From 3dbc82cb89e5fce90d2fbacdebfb8502a4469fb5 Mon Sep 17 00:00:00 2001 From: Komurka Date: Mon, 30 Jan 2006 10:02:11 +0000 Subject: One more small fix on 'bSPVanishRate' (tsd->status.hp * sd->sp_vanish_per/100 -> tsd->status.sp * sd->sp_vanish_per/100) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5111 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/item_bonus.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/item_bonus.txt') diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 6ccd5c9d2..9b244f66c 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -115,6 +115,7 @@ bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x% bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out) bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out) +bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones) if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 -- cgit v1.2.3-60-g2f50