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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-29 20:32:21 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-29 20:32:21 +0000
commit354a65564f48113c78f886f9df3329abd8bfd756 (patch)
tree107b7e9d0df618fadca23150fbbceb4f8c8ba517 /conf
parent20990141f99acddc43e09c4090eff120a435719b (diff)
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- Removed leftover TXT configs, follow-up to r15503.
- Edited more ***_config_read() functions to show a warning if "Unknown setting" is found. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/char_athena.conf52
1 files changed, 0 insertions, 52 deletions
diff --git a/conf/char_athena.conf b/conf/char_athena.conf
index 498e406f9..7c0efa3a1 100644
--- a/conf/char_athena.conf
+++ b/conf/char_athena.conf
@@ -66,19 +66,6 @@ console_silent: 0
// This prevents usage of >& log.file
console: off
-// Option to force a player to create an e-mail.
-// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
-// - Create at least 1 character
-// - Select 1 character
-// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
-// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
-// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
-// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
-// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
-// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
-// So, default is 0, because administrator must explain to their players before to activate this option.
-email_creation: 0
-
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
@@ -136,9 +123,6 @@ unknown_char_name: Unknown
// To log the character server?
log_char: 1
-// Log Filename
-char_log_filename: log/char.log
-
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
@@ -172,40 +156,4 @@ char_del_delay: 86400
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
-//NOTE: The following online listing options are only for TXT servers.
-
-// Filename of the file which receives the online players list in text
-online_txt_filename: online.txt
-
-// Filename of the file which receives the online players list, but in html version
-online_html_filename: online.html
-
-// Choose how to display online players.
-// (sorting operation with a lot of online players can take time on a slow computer)
-// 0: no sorting (default)
-// 1: by alphabetical order of their name
-// 2: by number of their zenys
-// 3: by their base level
-// 4: by their job (and job level inside the same job)
-// 5: by alphabetical order of their actual map location
-online_sorting_option: 0
-
-// Choose which columns that you want display in the online files. Do the addition of these values:
-// (if value is 0, no file is done)
-// 1: name (just the name, no function like 'GM')
-// 2: job
-// 4: levels
-// 8: map name
-// 16: mapname and coordonates
-// 32: zenys
-// 64: name (with 'GM' if the player is a GM)
-// default value: 1 (only name)
-online_display_option: 1
-
-// minimum GM level to display 'GM' when we want to display it (default: 1)
-online_gm_display_min_level: 20
-
-// refresh time (in sec) of the html file in the explorer (default 20)
-online_refresh_html: 20
-
import: conf/import/char_conf.txt