diff options
author | Asheraf <acheraf1998@gmail.com> | 2019-08-30 23:31:35 +0100 |
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committer | Asheraf <acheraf1998@gmail.com> | 2019-08-31 13:32:15 +0100 |
commit | e66f69797332dcaa0ca948287f4f58aad48f66f9 (patch) | |
tree | dc21d9029ce21328d4e70c74395db5d3f74da2eb /db/re | |
parent | 307248a5eefca196660c75e06cb6d4d0b84e2c43 (diff) | |
download | hercules-e66f69797332dcaa0ca948287f4f58aad48f66f9.tar.gz hercules-e66f69797332dcaa0ca948287f4f58aad48f66f9.tar.bz2 hercules-e66f69797332dcaa0ca948287f4f58aad48f66f9.tar.xz hercules-e66f69797332dcaa0ca948287f4f58aad48f66f9.zip |
Convert item combo db to use libconfig
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/item_combo_db.conf | 3173 | ||||
-rw-r--r-- | db/re/item_combo_db.txt | 439 |
2 files changed, 3173 insertions, 439 deletions
diff --git a/db/re/item_combo_db.conf b/db/re/item_combo_db.conf new file mode 100644 index 000000000..4f4b05e3e --- /dev/null +++ b/db/re/item_combo_db.conf @@ -0,0 +1,3173 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2019 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//================= Description =========================================== +// Configurations file for status effects +//========================================================================= + +combo_db: ( +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +{ + // ================ Mandatory fields =============================== + Items: ["item_list"] (string, array) list of items + Script: <" + Script + (it can be multi-line) + "> +} +**************************************************************************/ +{ + Items: ["Dragon_Slayer", "Dragon_Breath"] + Script: <" + bonus2 bAddRace, RC_Dragon, 5; + "> +}, +{ + Items: ["Gladius", "Hoplite_Helmet"] + Script: <" + bonus bAtkRate, 3; + "> +}, +{ + Items: ["Gladius_", "Hoplite_Helmet"] + Script: <" + bonus bAtkRate, 3; + "> +}, +{ + Items: ["Gladius__", "Hoplite_Helmet"] + Script: <" + bonus bAtkRate, 3; + "> +}, +{ + Items: ["Krishna", "Assassin_Handcuffs"] + Script: <" + bonus bBaseAtk, 50; + bonus2 bSkillAtk, AS_SONICBLOW, 50; + bonus bFlee, -30; + "> +}, +{ + Items: ["Cakram", "Assassin_Handcuffs"] + Script: <" + bonus bCritAtkRate, 40; + bonus bCritical, 4; + bonus bMaxHPrate, -10; + "> +}, +{ + Items: ["Durga", "Whikebain_Suit"] + Script: <" + if (getequiprefinerycnt(EQI_HAND_R) > 6) { + autobonus2 "{ bonus bIgnoreDefRace,RC_NonBoss; }", 20, 3000, BF_WEAPON, "{}"; + } + "> +}, +{ + Items: ["Shiver_Katar", "Mobster_Card"] + Script: <" + bonus bCritAtkRate, 5; + "> +}, +{ + Items: ["Shiver_Katar", "Sedora_Card"] + Script: <" + bonus bCritAtkRate, 5; + "> +}, +{ + Items: ["Giant_Axe", "Gigant_Helm"] + Script: <" + bonus2 bSkillAtk, WS_CARTTERMINATION, 15 + (getequiprefinerycnt(EQI_HAND_R) * 5); + "> +}, +{ + Items: ["Pike", "Hoplite_Helmet"] + Script: <" + bonus bAtkRate, 3; + "> +}, +{ + Items: ["Pike_", "Hoplite_Helmet"] + Script: <" + bonus bAtkRate, 3; + "> +}, +{ + Items: ["Pike__", "Hoplite_Helmet"] + Script: <" + bonus bAtkRate, 3; + "> +}, +{ + Items: ["Long_Horn", "Valkyrjas_Shield"] + Script: <" + bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 2, 5; + "> +}, +{ + Items: ["Long_Horn", "Tournament_Shield"] + Script: <" + bonus2 bAddRace, RC_All, 4; + bonus bDef, 2; + "> +}, +{ + Items: ["Battle_Hook", "Tournament_Shield"] + Script: <" + bonus2 bAddRace, RC_All, 4; + bonus bDef, 2; + "> +}, +{ + Items: ["Hunting_Spear", "Tournament_Shield"] + Script: <" + bonus2 bAddRace, RC_All, 4; + bonus bDef, 2; + "> +}, +{ + Items: ["Long_Horn_M", "Valkyrjas_Shield"] + Script: <" + bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 2, 5; + "> +}, +{ + Items: ["Imperial_Spear", "Imperial_Guard"] + Script: <" + bonus2 bSkillAtk, CR_GRANDCROSS, 10; + bonus2 bSkillAtk, LG_RAYOFGENESIS, 10; + "> +}, +{ + Items: ["Imperial_Spear", "Imperial_Guard", "Imperial_Feather", "Imperial_Ring"] + Script: <" + bonus2 bSkillUseSP, CR_GRANDCROSS, 30; + bonus2 bSkillUseSP, LG_SHIELDPRESS, 5; + bonus2 bSkillUseSP, LG_BANISHINGPOINT, 15; + bonus2 bSkillUseSP, LG_CANNONSPEAR, 10; + "> +}, +{ + Items: ["Imperial_Spear", "Imperial_Ring"] + Script: <" + bonus2 bSkillAtk, LG_CANNONSPEAR, 7 * (getequiprefinerycnt(EQI_HAND_L) / 2); + "> +}, +{ + Items: ["Staff_Of_Soul", "Spiritual_Ring"] + Script: <" + bonus bMatkRate, 6; + bonus bDex, 2; + bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Staff_Of_Soul", "Spiritual_Ring_C"] + Script: <" + bonus bMatkRate, 6; + bonus bDex, 2; + bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Wizardy_Staff", "Spiritual_Ring"] + Script: <" + bonus bMatkRate, 6; + bonus bDex, 2; + bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Wizardy_Staff", "Spiritual_Ring_C"] + Script: <" + bonus bMatkRate, 6; + bonus bDex, 2; + bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Gae_Bolg", "Dragon_Breath"] + Script: <" + bonus2 bAddRace, RC_Dragon, 5; + "> +}, +{ + Items: ["Spectral_Spear", "Red_Silk_Seal"] + Script: <" + bonus2 bResEff, Eff_Confusion, 9500; + "> +}, +{ + Items: ["Spectral_Spear_", "Red_Silk_Seal"] + Script: <" + bonus2 bResEff, Eff_Confusion, 9500; + "> +}, +{ + Items: ["Encyclopedia", "Encyclopedia_Revision"] + Script: <" + bonus bAspdRate, getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Hollgrehenn_Hammer", "B_Harword_Card"] + Script: <" + bonus bBreakArmorRate, 900; + bonus bBreakWeaponRate, 900; + "> +}, +{ + Items: ["Principles_Of_Magic", "Librarian_Glove", "Pocket_Watch_"] + Script: <" + bonus bInt, 5; + bonus bMaxHP, 700; + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Ancient_Magic", "Mage_Coat"] + Script: <" + bonus bMdef, 8; + bonus bMaxSPrate, 10; + bonus bInt, 4; + "> +}, +{ + Items: ["Ancient_Magic", "Mage_Coat_"] + Script: <" + bonus bMdef, 8; + bonus bMaxSPrate, 10; + bonus bInt, 4; + "> +}, +{ + Items: ["Ancient_Magic", "Librarian_Glove", "Pocket_Watch_"] + Script: <" + bonus bInt, 5; + bonus bMaxHP, 700; + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Snake_Encyclopedia", "Snake_Card"] + Script: <" + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Snake_Encyclopedia", "Side_Winder_Card"] + Script: <" + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Snake_Encyclopedia", "Snake_Card", "Side_Winder_Card"] + Script: <" + bonus bAspd, 1; + "> +}, +{ + Items: ["Snake_Encyclopedia_", "Snake_Card"] + Script: <" + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Snake_Encyclopedia_", "Side_Winder_Card"] + Script: <" + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Snake_Encyclopedia_", "Snake_Card", "Side_Winder_Card"] + Script: <" + bonus bAspd, 1; + "> +}, +{ + Items: ["Bone_Wand", "Skull_Cap"] + Script: <" + bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); + bonus bVariableCastrate, -10; + "> +}, +{ + Items: ["Staff_Of_Wing", "Wing_Of_Eagle"] + Script: <" + bonus bSpeedRate, 25; + "> +}, +{ + Items: ["Survival_Rod_", "Clack_Of_Servival"] + Script: <" + bonus bMaxHP, 300; + bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5; + if (getequiprefinerycnt(EQI_GARMENT) > 10) { + bonus2 bSubEle, Ele_Neutral, 30; + } else { + bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_GARMENT) * 3; + } + "> +}, +{ + Items: ["Survival_Rod_", "Cloak_Of_Survival_C"] + Script: <" + bonus bMatkRate, 5; + bonus2 bSubEle, Ele_Neutral, 25; + "> +}, +{ + Items: ["Survival_Rod_", "Survive_Circlet"] + Script: <" + bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10; + if (getequiprefinerycnt(EQI_HAND_R) >= 10) autobonus "{ bonus bVariableCastrate,-50; }", 50, 5000, BF_MAGIC, "{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Survival_Rod2_", "Clack_Of_Servival"] + Script: <" + bonus bMaxHP, 300; + bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5; + if (getequiprefinerycnt(EQI_GARMENT) > 10) { + bonus2 bSubEle, Ele_Neutral, 30; + } else { + bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_GARMENT) * 3; + } + "> +}, +{ + Items: ["Survival_Rod2_", "Cloak_Of_Survival_C"] + Script: <" + bonus bMatkRate, 5; + bonus2 bSubEle, Ele_Neutral, 25; + "> +}, +{ + Items: ["Healing_Staff", "All_Love_Guard"] + Script: <" + bonus bHealPower, getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Walking_Stick", "Magician_Hat"] + Script: <" + bonus bDex, 2; + bonus bInt, 2; + bonus bSPrecovRate, 5; + bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Holy_Stick", "Exorcism_Bible"] + Script: <" + bonus2 bSkillAtk, PR_MAGNUS, 20; + bonus3 bAutoSpellWhenHit, PR_TURNUNDEAD, 1, 20; + "> +}, +{ + Items: ["Holy_Stick", "All_Love_Guard"] + Script: <" + bonus bHealPower, getequiprefinerycnt(EQI_HAND_R) * 3; + "> +}, +{ + Items: ["Thorn_Staff", "Skull_Cap"] + Script: <" + bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); + bonus bVariableCastrate, -10; + "> +}, +{ + Items: ["Thorn_Staff", "Thornwood_Band"] + Script: <" + bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10; + "> +}, +{ + Items: ["Rafini_Staff", "Lapine_Shield"] + Script: <" + if (getequiprefinerycnt(EQI_HAND_L) > 8) { + bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 15; + } + if (getequiprefinerycnt(EQI_HAND_R) > 9) { + bonus bMatk, 50; + bonus bVariableCastrate, -10; + } + "> +}, +{ + Items: ["Wand_Of_Affection", "Shoes_Of_Affection", "Shawl_Of_Affection", "Robe_Of_Affection"] + Script: <" + bonus bHealPower, 25; + "> +}, +{ + Items: ["Wand_Of_Affection2", "Shoes_Of_Affection", "Shawl_Of_Affection", "Robe_Of_Affection"] + Script: <" + bonus bHealPower, 45; + bonus3 bAutoSpellWhenHit, AB_SILENTIUM, 1, 10; + "> +}, +{ + Items: ["Bone_Wand_", "Skull_Cap"] + Script: <" + bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); + bonus bVariableCastrate, -10; + "> +}, +{ + Items: ["Hunter_Bow", "Hunting_Arrow"] + Script: <" + bonus bLongAtkRate, 50; + "> +}, +{ + Items: ["Luna_Bow", "Lunatic_Brooch"] + Script: <" + bonus bDex, 1; + bonus bMaxSP, 50; + bonus bSPrecovRate, 10; + "> +}, +{ + Items: ["Hunter_Bow_", "Hunting_Arrow"] + Script: <" + bonus bLongAtkRate, 50; + "> +}, +{ + Items: ["Burning_Bow", "Fire_Arrow"] + Script: <" + bonus bLongAtkRate, 25; + "> +}, +{ + Items: ["Frozen_Bow", "Crystal_Arrow"] + Script: <" + bonus bLongAtkRate, 25; + "> +}, +{ + Items: ["Earth_Bow", "Stone_Arrow"] + Script: <" + bonus bLongAtkRate, 25; + bonus2 bAddEff, Eff_Stone, 1000; + "> +}, +{ + Items: ["Gust_Bow", "Arrow_Of_Wind"] + Script: <" + bonus bLongAtkRate, 25; + bonus3 bAutoSpell, NJ_HUUJIN, 5, 100; + if (readparam(bInt) > 39) bonus3 bAutoSpell, NJ_HUUJIN, 5, 200; + "> +}, +{ + Items: ["Orc_Archer_Bow", "Steel_Arrow"] + Script: <" + bonus bLongAtkRate, 50; + "> +}, +{ + Items: ["Cursed_Lyre", "Cursed_Star"] + Script: <" + bonus bAtk, 25; + bonus3 bAddEff, Eff_Curse, 200, ATF_WEAPON | ATF_LONG | ATF_TARGET; + "> +}, +{ + Items: ["Elven_Bow", "Arrow_Of_Elf"] + Script: <" + bonus bLongAtkRate, 50; + "> +}, +{ + Items: ["Incisive_Arrow", "Little_Fhat"] + Script: <" + bonus bCritAtkRate, 5; + "> +}, +{ + Items: ["Siege_Arrow_S", "Velum_CrossBow"] + Script: <" + bonus bLongAtkRate, 70; + "> +}, +{ + Items: ["Siege_Arrow_A", "Velum_CrossBow"] + Script: <" + bonus bLongAtkRate, 40; + "> +}, +{ + Items: ["Ukulele_Of_Newoz", "Winged_Ring_Of_Newoz"] + Script: <" + bonus2 bSkillAtk, CG_ARROWVULCAN, 200; + bonus2 bSkillUseSP, CG_ARROWVULCAN, 20; + "> +}, +{ + Items: ["Floral_Mic_Of_Igu", "Floral_Bracelet_Of_Igu"] + Script: <" + bonus2 bSkillAtk, CG_ARROWVULCAN, 200; + "> +}, +{ + Items: ["Divine_Cross", "Spiritual_Ring"] + Script: <" + bonus bMatkRate, 10; + bonus bDex, 2; + bonus2 bSubRace, RC_Demon, 10; + bonus2 bSubRace, RC_Undead, 10; + "> +}, +{ + Items: ["Divine_Cross", "Spiritual_Ring_C"] + Script: <" + bonus bMatkRate, 10; + bonus bDex, 2; + bonus2 bSubRace, RC_Demon, 10; + bonus2 bSubRace, RC_Undead, 10; + "> +}, +{ + Items: ["Golden_Rod_Staff", "Golden_Rod_Shoes", "Golden_Rod_Orb", "Golden_Rod_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Wind, 40; + bonus2 bMagicAtkEle, Ele_Earth, -30; + bonus2 bSubEle, Ele_Earth, -50; + "> +}, +{ + Items: ["Aqua_Staff", "Aqua_Shoes", "Aqua_Orb", "Aqua_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Water, 40; + bonus2 bMagicAtkEle, Ele_Wind, -30; + bonus2 bSubEle, Ele_Wind, -50; + "> +}, +{ + Items: ["Crimson_Staff", "Crimson_Shoes", "Crimson_Orb", "Crimson_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Fire, 40; + bonus2 bMagicAtkEle, Ele_Water, -30; + bonus2 bSubEle, Ele_Water, -50; + "> +}, +{ + Items: ["Forest_Staff", "Forest_Shoes", "Forest_Orb", "Forest_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Earth, 40; + bonus2 bMagicAtkEle, Ele_Fire, -30; + bonus2 bSubEle, Ele_Fire, -50; + "> +}, +{ + Items: ["Golden_Rod_Staff2", "Golden_Rod_Shoes", "Golden_Rod_Orb", "Golden_Rod_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Wind, 60; + bonus2 bMagicAtkEle, Ele_Earth, -60; + bonus2 bSubEle, Ele_Earth, -50; + "> +}, +{ + Items: ["Aqua_Staff2", "Aqua_Shoes", "Aqua_Orb", "Aqua_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Water, 60; + bonus2 bMagicAtkEle, Ele_Wind, -60; + bonus2 bSubEle, Ele_Wind, -50; + "> +}, +{ + Items: ["Crimson_Staff2", "Crimson_Shoes", "Crimson_Orb", "Crimson_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Fire, 60; + bonus2 bMagicAtkEle, Ele_Water, -60; + bonus2 bSubEle, Ele_Water, -50; + "> +}, +{ + Items: ["Forest_Staff2", "Forest_Shoes", "Forest_Orb", "Forest_Robe"] + Script: <" + bonus2 bMagicAtkEle, Ele_Earth, 60; + bonus2 bMagicAtkEle, Ele_Fire, -60; + bonus2 bSubEle, Ele_Fire, -50; + "> +}, +{ + Items: ["Memorize_Book", "Pocket_Watch_", "One_Eyed_Glass"] + Script: <" + bonus bHPrecovRate, 15; + bonus bSPrecovRate, 15; + bonus bMatkRate, 7; + "> +}, +{ + Items: ["Stone_Buckler", "Odins_Blessing", "Magni_Cap"] + Script: <" + bonus bStr, 2; + bonus bDef, 5; + bonus bMdef, 5; + if (BaseClass == Job_Swordman) bonus bDef, 6; + "> +}, +{ + Items: ["Valkyrjas_Shield", "Odins_Blessing", "Fricca_Circlet"] + Script: <" + bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); + bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); + "> +}, +{ + Items: ["Angels_Safeguard", "Angels_Protection", "Angels_Arrival", "Angels_Warmth", "Kiss_Of_Angel"] + Script: <" + bonus bMaxHP, 900; + bonus bMaxSP, 100; + bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30; + "> +}, +{ + Items: ["Memorize_Book_", "Pocket_Watch_", "One_Eyed_Glass"] + Script: <" + bonus bHPrecovRate, 15; + bonus bSPrecovRate, 15; + bonus bMatkRate, 7; + "> +}, +{ + Items: ["Orleans_Server", "Orleans_Glove"] + Script: <" + bonus bVariableCastrate, -10; + "> +}, +{ + Items: ["Orleans_Server", "Orleans_Necklace"] + Script: <" + bonus bMatk, getrefine() * 2; + "> +}, +{ + Items: ["Thorny_Buckler", "Bison_Horn"] + Script: <" + bonus bAspdRate, 10; + bonus bShortWeaponDamageReturn, 5; + "> +}, +{ + Items: ["Strong_Shield", "Hoplite_Helmet"] + Script: <" + bonus bDef, 2; + "> +}, +{ + Items: ["Shadow_Guard", "Shadow_Walk"] + Script: <" + bonus2 bAddEff, Eff_Blind, 500; + autobonus "{ bonus bFlee,20; }", 200, 10000, BF_WEAPON, "{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Valkyrjas_Shield_C", "Odins_Blessing", "Fricca_Circlet"] + Script: <" + bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); + bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); + "> +}, +{ + Items: ["Imperial_Guard", "Imperial_Ring"] + Script: <" + if (getequiprefinerycnt(EQI_HAND_L) > 5) { + bonus2 bSkillAtk, LG_SHIELDPRESS, (getequiprefinerycnt(EQI_HAND_L) * 8) - 40; + } + "> +}, +{ + Items: ["Insecticide", "Super_Ora_Ora"] + Script: <" + bonus2 bAddRaceTolerance, RC_Insect, 10; + if (getequiprefinerycnt(EQI_HAND_L) > 7) { + bonus2 bMagicAddRace, RC_Insect, 4; + bonus2 bAddRaceTolerance, RC_Insect, 20; + } + "> +}, +{ + Items: ["Giant_Shield", "Gigant_Helm"] + Script: <" + bonus2 bSkillAtk, WS_CARTTERMINATION, 15 + (getequiprefinerycnt(EQI_HAND_R) * 5); + "> +}, +{ + Items: ["Kalasak", "Bangungot_Boots", "Buwaya_Cloth", "Bakonawa_Armor"] + Script: <" + bonus bMaxHPrate, 20; + bonus bMaxSPrate, 10; + "> +}, +{ + Items: ["Fox_Armguard", "Special_Ninja_Suit"] + Script: <" + bonus bAgi, 2; + "> +}, +{ + Items: ["Fox_Armguard", "Special_Ninja_Suit_"] + Script: <" + bonus bAgi, 2; + "> +}, +{ + Items: ["Crescent_Armguard", "Tenebris_Latitantes"] + Script: <" + bonus bFlee, 10; + bonus bFlee2, 10; + "> +}, +{ + Items: ["Impr_Angels_Safeguard", "Im_Angels_Protection", "Improved_Kiss_Of_Angel", "Impr_Angels_Warmth", "Impr_Angels_Arrival"] + Script: <" + bonus(bMaxHP, 900); + bonus(bMaxSP, 100); + bonus3(bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30); + "> +}, +{ + Items: ["Lapine_Shield", "KarduiEar"] + Script: <" + if (isequipped(4441)) {} else { + if (getequiprefinerycnt(EQI_HAND_L) > 6) { + bonus2 bSkillCooldown, WL_COMET, -20000; + } + if (getequiprefinerycnt(EQI_HAND_L) > 9) { + bonus2 bSkillCooldown, WL_COMET, -20000; + } + } + "> +}, +{ + Items: ["Angelic_Chain", "Bell_Pigeon"] + Script: <" + bonus2 bExpAddRace, RC_All, 5; + "> +}, +{ + Items: ["Centimental_Flower", "Persika"] + Script: <" + bonus bMaxSP, 30; + bonus bInt, 1; + "> +}, +{ + Items: ["Centimental_Flower", "Ancient_Elven_Ear"] + Script: <" + bonus bMatkRate, 1; + "> +}, +{ + Items: ["Centimental_Flower", "Black_Cat_Hat"] + Script: <" + bonus bAllStats, 1; + "> +}, +{ + Items: ["Centimental_Leaf", "Persika"] + Script: <" + bonus bLuk, 1; + bonus bFlee, 2; + "> +}, +{ + Items: ["Centimental_Leaf", "Ancient_Elven_Ear"] + Script: <" + bonus bAtkRate, 1; + "> +}, +{ + Items: ["Centimental_Leaf", "Black_Cat_Hat"] + Script: <" + bonus bAllStats, 1; + "> +}, +{ + Items: ["Mr_Smile", "Gloomy_Pumpkin_Hat"] + Script: <" + bonus2 bAddMonsterDropItem, 12192, 20; + "> +}, +{ + Items: ["Phantom_Of_Opera", "Gloomy_Pumpkin_Hat"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Impr_Angels_Safeguard", "Im_Angels_Protection"] + Script: <" + bonus bAllStats, 2; + "> +}, +{ + Items: ["Elven_Ears", "Skull_Cap"] + Script: <" + bonus bUseSPrate, -3; + "> +}, +{ + Items: ["Padded_Armor", "Hyper_Changer"] + Script: <" + bonus bDef, 5; + bonus bMaxHP, 150; + "> +}, +{ + Items: ["Padded_Armor_", "Hyper_Changer"] + Script: <" + bonus bDef, 5; + bonus bMaxHP, 150; + "> +}, +{ + Items: ["Ninja_Suit", "Shinobis_Sash"] + Script: <" + bonus bUseSPrate, -20; + bonus bMaxHP, 300; + "> +}, +{ + Items: ["G_Strings", "Undershirt"] + Script: <" + bonus bAgi, 5; + bonus bFlee, 10; + "> +}, +{ + Items: ["G_Strings", "Undershirt_"] + Script: <" + bonus bAgi, 5; + bonus bFlee, 10; + "> +}, +{ + Items: ["Odins_Blessing", "Fricco_Shoes", "Falcon_Robe"] + Script: <" + bonus bAgi, 3; + bonus bMaxHPrate, 5; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["Odins_Blessing", "Vidars_Boots", "Valis_Manteau"] + Script: <" + bonus bVit, 5; + bonus bHPrecovRate, 10; + bonus bSPrecovRate, 10; + "> +}, +{ + Items: ["Odins_Blessing", "Ulle_Cap"] + Script: <" + if (readparam(bDex) > 69) bonus bUseSPrate, -10; + "> +}, +{ + Items: ["Odins_Blessing", "Ulle_Cap_I"] + Script: <" + if (readparam(bDex) > 69) bonus bUseSPrate, -10; + "> +}, +{ + Items: ["Odins_Blessing", "Priest_Sword"] + Script: <" + bonus bMaxSP, 50; + bonus2 bSkillAtk, KN_BOWLINGBASH, 5; + "> +}, +{ + Items: ["Goibnes_Armor", "Goibnes_Combat_Boots", "Goibnes_Shoulder_Arms", "Goibnes_Helmet"] + Script: <" + bonus bVit, 5; + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + bonus bDef, 5; + bonus bMdef, 15; + bonus2 bSubEle, Ele_Water, 10; + bonus2 bSubEle, Ele_Earth, 10; + bonus2 bSubEle, Ele_Fire, 10; + bonus2 bSubEle, Ele_Wind, 10; + "> +}, +{ + Items: ["Goibnes_Armor", "Goibnes_Combat_Boots_", "Goibnes_Shoulder_Arms_", "Goibnes_Helmet_"] + Script: <" + bonus bVit, 5; + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + bonus bDef, 5; + bonus bMdef, 15; + bonus2 bSubEle, Ele_Water, 10; + bonus2 bSubEle, Ele_Earth, 10; + bonus2 bSubEle, Ele_Fire, 10; + bonus2 bSubEle, Ele_Wind, 10; + "> +}, +{ + Items: ["Valkyrie_Armor", "Valkyrie_Shoes", "Valkyrie_Manteau", "Valkyrie_Helm"] + Script: <" + bonus bAllStats, 1; + "> +}, +{ + Items: ["Dress_Of_Angel", "Angeling_Hairpin"] + Script: <" + bonus bLuk, 6; + bonus bFlee, 5; + bonus bInt, 2; + "> +}, +{ + Items: ["Ninja_Suit_", "Shinobis_Sash"] + Script: <" + bonus bUseSPrate, -20; + bonus bMaxHP, 300; + "> +}, +{ + Items: ["Orleans_Gown", "Orleans_Necklace"] + Script: <" + bonus bVariableCastrate, 15; + "> +}, +{ + Items: ["Freyja_Overcoat", "Freyja_Boots", "Freyja_Cape", "Freyja_Crown"] + Script: <" + bonus2 bSubRace, RC_DemiPlayer, 10; + bonus bMaxHPrate, 20; + bonus2 bResEff, Eff_Freeze, 10000; + skill WZ_FIREPILLAR, 10; + "> +}, +{ + Items: ["G_Strings_", "Undershirt"] + Script: <" + bonus bAgi, 5; + bonus bFlee, 10; + "> +}, +{ + Items: ["G_Strings_", "Undershirt_"] + Script: <" + bonus bAgi, 5; + bonus bFlee, 10; + "> +}, +{ + Items: ["Diabolus_Robe", "Diabolus_Ring"] + Script: <" + bonus2 bAddRace, RC_All, 3; + bonus bMatkRate, 3; + "> +}, +{ + Items: ["Diabolus_Armor", "Diabolus_Ring"] + Script: <" + bonus2 bAddRace, RC_All, 3; + bonus bMatkRate, 3; + "> +}, +{ + Items: ["Assaulter_Plate", "Battle_Greave", "Commander_Manteau"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bVit, 3; + bonus bMaxHPrate, 12; + bonus bHealPower2, 10; + bonus bAddItemHealRate, 10; + autobonus2 "{ bonus2 bHPRegenRate,600,1000; }", 5, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Elite_Engineer_Armor", "Battle_Greave", "Commander_Manteau"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bStr, 3; + bonus bMaxHPrate, 12; + bonus2 bSkillAtk, MC_MAMMONITE, 20; + bonus2 bSkillHeal, AM_POTIONPITCHER, 10; + bonus2 bSkillHeal2, AM_POTIONPITCHER, 10; + bonus2 bSkillHeal2, AL_HEAL, 10; + bonus bUnbreakableArmor, 0; + "> +}, +{ + Items: ["Assassin_Robe", "Battle_Greave", "Commander_Manteau"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bAgi, 3; + bonus bMaxHPrate, 12; + bonus bCritical, 5; + bonus bAspdRate, 5; + autobonus "{ bonus2 bHPRegenRate,300,1000; }", 10, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Warlock_Battle_Robe", "Combat_Boots", "Commander_Manteau_"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bInt, 3; + bonus bMaxHPrate, 12; + bonus2 bResEff, Eff_Stun, 2000; + autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Medic_Robe", "Combat_Boots", "Commander_Manteau_"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bInt, 3; + bonus bMaxHPrate, 12; + bonus2 bVariableCastrate, AL_HOLYLIGHT, -50; + bonus bHealPower, 6; + autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Elite_Archer_Suit", "Combat_Boots", "Commander_Manteau_"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bDex, 3; + bonus bMaxHPrate, 12; + bonus bLongAtkDef, 10; + bonus bDelayrate, -25; + "> +}, +{ + Items: ["Elite_Shooter_Suit", "Battle_Boots", "Sheriff_Manteau"] + Script: <" + bonus2 bSubRace, RC_NonDemiPlayer, -300; + bonus bDex, 3; + bonus bMaxHPrate, 12; + bonus bLongAtkDef, 10; + bonus bDelayrate, -25; + "> +}, +{ + Items: ["Sprint_Mail", "Sprint_Shoes", "Sprint_Ring"] + Script: <" + bonus bMaxHPrate, 7; + bonus bMaxSPrate, 7; + bonus bVariableCastrate, -3; + bonus bDelayrate, -15; + "> +}, +{ + Items: ["Improved_Tights", "Linen_Glove"] + Script: <" + bonus bFlee2, 5; + "> +}, +{ + Items: ["Krieger_Suit1", "Krieger_Shoes1", "Krieger_Muffler1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 5; + bonus2 bResEff, Eff_Freeze, 10000; + bonus2 bSkillHeal2, AM_POTIONPITCHER, 3; + bonus2 bSkillHeal2, AL_HEAL, 3; + bonus2 bSkillHeal2, PR_SANCTUARY, 3; + "> +}, +{ + Items: ["Dragon_Vest", "Dragon_Manteau"] + Script: <" + bonus bAgi, 5; + bonus bFlee, 15; + "> +}, +{ + Items: ["Cuffs", "Bloody_Iron_Ball"] + Script: <" + bonus bBaseAtk, 50; + bonus2 bAddDefClass, 1196, 20; + bonus2 bAddDefClass, 1197, 20; + "> +}, +{ + Items: ["Tidal_Shoes", "Wool_Scarf"] + Script: <" + bonus bHPrecovRate, 5; + bonus bMaxHPrate, 10; + "> +}, +{ + Items: ["Black_Leather_Boots", "Rider_Insignia"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Black_Leather_Boots", "Rider_Insignia_"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Black_Leather_Boots", "Rider_Insignia_M"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Diabolus_Boots", "Diabolus_Manteau"] + Script: <" + bonus bMaxHPrate, 6; + "> +}, +{ + Items: ["Black_Leather_Boots_", "Rider_Insignia"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Black_Leather_Boots_", "Rider_Insignia_"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Black_Leather_Boots_", "Rider_Insignia_M"] + Script: <" + bonus bFlee, 10; + "> +}, +{ + Items: ["Beach_Sandal", "Beach_Manteau"] + Script: <" + bonus bFlee, 5; + "> +}, +{ + Items: ["Shoes_Of_Judgement", "Shawl_Of_Judgement", "Robe_Of_Judgement", "Mace_Of_Judgement"] + Script: <" + bonus2 bAddRace, RC_Undead, 15; + bonus2 bMagicAddRace, RC_Undead, 15; + bonus2 bSkillAtk, AB_ADORAMUS, 100; + "> +}, +{ + Items: ["Shoes_Of_Judgement", "Shawl_Of_Judgement", "Robe_Of_Judgement", "Mace_Of_Judgement2"] + Script: <" + bonus2 bAddRace, RC_Undead, 30; + bonus2 bMagicAddRace, RC_Undead, 30; + bonus2 bSkillAtk, AB_ADORAMUS, 200; + bonus bVariableCastrate, -50; + "> +}, +{ + Items: ["Ur_Greave", "Ur_Manteau", "Ur_Seal", "Ur_Plate"] + Script: <" + bonus bMaxHPrate, 14; + bonus2 bSkillAtk, RK_HUNDREDSPEAR, 50; + skill CR_AUTOGUARD, 1; + bonus bUseSPrate, 10; + bonus2 bSubEle, Ele_Neutral, 10; + "> +}, +{ + Items: ["Peuz_Greave", "Peuz_Manteau", "Peuz_Seal", "Peuz_Plate"] + Script: <" + bonus2 bAddRace, RC_All, 10; + bonus2 bSkillAtk, RK_SONICWAVE, 100; + bonus2 bSkillAtk, RK_WINDCUTTER, 100; + bonus3 bAutoSpell, RK_STORMBLAST, 1, 20; + autobonus3 "{ bonus bAspd,2; }", 1000, 10000, LK_CONCENTRATION, "{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Sabah_Shoes", "Sabah_Hood", "Sabah_Ring", "Sabah_Cloth"] + Script: <" + bonus bCritical, 15; + bonus bFlee, 10; + bonus bCritAtkRate, 40; + bonus2 bSkillAtk, GC_CROSSIMPACT, 20; + bonus bUseSPrate, 10; + "> +}, +{ + Items: ["Nab_Shoes", "Nab_Hood", "Nab_Ring", "Nab_Cloth"] + Script: <" + bonus2 bAddRace, RC_All, 10; + bonus bMatkRate, 10; + if (readparam(bStr) > 119) { + bonus bBaseAtk, 30; + } + bonus3 bAutoSpell, ASC_BREAKER, getskilllv(ASC_BREAKER), 10; + bonus bCritical, -20; + "> +}, +{ + Items: ["White_Wing_Boots", "White_Wing_Manteau", "White_Wing_Brooch", "White_Wing_Suits"] + Script: <" + bonus bAspd, 2; + bonus bLongAtkRate, 30; + bonus3 bAutoSpell, AC_DOUBLE, 3, 10; + bonus2 bSkillAtk, RA_ARROWSTORM, 50; + "> +}, +{ + Items: ["Black_Wing_Boots", "Black_Wing_Manteau", "Black_wing_Brooch", "Black_Wing_Suits"] + Script: <" + bonus bMaxHPrate, 15; + bonus2 bSkillAtk, RA_CLUSTERBOMB, 20; + bonus bFlee2, 20; + bonus bLongAtkRate, -30; + bonus bAspd, -7; + "> +}, +{ + Items: ["Siege_Greave", "Siege_Manteau", "Siege_Plate"] + Script: <" + bonus bVit, 5; + bonus2 bSubRace, RC_DemiPlayer, 15; + "> +}, +{ + Items: ["Siege_Boots", "Siege_Manteau", "Siege_Suits"] + Script: <" + bonus bDex, 5; + bonus2 bSubRace, RC_DemiPlayer, 15; + "> +}, +{ + Items: ["Siege_Shoes", "Siege_Muffler", "Siege_Robe"] + Script: <" + bonus bInt, 5; + bonus bMdef, 10; + bonus2 bSubRace, RC_DemiPlayer, 15; + "> +}, +{ + Items: ["Morpheuss_Shawl", "Morpheuss_Ring", "Morpheuss_Armlet", "Morpheuss_Hood"] + Script: <" + bonus bInt, 5; + bonus bMdef, 11; + bonus bMaxSPrate, 20; + bonus bNoCastCancel, 0; + bonus bVariableCastrate, 25; + "> +}, +{ + Items: ["Morriganes_Manteau", "Morriganes_Belt", "Morriganes_Pendant", "Morriganes_Helm"] + Script: <" + bonus bStr, 2; + bonus bLuk, 9; + bonus bCritical, 13; + bonus bBaseAtk, 18; + bonus bFlee2, 13; + "> +}, +{ + Items: ["Morriganes_Manteau", "Morriganes_Belt_", "Morriganes_Pendant_", "Morriganes_Helm_"] + Script: <" + bonus bStr, 2; + bonus bLuk, 9; + bonus bCritical, 13; + bonus bBaseAtk, 18; + bonus bFlee2, 13; + "> +}, +{ + Items: ["Dragon_Breath", "Dragon_Killer"] + Script: <" + bonus2 bAddRace, RC_Dragon, 5; + "> +}, +{ + Items: ["Scarlet_Poncho", "Critical_Ring"] + Script: <" + bonus bCritAtkRate, 5; + bonus bCritical, 10; + if (getequiprefinerycnt(EQI_GARMENT) >= 5) { + bonus bCritAtkRate, 3; + } + if (getequiprefinerycnt(EQI_GARMENT) >= 7) { + bonus bCritAtkRate, 4; + } + "> +}, +{ + Items: ["Scarlet_Poncho", "Rose_Cascade"] + Script: <" + bonus bUseSPrate, -5; + "> +}, +{ + Items: ["Clip", "Spiritual_Ring"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Clip", "Spiritual_Ring_C"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Clip", "Spiritual_Ring_M"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Rosary", "Spiritual_Ring"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Rosary", "Spiritual_Ring_C"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Rosary", "Spiritual_Ring_M"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Safety_Ring", "Angel_Earing"] + Script: <" + bonus bMdef, 7; + bonus bDef, 7; + "> +}, +{ + Items: ["Critical_Ring", "Angel_Earing"] + Script: <" + bonus bCritical, 7; + "> +}, +{ + Items: ["Ring_Of_Rogue", "Cold_Heart"] + Script: <" + bonus2 bAddSize, Size_Medium, 8; + bonus bAspdRate, 3; + "> +}, +{ + Items: ["Ring_Of_Rogue", "Black_Cat"] + Script: <" + bonus2 bAddSize, Size_Large, 8; + bonus bHit, 3; + bonus bVariableCastrate, -3; + "> +}, +{ + Items: ["Rosary_", "Spiritual_Ring"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Rosary_", "Spiritual_Ring_C"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Rosary_", "Spiritual_Ring_M"] + Script: <" + bonus2 bSkillAtk, AL_HEAL, 50; + bonus2 bSkillAtk, PR_MAGNUS, 30; + bonus bSPrecovRate, 9; + "> +}, +{ + Items: ["Ring_Of_Flame_Lord", "Ring_Of_Resonance"] + Script: <" + bonus4 bAutoSpell, MO_EXTREMITYFIST, 1, 3, 1; + bonus3 bAutoSpell, PR_LEXAETERNA, 1, 20; + bonus3 bAutoSpell, AS_SONICBLOW, 5, 50; + bonus3 bAutoSpell, MO_INVESTIGATE, 5, 20; + bonus3 bAutoSpell, ASC_METEORASSAULT, 2, 50; + "> +}, +{ + Items: ["Ring_Of_Resonance", "Ring_Of_Flame_Lord_I"] + Script: <" + bonus4 bAutoSpell, MO_EXTREMITYFIST, 1, 3, 1; + bonus3 bAutoSpell, PR_LEXAETERNA, 1, 20; + bonus3 bAutoSpell, AS_SONICBLOW, 5, 50; + bonus3 bAutoSpell, MO_INVESTIGATE, 5, 20; + bonus3 bAutoSpell, ASC_METEORASSAULT, 2, 50; + "> +}, +{ + Items: ["Orleans_Glove", "Orleans_Necklace"] + Script: <" + bonus bMatk, 20; + "> +}, +{ + Items: ["Medal_Swordman", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Medal_Thief", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Medal_Acolyte", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Medal_Mage", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Medal_Archer", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Medal_Merchant", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Icarus_Wing", "Bowman_Scarf"] + Script: <" + bonus bUseSPrate, -25; + "> +}, +{ + Items: ["Medal_Gunner", "Krieger_Ring1"] + Script: <" + bonus2 bAddRace, RC_All, 5; + bonus bMatkRate, 3; + bonus bHealPower, 5; + "> +}, +{ + Items: ["Black_Cat", "Black_Wing"] + Script: <" + bonus bHit, 5; + bonus bMatk, 5; + bonus2 bSkillUseSP, SC_ENERVATION, 20; + bonus2 bSkillUseSP, SC_GROOMY, 20; + "> +}, +{ + Items: ["Shaman_Ring", "Shaman_Earing", "Shamans_Hair_Ornament"] + Script: <" + bonus bMaxHP, 300; + bonus bMatkRate, 5; + bonus2 bSubEle, Ele_Neutral, 5; + "> +}, +{ + Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_Mask"] + Script: <" + bonus bMatkRate, 10; + bonus bInt, 5; + bonus2 bSubRace, RC_Angel, 10; + "> +}, +{ + Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_MaskB"] + Script: <" + bonus bMatkRate, 10; + bonus bInt, 5; + bonus2 bSubRace, RC_Angel, 10; + "> +}, +{ + Items: ["Rune_Ring", "Rune_Suit", "Mana_Manteau", "Mana_Boots"] + Script: <" + bonus2 bExpAddRace, RC_All, 10; + "> +}, +{ + Items: ["Body_Power_Up_Ring", "Anti_Magic_Suit"] + Script: <" + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Body_Power_Up_Ring", "Geffen_Mage_Robe"] + Script: <" + bonus bDelayrate, -5; + bonus2 bAddRaceTolerance, RC_DemiPlayer, 5; + "> +}, +{ + Items: ["Ring_Of_Spell_Explosion", "Anti_Magic_Suit"] + Script: <" + bonus bDelayrate, -5; + bonus2 bAddRaceTolerance, RC_DemiPlayer, 5; + "> +}, +{ + Items: ["Ring_Of_Spell_Explosion", "Geffen_Mage_Robe"] + Script: <" + bonus bVariableCastrate, -5; + "> +}, +{ + Items: ["RWC_Gold_Brooch", "RWC_Silver_Brooch"] + Script: <" + bonus bMatkRate, 10; + bonus bAtkRate, 10; + "> +}, +{ + Items: ["Poring_Card", "Mastering_Card"] + Script: <" + bonus bFlee, 18; + "> +}, +{ + Items: ["Lunatic_Card", "Eclipse_Card"] + Script: <" + bonus bFlee, 18; + "> +}, +{ + Items: ["Chonchon_Card", "Dragon_Fly_Card"] + Script: <" + bonus bFlee, 18; + "> +}, +{ + Items: ["Roda_Frog_Card", "Toad_Card"] + Script: <" + bonus bFlee, 18; + "> +}, +{ + Items: ["Condor_Card", "FlyingGalapago"] + Script: <" + bonus2 bSubEle, Ele_All, 5; + "> +}, +{ + Items: ["Rocker_Card", "Vocal_Card"] + Script: <" + bonus bFlee, 18; + "> +}, +{ + Items: ["Skeleton_Card", "Skel_Prisoner_Card"] + Script: <" + bonus2 bAddEffWhenHit, Eff_Sleep, 600; + "> +}, +{ + Items: ["Tarou_Card", "Cramp_Card"] + Script: <" + bonus bStr, 3; + "> +}, +{ + Items: ["Wolf_Card", "Vagabond_Wolf_Card"] + Script: <" + bonus bFlee, 18; + "> +}, +{ + Items: ["Pecopeco_Card", "Grand_Peco_Card"] + Script: <" + bonus bDef, 3; + bonus bVit, 3; + "> +}, +{ + Items: ["Muka_Card", "Raggler_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Mole_Card"] + Script: <" + bonus bStr, 4; + bonus bMaxHPrate, 7; + bonus bMaxSPrate, 7; + bonus2 bSkillAtk, MC_MAMMONITE, 20; + bonus bSPDrainValue, 1; + if (BaseJob == Job_Alchemist) { + bonus3 bAutoSpell, BS_ADRENALINE, 1, 10; + bonus2 bAddMonsterDropItem, 7139, 3; + bonus2 bAddMonsterDropItem, 905, 10; + } + "> +}, +{ + Items: ["Stainer_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Whikebain_Card"] + Script: <" + bonus bStr, 6; + bonus bAgi, 4; + bonus2 bSkillAtk, RG_BACKSTAP, 10; + if (getskilllv(RG_STRIPARMOR) == 5) bonus3 bAutoSpell, RG_STRIPARMOR, 5, 50; + if (BaseJob == Job_Rogue) { + bonus bUseSPrate, -20; + bonus3 bAutoSpell, RG_INTIMIDATE, 1, -20; + } + "> +}, +{ + Items: ["Golem_Card", "Companion_Cavalry_Sword"] + Script: <" + bonus2 bSubSize, Size_Large, 15; + bonus2 bSubSize, Size_Small, 15; + "> +}, +{ + Items: ["BigFoot_Card", "Grizzly_Card"] + Script: <" + bonus2 bAddEffWhenHit, Eff_Blind, 600; + "> +}, +{ + Items: ["Munak_Card", "Bon_Gun_Card", "Hyegun_Card"] + Script: <" + bonus bAllStats, 1; + "> +}, +{ + Items: ["Mummy_Card", "Ancient_Mummy_Card"] + Script: <" + bonus bPerfectHitAddRate, 20; + "> +}, +{ + Items: ["Nightmare_Card", "Nightmare_Terror_Card"] + Script: <" + bonus2 bAddEffWhenHit, Eff_Curse, 600; + "> +}, +{ + Items: ["Knight_Of_Abyss_Card", "Lord_of_Death"] + Script: <" + bonus2 bAddRace, RC_Boss, 5; + if (getequiprefinerycnt(EQI_HEAD_TOP) >= 11) bonus2 bSubRace, RC_NonBoss, 5; + "> +}, +{ + Items: ["Galapago_Card", "FlyingGalapago"] + Script: <" + bonus2 bAddItemHealRate, Apple_Juice, 1000; + bonus2 bAddItemHealRate, Banana_Juice, 1000; + bonus2 bAddItemHealRate, Carrot_Juice, 1000; + "> +}, +{ + Items: ["Crab_Card", "Aster_Card", "Shellfish_Card"] + Script: <" + bonus3 bAddMonsterDropItem, 544, RC_Fish, 3000; + bonus2 bAddEle, Ele_Water, 30; + "> +}, +{ + Items: ["Grand_Peco_Card", "Heaven_Cage"] + Script: <" + bonus4 bAutoSpell, PR_GLORIA, 5, 10, 0; + "> +}, +{ + Items: ["Gryphon_Card", "FlyingGalapago"] + Script: <" + bonus bAspdRate, 3; + bonus bAspd, 1; + bonus bAtkRate, -5; + if (getiteminfo(getequipid(EQI_HAND_R), 11) == 11) { + if (getequiprefinerycnt(EQI_HAND_R) > 8) bonus bAspd, 1; + } + "> +}, +{ + Items: ["Dark_Lord_Card", "Dark_Illusion_Card"] + Script: <" + bonus bMaxHPrate, 20; + bonus bMaxSPrate, 20; + bonus bVariableCastrate, -10; + "> +}, +{ + Items: ["The_Paper_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Dancing_Dragon_Card"] + Script: <" + bonus bAgi, 5; + bonus bStr, 5; + bonus bAspdRate, 5; + bonus bSpeedRate, 25; + bonus2 bSPDrainValue, 1, 0; + if (BaseClass == Job_Thief) bonus bNoGemStone, 0; + "> +}, +{ + Items: ["Dragon_Tail_Card", "Merman_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card"] + Script: <" + bonus bAgi, 5; + bonus bDex, 3; + bonus bLongAtkRate, 20; + bonus bPerfectHitAddRate, 20; + if (BaseClass == Job_Archer) { + bonus2 bExpAddRace, RC_Brute, 5; + bonus2 bWeaponComaRace, RC_Brute, 100; + } + "> +}, +{ + Items: ["Dragon_Tail_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card", "Ferus__Card"] + Script: <" + bonus bDex, 5; + bonus2 bSkillAtk, CG_ARROWVULCAN, 5; + bonus2 bSkillAtk, DC_THROWARROW, 10; + bonus2 bSkillAtk, BA_MUSICALSTRIKE, 10; + if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit, CG_TAROTCARD, 2, 50; + "> +}, +{ + Items: ["Rideword_Card", "Live_Peach_Tree_Card", "Geographer_Card", "Cookie_Card", "Fur_Seal_Card"] + Script: <" + bonus bVit, 10; + bonus bVariableCastrate, -10; + bonus bUseSPrate, -10; + if (BaseClass == Job_Acolyte) { + bonus2 bExpAddRace, RC_Undead, 5; + bonus2 bExpAddRace, RC_Demon, 5; + bonus2 bSubRace, RC_Undead, 30; + bonus2 bSubRace, RC_Demon, 30; + } + "> +}, +{ + Items: ["Rideword_Card", "Cookie_Card", "Fur_Seal_Card", "Waste_Stove_Card"] + Script: <" + bonus bStr, 3; + bonus bMaxSP, 80; + bonus bBaseAtk, 25; + bonus3 bAutoSpell, AL_CRUCIS, 5, 10; + bonus2 bSkillAtk, MO_EXTREMITYFIST, 10; + if (BaseJob == Job_Monk) { + bonus bUseSPrate, -10; + bonus bNoCastCancel, 0; + } + "> +}, +{ + Items: ["Raggler_Card", "Mystcase_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Hylozoist_Card"] + Script: <" + bonus bLuk, 10; + bonus2 bSPDrainValue, 2, 0; + bonus2 bSkillAtk, 42, 20; + if (BaseClass == Job_Merchant) { + bonus2 bAddMonsterDropItem, 617, 5; + bonus bMagicDamageReturn, 20; + } + "> +}, +{ + Items: ["Loli_Ruri_Card", "Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Parasite_Card", "Harpy_Card", "Blood_Butterfly_Card"] + Script: <" + bonus bMaxHP, 500; + bonus bDef, 5; + bonus bMdef, 5; + bonus2 bSkillAtk, 14, 10; + bonus2 bSkillAtk, 19, 10; + bonus2 bSkillAtk, 20, 10; + if (BaseClass == Job_Mage) { + bonus bMatkRate, 3; + bonus bVariableCastrate, -15; + } + "> +}, +{ + Items: ["Lude_Card", "Quve_Card"] + Script: <" + bonus bMaxHP, 300; + bonus bMaxSP, 60; + "> +}, +{ + Items: ["Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Harpy_Card", "Blood_Butterfly_Card", "Novus__Card"] + Script: <" + bonus bInt, 3; + bonus2 bSkillAtk, WZ_HEAVENDRIVE, 10; + bonus2 bSkillAtk, MG_THUNDERSTORM, 10; + if (BaseJob == Job_Sage) { + bonus bMagicDamageReturn, 20; + bonus2 bAddMonsterDropItem, 716, 100; + bonus2 bAddMonsterDropItem, 715, 100; + bonus bVariableCastrate, -20; + } + "> +}, +{ + Items: ["Succubus_Card", "Incubus_Card"] + Script: <" + bonus bHPrecovRate, 30; + bonus bSPrecovRate, 30; + bonus bVit, 4; + bonus bInt, 4; + "> +}, +{ + Items: ["Solider_Card", "Assulter_Card", "Permeter_Card", "Freezer_Card", "Heater_Card"] + Script: <" + bonus bStr, 10; + bonus bMaxHPrate, 20; + bonus bHPrecovRate, 50; + bonus3 bAutoSpell, BS_WEAPONPERFECT, 1, 3; + bonus2 bAddMonsterDropItem, 501, 500; + if (BaseClass == Job_Swordman) { + bonus2 bAddItemHealRate, Red_Potion, 50; + bonus2 bAddItemHealRate, Yellow_Potion, 50; + bonus2 bAddItemHealRate, Orange_Potion, 50; + bonus2 bAddItemHealRate, White_Potion, 50; + } + "> +}, +{ + Items: ["C_Tower_Manager_Card", "Alarm_Card", "Clock_Card", "Punk_Card"] + Script: <" + bonus bDef, 3; + bonus bMdef, 3; + "> +}, +{ + Items: ["Owl_Duke_Card", "Owl_Baron_Card"] + Script: <" + bonus3 bAutoSpell, MG_LIGHTNINGBOLT, 5, 20; + "> +}, +{ + Items: ["Injustice_Card", "Zherlthsh_Card"] + Script: <" + bonus bBaseAtk, 20; + bonus bLuk, 3; + "> +}, +{ + Items: ["Permeter_Card", "Freezer_Card", "Heater_Card", "Archdam_Card"] + Script: <" + bonus bInt, 1; + bonus bStr, 1; + bonus bDef, 2; + bonus bSPrecovRate, 10; + bonus2 bSkillAtk, PA_SHIELDCHAIN, 10; + bonus2 bSkillAtk, PA_SACRIFICE, 10; + bonus bVariableCastrate, -10; + if (BaseJob == Job_Crusader) bonus bDefEle, Ele_Holy; + "> +}, +{ + Items: ["Garm_Baby_Card", "Garm_Card"] + Script: <" + bonus3 bAutoSpell, MG_FROSTDIVER, 3, 250; + "> +}, +{ + Items: ["Pitman_Card", "Mashirubeken"] + Script: <" + bonus3 bAutoSpell, WZ_EARTHSPIKE, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); + "> +}, +{ + Items: ["Hill_Wind_Card", "Mashirubeken"] + Script: <" + bonus3 bAutoSpell, MG_LIGHTNINGBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); + "> +}, +{ + Items: ["Rawrel_Card", "Mashirubeken"] + Script: <" + bonus3 bAutoSpell, MG_COLDBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); + "> +}, +{ + Items: ["Ferus_Card", "Mashirubeken"] + Script: <" + bonus3 bAutoSpell, MG_FIREBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); + "> +}, +{ + Items: ["Deathword_Card", "Mashirubeken"] + Script: <" + bonus3 bAutoSpell, MG_SOULSTRIKE, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); + "> +}, +{ + Items: ["Zombie_Slaughter_Card", "Ragged_Zombie_Card"] + Script: <" + bonus2 bSPGainRace, RC_DemiPlayer, 2; + "> +}, +{ + Items: ["Tendrilion_Card", "KarduiEar"] + Script: <" + if (getiteminfo(getequipid(EQI_HAND_R), 11) == 5 || getiteminfo(getequipid(EQI_HAND_R), 11) == 23 || getiteminfo(getequipid(EQI_HAND_R), 11) == 10) { + bonus2 bMagicAddRace, RC_DemiPlayer, getequipid(EQI_HAND_R) * 2; + bonus2 bMagicAddRace, RC_Player, getequipid(EQI_HAND_R) * 2; + } + "> +}, +{ + Items: ["Scaraba_Card", "Gold_Scaraba_Card"] + Script: <" + bonus3 bAutoSpell, NPC_DRAGONFEAR, 2, 100 + (getrefine() * 10); + "> +}, +{ + Items: ["Q_Scaraba_Card", "Queen_Scaraba_Crown"] + Script: <" + bonus2 bAddRace2, 7, 30; + "> +}, +{ + Items: ["Gold_Q_Scaraba_Card", "Queen_Scaraba_Crown"] + Script: <" + bonus2 bSubRace, RC_Insect, 10; + bonus2 bResEff, Eff_Confusion, 10000; + "> +}, +{ + Items: ["Cendrawasih_Card", "FlyingGalapago"] + Script: <" + bonus bInt, 1; + bonus bCritAtkRate, 5; + if (BaseClass == Job_Archer) { + bonus bCritAtkRate, 10; + } + "> +}, +{ + Items: ["UndeadKnightF_Card", "Crimson_Stole"] + Script: <" + bonus bMaxSPrate, 44; + bonus bSPGainValue, -(20 + (getequiprefinerycnt(EQI_GARMENT) / 2)); + "> +}, +{ + Items: ["White_Knightage_Card", "Khali_Knightage_Card"] + Script: <" + bonus2 bAddSize, Size_Medium, 15; + bonus2 bAddSize, Size_Large, 15; + bonus2 bSubSize, Size_Medium, 5; + bonus2 bSubSize, Size_Large, 5; + "> +}, +{ + Items: ["P_Amdarais_Card", "Bijou_Card"] + Script: <" + bonus2 bResEff, Eff_Burning, 10000; + "> +}, +{ + Items: ["Min_Toad_Card", "Min_Chimera_Card"] + Script: <" + bonus bAtkRate, 10; + bonus bMatkRate, 10; + "> +}, +{ + Items: ["Min_Vagabond_Wolf_Card", "Min_Chimera_Card"] + Script: <" + bonus bAtkRate, 10; + bonus bMatkRate, 10; + "> +}, +{ + Items: ["Min_Vocal_Card", "Min_Chimera_Card"] + Script: <" + bonus bAtkRate, 10; + bonus bMatkRate, 10; + "> +}, +{ + Items: ["Min_Eclipse_Card", "Min_Chimera_Card"] + Script: <" + bonus bAtkRate, 10; + bonus bMatkRate, 10; + "> +}, +{ + Items: ["N_Arclouse_Card", "N_Mimic_Card"] + Script: <" + bonus2 bSubRace, RC_Brute, 5; + bonus2 bSubRace, RC_Undead, 5; + bonus2 bIgnoreMdefRate, 50, RC_Brute; + bonus2 bIgnoreMdefRate, 50, RC_Undead; + "> +}, +{ + Items: ["N_Arclouse_Card", "N_Minorous_Card"] + Script: <" + bonus2 bSubRace, RC_Brute, 5; + bonus2 bSubRace, RC_Undead, 5; + bonus2 bIgnoreDefRate, 50, RC_Brute; + bonus2 bIgnoreDefRate, 50, RC_Undead; + "> +}, +{ + Items: ["Loard_Circlet", "Gossip_Raven"] + Script: <" + bonus2 bExpAddRace, RC_All, 5; + "> +}, +{ + Items: ["Bankruptcy_Of_Heart", "Mask_Of_Bankrupt"] + Script: <" + bonus bMaxHP, 100; + bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HEAD_TOP); + "> +}, +{ + Items: ["Blush", "Necktie"] + Script: <" + bonus bAspdRate, 3; + bonus bVariableCastrate, 3; + "> +}, +{ + Items: ["Blush", "Tare_Pope"] + Script: <" + bonus bSPrecovRate, 3; + "> +}, +{ + Items: ["Blush", "Tare_Pope_"] + Script: <" + bonus bHealPower, 10; + "> +}, +{ + Items: ["Ear_Of_Devils_Wing", "Darkness_Helm_J"] + Script: <" + bonus bStr, 1; + bonus bAtkRate, 5; + "> +}, +{ + Items: ["Ear_Of_Angels_Wing", "Darkness_Helm_J"] + Script: <" + bonus bStr, 1; + bonus bAspdRate, 2; + "> +}, +{ + Items: ["Alarm_Mask", "Gloomy_Pumpkin_Hat"] + Script: <" + bonus2 bAddItemHealRate, 12192, 200; + "> +}, +{ + Items: ["Feather_Beret", "Protect_Feathers"] + Script: <" + bonus bAspdRate, 5; + if (getequiprefinerycnt(EQI_HEAD_TOP) > 6) bonus bAspdRate, 5; + if (getequiprefinerycnt(EQI_HEAD_TOP) > 8) bonus bMaxHPrate, 5; + "> +}, +{ + Items: ["Hahoe_Mask", "Gloomy_Pumpkin_Hat"] + Script: <" + bonus bAspdRate, 5; + "> +}, +{ + Items: ["Captain_Hat", "Antique_Pipe_J"] + Script: <" + bonus bLongAtkRate, getequiprefinerycnt(EQI_HEAD_TOP); + "> +}, +{ + Items: ["Pecopeco_Wing_Ears", "Darkness_Helm_J"] + Script: <" + bonus bAgi, 1; + bonus bFlee, 3; + "> +}, +{ + Items: ["Pencil_In_Mouth", "Cap_Of_Concentration"] + Script: <" + bonus bDex, 2; + bonus bDef, 2; + "> +}, +{ + Items: ["Black_Glasses", "Darkness_Helm_J"] + Script: <" + bonus bInt, 1; + bonus bMatkRate, 2; + "> +}, +{ + Items: ["Eyes_Of_Darkness", "Darkness_Helm_J"] + Script: <" + bonus bDex, 1; + bonus bLongAtkRate, 3; + "> +}, +{ + Items: ["Red_Wing_Hat", "Priest_Sword"] + Script: <" + bonus2 bAddRace, RC_DemiPlayer, 10; + bonus bHit, 10; + "> +}, +{ + Items: ["Angel_Earing", "Bless_Of_Moon"] + Script: <" + bonus2 bAddRace, RC_All, 3; + "> +}, +{ + Items: ["Heaven_Cage", "Ixion_Wing"] + Script: <" + if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT, 5 * getequiprefinerycnt(EQI_HAND_R); + "> +}, +{ + Items: ["Scalpel", "Green_Operation_Coat"] + Script: <" + bonus3 bAddMonsterDropItem, 929, RC_Brute, 100 + (getequiprefinerycnt(EQI_HAND_R) * 10); + bonus3 bAddMonsterDropItem, 929, RC_DemiPlayer, 100 + (getequiprefinerycnt(EQI_HAND_R) * 10); + bonus3 bAddMonsterDropItem, 970, RC_Brute, 20 + (getequiprefinerycnt(EQI_HAND_R) * 2); + bonus3 bAddMonsterDropItem, 970, RC_DemiPlayer, 20 + (getequiprefinerycnt(EQI_HAND_R) * 2); + "> +}, +{ + Items: ["Twilight_Desert", "Sandstorm"] + Script: <" + bonus bMaxSP, 20; + bonus bMaxHPrate, 5; + bonus bHit, 10; + bonus2 bAddSize, Size_Large, 30; + autobonus "{ bonus bAspdRate,100; }", 1, 7000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Sandstorm", "Twilight_Desert_"] + Script: <" + bonus bMaxSP, 20; + bonus bMaxHPrate, 5; + bonus bHit, 10; + bonus2 bAddSize, Size_Large, 30; + autobonus "{ bonus bAspdRate,100; }", 1, 7000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; + "> +}, +{ + Items: ["Boitata_Armor", "Boitata_Hat"] + Script: <" + bonus2 bAddEle, Ele_Earth, 10; + bonus bDefEle, Ele_Fire; + "> +}, +{ + Items: ["Egir_Armor", "Aegir_Helm"] + Script: <" + bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR); + "> +}, +{ + Items: ["Im_Angels_Protection", "Impr_Angels_Warmth"] + Script: <" + bonus(bAgi, 5); + bonus(bFlee, 10); + "> +}, +{ + Items: ["Female_Poring_Egg", "Excellion_Wing"] + Script: <" + bonus bDelayrate, -10; + bonus bFlee2, 6; + if (BaseLevel > 130) { + bonus bDelayrate, -10; + } + "> +}, +{ + Items: ["Elven_Ears_", "Skull_Cap"] + Script: <" + bonus bUseSPrate, -3; + "> +}, +{ + Items: ["Blush_", "Tare_Pope"] + Script: <" + bonus bSPrecovRate, 3; + "> +}, +{ + Items: ["Blush_", "Tare_Pope_"] + Script: <" + bonus bHealPower, 10; + "> +}, +{ + Items: ["Imperial_Feather", "Imperial_Ring"] + Script: <" + bonus2 bSkillVariableCast, CR_GRANDCROSS, -2000; + bonus2 bSkillUseSP, LG_RAYOFGENESIS, 10; + bonus2 bSkillAtk, CR_GRANDCROSS, BaseLevel; + bonus2 bSkillAtk, LG_RAYOFGENESIS, BaseLevel / 30; + "> +}, +{ + Items: ["Imperial_Feather", "Imperial_Guard", "Imperial_Spear"] + Script: <" + bonus2 bSkillAtk, LG_CANNONSPEAR, 20; + bonus2 bSkillAtk, LG_BANISHINGPOINT, 20; + bonus2 bSkillAtk, LG_SHIELDPRESS, 20; + "> +}, +{ + Items: ["Armor_Of_Gray", "Gray_Helmet", "Cloak_Of_Gray", "Boots_Of_Gray"] + Script: <" + bonus2 bSubEle, Ele_Neutral, 15; + bonus3 bAutoSpellWhenHit, WL_DRAINLIFE, 3, 100; + "> +}, +{ + Items: ["Gray_Robe", "Gray_Helmet", "Cloak_Of_Gray", "Boots_Of_Gray"] + Script: <" + bonus2 bSubEle, Ele_Neutral, 15; + bonus bMaxHPrate, 25; + bonus bMaxSPrate, 25; + bonus bMatkRate, 10; + "> +}, +{ + Items: ["Felock_Armor", "Felock_Cape", "Felock_Boots"] + Script: <" + bonus bMaxHP, 25; + bonus bMaxSP, 25; + bonus bSpeedRate, 25; + if (getequiprefinerycnt(EQI_GARMENT, EQI_SHOES, EQI_ARMOR) >= 30) { + bonus bMaxHP, 5; + bonus bMaxSP, 5; + } + "> +}, +{ + Items: ["Blood_Angel_Hair_Band", "Blood_Angel_Wing_Ear"] + Script: <" + bonus2 bAddRace, RC_Angel, 3; + "> +}, +{ + Items: ["Egir_Helm", "Egir_Armor", "Egir_Shoes", "Egir_Manteau"] + Script: <" + bonus bAllStats, 1; + bonus2 bSubEle, Ele_Water, 50; + "> +}, +{ + Items: ["Improved_Kiss_Of_Angel", "Impr_Angels_Warmth"] + Script: <" + bonus(bBaseAtk, 10); + "> +}, +{ + Items: ["Improved_Kiss_Of_Angel", "Impr_Angels_Arrival"] + Script: <" + bonus(bMatk, 20); + "> +}, +{ + Items: ["Mask_Of_Bankrupt", "Bankruptcy_Of_Heart_"] + Script: <" + bonus bMaxHP, 100; + bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HEAD_TOP); + "> +}, +{ + Items: ["One_Eyed_Glass_", "Memorize_Book", "Pocket_Watch__"] + Script: <" + bonus bHPrecovRate, 15; + bonus bSPrecovRate, 15; + bonus bMatkRate, 7; + "> +}, +{ + Items: ["Riot_Chip", "Broken_Chip_1", "Broken_Chip_2"] + Script: <" + bonus bSpeedRate, 10; + bonus bBaseAtk, 50; + bonus bMatk, 50; + if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { + bonus bMaxHPrate, 10; + bonus bMaxSPrate, 50; + } + "> +}, +{ + Items: ["Aegir_Helm", "Aegir_Armor"] + Script: <" + bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR); + "> +}, +{ + Items: ["Aegir_Helm", "Aegir_Cloak"] + Script: <" + .@r = getequiprefinerycnt(EQI_GARMENT); + bonus2 bSPGainRace, RC_Fish, 10; + bonus3 bAddMonsterDropItem, Shusi, RC_Fish, (5 + .@r); + bonus3 bAddMonsterDropItem, Fish_Slice, RC_Fish, (5 + .@r); + bonus2 bAddItemHealRate, Shusi, 5; + bonus2 bAddItemHealRate, Fish_Slice, 5; + bonus bHPrecovRate, (5 + .@r); + "> +}, +{ + Items: ["Aegir_Helm", "Aegir_Shoes"] + Script: <" + bonus2 bCriticalAddRace, RC_Fish, 10 + getequiprefinerycnt(EQI_SHOES); + "> +}, +{ + Items: ["Aegir_Helm", "Aegir_Armor", "Aegir_Shoes", "Aegir_Cloak"] + Script: <" + bonus bMaxHP, 1000; + bonus bMaxSP, 100; + bonus2 bExpAddRace, RC_Fish, 20; + bonus2 bAddRace, RC_Fish, 50; + bonus2 bMagicAddRace, RC_Fish, 50; + bonus2 bSubEle, Ele_Water, 50; + "> +}, +{ + Items: ["C_Amistr_Cap", "C_Amistr_Bag"] + Script: <" + bonus2 bAddRaceTolerance, RC_Player, 4; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Str_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Int_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Agi_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Vit_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Dex_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Luk_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Str_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Vit_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Dex_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Int_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Agi_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin", "Temporal_Luk_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Str_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Int_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Agi_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Vit_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Dex_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Luk_Boots"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Str_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Vit_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Dex_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Int_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Agi_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["FaceWorm_Skin_", "Temporal_Luk_Boots_"] + Script: <" + bonus bMaxHPrate, 15; + bonus bMaxSPrate, 5; + "> +}, +{ + Items: ["Supplement_Part_Con", "Tornado_Axe"] + Script: <" + bonus2 bAddRace, RC_All, 25; + "> +}, +{ + Items: ["Assassin_Shoes", "Desperation_of_Assassin"] + Script: <" + bonus2 bAddRace, RC_DemiPlayer, getequiprefinerycnt(EQI_SHOES); + bonus2 bAddRace, RC_Player, getequiprefinerycnt(EQI_SHOES); + "> +}, +{ + Items: ["Broken_Chip_1", "Broken_Chip_2"] + Script: <" + bonus bInt, 8; + bonus bStr, 8; + "> +}, +{ + Items: ["S_Promotion_Weapon", "S_Promotion_Armor", "S_Promotion_Shoes", "S_Promotion_Shield", "S_Promotion_Earring", "S_Promotion_Pendant"] + Script: <" + bonus bAllStats, 9; + "> +}, +{ + Items: ["S_Physical_Earring", "S_Physical_Weapon", "S_Physical_Pendant"] + Script: <" + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) { + bonus bAtkRate, 1; + } + "> +}, +{ + Items: ["S_Magical_Earring", "S_Magical_Weapon", "S_Magical_Pendant"] + Script: <" + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) { + bonus bMatkRate, 1; + } + "> +}, +{ + Items: ["S_Champion_Shoes", "S_Hard_Armor"] + Script: <" + .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES); + bonus bMaxHP, .@r; + bonus bMaxSP, .@r; + if (.@r >= 15) { + bonus bMaxHPrate, 1; + } + "> +}, +{ + Items: ["S_Athena_Shield", "S_Immune_Armor"] + Script: <" + .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD); + bonus bDef, .@r; + if (.@r >= 15) { + bonus2 bSubEle, 0, 1; + } + "> +}, +{ + Items: ["S_Ancient_Armor", "S_Kingbird_Weapon"] + Script: <" + .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON); + bonus bBaseAtk, .@r; + if (.@r >= 15) { + bonus bLongAtkRate, 1; + } + "> +}, +{ + Items: ["S_Critical_Armor", "S_Cri_Hit_Weapon"] + Script: <" + .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON); + bonus bCritical, .@r; + bonus bBaseAtk, .@r; + if (.@r >= 15) { + bonus bCritAtkRate, 1; + } + "> +}, +{ + Items: ["S_Lucky_Weapon", "S_Lucky_Armor"] + Script: <" + bonus bLuk, 1; + "> +}, +{ + Items: ["S_Power_Earring", "S_Power_Pendant"] + Script: <" + bonus bStr, 1; + "> +}, +{ + Items: ["S_Int_Pendant", "S_Int_Earring"] + Script: <" + bonus bInt, 1; + "> +}, +{ + Items: ["S_Dexterous_Armor", "S_Dexterous_Weapon"] + Script: <" + bonus bDex, 1; + "> +}, +{ + Items: ["S_Vital_Shoes", "S_Vital_Shield"] + Script: <" + bonus bVit, 1; + "> +}, +{ + Items: ["S_Athletic_Shield", "S_Athletic_Shoes"] + Script: <" + bonus bAgi, 1; + "> +}, +{ + Items: ["S_Resist_Spell_Pendant", "S_Athena_Earring"] + Script: <" + bonus2 bSubEle, Ele_Neutral, 1; + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { + bonus2 bSubEle, Ele_Neutral, 1; + } + "> +}, +{ + Items: ["S_Cranial_Shield", "S_Bloody_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_DemiPlayer, 3; + "> +}, +{ + Items: ["S_Safeguard_Shield", "S_Liberation_Shoes"] + Script: <" + bonus2 bAddRace, RC_Boss, 5; + bonus2 bMagicAddRace, RC_Boss, 5; + "> +}, +{ + Items: ["S_Brutal_Shield", "S_Clamorous_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Brute, 3; + "> +}, +{ + Items: ["S_Gargantua_Shield", "S_Insecticide_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Insect, 3; + "> +}, +{ + Items: ["S_Homers_Shield", "S_Fisher_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Fish, 3; + "> +}, +{ + Items: ["S_Dragoon_Shield", "S_Dragoon_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Dragon, 3; + "> +}, +{ + Items: ["S_Satanic_Shield", "S_Seraphim_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Angel, 3; + "> +}, +{ + Items: ["S_Flameguard_Shield", "S_Beholder_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Formless, 3; + "> +}, +{ + Items: ["S_Requiem_Shield", "S_Divine_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Undead, 3; + "> +}, +{ + Items: ["S_Cadi_Shield", "S_Chemical_Shoes"] + Script: <" + bonus2 bExpAddRace, RC_Plant, 3; + "> +}, +{ + Items: ["S_Big_Armor", "S_Big_Weapon"] + Script: <" + bonus bMaxHPrate, 1; + bonus bMaxSPrate, 1; + "> +}, +{ + Items: ["S_Medium_Armor", "S_Medium_Weapon"] + Script: <" + bonus bMaxHPrate, 1; + bonus bMaxSPrate, 1; + "> +}, +{ + Items: ["S_Small_Armor", "S_Small_Weapon"] + Script: <" + bonus bMaxHPrate, 1; + bonus bMaxSPrate, 1; + "> +}, +{ + Items: ["S_Spiritual_Weapon", "S_Spiritual_Earring", "S_Spiritual_Pendent"] + Script: <" + bonus3 bSPDrainRate, 10, 1 + (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) / 10), 0; + "> +}, +{ + Items: ["S_Malicious_Armor", "S_Malicious_Shoes", "S_Malicious_Shield"] + Script: <" + bonus3 bHPDrainRateRace, 11, 40, 2 + (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES) / 5); + "> +}, +{ + Items: ["S_Gemstone_Armor", "S_Gemstone_Shoes", "S_Gemstone_Shield", "S_Gemstone_Weapon", "S_Gemstone_Earring", "S_Gemstone_Pendent"] + Script: <" + bonus bAllStats, 1;.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); + if (.@r >= 45) { + bonus bNoGemStone, 1; + } + bonus bUseSPrate, 100 - .@r; + "> +}, +{ + Items: ["S_Stability_Shield", "S_Plasterers_Armor", "S_Plasterers_Shoes"] + Script: <" + bonus bDef, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Stone, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "S_Insomniac_Armor", "S_Insomniac_Shoes"] + Script: <" + bonus bDef, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Sleep, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "S_Peerless_Armor", "S_Peerless_Shoes"] + Script: <" + bonus bDef, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Silence, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "S_Adurate_Armor", "S_Adurate_Shoes"] + Script: <" + bonus bDef, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Blind, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "Unfreez_Weapon_S", "Unfreeze_Earing_S", "Unfreeze_Pendent_S"] + Script: <" + bonus bDef, 4; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff, Eff_Freeze, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "Vitality_Earing_S", "Vitality_Pendant_S"] + Script: <" + bonus bDef, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff, Eff_Bleeding, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "S_Neutral_Weapon", "S_Neutral_Earring", "S_Neutral_Pendent"] + Script: <" + bonus bDef, 4; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff, Eff_Stun, 100; + "> +}, +{ + Items: ["S_Stability_Shield", "S_Curse_Lift_Earring", "S_Curse_Lift_Pendent"] + Script: <" + bonus bDef, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff, Eff_Curse, 100; + "> +}, +{ + Items: ["S_Caster_earring", "S_Caster_Weapon", "S_Caster_Pendant"] + Script: <" + bonus bNoCastCancel, 1; + bonus bVariableCastrate, 40 - (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)); + "> +}, +{ + Items: ["S_Spell_Flow_Shoes", "S_Spell_Flow_Armor", "S_Spell_Flow_Shield"] + Script: <" + bonus bNoCastCancel, 1; + bonus bUseSPrate, 40 - getequiprefinerycnt(EQI_SHADOW_SHIELD) - getequiprefinerycnt(EQI_SHADOW_ARMOR) - getequiprefinerycnt(EQI_SHADOW_SHOES); + "> +}, +{ + Items: ["S_Infinity_Earring", "S_Infinity_Pendant"] + Script: <" + bonus bAtkRate, 1; + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix, 1; + "> +}, +{ + Items: ["S_Solid_Weapon", "S_Solid_Earring"] + Script: <" + bonus bAtk, getequiprefinerycnt(EQI_SHADOW_WEAPON); + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon, 1; + "> +}, +{ + Items: ["S_Immortal_Armor", "S_Immortal_Pendant"] + Script: <" + bonus bDef, getequiprefinerycnt(EQI_SHADOW_ARMOR); + if (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor, 1; + "> +}, +{ + Items: ["S_Executioner_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_DemiPlayer; + "> +}, +{ + Items: ["S_Exorcist_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Demon; + "> +}, +{ + Items: ["S_Hunting_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Brute; + "> +}, +{ + Items: ["S_Insect_Net_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Insect; + "> +}, +{ + Items: ["S_Fishing_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Fish; + "> +}, +{ + Items: ["S_Dragon_Killer_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Dragon; + "> +}, +{ + Items: ["S_Corrupt_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Angel; + "> +}, +{ + Items: ["S_Vibration_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Formless; + "> +}, +{ + Items: ["S_Holy_Water_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Undead; + "> +}, +{ + Items: ["S_Scissors_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] + Script: <" + bonus bBaseAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Plant; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Executioner_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_DemiPlayer; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Exorcist_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Demon; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Hunting_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Brute; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Insect_Net_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Insect; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Fishing_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Fish; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Dragon_K_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Dragon; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Corrupt_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Angel; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Vibration_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Formless; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Holy_Water_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Undead; + "> +}, +{ + Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Scissors_Weapon"] + Script: <" + bonus bMatk, 5; + if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Plant; + "> +}, +{ + Items: ["S_Bearers_Armor", "S_Bearers_Shoes", "S_Bearers_Shield", "S_Bearers_Weapon", "S_Bearers_Earring", "S_Bearers_Pendent"] + Script: <" + .@refine = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); + bonus bAllStats, 1; + if (.@refine >= 45) { + bonus bMaxHPrate, (.@refine - 60); + sc_start4 SC_ENDURE, 1, 10, 0, 0, 1; + } + "> +}, +{ + Items: ["S_Hasty_Shoes", "S_Hasty_Armor"] + Script: <" + bonus bFlee, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_ARMOR) >= 15) bonus bSpeedAddRate, 3; + "> +}, +{ + Items: ["S_Expert_Shoes", "S_Expert_Shield"] + Script: <" + bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 10 : 1); + "> +}, +{ + Items: ["S_Beginner_Shoes", "S_Beginner_Shield"] + Script: <" + bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 20 : 10); + "> +}, +{ + Items: ["S_Rookie_Shoes", "S_Rookie_Shield"] + Script: <" + bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 10 : 5); + "> +}, +{ + Items: ["S_Advanced_Shoes", "S_Advanced_Shield"] + Script: <" + bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 4 : 2); + "> +}, +{ + Items: ["S_Blitz_Earring", "S_Blitz_Pendent"] + Script: <" + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bAspd, 1; + "> +}, +{ + Items: ["S_Force_Weapon", "S_Force_Earring", "S_Force_Pendant"] + Script: <" + .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); + if (.@refine) >= 25 { + bonus bAtkRate, 2; + } else if (.@refine) >= 20 { + bonus bAtkRate, 1; + } + bonus bAtk2, 10; + "> +}, +{ + Items: ["S_Spirit_Weapon", "S_Spirit_Earring", "S_Spirit_Pendant"] + Script: <" + .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); + if (.@refine) >= 25 { + bonus bMatkRate, 2; + } else if (.@refine) >= 20 { + bonus bMatkRate, 1; + } + bonus bMatk, 10; + "> +}, +{ + Items: ["S_Blitz_Shoes", "S_Blitz_Shield"] + Script: <" + bonus bFlee, 5; + if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD) >= 15) { + bonus bAspd, 1; + } + "> +}, +{ + Items: ["S_Titan_Earring", "S_Titan_Pendant"] + Script: <" + bonus bAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { + bonus2 bAddSize, Size_Large, 1; + } + "> +}, +{ + Items: ["S_Boned_Earring", "S_Boned_Pendant"] + Script: <" + bonus bAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { + bonus2 bAddSize, Size_Medium, 1; + } + "> +}, +{ + Items: ["S_Gigantic_Earring", "S_Gigantic_Pendant"] + Script: <" + bonus bAtk, 5; + if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { + bonus2 bAddSize, Size_Small, 1; + } + "> +}, +{ + Items: ["S_Caster_Shoes", "S_Caster_Shield", "S_Caster_Armor"] + Script: <" + bonus bUseSPrate, -1;.@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES); + bonus bVariableCastrate, (.@refine) / 5; + if (.@refine) >= 25 { + bonus bUseSPrate, -1; + } + "> +}, +{ + Items: ["S_Reload_Shoes", "S_Reload_Shield", "S_Reload_Armor"] + Script: <" + bonus bDelayrate, -1; + if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 25) bonus bDelayrate, -5; + "> +}, +{ + Items: ["Geffenia_Book_Water", "Lacryma_Stick"] + Script: <" + .@r = (getequiprefinerycnt(EQI_HAND_L) * 4); + bonus2 bVariableCastrate, "WZ_STORMGUST", -.@r; + bonus2 bVariableCastrate, "WL_FROSTMISTY", -.@r; + bonus2 bVariableCastrate, "WL_JACKFROST", -.@r; + "> +}, +) diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt deleted file mode 100644 index 06730216c..000000000 --- a/db/re/item_combo_db.txt +++ /dev/null @@ -1,439 +0,0 @@ -// Item Combos Database -// -// Structure of Database: -// ID:ID:ID:ID,{ Script } - -1166:2527,{ bonus2 bAddRace,RC_Dragon,5; } -1219:5782,{ bonus bAtkRate,3; } -1220:5782,{ bonus bAtkRate,3; } -1221:5782,{ bonus bAtkRate,3; } -1284:2892,{ bonus bBaseAtk,50; bonus2 bSkillAtk,AS_SONICBLOW,50; bonus bFlee,-30; } -1285:2892,{ bonus bCritAtkRate,40; bonus bCritical,4; bonus bMaxHPrate,-10; } -1287:15123,{ if(getequiprefinerycnt(EQI_HAND_R)>6) { autobonus2 "{ bonus bIgnoreDefRace,RC_NonBoss; }",20,3000,BF_WEAPON,"{}"; } } -1298:4317,{ bonus bCritAtkRate,5; } -1298:4521,{ bonus bCritAtkRate,5; } -1387:19021,{ bonus2 bSkillAtk,WS_CARTTERMINATION,15+(getequiprefinerycnt(EQI_HAND_R)*5); } -1407:5782,{ bonus bAtkRate,3; } -1408:5782,{ bonus bAtkRate,3; } -1409:5782,{ bonus bAtkRate,3; } -1420:2115,{ bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,2,5; } -1420:2133,{ bonus2 bAddRace, RC_All, 4; bonus bDef,2; } -1421:2133,{ bonus2 bAddRace, RC_All, 4; bonus bDef,2; } -1422:2133,{ bonus2 bAddRace, RC_All, 4; bonus bDef,2; } -1428:2115,{ bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,2,5; } -1433:2153,{ bonus2 bSkillAtk,CR_GRANDCROSS,10; bonus2 bSkillAtk,LG_RAYOFGENESIS,10; } -1433:2153:18823:28372,{ bonus2 bSkillUseSP,CR_GRANDCROSS,30; bonus2 bSkillUseSP,LG_SHIELDPRESS,5; bonus2 bSkillUseSP,LG_BANISHINGPOINT,15; bonus2 bSkillUseSP,LG_CANNONSPEAR,10; } -1433:28372,{ bonus2 bSkillAtk,LG_CANNONSPEAR,7*(getequiprefinerycnt(EQI_HAND_L)/2); } -1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); } -1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); } -1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); } -1473:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); } -1474:2527,{ bonus2 bAddRace,RC_Dragon,5; } -1477:2700,{ bonus2 bResEff,Eff_Confusion,9500; } -1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; } -1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); } -1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; } -1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; } -1573:2334,{ bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; } -1573:2372,{ bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; } -1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; } -1590:4037,{ bonus bAspdRate,5; } -1590:4117,{ bonus bAspdRate,5; } -1590:4037:4117,{ bonus bAspd,1; } -1598:4037,{ bonus bAspdRate,5; } -1598:4117,{ bonus bAspdRate,5; } -1598:4037:4117,{ bonus bAspd,1; } -1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } -1616:2515,{ bonus bSpeedRate,25; } -1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } } -1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } -1618:19020,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; if (getequiprefinerycnt(EQI_HAND_R)>=10) autobonus "{ bonus bVariableCastrate,-50; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; } -1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } } -1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } -1625:18542,{ bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); } -1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); } -1631:2129,{ bonus2 bSkillAtk,PR_MAGNUS,20; bonus3 bAutoSpellWhenHit,PR_TURNUNDEAD,1,20; } -1631:18542,{ bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*3; } -1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } -1636:18804,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; } -1649:2198,{ if(getequiprefinerycnt(EQI_HAND_L)>8) { bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*15; } if(getequiprefinerycnt(EQI_HAND_R)>9) { bonus bMatk,50; bonus bVariableCastrate,-10; } } -1657:2471:2569:15029,{ bonus bHealPower,25; } -1660:2471:2569:15029,{ bonus bHealPower,45; bonus3 bAutoSpellWhenHit,AB_SILENTIUM,1,10; } -1662:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } -1718:1774,{ bonus bLongAtkRate,50; } -1723:2718,{ bonus bDex,1; bonus bMaxSP,50; bonus bSPrecovRate,10; } -1726:1774,{ bonus bLongAtkRate,50; } -1730:1752,{ bonus bLongAtkRate,25; } -1731:1754,{ bonus bLongAtkRate,25; } -1732:1756,{ bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; } -1733:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,NJ_HUUJIN,5,100; if(readparam(bInt)>39) bonus3 bAutoSpell,NJ_HUUJIN,5,200; } -1734:1753,{ bonus bLongAtkRate,50; } -1741:2748,{ bonus bAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; } -1746:1773,{ bonus bLongAtkRate,50; } -1764:18541,{ bonus bCritAtkRate,5; } -1775:18114,{ bonus bLongAtkRate,70; } -1776:18114,{ bonus bLongAtkRate,40; } -1935:2988,{ bonus2 bSkillAtk,CG_ARROWVULCAN,200; bonus2 bSkillUseSP,CG_ARROWVULCAN,20; } -1990:2989,{ bonus2 bSkillAtk,CG_ARROWVULCAN,200; } -2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; } -2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; } -2007:2467:2859:15025,{ bonus2 bMagicAtkEle,Ele_Wind,40; bonus2 bMagicAtkEle,Ele_Earth,-30; bonus2 bSubEle,Ele_Earth,-50; } -2008:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,40; bonus2 bMagicAtkEle,Ele_Wind,-30; bonus2 bSubEle,Ele_Wind,-50; } -2009:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,-30; bonus2 bSubEle,Ele_Water,-50; } -2010:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,40; bonus2 bMagicAtkEle,Ele_Fire,-30; bonus2 bSubEle,Ele_Fire,-50; } -2011:2467:2859:15025,{ bonus2 bMagicAtkEle,Ele_Wind,60; bonus2 bMagicAtkEle,Ele_Earth,-60; bonus2 bSubEle,Ele_Earth,-50; } -2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; } -2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; } -2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; } -2109:2717:2239,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; } -2114:2353:5122,{ bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass==Job_Swordman) bonus bDef,6; } -2115:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); } -2116:2355:2420:2521:5125,{ bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,1,30; } -2121:2717:2239,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; } -2123:2701,{ bonus bVariableCastrate,-10; } -2123:2881,{ bonus bMatk,getrefine()*2; } -2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } -2125:5782,{ bonus bDef,2; } -2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; } -2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); } -2153:28372,{ if(getequiprefinerycnt(EQI_HAND_L)>5) { bonus2 bSkillAtk,LG_SHIELDPRESS,(getequiprefinerycnt(EQI_HAND_L)*8)-40; } } -2157:2905,{ bonus2 bAddRaceTolerance,RC_Insect,10; if (getequiprefinerycnt(EQI_HAND_L)>7) { bonus2 bMagicAddRace,RC_Insect,4; bonus2 bAddRaceTolerance,RC_Insect,20; } } -2160:19021,{ bonus2 bSkillAtk,WS_CARTTERMINATION,15+(getequiprefinerycnt(EQI_HAND_R)*5); } -2169:2491:2590:15051,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; } -2171:15053,{ bonus bAgi,2; } -2171:15056,{ bonus bAgi,2; } -2173:15055,{ bonus bFlee,10; bonus bFlee2,10; } -2183:15068:18776:20710:22015,{ bonus(bMaxHP, 900); bonus(bMaxSP, 100); bonus3(bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30); } -2198:5966,{ if (isequipped(4441)) {} else { if(getequiprefinerycnt(EQI_HAND_L)>6) { bonus2 bSkillCooldown,WL_COMET,-20000; } if(getequiprefinerycnt(EQI_HAND_L)>9) { bonus2 bSkillCooldown,WL_COMET,-20000; } } } -2254:18912,{ bonus2 bExpAddRace, RC_All, 5; } -2269:5781,{ bonus bMaxSP,30; bonus bInt,1; } -2269:5786,{ bonus bMatkRate,1; } -2269:5891,{ bonus bAllStats,1; } -2270:5781,{ bonus bLuk,1; bonus bFlee,2; } -2270:5786,{ bonus bAtkRate,1; } -2270:5891,{ bonus bAllStats,1; } -2278:18527,{ bonus2 bAddMonsterDropItem,12192,20; } -2281:18527,{ bonus bFlee,10; } -2183:15068,{ bonus bAllStats,2; } -2286:18539,{ bonus bUseSPrate,-3; } -2312:2656,{ bonus bDef,5; bonus bMaxHP,150; } -2313:2656,{ bonus bDef,5; bonus bMaxHP,150; } -2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; } -2339:2522,{ bonus bAgi,5; bonus bFlee,10; } -2339:2523,{ bonus bAgi,5; bonus bFlee,10; } -2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } -2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } -2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; } -2353:5493,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; } -2353:13428,{ bonus bMaxSP,50; bonus2 bSkillAtk,KN_BOWLINGBASH,5; } -2354:2419:2520:5128,{ bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } -2354:2493:2599:19043,{ bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } -2357:2421:2524:5171,{ bonus bAllStats,1; } -2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; } -2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; } -2365:2881,{ bonus bVariableCastrate,15; } -2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiPlayer,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill WZ_FIREPILLAR,10; } -2371:2522,{ bonus bAgi,5; bonus bFlee,10; } -2371:2523,{ bonus bAgi,5; bonus bFlee,10; } -2374:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } -2375:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } -2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,MC_MAMMONITE,20; bonus2 bSkillHeal,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AL_HEAL,10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,AL_HOLYLIGHT,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } -2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } -2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } -2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; } -2390:2749,{ bonus bFlee2,5; } -2394:2444:2549,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,AM_POTIONPITCHER,3; bonus2 bSkillHeal2,AL_HEAL,3; bonus2 bSkillHeal2,PR_SANCTUARY,3; } -2399:2553,{ bonus bAgi,5; bonus bFlee,15; } -2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } -2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; } -2425:2529,{ bonus bFlee,10; } -2425:2530,{ bonus bFlee,10; } -2425:2551,{ bonus bFlee,10; } -2433:2537,{ bonus bMaxHPrate,6; } -2434:2529,{ bonus bFlee,10; } -2434:2530,{ bonus bFlee,10; } -2434:2551,{ bonus bFlee,10; } -2441:2546,{ bonus bFlee,5; } -2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,AB_ADORAMUS,100; } -2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,AB_ADORAMUS,200; bonus bVariableCastrate,-50; } -2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,RK_HUNDREDSPEAR,50; skill CR_AUTOGUARD,1; bonus bUseSPrate,10; bonus2 bSubEle,Ele_Neutral,10; } -2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } -2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,GC_CROSSIMPACT,20; bonus bUseSPrate,10; } -2478:2578:2887:15039,{ bonus2 bAddRace, RC_All, 10; bonus bMatkRate,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,ASC_BREAKER,getskilllv(ASC_BREAKER),10; bonus bCritical,-20; } -2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,AC_DOUBLE,3,10; bonus2 bSkillAtk,RA_ARROWSTORM,50; } -2480:2581:2891:15043,{ bonus bMaxHPrate,15; bonus2 bSkillAtk,RA_CLUSTERBOMB,20; bonus bFlee2,20; bonus bLongAtkRate,-30; bonus bAspd,-7; } -2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiPlayer,15; } -2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiPlayer,15; } -2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiPlayer,15; } -2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bVariableCastrate,25; } -2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } -2519:2900:2901:19044,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } -2527:13001,{ bonus2 bAddRace,RC_Dragon,5; } -2597:2616,{ bonus bCritAtkRate,5; bonus bCritical,10; if (getequiprefinerycnt(EQI_GARMENT)>=5) { bonus bCritAtkRate,3; } if (getequiprefinerycnt(EQI_GARMENT)>=7) { bonus bCritAtkRate,4;} } -2597:18803,{ bonus bUseSPrate,-5; } -2607:2677,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2607:2711,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2607:2786,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2608:2677,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2608:2711,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2608:2786,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2615:5890,{ bonus bMdef,7; bonus bDef,7; } -2616:5890,{ bonus bCritical,7; } -2620:2746,{ bonus2 bAddSize,Size_Medium,8; bonus bAspdRate,3; } -2620:2747,{ bonus2 bAddSize,Size_Large,8; bonus bHit,3; bonus bVariableCastrate,-3; } -2626:2677,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2626:2711,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2626:2786,{ bonus2 bSkillAtk,AL_HEAL,50; bonus2 bSkillAtk,PR_MAGNUS,30; bonus bSPrecovRate,9; } -2678:2679,{ bonus4 bAutoSpell,MO_EXTREMITYFIST,1,3,1; bonus3 bAutoSpell,PR_LEXAETERNA,1,20; bonus3 bAutoSpell,AS_SONICBLOW,5,50; bonus3 bAutoSpell,MO_INVESTIGATE,5,20; bonus3 bAutoSpell,ASC_METEORASSAULT,2,50; } -2679:2792,{ bonus4 bAutoSpell,MO_EXTREMITYFIST,1,3,1; bonus3 bAutoSpell,PR_LEXAETERNA,1,20; bonus3 bAutoSpell,AS_SONICBLOW,5,50; bonus3 bAutoSpell,MO_INVESTIGATE,5,20; bonus3 bAutoSpell,ASC_METEORASSAULT,2,50; } -2701:2881,{ bonus bMatk,20; } -2720:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2721:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2722:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2723:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2724:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2725:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2726:2727,{ bonus bUseSPrate,-25; } -2733:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } -2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,SC_ENERVATION,20; bonus2 bSkillUseSP,SC_GROOMY,20;} -2777:2778:5479,{ bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } -2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } -2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } -2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,10; } -2963:15073,{ bonus bAspdRate,5; } -2963:15074,{ bonus bDelayrate,-5; bonus2 bAddRaceTolerance,RC_DemiPlayer,5; } -2964:15073,{ bonus bDelayrate,-5; bonus2 bAddRaceTolerance,RC_DemiPlayer,5; } -2964:15074,{ bonus bVariableCastrate,-5; } -2997:2999,{ bonus bMatkRate,10; bonus bAtkRate,10; } -4001:4197,{ bonus bFlee,18; } -4006:4266,{ bonus bFlee,18; } -4009:4179,{ bonus bFlee,18; } -4014:4306,{ bonus bFlee,18; } -4015:5967,{ bonus2 bSubEle,Ele_All,5; } -4021:4211,{ bonus bFlee,18; } -4025:4222,{ bonus2 bAddEffWhenHit,Eff_Sleep,600; } -4028:4296,{ bonus bStr,3; } -4029:4183,{ bonus bFlee,18; } -4031:4161,{ bonus bDef,3; bonus bVit,3; } -4036:4186:4233:4281:4343,{ bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,MC_MAMMONITE,20; bonus bSPDrainValue,1; if(BaseJob==Job_Alchemist) { bonus3 bAutoSpell,BS_ADRENALINE,1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; } } -4039:4210:4230:4257:4348,{ bonus bStr,6; bonus bAgi,4; bonus2 bSkillAtk,RG_BACKSTAP,10; if(getskilllv(RG_STRIPARMOR)==5) bonus3 bAutoSpell,RG_STRIPARMOR,5,50; if(BaseJob==Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoSpell,RG_INTIMIDATE,1,-20; } } -4072:21013,{ bonus2 bSubSize,Size_Large,15; bonus2 bSubSize,Size_Small,15; } -4074:4162,{ bonus2 bAddEffWhenHit,Eff_Blind,600; } -4090:4212:4328,{ bonus bAllStats,1; } -4106:4248,{ bonus bPerfectHitAddRate,20; } -4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; } -4140:18574,{ bonus2 bAddRace,RC_Boss,5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=11) bonus2 bSubRace,RC_NonBoss,5; } -4152:5967,{ bonus2 bAddItemHealRate,Apple_Juice,1000; bonus2 bAddItemHealRate,Banana_Juice,1000; bonus2 bAddItemHealRate,Carrot_Juice,1000; } -4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; } -4161:5932,{ bonus4 bAutoSpell,PR_GLORIA,5,10,0; } -4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus bAtkRate,-5; if(getiteminfo(getequipid(EQI_HAND_R),11)==11) { if(getequiprefinerycnt(EQI_HAND_R)>8) bonus bAspd,1; } } -4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; } -4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus2 bSPDrainValue,1,0; if(BaseClass==Job_Thief) bonus bNoGemStone,0; } -4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bWeaponComaRace,RC_Brute,100; } } -4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,CG_ARROWVULCAN,5; bonus2 bSkillAtk,DC_THROWARROW,10; bonus2 bSkillAtk,BA_MUSICALSTRIKE,10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,CG_TAROTCARD,2,50; } -4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPrate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } } -4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,AL_CRUCIS,5,10; bonus2 bSkillAtk,MO_EXTREMITYFIST,10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } } -4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus2 bSPDrainValue,2,0; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } } -4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } } -4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; } -4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,WZ_HEAVENDRIVE,10; bonus2 bSkillAtk,MG_THUNDERSTORM,10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } } -4218:4269,{ bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; } -4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,BS_WEAPONPERFECT,1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) { bonus2 bAddItemHealRate,Red_Potion,50; bonus2 bAddItemHealRate,Yellow_Potion,50; bonus2 bAddItemHealRate,Orange_Potion,50; bonus2 bAddItemHealRate,White_Potion,50; } } -4229:4244:4299:4313,{ bonus bDef,3; bonus bMdef,3; } -4237:4238,{ bonus3 bAutoSpell,MG_LIGHTNINGBOLT,5,20; } -4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; } -4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,PA_SHIELDCHAIN,10; bonus2 bSkillAtk,PA_SACRIFICE,10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; } -4323:4324,{ bonus3 bAutoSpell,MG_FROSTDIVER,3,250; } -4335:21012,{ bonus3 bAutoSpell,WZ_EARTHSPIKE,5,20+(getequiprefinerycnt(EQI_HAND_R)); } -4345:21012,{ bonus3 bAutoSpell,MG_LIGHTNINGBOLT,5,20+(getequiprefinerycnt(EQI_HAND_R)); } -4350:21012,{ bonus3 bAutoSpell,MG_COLDBOLT,5,20+(getequiprefinerycnt(EQI_HAND_R)); } -4380:21012,{ bonus3 bAutoSpell,MG_FIREBOLT,5,20+(getequiprefinerycnt(EQI_HAND_R)); } -4388:21012,{ bonus3 bAutoSpell,MG_SOULSTRIKE,5,20+(getequiprefinerycnt(EQI_HAND_R)); } -4435:4436,{ bonus2 bSPGainRace,RC_DemiPlayer,2; } -4463:5966,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==5||getiteminfo(getequipid(EQI_HAND_R),11)==23||getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus2 bMagicAddRace,RC_DemiPlayer,getequipid(EQI_HAND_R)*2; bonus2 bMagicAddRace,RC_Player,getequipid(EQI_HAND_R)*2; } } -4505:4508,{ bonus3 bAutoSpell,NPC_DRAGONFEAR,2,100+(getrefine()*10); } -4507:19023,{ bonus2 bAddRace2,7,30; } -4509:19023,{ bonus2 bSubRace,RC_Insect,10; bonus2 bResEff,Eff_Confusion,10000; } -4517:5967,{ bonus bInt,1; bonus bCritAtkRate,5; if(BaseClass==Job_Archer) { bonus bCritAtkRate,10; } } -4606:20778,{ bonus bMaxSPrate,44; bonus bSPGainValue,-(20+(getequiprefinerycnt(EQI_GARMENT)/2)); } -4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; } -4635:4636,{ bonus2 bResEff,Eff_Burning,10000; } -4642:4646,{ bonus bAtkRate,10; bonus bMatkRate,10; } -4643:4646,{ bonus bAtkRate,10; bonus bMatkRate,10; } -4644:4646,{ bonus bAtkRate,10; bonus bMatkRate,10; } -4645:4646,{ bonus bAtkRate,10; bonus bMatkRate,10; } -4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRate,50,RC_Brute; bonus2 bIgnoreMdefRate,50,RC_Undead; } -4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRate,50,RC_Brute; bonus2 bIgnoreDefRate,50,RC_Undead; } -//4656:4657,{ bonus2 bSubEle,Ele_Neutral,5; /* Increase the probability of causing Sleep to all targets on 11x11 cells. */ } -5007:18913,{ bonus2 bExpAddRace, RC_All, 5; } -5021:18824,{ bonus bMaxHP,100; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP); } -5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; } -5040:18672,{ bonus bSPrecovRate,3; } -5040:18673,{ bonus bHealPower,10; } -5068:5653,{ bonus bStr,1; bonus bAtkRate,5; } -5074:5653,{ bonus bStr,1; bonus bAspdRate,2; } -5086:18527,{ bonus2 bAddItemHealRate,12192,200; } -5170:19024,{ bonus bAspdRate,5; if(getequiprefinerycnt(EQI_HEAD_TOP)>6) bonus bAspdRate,5; if(getequiprefinerycnt(EQI_HEAD_TOP)>8) bonus bMaxHPrate,5; } -5176:18527,{ bonus bAspdRate,5; } -5184:5657,{ bonus bLongAtkRate,getequiprefinerycnt(EQI_HEAD_TOP); } -//5206:5768,{ bonus bDex,1; if(getequiprefinerycnt(EQI_HEAD_TOP) > 4) bonus bDelayrate,4-getequiprefinerycnt(EQI_HEAD_TOP); } -5358:5653,{ bonus bAgi,1; bonus bFlee,3; } -//5359:5657,{ bonus bLongAtkRate,getequiprefinerycnt(EQI_HEAD_TOP); } -5574:5073,{ bonus bDex, 2; bonus bDef, 2; } -5401:5653,{ bonus bInt,1; bonus bMatkRate,2; } -5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; } -5690:13428,{ bonus2 bAddRace,RC_DemiPlayer,10; bonus bHit,10; } -5890:28306,{ bonus2 bAddRace, RC_All, 3; } -5932:1737,{ if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT,5*getequiprefinerycnt(EQI_HAND_R); } -//5967:28321,{ skill HT_BLITZBEAT,-200; } -13027:15044,{ bonus3 bAddMonsterDropItem,929,RC_Brute,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,929,RC_DemiPlayer,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,970,RC_Brute,20+(getequiprefinerycnt(EQI_HAND_R)*2); bonus3 bAddMonsterDropItem,970,RC_DemiPlayer,20+(getequiprefinerycnt(EQI_HAND_R)*2); } -13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } -13035:28704,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } -15041:18659,{ bonus2 bAddEle,Ele_Earth,10; bonus bDefEle,Ele_Fire; } -15061:19026,{ bonus2 bAddRaceTolerance,RC_Fish,10+getequiprefinerycnt(EQI_ARMOR); } -15068:20710,{ bonus(bAgi, 5); bonus(bFlee, 10); } -15128:20773,{ bonus bDelayrate,-10; bonus bFlee2,6; if(BaseLevel>130) { bonus bDelayrate,-10;} } -18507:18539,{ bonus bUseSPrate,-3; } -18607:18672,{ bonus bSPrecovRate,3; } -18607:18673,{ bonus bHealPower,10; } -18823:28372,{ bonus2 bSkillVariableCast,CR_GRANDCROSS,-2000; bonus2 bSkillUseSP,LG_RAYOFGENESIS,10; bonus2 bSkillAtk,CR_GRANDCROSS,BaseLevel; bonus2 bSkillAtk,LG_RAYOFGENESIS,BaseLevel/30; } -18823:2153:1433,{ bonus2 bSkillAtk,LG_CANNONSPEAR,20; bonus2 bSkillAtk,LG_BANISHINGPOINT,20; bonus2 bSkillAtk,LG_SHIELDPRESS,20; } -15090:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus3 bAutoSpellWhenHit,WL_DRAINLIFE,3,100; } -15091:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bMatkRate,10; } -15117:20744:22047,{ bonus bMaxHP,25; bonus bMaxSP,25; bonus bSpeedRate,25; if (getequiprefinerycnt(EQI_GARMENT, EQI_SHOES, EQI_ARMOR) >= 30) { bonus bMaxHP,5; bonus bMaxSP,5; } } -18510:18511,{ bonus2 bAddRace,RC_Angel,3; } -18728:15061:2495:20700,{ bonus bAllStats, 1; bonus2 bSubEle, Ele_Water, 50; } -18776:20710,{ bonus(bBaseAtk, 10); } -18776:22015,{ bonus(bMatk, 20); } -18824:18825,{ bonus bMaxHP,100; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP); } -18874:2109:2971,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; } -18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } } -19026:15138,{ bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR); } -19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace, RC_Fish, 10; bonus3 bAddMonsterDropItem, Shusi, RC_Fish, (5 + .@r); bonus3 bAddMonsterDropItem, Fish_Slice, RC_Fish, (5 + .@r); bonus2 bAddItemHealRate, Shusi, 5; bonus2 bAddItemHealRate, Fish_Slice, 5; bonus bHPrecovRate, (5 + .@r); } -19026:22059,{ bonus2 bCriticalAddRace, RC_Fish, 10 + getequiprefinerycnt(EQI_SHOES); } -19026:15138:22059:20756,{ bonus bMaxHP, 1000; bonus bMaxSP, 100; bonus2 bExpAddRace, RC_Fish, 20; bonus2 bAddRace, RC_Fish, 50; bonus2 bMagicAddRace, RC_Fish, 50; bonus2 bSubEle, Ele_Water, 50; } -19827:20763,{ bonus2 bAddRaceTolerance,RC_Player,4; } -20717:22000,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22001,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22002,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22003,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22004,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22005,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22006,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22007,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22008,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22009,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22010,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20717:22011,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22000,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22001,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22002,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22003,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22004,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22005,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22006,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22007,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22008,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22009,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22010,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20718:22011,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20732:28101,{ bonus2 bAddRace, RC_All, 25; } -22016:28320,{ bonus2 bAddRace,RC_DemiPlayer,getequiprefinerycnt(EQI_SHOES); bonus2 bAddRace,RC_Player,getequiprefinerycnt(EQI_SHOES); } -28326:28327,{ bonus bInt,8; bonus bStr,8; } - -// Shadow Equipment -24012:24013:24014:24015:24016:24017,{ bonus bAllStats,9; } -24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) { bonus bAtkRate,1; } } -24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } } -24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } } -24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,0,1; } } -24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } } -24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } } -24034:24040,{ bonus bLuk,1; } -24035:24041,{ bonus bStr,1; } -24036:24042,{ bonus bInt,1; } -24037:24043,{ bonus bDex,1; } -24038:24044,{ bonus bVit,1; } -24039:24045,{ bonus bAgi,1; } -24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle,Ele_Neutral,1; } } -24052:24062,{ bonus2 bExpAddRace,RC_DemiPlayer,3; } -24053:24063,{ bonus2 bAddRace,RC_Boss,5; bonus2 bMagicAddRace,RC_Boss,5; } -24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; } -24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; } -24056:24067,{ bonus2 bExpAddRace,RC_Fish,3; } -24057:24071,{ bonus2 bExpAddRace,RC_Dragon,3; } -24058:24068,{ bonus2 bExpAddRace,RC_Angel,3; } -24059:24069,{ bonus2 bExpAddRace,RC_Formless,3; } -24060:24070,{ bonus2 bExpAddRace,RC_Undead,3; } -24061:24064,{ bonus2 bExpAddRace,RC_Plant,3; } -24072:24075,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } -24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } -24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } -24078:24079:24080,{ bonus3 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)/10),0; } -24081:24082:24083,{ bonus3 bHPDrainRateRace,11,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES)/5); } -24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@r; } -24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,100; } -24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,100; } -24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,100; } -24090:24097:24098,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,100; } -24090:24099:24100:24101,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Freeze,100; } -24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,100; } -24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,100; } -24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,100; } -24109:24110:24048,{ bonus bNoCastCancel,1; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)); } -24111:24112:24113,{ bonus bNoCastCancel,1; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); } -24150:24151,{ bonus bAtkRate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix,1; } -24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon,1; } -24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor,1; } -24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiPlayer; } -24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; } -24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; } -24159:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Insect; } -24160:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Fish; } -24161:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Dragon; } -24162:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Angel; } -24163:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Formless; } -24164:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Undead; } -24165:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Plant; } -24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_DemiPlayer; } -24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Demon; } -24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Brute; } -24168:24169:24173,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Insect; } -24168:24169:24174,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Fish; } -24168:24169:24175,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Dragon; } -24168:24169:24176,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Angel; } -24168:24169:24177,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Formless; } -24168:24169:24178,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Undead; } -24168:24169:24179,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMdefRace,RC_Plant; } -24180:24181:24182:24183:24184:24185,{ .@refine = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@refine>=45) { bonus bMaxHPrate,(.@refine-60); sc_start4 SC_ENDURE,1,10,0,0,1;} } -// 24186:24198,{ /* Reduces physical and magical damage received from Neutral property monsters by 2% */ } -// 24187:24199,{ /* Reduces physical and magical damage received from Shadow property monsters by 2% */ } -// 24188:24200,{ /* Reduces physical and magical damage received from Water property monsters by 2% */ } -// 24189:24201,{ /* Reduces physical and magical damage received from Earth property monsters by 2% */ } -// 24190:24202,{ /* Reduces physical and magical damage received from Fire property monsters by 2% */ } -// 24191:24203,{ /* Reduces physical and magical damage received from Wind property monsters by 2% */; } -// 24192:24204,{ /* Reduces physical and magical damage received from Poison property monsters by 2% */ } -// 24193:24205,{ /* Reduces physical and magical damage received from Holy property monsters by 2% */ } -// 24194:24206,{ /* Reduces physical and magical damage received from Ghost property monsters by 2% */ } -// 24195:24207,{ /* Reduces physical and magical damage received from Undead property monsters by 2% */ } -24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; } -24208:24209,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD))>=15?10:1); } -24210:24211,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD))>=15?20:10); } -24212:24213,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD))>=15?10:5); } -24214:24215,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD))>=15?4:2); } -24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; } -//24223:Enhanced Force Shadow Earring:Enhanced Force Shadow Pendant,{ .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if(.@refine)>=25 {bonus bAtkRate,2;} else if(.@refine)>=20 {bonus bAtkRate,1;} bonus bAtkRate,1; } -24224:24225:24226,{ .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if(.@refine)>=25 { bonus bAtkRate,2; } else if(.@refine)>=20 { bonus bAtkRate,1; } bonus bAtk2,10; } -//24227:Enhanced Soul Earring:Enhanced Soul Pendant,{ .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if(.@refine)>=25 {bonus bMatkRate,2;} else if(.@refine)>=20 {bonus bMatkRate,1;} bonus bMatkRate,1; } -24228:24229:24230,{ .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if(.@refine)>=25 { bonus bMatkRate,2; } else if(.@refine)>=20 { bonus bMatkRate,1; } bonus bMatk,10; } -24231:24232,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD) >=15) { bonus bAspd,1; } } -24234:24235,{ bonus bAtk,5; if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >=15) { bonus2 bAddSize,Size_Large,1; } } -24236:24237,{ bonus bAtk,5; if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >=15) { bonus2 bAddSize,Size_Medium,1; } } -24238:24239,{ bonus bAtk,5; if(getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >=15) { bonus2 bAddSize,Size_Small,1; } } -24240:24241:24242,{ bonus bUseSPrate,-1; .@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES); bonus bVariableCastrate,(.@refine)/5; if(.@refine)>=25 { bonus bUseSPrate,-1; } } -24243:24244:24245,{ bonus bDelayrate,-1; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 25) bonus bDelayrate,-5; } -2161:1646,{ .@r = (getequiprefinerycnt(EQI_HAND_L)*4); bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; } |