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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-22 22:09:11 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-22 22:09:11 +0000 |
commit | d24c00ac556a924dd79f674db88a8cb812d74640 (patch) | |
tree | b66266fbe98064a2a41b83e6d0dd82337d13640d /doc/script_commands.txt | |
parent | 179da2f41411d5af47c0319ddda5b484eb07ff51 (diff) | |
download | hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.gz hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.bz2 hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.xz hercules-d24c00ac556a924dd79f674db88a8cb812d74640.zip |
* Added support for NPC names in the 'specialeffect' script command, go go copy/paste!
* Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14353 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7b8330e2d..07819d238 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4561,7 +4561,7 @@ character. --------------------------------------- -*specialeffect <effect number>{,<send_target>}; +*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers @@ -4569,6 +4569,19 @@ known see 'doc/effect_list.txt'. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) +<NPC name> parameter will display <effect number> on another NPC. If the NPC +specified does not exist, the command will do nothing. When specifying an NPC, +<send_target> must be specified when specifying an <NPC Name>, specifying AREA +will retain the default behavior of the command. + + // this will make the NPC "John Doe#1" + // show the effect "EF_HIT1" specified by + // Jane Doe. I wonder what John did... + mes "[Jane Doe]; + mes "Well, I never!"; + specialeffect EF_HIT1,AREA,"John Doe#1"; + close; + --------------------------------------- *specialeffect2 <effect number>{,<send_target>}; |