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authorpanikon <panikon@zoho.com>2014-05-29 14:53:39 -0300
committerpanikon <panikon@zoho.com>2014-05-29 14:53:39 -0300
commit10e6f1a189f20ca346ada2f6199378869b370442 (patch)
tree966652fc6b52b02fd75f367769a54989bb86ba9d /doc
parenta1df5eec5dc3c36838dbcf78128a83cf98a9b1ac (diff)
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Implemented MD_RANDOMTARGET, see doc/mob_db_mode_list.txt for more information
Diffstat (limited to 'doc')
-rw-r--r--doc/mob_db_mode_list.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 08abf800d..17f25d9bc 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -26,7 +26,7 @@ MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
MD_TARGETWEAK | 0x4000 | 16384
-MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
+MD_RANDOMTARGET | 0x8000 | 32768
Explanation for modes:
-------------------------------------------------------------------------------
@@ -75,7 +75,7 @@ Target Weak: Allows aggressive monsters to only be aggressive against
For example, a monster of level 104 will not pick fights with a level 99.
Random Target: Picks a new random target in range on each attack / skill.
- (not implemented)
+
Aegis Mob Types:
-------------------------------------------------------------------------------