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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 16:05:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 16:05:59 +0000 |
commit | e6d6ac529697433258a6bfa4d8819b371dfd85cb (patch) | |
tree | bcaadbcfc7339e304cf7165999aff2fb7befa5ca /db/skill_unit_db.txt | |
parent | c4da477460bb8efa6ff288d999692c17833dd5f3 (diff) | |
download | hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.gz hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.bz2 hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.xz hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.zip |
- Merged some skill db data of NJ skills, thanks to RockmanEXE
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index f1bcf0083..815cb3554 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -23,64 +23,64 @@ // u1 u2 lay r intr target flag
//
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#セイフティウォール
- 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#ファイアーウォール
- 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム
- 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#ニューマ
- 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#ワープポータル
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
+ 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL
+ 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
+ 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
+ 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
- 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#サンクチュアリ
- 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#マグヌスエクソシズム
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー
- 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#メテオストーム
- 85,0x86, , 0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン
- 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#アイスウォール
- 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#フロストノヴァ
- 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#ストームガスト
- 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE#ヘヴンズドライブ
- 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#クァグマイア
-115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#スキッドトラップ
-116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#ランドマイン
-117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#アンクルスネア
-118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#ショックウェーブトラップ
-119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN#サンドマン
-120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#フラッシャー
-121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#フリージングトラップ
-122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#ブラストマイン
-123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP#クレイモアトラップ
-125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#トーキーボックス
-140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#ベナムダスト
-220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#グラフィティ
-229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION#デモンストレーション
-254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS#グランドクロス
-285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#ボルケーノ
-286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#デリュージ
-287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#バイオレントゲイル
-288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR#ランドプロテクター
-306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY#子守歌
-307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM#ニヨルドの宴
-308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS#永遠の混沌
-309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD#戦太鼓の響き
-310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN#ニーベルングの指輪
-311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL#ロキの叫び
-312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS#深淵の中に
-313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED#不死身のジークフリード
-317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE#不協和音
-319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE#口笛
-320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS#夕陽のアサシンクロス
-321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI#ブラギの詩
-322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN#イドゥンの林檎
-325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE#自分勝手なダンス
-327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING#ハミング
-328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME#私を忘れないで…
-329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS#幸運のキス
-330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU#サービスフォーユー
-336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER#あなたに逢いたい
-339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#闇グランドクロス
-362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#バジリカ
-369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#ゴスペル
-404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#フォグウォール
-405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#スパイダーウェッブ
+ 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
+ 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
+ 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
+ 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
+ 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
+ 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA
+ 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
+ 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE
+ 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
+115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
+116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
+117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
+118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
+119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
+120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
+121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
+122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
+123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
+125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
+140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
+220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
+229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
+254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
+285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
+286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
+287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
+288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
+306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
+307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
+308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
+309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
+310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
+311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
+312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
+313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
+317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
+319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
+320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
+321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
+322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
+325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
+327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
+328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
+329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
+330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU
+336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
+339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
+362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
+369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL
+404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
+405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 500,enemy, 0x000 //SG_SUN_WARM
@@ -88,10 +88,10 @@ 430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
-527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI#???_???
-535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN#???(???)
-536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU#???(???)
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0, -1,all,0x010 //NJ_SUITON#水遁
-516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO#デスペラード
-521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT#グラウンドドリフト
-
+527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI
+535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN
+536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU
+541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
+516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
+521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
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