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authorStreusel <m.me1@live.de>2013-06-22 21:47:29 -0600
committerStreusel <m.me1@live.de>2013-06-22 21:47:29 -0600
commitb3c99c8c78e664b1350388e15fafb2f6db2dfe3b (patch)
tree33f76422eaa4fc3c2c6ede3caa5c842e9f3da82d /db/re
parent7649864de078d9d72f0a554439562c883a77d64b (diff)
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Update skill_tree.conf
Special thanks to the Xgear and the others in irc for reporting this.
Diffstat (limited to 'db/re')
-rw-r--r--db/re/skill_tree.conf16
1 files changed, 8 insertions, 8 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index ebcd5b663..80c4a43df 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -11,15 +11,15 @@
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
//================ Structure Example =================
/*
-Job_Name: { /* Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) */
- inherit: ( "Other_Job_Name" ); /* Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source */
+Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+ inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
- skills: { /* SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt */
- SKILL_NAME1: Max_Level /* Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files */
- SKILL_NAME2: { /* Use this for skills which have other skills as prerequisites */
- MaxLevel: Max_Level /* Max_Level is a numeric value that should match your client side files */
- SKILL_NAME_PREREQUISITE: Level_Prerequisite /* The prerequisite skill and min level for having this skill available. Should also match your client side files */
- SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 /* You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way */
+ skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
+ SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
+ SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
+ MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
+ SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
+ SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
*/