
+airplane_01.gat,240,64,5 duplicate(Exit) Exit 857
+
+airplane_01.gat,247,64,5 duplicate(Exit) Exit 857
+
+airplane_01.gat,240,39,1 duplicate(Exit) Exit 857
+
+airplane_01.gat,247,39,1 duplicate(Exit) Exit 857
+
+airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew 852
+
+//============================================================
+//= The Izlude Airship Staff
+//============================================================
+
+izlude.gat,201,54,3 script Airship Staff#izl 91,{
+
+ mes "[Airship Staff]";
+ mes "Welcome to the Izlude Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Board the Airship",-,"Cancel",L_Cancel;
+
+ mes "[Airship Staff]";
+ mes "The Airship boarding fee";
+ mes "is 1,200 zeny, but if you've";
+ mes "got a Free Ticket for Airship,";
+ mes "the fee will be waived. Will";
+ mes "you board the Airship?";
+ next;
+ menu "Yes",-,"No",L_Cancel;
+
+ if(countitem(7311) > 0) goto L_GotTicket;
+ if(Zeny < 1200) goto L_NoZeny;
+ set Zeny, Zeny - 1200;
+ warp "airplane_01.gat",224,64;
+ close;
+
+ L_GotTicket:
+ delitem 7311,1;
+ warp "airplane_01.gat",224,64;
+ close;
+
+ L_NoZeny:
+ mes "[Airship Staff]";
+ mes "You don't have enough zeny.";
+ close;
+
+ L_Cancel:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+}
+
+//============================================================
+//= The Hugel Airship Staff
+//============================================================
+
+hugel.gat,182,150,3 script Airship Staff#hu 91,{
+
+ mes "[Airship Staff]";
+ mes "Welcome to the Schwartzwald Republic's Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Board the Airship",-,"Cancel",L_Cancel;
+
+ mes "[Airship Staff]";
+ mes "The Airship boarding fee";
+ mes "is 1,200 zeny, but if you've";
+ mes "got a Free Ticket for Airship,";
+ mes "the fee will be waived. Will";
+ mes "you board the Airship?";
+ next;
+ menu "Yes",-,"No",L_Cancel;
+
+ if(countitem(7311) > 0) goto L_GotTicket;
+ if(Zeny < 1200) goto L_NoZeny;
+ set Zeny, Zeny - 1200;
+ warp "airplane.gat",224,64;
+ close;
+
+ L_GotTicket:
+ delitem 7311,1;
+ warp "airplane.gat",224,64;
+ close;
+
+ L_NoZeny:
+ mes "[Airship Staff]";
+ mes "You don't have enough zeny.";
+ close;
+
+ L_Cancel:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+}
+
+//============================================================
+//= Yuno Airport NPCs
+//============================================================
+
+y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
+
+ mes "[Airship Staff]";
+ mes "Good day!";
+ mes "Would you like to go";
+ mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
+ mes "^FF0000Lighthalzen^000000?";
+ next;
+ menu "Yes.",s_Warp,"No.",-;
+
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Warp:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close2;
+ warp "yuno.gat",57,240;
+ end;
+
+}
+
+y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
+
+ mes "[Airship Staff]";
+ mes "Good day!";
+ mes "Would you like to go";
+ mes "to ^FF0000Izlude^000000?";
+ next;
+ menu "Yes.",s_Warp,"No.",-;
+
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Warp:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close2;
+ warp "yuno.gat",50,240;
+ end;
+
+}