From d24c00ac556a924dd79f674db88a8cb812d74640 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Tue, 22 Jun 2010 22:09:11 +0000 Subject: * Added support for NPC names in the 'specialeffect' script command, go go copy/paste! * Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14353 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7b8330e2d..07819d238 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4561,7 +4561,7 @@ character. --------------------------------------- -*specialeffect {,}; +*specialeffect {,}{,""}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers @@ -4569,6 +4569,19 @@ known see 'doc/effect_list.txt'. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) + parameter will display on another NPC. If the NPC +specified does not exist, the command will do nothing. When specifying an NPC, + must be specified when specifying an , specifying AREA +will retain the default behavior of the command. + + // this will make the NPC "John Doe#1" + // show the effect "EF_HIT1" specified by + // Jane Doe. I wonder what John did... + mes "[Jane Doe]; + mes "Well, I never!"; + specialeffect EF_HIT1,AREA,"John Doe#1"; + close; + --------------------------------------- *specialeffect2 {,}; -- cgit v1.2.3-70-g09d2