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authorshennetsind <ind@henn.et>2013-04-27 16:04:07 -0300
committershennetsind <ind@henn.et>2013-04-27 16:04:07 -0300
commitf2942453592621f5d3e4553fa96cd1b417fa74fb (patch)
treefb111919b69270be57b4a19a4f925dfb23fec86f /conf
parentad51ea46af4590c7ca51fd55cf63f75de9dc67dc (diff)
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Fixed Bug #7193 and ...
http://hercules.ws/board/tracker/issue-7193-monsterhp/ -- Follow up 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 re-introduced mob_max_skilllvl -- Updated some packet intro dates (special thanks to yommy! <33) Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/skill.conf6
1 files changed, 5 insertions, 1 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 0f4d6abb6..df419b262 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -275,4 +275,8 @@ dancing_weaponswitch_fix: yes
// Skill Trap Type (GvG)
// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
// 1: Traps in GvG make player stop moving right when stepping over it.
-skill_trap_type: 0 \ No newline at end of file
+skill_trap_type: 0
+
+// Max Possible Level of Monster skills
+// Note: If your MVPs are too tough, reduce it to 10.
+mob_max_skilllvl: 100 \ No newline at end of file