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authorAsheraf <acheraf1998@gmail.com>2019-05-26 08:19:59 +0100
committerHaru <haru@dotalux.com>2020-02-09 20:52:57 +0100
commit89408e2401a3019c8cb1de0dab9f7e754c4dbfb4 (patch)
tree7f3c791463c85c2fa255832315951837b420b4b4 /doc/script_commands.txt
parent28ae3af5455447a379320a83a32658e6e2c154b3 (diff)
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Add new script commands cloakonnpc/cloakoffnpc
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 244de4c0c..b8f856877 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -7041,6 +7041,18 @@ NPCs talking while hidden then revealing... you can wonder around =P).
---------------------------------------
+*cloakonnpc("<NPC object name>"{, <account_id>})
+*cloakoffnpc("<NPC object name>"{, <account_id>})
+
+These commands are used to apply the cloaking effect on npcs
+this is a visual effect only and it does NOT stop the player
+from interacting with the npc.
+
+If an account_id is specified then the effect will only display to the given id,
+otherwise it's displayed to the entire npc area.
+
+---------------------------------------
+
*doevent("<NPC object name>::<event label>")
This command will start a new execution thread in a specified NPC object