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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-21 21:46:24 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-21 21:46:24 +0000
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* Extended script command 'set' to return the variable reference (topic:190602).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12871 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 71ac40864..9ebfdb381 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4,7 +4,7 @@
//= A reference manual for the eAthena scripting language.
//= Commands are sorted depending on their functionality.
//===== Version ===========================================
-//= 3.21.20080612
+//= 3.22.20080622
//=========================================================
//= 1.0 - First release, filled will as much info as I could
//= remember or figure out, most likely there are errors,
@@ -118,6 +118,8 @@
//= skill, addtoskill, guildskill, getskilllv, getgdskilllv, itemskill,
//= petskillattack, petskillattack2, petskillsupport, skilleffect, npcskilleffect,
//= unitskilluseid, unitskillusepos, bonus/bonus2/bonus3/bonus4/bonus5
+//= 3.22.20080622
+//= Extended 'set' to return the variable reference. [FlavioJS]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -1108,6 +1110,8 @@ will make @x equal 100.
will compute 1+5/8+9 (which is, surprisingly, 10 - remember, all numbers are
integer in this language) and make @x equal it.
+Returns the variable reference (since trunk r12870).
+
---------------------------------------
*setd "<variable name>",<value>;
@@ -4394,7 +4398,7 @@ autoscript).
---------------------------------------
*skill <skill id>,<level>{,<flag>};
-*skill "<skill name",<level>{,<flag>};
+*skill "<skill name>",<level>{,<flag>};
*addtoskill <skill id>,<level>{,<flag>};
*addtoskill "<skill name>",<level>{,<flag>};