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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
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-// Homunculus Skill Tree Database
-//
-// Structure of Database:
-// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
-//
-// 01. Class Homunculus ID.
-// 02. SkillID Skill ID of the homunuculus skill.
-// 03. MaxLv Maximum level of the homunuculus skill.
-// 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server).
-// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
-// 06. Prerequisite SkillLv Level of the required homunculus skill.
-// ...
-// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
-//
-// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
-
-// Lif
-6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
-6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
-6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
-
-// Amistr
-6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
-6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
-6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
-
-// Filir
-6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
-6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
-6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
-
-// Vanilmirth
-6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
-6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
-6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
-
-// Lif2
-6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
-6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
-6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
-
-// Amistr2
-6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
-6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
-6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
-
-// Filir2
-6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
-6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
-6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
-
-// Vanilmirth2
-6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
-6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
-6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
-
-// Lif_H
-6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
-6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
-6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
-6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
-
-//Amistr_H
-6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
-6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
-6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
-6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
-
-// Filir_H
-6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
-6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
-6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
-6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
-
-// Vanilmirth_H
-6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
-6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
-6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
-6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
-
-// Lif2_H
-6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
-6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
-6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
-6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
-
-// Amistr2_H
-6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
-6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
-6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
-6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
-
-// Filir2_H
-6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
-6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
-6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
-6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
-
-// Vanilmirth2_H
-6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
-6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
-6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
-6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
-
-// Eira
-6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
-6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
-6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
-6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
-6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
-
-// Bayeri
-6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
-6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
-6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
-6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
-6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
-
-// Sera
-6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
-6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
-6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
-6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
-
-// Dieter
-6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
-6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
-6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
-6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
-6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
-
-// Elanor
-6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
-6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
-6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
-6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
-6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
-6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
-6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC