From f2942453592621f5d3e4553fa96cd1b417fa74fb Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 27 Apr 2013 16:04:07 -0300 Subject: Fixed Bug #7193 and ... http://hercules.ws/board/tracker/issue-7193-monsterhp/ -- Follow up 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 re-introduced mob_max_skilllvl -- Updated some packet intro dates (special thanks to yommy! <33) Signed-off-by: shennetsind --- conf/battle/skill.conf | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'conf') diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 0f4d6abb6..df419b262 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -275,4 +275,8 @@ dancing_weaponswitch_fix: yes // Skill Trap Type (GvG) // 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. // 1: Traps in GvG make player stop moving right when stepping over it. -skill_trap_type: 0 \ No newline at end of file +skill_trap_type: 0 + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 \ No newline at end of file -- cgit v1.2.3-70-g09d2