From 184f0ed51d24cbc1eac68becfadfa6c7e50e9403 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 7 Aug 2006 17:43:53 +0000 Subject: - Cleaned some of mpeg's updated work. - Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/skill_cast_db.txt | 4 ++-- db/skill_unit_db.txt | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'db') diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 27d99c583..4540481ce 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -885,8 +885,8 @@ 525,1000,1000,0,0,0 //-- NJ_ZENYNAGE 526,0,5000,0,0,0 -//-- NJ_TATAMIGAESHI // Duration1 used for SC_TATAMIGAESHI and ground visual effect and Duration2 for "damage-can-be-done" duration -527,0,3000,0,3000,200 // ex> Skill will only hit during 200 first ticks (concretely do only 1 hit just after being casted) +//-- NJ_TATAMIGAESHI // Duration1 is land-effect. Duration2 is the range-inmunity effect +527,0,3000,0,500,3000 //-- NJ_KASUMIKIRI // Delay unknown (if there is one) 528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //-- NJ_SHADOWJUMP // Delay unknown (if there is one) diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 6e39ac2a2..78b9eddb1 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -89,6 +89,6 @@ 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO 521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT -527,0xbc, , -1, 0,2500,enemy, 0x000 //NJ_TATAMIGAESHI +527,0xbc, , -1, 0,1000,enemy, 0x000 //NJ_TATAMIGAESHI 535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN 538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON -- cgit v1.2.3-70-g09d2