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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-05-15 05:30:25 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-05-15 05:30:25 +0000
commita7c1a55bb6f3c3236ba02722e948a52c645a4918 (patch)
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* Merged changes from trunk [14784:14819/trunk].
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14821 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/mob_skill_db.txt')
-rw-r--r--db/mob_skill_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index 81de7614f..6bba81d28 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -2,7 +2,7 @@
//
//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion,chat
//Example
-//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
+//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7,
//
//rate refers to the chance of the skill being casted when the condition is fulfilled.
//delay is the time in milliseconds that has to be pass before recasting the same skill.