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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-07 17:43:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-07 17:43:53 +0000 |
commit | 184f0ed51d24cbc1eac68becfadfa6c7e50e9403 (patch) | |
tree | b1d213b9be05f21108fac92b86fb1b8eb8ef2f81 /db | |
parent | 1af5eb4ad8b5a03e430772ececf37f3986d0d537 (diff) | |
download | hercules-184f0ed51d24cbc1eac68becfadfa6c7e50e9403.tar.gz hercules-184f0ed51d24cbc1eac68becfadfa6c7e50e9403.tar.bz2 hercules-184f0ed51d24cbc1eac68becfadfa6c7e50e9403.tar.xz hercules-184f0ed51d24cbc1eac68becfadfa6c7e50e9403.zip |
- Cleaned some of mpeg's updated work.
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
- Simplified the Tatami Gaeshi code.
- Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around.
- Fixed KAENSIN clearing out SUITON cells and viceversa.
- The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point.
- Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 27d99c583..4540481ce 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -885,8 +885,8 @@ 525,1000,1000,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0
-//-- NJ_TATAMIGAESHI // Duration1 used for SC_TATAMIGAESHI and ground visual effect and Duration2 for "damage-can-be-done" duration
-527,0,3000,0,3000,200 // ex> Skill will only hit during 200 first ticks (concretely do only 1 hit just after being casted)
+//-- NJ_TATAMIGAESHI // Duration1 is land-effect. Duration2 is the range-inmunity effect
+527,0,3000,0,500,3000
//-- NJ_KASUMIKIRI // Delay unknown (if there is one)
528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- NJ_SHADOWJUMP // Delay unknown (if there is one)
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 6e39ac2a2..78b9eddb1 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -89,6 +89,6 @@ 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
-527,0xbc, , -1, 0,2500,enemy, 0x000 //NJ_TATAMIGAESHI
+527,0xbc, , -1, 0,1000,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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