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authorJedzkie <jedzkie13@rocketmail.com>2019-05-01 20:03:28 +0800
committerIbrahim Zidan <brahem@aotsw.com>2019-05-04 01:23:11 +0200
commitde087daad09ad964283d036cab64b0bfb180a7a9 (patch)
tree658e4bf553b65fae8929b25c1ee99edbf20276f4 /conf/map/battle
parent89c24a6a7ded6dedfb92ccccb3d5f0ffa7a55631 (diff)
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Correct spacing for comment blocks in conf/* config files
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/monster.conf2
-rw-r--r--conf/map/battle/skill.conf12
2 files changed, 7 insertions, 7 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 01ebbe2e1..8f969dc48 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -137,7 +137,7 @@ mob_skill_delay: 100
mob_count_rate: 100
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
-//Note: This does not affects mobs with immediate respawn (most normal mobs)
+// Note: This does not affects mobs with immediate respawn (most normal mobs)
mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index c1a8a71c5..3c4b90505 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -53,8 +53,8 @@ min_skill_delay_limit: 100
// appear to "teleport" afterwards.
default_walk_delay: 300
-//Completely disable skill delay of the following types (Note 3)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
+// Completely disable skill delay of the following types (Note 3)
+// NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
// min_skill_delay_limit.
@@ -107,9 +107,9 @@ clear_skills_on_death: 0
// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
-//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
+// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
+// See db/skill_unit_db.txt for more info.
defunit_not_enemy: false
// Do skills do at least 'hits' damage when they don't miss/are blocked?
@@ -175,7 +175,7 @@ monster_cloak_check_type: 4
// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 9
-//Determines which kind of skill-failed messages should be sent:
+// Determines which kind of skill-failed messages should be sent:
// 0 - Enable by default
// 1 - Disable all skill-failed messages.
// 2 - Disable skill-failed messages due to can-act delays.