From 10e6f1a189f20ca346ada2f6199378869b370442 Mon Sep 17 00:00:00 2001 From: panikon Date: Thu, 29 May 2014 14:53:39 -0300 Subject: Implemented MD_RANDOMTARGET, see doc/mob_db_mode_list.txt for more information --- doc/mob_db_mode_list.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 08abf800d..17f25d9bc 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -26,7 +26,7 @@ MD_ANGRY | 0x0800 | 2048 MD_CHANGETARGET_MELEE | 0x1000 | 4096 MD_CHANGETARGET_CHASE | 0x2000 | 8192 MD_TARGETWEAK | 0x4000 | 16384 -MD_RANDOMTARGET | 0x8000 | 32768 (not implemented) +MD_RANDOMTARGET | 0x8000 | 32768 Explanation for modes: ------------------------------------------------------------------------------- @@ -75,7 +75,7 @@ Target Weak: Allows aggressive monsters to only be aggressive against For example, a monster of level 104 will not pick fights with a level 99. Random Target: Picks a new random target in range on each attack / skill. - (not implemented) + Aegis Mob Types: ------------------------------------------------------------------------------- -- cgit v1.2.3-60-g2f50