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author | Haru <haru@dotalux.com> | 2017-08-21 22:46:05 +0200 |
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committer | Haru <haru@dotalux.com> | 2017-09-17 17:48:41 +0200 |
commit | 78a007d2371dc0a46f5e66b776fdf57f04658447 (patch) | |
tree | 459c7678230c9e05380d70721d12b58e18ffee75 /doc | |
parent | a7a8efb326fe6bb82e83a37ce43b97bc89f74848 (diff) | |
download | hercules-78a007d2371dc0a46f5e66b776fdf57f04658447.tar.gz hercules-78a007d2371dc0a46f5e66b776fdf57f04658447.tar.bz2 hercules-78a007d2371dc0a46f5e66b776fdf57f04658447.tar.xz hercules-78a007d2371dc0a46f5e66b776fdf57f04658447.zip |
Add support for bitmask arrays in the item_db Loc field
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_db.txt | 52 |
1 files changed, 29 insertions, 23 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt index d9ec96fc1..913ab80e0 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -60,7 +60,7 @@ item_db: ( Job: Job mask (alternate synxtax, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (bitmask array, string or int, defaults to "ITEMUPPER_ALL") Gender: Gender (string, defaults to "SEX_ANY") - Loc: Equip location (int, required value for equipment) + Loc: Equip location (bitmask array, string or int, required value for equipment) WeaponLv: Weapon Level (int, defaults to 0) EquipLv: Equip required level (int, defaults to 0) EquipLv: [min, max] (alternative syntax with min / max level) @@ -208,28 +208,34 @@ Gender: Gender restriction. When not specified, becomes "SEX_ANY". Loc: Equipment's placement. A value needs to be specified if the item is an - equipment piece. Values are: - - 2^0 001 = Lower Headgear - 2^1 002 = Weapon - 2^2 004 = Garment - 2^3 008 = Accessory 1 - 2^4 016 = Armor - 2^5 032 = Shield - 2^6 064 = Footgear - 2^7 128 = Accessory 2 - 2^8 256 = Upper Headgear - 2^9 512 = Middle Headgear - 2^10 1024 = Costume Top Headgear - 2^11 2048 = Costume Mid Headgear - 2^12 4096 = Costume Low Headgear - 2^13 8192 = Costume Garment/Robe - 2^16 65536 = Shadow Armor - 2^17 131072 = Shadow Weapon - 2^18 262144 = Shadow Shield - 2^18 524288 = Shadow Shoes - 2^20 1048576 = Shadow Accessory 2 - 2^21 2097152 = Shadow Accessory 1 + equipment piece. Values are (bitmask arrays are supported): + + Lower Headgear: EQP_HEAD_LOW (2^00 = 0x000001) + Weapon: EQP_HAND_R or EQP_WEAPON (2^01 = 0x000002) + Garment: EQP_GARMENT (2^02 = 0x000004) + Accessory 1: EQP_ACC_L (2^03 = 0x000008) + Armor: EQP_ARMOR (2^04 = 0x000010) + Shield: EQP_HAND_L or EQP_SHIELD (2^05 = 0x000020) + (Both Hands): EQP_ARMS (EQP_HAND_L | EQP_HAND_R = 0x000022) + Footgear: EQP_SHOES (2^06 = 0x000040) + Accessory 2: EQP_ACC_R (2^07 = 0x000080) + (Both Accessories): EQP_ACC (EQP_ACC_R | EQP_ACC_L = 0x000088) + Upper Headgear: EQP_HEAD_TOP (2^08 = 0x000100) + Middle Headgear: EQP_HEAD_MID (2^09 = 0x000200) + (T+M+B Headgear): EQP_HELM (EQP_HEAD_LOW | EQP_HEAD_MID | EQP_HEAD_TOP = 0x000301) + Costume Top Headgear: EQP_COSTUME_HEAD_TOP (2^10 = 0x000400) + Costume Mid Headgear: EQP_COSTUME_HEAD_MID (2^11 = 0x000800) + Costume Low Headgear: EQP_COSTUME_HEAD_LOW (2^12 = 0x001000) + Costume Garment/Robe: EQP_COSTUME_GARMENT (2^13 = 0x002000) + Ammunition: EQP_AMMO (2^15 = 0x008000) + Shadow Armor: EQP_SHADOW_ARMOR (2^16 = 0x010000) + Shadow Weapon: EQP_SHADOW_WEAPON (2^17 = 0x020000) + Shadow Shield: EQP_SHADOW_SHIELD (2^18 = 0x040000) + (Shadow 2H Weapon): EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON | EQP_SHADOW_SHIELD = 0x060000) + Shadow Shoes: EQP_SHADOW_SHOES (2^19 = 0x080000) + Shadow Accessory 2: EQP_SHADOW_ACC_R (2^20 = 0x100000) + Shadow Accessory 1: EQP_SHADOW_ACC_L (2^21 = 0x200000) + (Shadow Accessories): EQP_SHADOW_ACC (EQP_SHADOW_ACC_R | EQP_SHADOW_ACC_L = 0x300000) WeaponLv: Weapon level. Becomes 0 when not specified. |