From e6d6ac529697433258a6bfa4d8819b371dfd85cb Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 5 Jul 2006 16:05:59 +0000 Subject: - Merged some skill db data of NJ skills, thanks to RockmanEXE - Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/skill_unit_db.txt | 128 +++++++++++++++++++++++++-------------------------- 1 file changed, 64 insertions(+), 64 deletions(-) (limited to 'db/skill_unit_db.txt') diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index f1bcf0083..815cb3554 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -23,64 +23,64 @@ // u1 u2 lay r intr target flag // - 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#セイフティウォール - 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#ファイアーウォール - 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム - 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#ニューマ - 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#ワープポータル + 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL + 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL + 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM + 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA + 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER - 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#サンクチュアリ - 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#マグヌスエクソシズム - 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー - 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#メテオストーム - 85,0x86, , 0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン - 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#アイスウォール - 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#フロストノヴァ - 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#ストームガスト - 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE#ヘヴンズドライブ - 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#クァグマイア -115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#スキッドトラップ -116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#ランドマイン -117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#アンクルスネア -118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#ショックウェーブトラップ -119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN#サンドマン -120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#フラッシャー -121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#フリージングトラップ -122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#ブラストマイン -123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP#クレイモアトラップ -125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#トーキーボックス -140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#ベナムダスト -220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#グラフィティ -229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION#デモンストレーション -254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS#グランドクロス -285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#ボルケーノ -286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#デリュージ -287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#バイオレントゲイル -288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR#ランドプロテクター -306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY#子守歌 -307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM#ニヨルドの宴 -308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS#永遠の混沌 -309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD#戦太鼓の響き -310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN#ニーベルングの指輪 -311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL#ロキの叫び -312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS#深淵の中に -313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED#不死身のジークフリード -317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE#不協和音 -319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE#口笛 -320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS#夕陽のアサシンクロス -321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI#ブラギの詩 -322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN#イドゥンの林檎 -325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE#自分勝手なダンス -327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING#ハミング -328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME#私を忘れないで… -329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS#幸運のキス -330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU#サービスフォーユー -336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER#あなたに逢いたい -339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#闇グランドクロス -362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#バジリカ -369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#ゴスペル -404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#フォグウォール -405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#スパイダーウェッブ + 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY + 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS + 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR + 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR + 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION + 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL + 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA + 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST + 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE + 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE +115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP +116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE +117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE +118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE +119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN +120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER +121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP +122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE +123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP +125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX +140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST +220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI +229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION +254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS +285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO +286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE +287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE +288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR +306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY +307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM +308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS +309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD +310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN +311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL +312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS +313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED +317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE +319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE +320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS +321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI +322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN +325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE +327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING +328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME +329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS +330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU +336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER +339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS +362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA +369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL +404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL +405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT 428,0x86, , 0, 1, 500,enemy, 0x000 //SG_SUN_WARM @@ -88,10 +88,10 @@ 430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE -527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI#???_??? -535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN#???(???) -536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU#???(???) -538,0xbb,,1:1:1:2:2:2:3:3:3:4,0, -1,all,0x010 //NJ_SUITON#水遁 -516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO#デスペラード -521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT#グラウンドドリフト - +527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI +535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN +536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU +541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI +538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON +516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO +521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT -- cgit v1.2.3-60-g2f50