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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-08 19:54:34 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-08 19:54:34 +0000
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Follow up to r13867, corrected the newly added MD_TARGETWEAK. Monsters with this mode will now only target players five level LOWER than itself.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13869 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/mob_db_mode_list.txt')
-rw-r--r--doc/mob_db_mode_list.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 47a735289..73f0b2e3a 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -73,7 +73,8 @@ Change Target Chase: Enables a mob to switch targets when attacked while
chasing another character.
Target Weak: Allows aggressive monsters to only be aggressive against
- characters that aren't five or more levels above the monster's.
+ characters that are five levels below it's own level.
+ For example, a monster of level 104 will not pick fights with a level 99.
Random Target: Picks a new random target in range on each attack / skill.
(not implemented)