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authorKomurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-30 10:02:11 +0000
committerKomurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-30 10:02:11 +0000
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One more small fix on 'bSPVanishRate' (tsd->status.hp * sd->sp_vanish_per/100 -> tsd->status.sp * sd->sp_vanish_per/100)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5111 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 6ccd5c9d2..9b244f66c 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -115,6 +115,7 @@ bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only
bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
+bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
if 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1